Forum posts

Posted 4 years ago2019-11-03 20:12:36 UTC
in TWHL Tower 2 Post #343301
Do 1024x1024 maps really need fog?
Maybe I want to set my map during a high school disco!
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-11-03 07:36:42 UTC
in TWHL Tower 2 Post #343295
Awww yeah! It's happening!

...so I guess I need to stop playing The Outer Worlds or something?

Not gonna lie, that's a big ask.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-11-01 22:24:24 UTC
in TWHL Tower 2 Post #343281
Give me some info before... What game mode will be used, singleplayer with deathmatch 0 or multiplayer with deathmatch 1? Is gauss hopping allowed?
As with the first TWHL Tower, single player only and Gauss jumping is most certainly allowed.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-11-01 14:57:11 UTC
in TWHL Tower 2 Post #343276
Sounds good. This time I'm in. No sub-basement released years later this time.
Kinda wish I'd been more careful with the source files... I definitely would have patched your floor in for some kinda anniversary patch.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-10-31 21:26:28 UTC
in TWHL Tower 2 Post #343272
Blessing dispensed.

Also, yes. Give me a floor.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-10-29 21:34:55 UTC
in Now Gaming: ... Post #343259

Don't listen to Saribous. The Outer Worlds is great.

User posted image
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-10-28 14:39:03 UTC
in Now Gaming: ... Post #343256
I tried to play Dead Space but really wasn't into it. Horror is probably one of my least favourite genres though.

I just burned through my weekend with The Outer Worlds though, RPGs being my absolute favourite genre. I recommend it to anyone who enjoys RPGs and has felt a little let down by recent titles. It's by no means perfect, but it's damn good fun.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-10-25 13:31:09 UTC
in Post Your Photos Post #343251
I want cat, but I’m so hesitant to actually go and find one due to circumstances
That is so vague and ominous that I'm going to assume you have a reputation for eating them...
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-10-24 21:53:39 UTC
in Post Your Photos Post #343248
Squeee. She's so gorgeous. :D
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-10-24 13:04:17 UTC
in Now Gaming: ... Post #343246
I was into Apex but my gaming time doesn't appear to cross over so well with Aussie game time during the summer months... :(
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-10-23 08:25:55 UTC
in The Hype-o-matic (Upcoming games) Post #343244
User posted image
The Outer Worlds drops on Friday at midnight and I am so pumped. The reviews so far have been very positive, with the only real negatives being that it sticks a little too close to it's Fallout roots.

Personally, I'm all set for a decent Fallout game, even if I need to go to a whole new franchise to get it. :P
User posted image
monster_urby monster_urbyGoldsourcerer
Curious. Can't say I've encountered that one before. Then again, I've never seen people use uppercase characters in map names. :lol:
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-10-20 21:43:05 UTC
in Hammer Editor problems... Post #343238
I guess I'm just used to JACK's quality of life changes after wrestling with Hammer for nearly 20 years. Even just seeing the render effects and transparency in the editor stops me from compiling windows and railings with the wrong settings. :P

I was under the impression that Hammer couldn't handle more than 8 wads before things started getting screwy.
monster_urby monster_urbyGoldsourcerer
This will be a problem with the trigger_changelevel entity setup in the map. If this has been setup incorrectly, the player can spawn outside of the map which can sometimes kill the player. This can often be due to a missing info_landmark, which is what determines the players position when the new map is loaded.

If this is a mod you have downloaded, there is no way to fix it unfortunately. It would need to be fixed within the map by the original author and recompiled.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-10-20 18:09:43 UTC
in Hammer Editor problems... Post #343232
50 WADS!? That's insane! Especially in Hammer.

...Who the Hell still uses Hammer anyway?
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-10-12 20:21:52 UTC
in The Core Post #343214
A wild chickenfist appears
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-10-10 12:03:12 UTC
in The Core Post #343203
Yeah, I guess I kinda announced a release date huh?

So there's some additional pressure to finish this now. That's one of the reasons I've been streaming it. :P
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-10-06 13:10:49 UTC
in Half Life 2 Style Background Map Post #343195
Xash3D is a custom build. It might be based on the WON version, but it's not the same thing.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-10-05 13:49:34 UTC
in Half Life 2 Style Background Map Post #343192
A good deal of custom code I imagine. It's not standard functionality for Goldsource.

You'd have to speak to Magic Nipples or one of the SHAFT developers if you wanted to know exactly how they've done it. Assuming that is an actual background map and not just an image...
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-09-26 12:31:44 UTC
in "Monster_Generic" as Corpse Post #343162
While we're on this topic, why is there never a lot of love for monster_furniture in these situations?
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-09-24 13:13:03 UTC
in Female Assassin Viewmodel Post #343158
Moved to correct forum, though you might not find many modellers around here who would be able to help you. Due to busy schedules or just a lack of active Goldsource modellers on the site.
monster_urby monster_urbyGoldsourcerer
Not really a lot of information to go on. If you've got a couple of maps you can use to demonstrate this, upload them to the problem maps vault and somebody could take a look into it.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-09-14 22:08:05 UTC
in I have a problem with registering Milkshape Post #343127
I used Milkshape previously, but never registered it. Given that the site hasn't been updated since 2013 and there are no obvious methods of contacting the author (not to mention the "strictly no refunds" policy), I would suggest that it might be worth getting to grips with Blender instead. Yes, it means learning a new toolset, but it's very compatible with GoldSRC models, is open source and still actively being developed on top of being totally free.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-09-10 13:10:37 UTC
in The ~Video Game Music~ Thread Post #343117
Getting some serious Infected Mushroom vibes from that. This is a good thing.

Listening to the Druid 2 theme remix and since it's used in MarphiBlack's 20th anniversary video for GoldSRC, I might as well post that. :P
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-09-05 07:49:08 UTC
in The ~Video Game Music~ Thread Post #343104
The Duke Nukem theme will never stop being awesome. This, the SoundBlaster version, is what I grew up with, and despite the number of remixes and covers out there, this will always be my favourite. So much nostalgia.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-09-05 07:41:18 UTC
in Now Gaming: ... Post #343103
It's pretty funky, but I'm really only into the (mostly) vanilla experience with Minecraft. I know that there's a ton of mods out there, but I can barely get my head around the existing stuff, and I like the blocky aesthetic.

Same with Bethesda RPGs and stuff really. I only really go for the low impact mods that fix glitches, improve the look slightly or include QOL changes. Nothing game changing.

Dunno why, considering how much I enjoy total conversions for GoldSRC and Source... but then I never liked things that change the base game for those either.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-09-03 14:48:08 UTC
in Now Gaming: ... Post #343098
Indeed, it's similar to one that I used to use, but cannot remember the name of at all. It was very classic RPG looking.

The fresh look is helping to keep things... well... fresh I suppose.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-09-02 23:05:01 UTC
in Now Gaming: ... Post #343096
User posted image
I might have caught the Minecraft bug. Been marathoning it again since it's been a while since I played it.
User posted image
User posted image
User posted image
User posted image
monster_urby monster_urbyGoldsourcerer
Well, that's not quite what I meant, but at least it's working. I would guess there was a typo somewhere with your previous setup.
monster_urby monster_urbyGoldsourcerer
Have you tested with a standard HL line? If that doesn't work your entity setup needs tweaking. If standard lines work and yours doesn't then it's a problem with your audio file.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-08-22 15:32:00 UTC
in Fate of Gunman Chronicles Post #343068
Always intriguing to see what became of these old development teams. Rewolf was dissolved after Gunman Chronicles shipped (i hope the devs got paid...)

The founders went on to start some new company, while the devs founded Streamline Studios which is still operating today in three countries. :)
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-08-21 15:04:50 UTC
in Turret muzzle flash light combo. Post #343062
We wouldn't know without seeing your setup that wasn't working :P
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-08-18 15:10:27 UTC
in About " hud_color " Command Post #343044
Well... I can't even get hud_color to work when I enter it in-game. I was always given the impression that hud colour is a coding change.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-08-18 13:00:20 UTC
in Post your screenshots! WIP thread Post #343040
Intriguing.
monster_urby monster_urbyGoldsourcerer
First, this is not the right board for this. It's a GoldSRC question. Second, this thread already exists... on the right board... Clicky.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-08-14 19:49:09 UTC
in Fate of Gunman Chronicles Post #343006
Mmm... dunno. Sounds like something an organised person would do.

That aint me.

Besides, I'm pretty sure you can just download it from ModDB now.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-08-14 13:26:36 UTC
in Fate of Gunman Chronicles Post #343002
Gunman Chronicles is such a severely underrated game. I'm never letting go of that CD. It'll be a real pisser when that stops working.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-08-07 13:12:33 UTC
in What's new for HL1 in 2019? Post #342966
It's definitely worth making your own prefabs these days. You can still have an authentic Half-Life look but modernised a little. Goldsource is quite robust and there is no need to stick to the terribly outdated WorldCraft 2.0 prefabs. :P
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-08-06 14:37:06 UTC
in Now Gaming: ... Post #342963
I have dabbled in Subnautica and as I suspected, it's got me hooked. Properly reeled me in. I have only brushed the surface and may stream it the next time I decide to immerse myself.

Heh.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-08-06 14:34:30 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342962
Just a word of caution... I recently started playing Subnautica and your maps will be judged in relation to that.

It won't be very fair.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-08-06 14:30:04 UTC
in What's new for HL1 in 2019? Post #342961
Fortunately, The Core has a prefabs map that we can just dip into and grab the prefab we need. Helps with collaboration between myself and Archie this way too, rather than having two separate prefab libraries.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-08-01 20:07:33 UTC
in What's new for HL1 in 2019? Post #342951
Been using Hammer v3.5 for like months now.
Months. Haha. That's cute. :D
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-08-01 08:28:23 UTC
in What's new for HL1 in 2019? Post #342947
Yeah, check Pb's link above, but I highly recommend J.A.C.K / Sledge and Vluzacn's compile tools.

If you're last experience was Hammer, I think you'll be pleasantly surprised. Also welcome! Glad to see new members keeping the HL1 modding community alive. :D
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-08-01 08:26:18 UTC
in Now Gaming: ... Post #342946
You did.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-07-30 21:38:24 UTC
in Now Gaming: ... Post #342942
Thought I'd share some shots from the Divinity Original Sin II campaign that Archie and I are working through.
December 31st, 2018December 31st, 2018
This was the end of our first play session after Archie picked up the game. I had owned the game since 2017, but in one session we got much further in the campaign than I ever had alone. The characters from left to right are:
  • Eichra, the Might Ba - Archie's original character created at the start of the game. At this point, his build was a hammer wielding metamorph barbarian who would transform enemies and herself as needed to turn the tides in battle.
  • Sebille - One of the origin characters available in the game, recruited by Archie earlier in the evening. A rogue who was dealing incredible crits, even at this early stage. She was also our designated thief at this point, picking locks and pockets alike.
  • Lohse - Another origin character from the game, recruited by myself. At this point she was a battlemage, using a combination of physical and magical attacks, excelling at neither. She was mainly used as cannon fodder and would die in most fights.
  • Spiggot McQuibble - My original character. A noble scholar way past his prime and fallen from grace. A crossbow wielding librarian with a few healing spells up his sleeves. Spent the early game in the thick of battles where he most certainly did not belong. He can also talk to animals, for better for worse...
  • Also pictured, Sir Lora the squirrel knight and his skeletal cat mount, Quercus. Both very much part of the physical world. He started following Spiggot at the start of the game and wouldn't go away.
July 28th, 2019July 28th, 2019
The same group, seven months later:
  • Eichra is now a summoner, often bringing a ten foot tall demon and a collection of totems into each fight. She traded in her hammer for a ridiculously large axe.
  • Sebille is less of a thief and more of a completely overpowered mofo. Archie picks a target for her and then that target dies very very quickly.
  • Lohse is a full on enchantress who heals the team and inconveniences enemies with disabling spells, including a hilarious ability to teleport anyone, anywhere.
  • Spigot is... largely the same, but with a bigger bow and far greater damage if given a high tower and clear line of sight.
  • Also, Sir Lora and Quercus are now very much a part of the spirit world after getting accidentally, if not violently successfully murdered by Eichra during a "friendly" arena battle...
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-07-30 00:01:16 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342940
Two weeks remaining as of right now.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-07-29 13:11:05 UTC
in Now Gaming: ... Post #342938
I hear a lot of good things about the batman games (mostly anyway) but I was never able to play Arkham Asylum for more than an hour before I just got really really bored. I guess I'm just really not into superheros. :P
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-07-29 10:32:25 UTC
in The "Video Game Screenshots" Thread Post #342936
Please use the existing Now Gaming thread for sharing screenshots and tales from your many and varied digital adventures. :)
monster_urby monster_urbyGoldsourcerer
I completely missed this as well. Grabbed it immediately. :D
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-07-25 13:52:59 UTC
in Competition 38: The Whole Splash Life (Mini) Post #342910
Is that a lost Rodless Reel, Zeeba? Hahaha.Is that a lost Rodless Reel, Zeeba? Hahaha.
monster_urby monster_urbyGoldsourcerer