Forum posts

Posted 2 years ago2021-06-27 01:22:06 UTC
in Post your screenshots! WIP thread Post #345705
Hey all,

I've been working on building a local suburb in UE4, now that Sydney is in lockdown. You can read my write up here: https://newintrigue.com/2021/05/31/art-project-glebe-sydney-in-3d/
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Posted 5 years ago2019-04-08 20:03:27 UTC
in The Cinema Rosa (PC Game) Post #342438
The game was successfully funded on Kickstarter.

It's now OUT on Steam.

I couldn't have done it without this community, which taught me how to make games to begin with!

Get a copy of The Cinema Rosa here: https://store.steampowered.com/app/1049140/The_Cinema_Rosa/
Posted 5 years ago2018-07-09 02:26:15 UTC
in The Cinema Rosa (PC Game) Post #340099
Hey all,

Long-time user of the site!

For the last couple of years I've been working on my own PC/Mac Game, The Cinema Rosa.
The Cinema Rosa - KickstarterThe Cinema Rosa - Kickstarter
Now, we're raising funds on Kickstarter here: https://www.kickstarter.com/projects/1273762308/the-cinema-rosa-new-puzzle-game-by-atreyu-games#

Please help us fund our project!! :D

Check out the Kickstarter page for more info.
Posted 5 years ago2018-07-09 02:21:42 UTC
in Post your screenshots! WIP thread Post #340098
Hey all,

Really excited to share that my project, The Cinema Rosa, is now on Kickstarter.

Check it out here: https://www.kickstarter.com/projects/1273762308/the-cinema-rosa-new-puzzle-game-by-atreyu-games#
Posted 7 years ago2016-11-28 00:37:32 UTC
in Twelve Absent Men (UE4/Mobile version) Post #332477
We've really enjoyed launching our game and getting some feedback.

After a range of press releases, reviews and other news - we're busy at work on the next update.

Let us know your thoughts and opinions! :D

The Android version is now free on itchio: https://dewdle.itch.io/twelve-absent-men

iOS Version Download: https://itunes.apple.com/ca/app/twelve-absent-men/id1161909446?mt=8&uo=8&at=1l3vuur
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Reviews:

English: (7/10) http://www.touchtapplay.com/twelve-absent-men-review-ios-android/

Polish: (4/5) http://antyapps.pl/twelve-absent-men-czyzby-phoenix-wright-mial-konkurencje/
Posted 7 years ago2016-11-07 11:55:15 UTC
in Twelve Absent Men (UE4/Mobile version) Post #332218
Posted 7 years ago2016-11-01 23:30:04 UTC
in Twelve Absent Men (UE4/Mobile version) Post #332190
Twelve Absent Men has just been released on Android!

Download it here: https://play.google.com/store/apps/details?id=com.atreyugames.twelveabsentmen

Get ready to solve puzzles, confound witnesses and outwit the state prosecutor in this race to that crucial verdict: not-guilty!
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Inspired by the legal drama genre, the game combines elements of satire and humour with the seriousness of a court of law. It is self-aware in following the “mythic” traits of legal dramas: that law is comedic, justice is swift, the right side always wins and judges have an (almost) infinite amount of patience.

Featuring:
  • Objections, examinations, cross-examination, and key decision moments.
  • Nine different endings.
  • Ability to call up witnesses in the order you would like to examine them.
  • Judge anger meter – with the possibility of being thrown out of court.
  • The use of evidence to solve who really committed the crime.
https://www.youtube.com/watch?v=fBm7B6wfpNY

Download it today: https://play.google.com/store/apps/details?id=com.atreyugames.twelveabsentmen
Posted 7 years ago2016-10-16 23:30:10 UTC
in Twelve Absent Men (UE4/Mobile version) Post #332049
New shortened trailer:

https://www.youtube.com/watch?v=wexw89oIdVk

See the mobile site: http://atreyugames.com

Releasing in November, so pretty excited about that. :D
Posted 7 years ago2016-10-05 06:33:14 UTC
in Twelve Absent Men (UE4/Mobile version) Post #331897
Posted 7 years ago2016-09-25 23:55:53 UTC
in Twelve Absent Men (UE4/Mobile version) Post #331763
Hey all,

Here's a preview of some of our new systems.

Twelve Absent Men features an innovative take on game-ifying the rules of evidence! The unique use of witness testimony allows players to pit witnesses against each other – using one witness to challenge the credibility of another, poking holes in alibis and raising questions of who really committed the crime.
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Check out the mobile site: http://atreyugames.com
Posted 7 years ago2016-09-21 03:21:32 UTC
in Twelve Absent Men (UE4/Mobile version) Post #331744
Posted 7 years ago2016-09-16 22:10:10 UTC
in Twelve Absent Men (UE4/Mobile version) Post #331701
Full trailer is done: https://www.youtube.com/watch?v=fBm7B6wfpNY

See the mobile site for more info: http://atreyugames.com
Posted 7 years ago2016-09-13 05:53:51 UTC
in Twelve Absent Men (UE4/Mobile version) Post #331645
Posted 7 years ago2016-08-30 01:41:00 UTC
in Twelve Absent Men (UE4/Mobile version) Post #331474
A few more recent shots of the mobile version:
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See the mobile site: http://atreyugames.com
Posted 7 years ago2016-08-23 02:04:29 UTC
in Twelve Absent Men (UE4/Mobile version) Post #331384
Working on making a game trailer ;)
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Posted 7 years ago2016-08-16 03:04:18 UTC
in Twelve Absent Men (UE4/Mobile version) Post #331262
Diner I'm working on:
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Posted 7 years ago2016-08-08 05:55:35 UTC
in Twelve Absent Men (UE4/Mobile version) Post #331119
I think my inspiration is more from Boston Legal and the legal dramas. Though I think the comedy level will hopefully be as good as Ace Attorney. :)
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Posted 7 years ago2016-08-03 04:23:51 UTC
in Twelve Absent Men (UE4/Mobile version) Post #331062
Posted 7 years ago2016-08-02 02:29:04 UTC
in Twelve Absent Men (UE4/Mobile version) Post #331045
Well - it's 3D. Making a PC and mobile version. PC version is the 3d art. :)
Posted 7 years ago2016-08-01 01:20:04 UTC
in Twelve Absent Men (UE4/Mobile version) Post #331038
A new look at the Lawyer's Office:
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Take a look at the mobile site! https://atreyugamesblog.wordpress.com/
Posted 7 years ago2016-07-26 21:50:05 UTC
in Twelve Absent Men (UE4/Mobile version) Post #330976
Nah, you can find ingame shots for the Android here:
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(The ones above are 3D - I intend to take it to PC eventually :P)
Posted 7 years ago2016-07-26 09:24:28 UTC
in Twelve Absent Men (UE4/Mobile version) Post #330964
Hey all,

My game that started as a HL2 mod is set for release on mobile in Q4, 2016. (And I'm aiming to port it to 3D in the future.

Thought I'd share some shots of the 3D art, here where my game dev career started. :)
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Take a look at the mobile site! https://atreyugamesblog.wordpress.com/
Posted 8 years ago2015-05-07 13:04:42 UTC
in Post your screenshots! WIP thread Post #325483
Posted 9 years ago2015-02-21 00:21:22 UTC
in Post your screenshots! WIP thread Post #324035
Posted 9 years ago2015-02-11 09:56:11 UTC
in Post your screenshots! WIP thread Post #323954
Title image after all the rest:
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Posted 9 years ago2015-02-11 09:40:56 UTC
in Post your screenshots! WIP thread Post #323953
Hmm yeah, fair point. Great spot on the fire lights. (A few random lighting additions is helping - PLUS I hadn't put on HDR just yet)

I've been trying (and failing) to push the source engine. Higher res textures aren't helping all that much. Considering these are basically film scenes, I can up the detail as high as I want (the biggest issue is the texture quality of source models is still very low, and bump mapping isn't really "detailing" the walls).

I've seen some of The Core work you've done re: detailing and perhaps I can detail the inside of the house a bit more using similar ideas, cutting up the floorboards or changing the roof a bit perhaps.
Posted 9 years ago2015-02-11 05:44:49 UTC
in Post your screenshots! WIP thread Post #323945
Ah, posted a tiny image.

I wish you could link directly to a youtube vid on this forum, but no dice. Anyways, here it is again, with a few images for show:
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YOUTUBE LINK

https://www.youtube.com/watch?v=jSyjhLu8y9M
Posted 9 years ago2015-02-10 07:37:43 UTC
in Post your screenshots! WIP thread Post #323867
Posted 9 years ago2014-08-10 12:32:15 UTC
in Post your screenshots! WIP thread Post #321091
Posted 9 years ago2014-05-12 14:55:01 UTC
in Rooms: Source - Rooms II Post #319385
O_O
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Posted 9 years ago2014-04-28 14:56:55 UTC
in Post your screenshots! WIP thread Post #318974
Posted 9 years ago2014-04-28 14:25:26 UTC
in Post your screenshots! WIP thread Post #318966
Posted 10 years ago2014-04-22 05:54:08 UTC
in Rooms: Source - Rooms II Post #318861
Yeah, 2048 is right. 2056 was a typo :P
Posted 10 years ago2014-04-21 06:18:20 UTC
in Rooms: Source - Rooms II Post #318839
I'm in.

I suggest: Size limitation of 2056 x 2056.

(I'd like any theme/any doors, but I'm open to a set competition door... integrating the door into any setting would be a unique challenge)
Posted 10 years ago2014-04-02 06:18:40 UTC
in Post your screenshots! WIP thread Post #318562
scary o_o
Posted 10 years ago2014-03-26 09:08:26 UTC
in Post your screenshots! WIP thread Post #318414
Posted 10 years ago2014-03-20 09:13:09 UTC
in Post your screenshots! WIP thread Post #318319
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Done this bit. Working on 2nd half of prison bit now.
Posted 10 years ago2014-02-16 11:25:29 UTC
in Twelve Absent Men Post #317974
Thanks for the comment Tetsu0. :)

I'll work particularly on that fight scene to make it more aggressive, perhaps making the combine try get closer into the room. So I can make them target the turrets specifically? (as part of the assault?)

And try add some music and sounds. (As you said, actual voicing seems unlikely at the moment, but music and ambience at least will make it more immersive).
Posted 10 years ago2014-02-14 14:00:40 UTC
in Twelve Absent Men Post #317949
Just a note on installing:

NB: Unzip the file into your common/Half-Life 2 folder

Run the first map "dew_house1" via the ingame developer console of HL2: episode 2, by doing the following:

1) Enable the developer console in the 'advanced options' of the options menu.
2)Click the tilde key '~' (top left of your keyboard).
3) Type into the box "map dew_house1" and press Enter.
Posted 10 years ago2014-02-12 12:21:42 UTC
in Twelve Absent Men Post #317918
Have a beta version online: http://twhl.info/vault.php?map=5962

Take a look!
Posted 10 years ago2014-02-05 13:20:56 UTC
in Twelve Absent Men Post #317759
Admittedly rejigging some old maps to piece it all together. :lol:
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Sorry for spam of images :P
Posted 10 years ago2014-02-05 13:19:35 UTC
in Twelve Absent Men Post #317758
Posted 10 years ago2014-02-05 13:15:58 UTC
in Twelve Absent Men Post #317757
Hey all,

Been mapping a bit in my free time in the holiday.

Working on an episode 2 mod, loosely based on Kafka's "The Trial". Inspired by numerous sources, as you'll see:
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Figured I should make my own thread. :)
Posted 10 years ago2014-01-29 11:51:33 UTC
in Counter strike .exe Post #317668
it's in the bin directory somewhere within the common folder. probs common/cstrike/bin
Posted 10 years ago2014-01-28 00:36:43 UTC
in Post your screenshots! WIP thread Post #317649
@victor - Incredible looking map, I like the backdrop and the general burnt-out look. :)

@ninjadefuse - will try adding some trees/bushes. :)
Posted 10 years ago2014-01-27 11:22:48 UTC
in Post your screenshots! WIP thread Post #317643
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More, should prob get my own thread haha.
Posted 10 years ago2014-01-25 00:46:02 UTC
in Post your screenshots! WIP thread Post #317625
Alpha, func_brush set to glow, and a slow pulse light entity.
Posted 10 years ago2014-01-24 14:24:56 UTC
in Post your screenshots! WIP thread Post #317621
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Update :)

The fog has been annoying me though, the source SDK fog stuff is kinda crappy.
Posted 10 years ago2014-01-22 14:47:33 UTC
in Post your screenshots! WIP thread Post #317594
Want to use it for a singleplayer ep2 map/mod. :)
Posted 10 years ago2014-01-21 10:19:25 UTC
in Post your screenshots! WIP thread Post #317577
It's a combination of both! :D