Forum posts

Posted 14 years ago2009-06-08 02:20:34 UTC
in The "Official" Competition 27 Post #268057
Liberal means you can legally use a very large variety of interpretations and not be disqualified. Just keep the map reasonably close to the layout.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-06-08 02:10:20 UTC
in The "Official" Competition 27 Post #268053
Nope, that's just a more indirect idea to get people thinking Darkie.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-06-08 01:33:37 UTC
in The "Official" Competition 27 Post #268049
Because the Competition 27 thread already exists, I present to you the "official" competition 27 thread!

You've all got a bit over a month to get an entry together, so map away.

We really, really cant extend this one due to judging limitations, so have them in on time.

Discuss.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-06-06 14:08:19 UTC
in Competition 27 Post #268029
Heh.. yeah. It is weekend, but it will probably go up late-late later in Aussie time because there's some site stuffs that im not entirely sure how to accomplish.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-06-06 06:08:44 UTC
in Post Your Photos Post #268016
Hehe.. I look for stuffed toys with connected hands and long tails just for that purpose.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-06-05 23:53:18 UTC
in Post Your Photos Post #268009
Here is my mega-ultra picture list from when I went to Chicago ^_^
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TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-06-05 10:37:21 UTC
in E3 2009 Post #267979
There aren't roaches everywhere :/

Its not that much of a problem, and fallout 3 also looks gorgeous.

I'm with Urby.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-06-03 18:18:18 UTC
in Competition 27 Post #267898
Ill be getting it together this weekend after my graduation. For hotdog, he'll get one of those "extenuating circumstances" cases where we'll give him a bit longer.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-06-01 01:21:08 UTC
in E3 2009 Post #267728
Yeah, it used to be open. It wasn't that long ego either :/
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-31 14:21:53 UTC
in E3 2009 Post #267697
Ill want mass effect 2 as well. The first would've been great if the planet exploration wasn't so douchy, and if the fighting system had a little bit more feel to it. With all of the reviews which said just that, surely they will fix it.

There's also Assassins Creed 2. They havn't released any game footage yet, so im excited. Maybe there will be more to do in between missions, heh. I have read that the main guy can swim now, so that's cool.

I do also want BG&E2, SC2, more stuff on Diablo 3, a new zelda, golden sun three (I never heard anything about it), and to a much lesser extent Lost Planet 2.

Its almost time for another Splinter Cell too.. by the good ubisoft team that makes them and not the people that did Double Agent. Its the CT people.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-30 19:03:23 UTC
in Lighting issues. Post #267676
No problem ;o
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-30 17:26:05 UTC
in Lighting issues. Post #267673
I assume its happening because some of your displacement surfaces have large triangles and others have a whole bunch of small ones right next to eachother. Its an engine problem more than anything. I think the only way to fix it would be to combine as many displacements into a single one as possible. Combine the outside wall stuff, but leave the smaller displacements on the insides of the frames/blown up walls.

You could do it another way I guess and make all of the walls with small displacement walls.. so you would have to cut up the brushes into smaller ones. The displacement triangle sizes just need to be more consistent.

If lining up the displacements gets too annoying.. you can always mask it with stuff like air conditioners and other props.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-29 08:27:10 UTC
in Natural Selection 2 Teaser Post #267613
The NS2 people released an in-engine teaser trailer for NS2. I think the new onos looks a bit fake, but oh well, its still going to be pretty kick-ass methinks.

http://www.naturalselection2.com/

Who else is buying it? :ciggie:
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-21 23:06:47 UTC
in Gamer movie Post #267301
Bummer. Tell me you did not paid money to go watch it....!
It came out in 1999, heh. I watched it on TV ;o
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-21 19:41:32 UTC
in Gamer movie Post #267296
eXistenZ sucked ass. Im positive this will be better than that :x

The story sucked, and it had too many "wtf?" and grotesque moments in a bad way.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-19 20:25:34 UTC
in TF2: The Sniper Update Post #267250
The scout who was the red spy was having problems getting through the door at the beginning of the video though.. and he seems like a reasonably smart character, heh.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-19 18:24:05 UTC
in TF2: The Sniper Update Post #267247
Nah, it simply makes his revolver more useful in timely situations. Its just.. if you miss, you wont get to fire again before they kill you >_>
TheGrimReafer TheGrimReaferADMININATOR
This post was made on a thread that has been deleted.
Posted 14 years ago2009-05-14 00:46:38 UTC
in Desktops of May Post #266922
Yeah, you can.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-14 00:24:16 UTC
in Desktops of May Post #266920
I generally use spacy ones because they look cool, and they dont hurt my eyes >_>
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-13 21:32:29 UTC
in Desktops of May Post #266914
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I got windows 7, and I like it ;o
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-11 12:38:06 UTC
in Competition 27 Post #266818
We know what the compo is going to be, but the date is still in negotiation. It will happen soon-ish I promise ;o
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-07 14:48:54 UTC
in Warp Drive - For Real? Post #266619
How narrow minded of you ;o

Its not impossible until we scout the possibility out a bit more >_>
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-06 00:23:39 UTC
in Competition 27 Post #266496
Im supposed to be writing a basic I/O tutorial, so ill jump on that if it means grabbing some more source people.

I/O is fun when you get into it, and vastly superior to what goldsource can do in terms of triggering events. It basically turns every entity into a multi_manager, heh.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-04 20:18:03 UTC
in Competition 27 Post #266443
vanilla textures
That wont happen. Source textures cant be diced up as well as goldsource vanilla textures can.

Most people dont know how to texture anyway, but it will make the entries that use them more enjoyable.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-04 18:11:39 UTC
in Competition 27 Post #266438
Whatever it is, it will be open to source as well. People need to move on to source eventually >_>
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-05-02 02:34:48 UTC
in TWHL's death? Post #266325
As much as I like the team compo idea, that would get no entries.. hehe

Hotdog did give us some ideas, yes.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-04-29 21:18:46 UTC
in TWHL's death? Post #266181
I check in quite a lot, I just dont talk too much. I disagree with you though.. TWHL's not really dieing, its just not going in any particular direction.

Call me boring, but I just dont have that much to talk about ;o

I think my golden days of TWHL were back when we had douche'-tards for me to argue with, hehe.

On a 'redemptive' note: I think TWHL will kick off again if we start gearing the site towards source mapping a bit more. This means we need modeling and texturing tutorials (hint hint). If you propose em, ill probably tell you yes, hehe.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-04-19 16:51:13 UTC
in My First Paid Job as a Web Developer! Post #265778
I use their references more than their tutorials ;o
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-04-19 02:19:35 UTC
in Describe the person above you Post #265739
Is a liar, because describing involves description.
TheGrimReafer TheGrimReaferADMININATOR
Posted 14 years ago2009-04-18 13:38:52 UTC
in My First Paid Job as a Web Developer! Post #265717
Posted 15 years ago2009-04-18 00:54:27 UTC
in My First Paid Job as a Web Developer! Post #265707
You make it sound like if it's a problem, which makes me ask the question....Do you have JavaScript enabled on your browser?
So you know, you're asking your question to the 'wrong' person. It is most certainly a problem, by definition. It really should be equipped for everyone regardless if they're javascript enabled or not. Creating rollovers with CSS is a lot more simple than doing it in javascript.. and more people can use it that way.
Well guess what, the customer is always right, even if he's dead wrong!
Assuming he is 'dead wrong'.. that's where you, the paid developer, should be ready to argue based on your experiences and tell him what he needs. Even if he tells you to do it his way, its your responsibility to experiment. Your phrase is a bit absolute to be correct. There's always a degree of freedom in between specifications.
Trust me when I say this, I don't like it as much as you do when it comes to sloppy work
Did that come off wrong or what? To say he likes sloppy work more than you is bullshit. As much as it annoys the hell out of me, potatis still finds time to point out the extremely specific bugs of TWHL. That tells us his standards go beyond what you even understand. Thats not to say that you couldn't understand and recognize what he does in the future, its just that your statement is wrong... for now

On that note, you really should learn CSS. Assuming you're fluent with CSS, a website can be made extremely quickly. Time shouldn't be a particular issue. The code is also easier to read and maintain as well. It would also look a lot nicer, as CSS provides a fuckload of options when it comes to formatting anything.
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-04-14 20:08:55 UTC
in Describe the person above you Post #265551
Summed up Yodalman pretty well.
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-04-12 19:26:37 UTC
in Describe the person above you Post #265437
Has my last name >_>
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-04-02 21:31:25 UTC
in Females on this interwebs? That's unhear Post #264956
You guys don't remember that college chick on here that was going to use Hammer to make a map for some complex psychology project about choices or something?
That was the dumb chick that started calling me a map stealer after I told her I had more important things to tend to than her god-awfully designed map ;o
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-03-26 12:49:45 UTC
in Interesting thing I saw Post #264626
I would assume not. I dont think we have that much control over our african host.
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-03-19 00:56:49 UTC
in HL2 Film Post #264262
If HL2 ever becomes a movie, the studio that does it better not fuck it up :/
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-03-07 03:55:27 UTC
in Unreal Editor Post #263915
Compiles in Unreal Editor are insanely fast.
The lighting wasn't a part of the compile process. Its not so much compiling as it is "Write geometry info onto a file".
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-03-02 05:59:49 UTC
in Post your screenshots! WIP thread Post #263576
"Work In Progress"
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-02-24 09:59:28 UTC
in Cordon Tool Destroyed My Map Post #263199
Er.. the cordon tool isn't a big 'black box'. It actually removes the brushes outside of its area temporarily when the tool is on. In any case, it should never extend your compile time.
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-02-16 01:06:03 UTC
in MS Paint Faces Post #262773
Hehe.. I'm definitely in.

Ill have to do it tomorrow though :/
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-01-22 17:28:04 UTC
in Episode Two Mapping: noob questions Post #261860
as im aware.. minimum light level should only be set from 0 to 1.. 1 being pure white
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-01-22 15:33:54 UTC
in Episode Two Mapping: noob questions Post #261851
Physboxes arent meant to be directly influenced by the player directly. Entities and such move them around for the most part. I dont think you can pick them up.

Im not sure about the minimum light level.. I never use it ;o
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-01-22 09:30:39 UTC
in Diablo II Post #261835
I play(ed) it. I would play it again if I didn't know what happened.. heh.
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-01-18 20:22:58 UTC
in Colony 42 Needs Help! Post #261735
Not really.. I think it could have a place as some sort of informing character. Doesn't really sound like a main character type voice though.

I could voice act if I had a suitable microphone that didn't suck ass.
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-01-17 18:27:32 UTC
in Rooms: Source! (co-op) Post #261682
Will it actually be a puzzle? :D

(unlike your compo entry, cough)
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-01-12 22:14:51 UTC
in newby to source mapping Post #261443
Sadly, no.. Valve modelers are buttholes. They make it to suite their stuff specifically.. and if it works for yours, then yay ^_^, otherwise.. meh-
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-01-07 06:21:34 UTC
in Episode Two Mapping: noob questions Post #261228
Im not entirely sure if there's a better way to do it.. but..

I would open up the GCF that contains the counter-strike textures.. and then copy all of them 'out' of the GCF into the texture folder of Episode 2
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-01-07 06:09:50 UTC
in Episode Two Mapping: noob questions Post #261226
1. Open up the options, go to the controls, click into 'advanced', and click on the "enable developer console" checkbox.

2. Source games no longer use wad files for its textures. Your textures should be imported automatically by the sdk.

3. I just use the hammer compiler.. it's fine

4. And no, I cant think of one :/
TheGrimReafer TheGrimReaferADMININATOR
Posted 15 years ago2009-01-03 20:36:21 UTC
in The Fourth Annual Hunter Awards Post #261045
I noticed that Ant was nominated two times and he stopped coming to TWHL, heh.
TheGrimReafer TheGrimReaferADMININATOR