Forum posts

Posted 18 years ago2005-07-25 11:49:39 UTC
in Avatars Post #123437
Christ, now why didn't I think of that?

I must be having a bad day.

Thanks :D
Posted 18 years ago2005-07-25 11:33:38 UTC
in Avatars Post #123435
Been trying to change my avatar today, but when I upload a new one, my old one remains, and the new one is no-where to be seen. I can't get rid of it. Anyone got any ideas? I'm sick of this one!
Posted 18 years ago2005-07-25 11:20:38 UTC
in Buy Zones Post #123434
It's not called aaatrigger for me.

I've got things like

tools_trigger
tools_nodraw
tools_invis
tools_skybox
tools_playerclip

etc
etc

no aaa for me.

Unless I'm missing something.

Which, frankly, I probably am.

But meh.
Posted 18 years ago2005-07-25 11:18:38 UTC
in Volumetric light Post #123433
I use func_illusionary set to render mode: texture and textured with something semi-transparent (I can't remember the name offhand).

But Rabid is pro and I am noob, so I guess func_brush must work too, like he says.
Posted 18 years ago2005-07-25 11:13:28 UTC
in Buy Zones Post #123431
Oh I forgot, texture your buyzone with the trigger texture.
Posted 18 years ago2005-07-25 11:13:09 UTC
in Buy Zones Post #123430
Make a brush which is the same size you want the buy zone to be.

Then right click it (or press CTRL+T) and change it into a func_buyzone.

Make sure you assign it to the right team. You do that in it's properties after having made it.
Posted 18 years ago2005-07-22 10:49:41 UTC
in Shooting Wood f.e. sound? Post #122716
it's defined in the texture, if you're using the standard half life 2 textures then it's already done -- just texture something with wood and it will sound like wood.

If you're using your own textures you gotta put the right lines into the VTF file ... but you should be able to work out what by looking at Valve's textures.
Posted 18 years ago2005-07-22 10:47:57 UTC
in Sound Post #122714
Nope you need to use the faceposer tool for that.
Posted 18 years ago2005-07-20 08:25:36 UTC
in i cant make anything in the buyzone Post #122241
Try moving the buyzone right out of the way temporarily, then delete what you need to, and then move the buyzone back.
Posted 18 years ago2005-07-20 06:30:26 UTC
in beta weapons Post #122215
Wasn't the beta the thing that was stolen from Valve and therefore of dubious legality for downloading?

Or am I getting my panties in a twist?
Posted 18 years ago2005-07-20 04:19:22 UTC
in Tutorial Requester! Post #122203
If someone requests a tutorial on something I know how to do, then I will write one, Ant.
Posted 18 years ago2005-07-19 12:37:13 UTC
in Tutorial Requester! Post #122057
I want to write a tutorial, and I'm sure other people do too. But there are so many already out there! What to do?

Request tutorials you would like to see here. I, and hopefully others, will look and see if you ask for anything I/we can do well.

And hopefully more tutorials will come of it.

Personally, I'd like to see a GOOD tutorial on Dynamic lighting (HL2) -- there are quite a few out there but they frankly suck and I still can't get them to work hardly at all!! So there's my request.

Now, go for it peeps.
Posted 18 years ago2005-07-19 08:33:15 UTC
in Do you even play Half Life anymore? Post #122004
I'm afraid I've been warped to the Source side .... ever since I got my new PC I haven't even had HL1 installed......at least 6 months since I played, probably more.
Posted 18 years ago2005-07-19 08:26:41 UTC
in Crumpets Post #122000
Mmmm crumpets

buttered is good but not jam!

maple syrup is the daddy though

I've had melted cheese on them too, which actually wasn't bad. But I won't do it again. Butter, butter, butter.

Vegemite is even worse than Marmite, which I'm conviced is actually Satan's excrement, so I'll not be having any of that on there thankyou very much.

:D
Posted 18 years ago2005-07-18 05:31:59 UTC
in Arches Post #121770
Personally, I prefer making arches by creating a cylinder (with either 8, 16 or 32 sides depending on how smooth you want the arch to be) and then lining it up in the "doorway" where you want the arch. Then I make the arch by hand out of blocks using the cylinder as a guide, before deleting the cylinder.

I find the actual arch tool to be a pain in the butt!

I made an image which might help you:

User posted image
Posted 18 years ago2005-07-18 05:11:09 UTC
in Strange Compile Error Post #121769
Well...yeah they are called CST. Aren't they made by the same people who did the original Zoner's tools though?

Argh! Too many names!!

I'll have a go at that Seventh, thanks.
Posted 18 years ago2005-07-18 04:30:07 UTC
in npc_ichthyosaur Post #121765
Hmm, I was gonna use one of these things in my next (as yet unstarted) map.

I guess I won't now, if they don't work properly. :(
Posted 18 years ago2005-07-18 04:22:50 UTC
in Strange Compile Error Post #121763
Yes I am mapping for HL2

There's Zoner's tools for that too, y'know ;) They're real good.

And yeah, "Check for Problems" brings up nothing at all. :(
Posted 18 years ago2005-07-18 03:44:37 UTC
in Strange Compile Error Post #121752
Well, I am using ZHLT......
Posted 18 years ago2005-07-17 17:58:20 UTC
in Strange Compile Error Post #121692
Yeah, I pretty much knew what it was telling me there. What's wierd is that usually, going to the co-ordinates given in the error will take me straight to the problem.

But here it doesn't. Does the X axis even extend to 1,241,859 ?
Posted 18 years ago2005-07-17 16:48:55 UTC
in Strange Compile Error Post #121657
I've started getting the following error which I normally would have little difficulty fixing -- but I don't know what's causing this one. It started appearing after some pretty minor changes to an almost finished map. I changed a lever into a button and set up some monitors and cameras.

"WARNING: Cluster portals saw into cluster at (1241859 314 3)"

The bit that's strange is that the coordinates given are seemingly outside the map on the X axis - using the menu option to go to thoe coordinates makes hammer go a bit odd, zooming it right in on an area far outside of the map and making the 3d display go black (I have to completely restart hammer to get it back!). The screenshot I've linked to below shows what I'm getting.

User posted image


Any suggestions?

PS This error does not stop my map working, in fact it seems to have no negative effect whatsoever - I just don't like having any compile errors :P
Posted 18 years ago2005-07-16 05:38:06 UTC
in A tip - might save you some heartache Post #121140
The error was "Unexpected End of File"

Which had be thinking, ohmygodcorruption! at first.
Posted 18 years ago2005-07-15 11:08:12 UTC
in A tip - might save you some heartache Post #120994
I just had a frightening experience, I hope that this post will prevent anyone else encountering the same problem.

Tip:

When you are setting up game_text messages, never ever, EVER put the text to be displayed in quotation marks.

Doing so will stop the VMF loading into hammer and give you a horrible scary error message.

For the last hour I'd thought I'd lost an entire weeks mapping! It's scary as hell.

Thankfully, you can fix the problem by taking the quotation marks out of the VMF with notepad or similar, and then the file will load into hammer again.

But hopefully you'll never have to do that now.

Well, I gotta get back to mapping......

(Day 13 is about 70% complete)
Posted 18 years ago2005-07-13 07:20:22 UTC
in Congrats Brits Post #120553
I'll be 32 in 2012 :|

I'm old.
Posted 18 years ago2005-07-12 06:55:09 UTC
in Help me do less work. Please. Post #120432
I'm so happy.

I'm now effectively getting paid to make half life stuff. I just made myself a groovy archway which I'm gonna take home later.

Good job my boss doesn't know hehehehe
Posted 18 years ago2005-07-12 05:51:41 UTC
in Help me do less work. Please. Post #120425
Yay!

I've got Hammer 3.4 working on my work PC!

Now I can sit and make arches and detail bits at work.

Yay!

Mind you - I take Hammer 4 forgranted! There are loads of little annoying things in 3.4 that they fixed in 4. Double clicking on entities in 3d view doesn't bring up their properties, bah.

Nevermind, I'm still pleased!

Thanks everyone.
Posted 18 years ago2005-07-12 05:39:09 UTC
in Help me do less work. Please. Post #120423
Ooh I'll grab some FGD's and WADS then and give it a go.

Thanks peeps :D
Posted 18 years ago2005-07-12 05:16:22 UTC
in Help me do less work. Please. Post #120409
Yeah we have some of that software at work, but it really isn't a good option for me. The reasons are too long to go into here.

What I'm after is some nifty program which lets me make stuff which I can email to myself at home and later copy into my maps.

I hope something like that exists!
Posted 18 years ago2005-07-12 05:01:19 UTC
in Help me do less work. Please. Post #120403
Right I hope someone can give me an idea here.

Quite often at work I am alone in my office with little to do (I'm IT Support so when everything works I don't have much to do)

I sit for hours each day at work, wishing I could be at home mapping instead.

I can't install HL2 at work, or HL1, or in fact any games at all. I could get away with putting hammer 3.5 on, but you need the games installed to use it.......

What I'm asking is - does anyone know of a way I could be working on my maps while "at work" -- but without having HL (or whatever) installed?

Please help me do less work.
Posted 18 years ago2005-07-05 12:48:15 UTC
in Competition 16 Post #118845
Well, I'll try --- however my hopes are non-existant seeing as Kasperg will be entering..... :cool:
Posted 18 years ago2005-06-24 08:52:29 UTC
in HL2 - SP : DAY 13 Post #116693
Yeah Kasperg, it's got a story. I won't go into too much detail yet (don't want to spoil it) but basically, you're Gordon Freeman in an alternate dimension.

You remember when those metropolice near the start of HL2 knock you out ? Well in this timeline -- Alyx wasn't there to save you.

You wake up in one of the Republic's "Re-education facilities" where you have been for the past 12 days and nights, being forced to endure series after series of bizarre tests, or "simulations".

As you wake up on day 13, you wonder if you will ever get the chance to escape.......;)
Posted 18 years ago2005-06-24 08:04:32 UTC
in HL2 - SP : DAY 13 Post #116668
Thanks for sorting those out Anthony :)

Hopefully everyone can now see.
Posted 18 years ago2005-06-24 03:40:55 UTC
in HL2 - SP : DAY 13 Post #116603
Wooo, more replies! :D Thanks for your comments!
posted by HabboiWoah looking good but those rocks look so pointy they might as well have trigger_hurt on them
Hahha, I like that idea actually!!!! ponders

PS I have no idea why the pics don't show up for you, SpaG, they just appear on the page for me......:( Sorry if you can't see em
Posted 18 years ago2005-06-22 20:26:03 UTC
in HL2 - SP : DAY 13 Post #116259
Thanks Rabid :D

I had to brighten the screenshots by about 30%, because for some reason they came out a lot darker than they look in-game. That might contribute to that washed out look .... but it'll also be because lighting is one of my weakest points still.

Thanks for the tips :D

And I agree with you on the rocks, but none of this is finished, I'll smooth them out somewhat.
Posted 18 years ago2005-06-22 19:12:26 UTC
in HL2 - SP : DAY 13 Post #116243
Here are some very early shots from my upcoming singleplayer campaign entitled "Day 13".

I'm not ready to release the maps themselves yet, which is why this isn't in the vault, but I want to wait until it's more or less finished first.

Hope these pics wet your appetite.

Estimated time of arrival is 5-6 weeks.

User posted image


User posted image


User posted image


User posted image


User posted image


User posted image


User posted image


User posted image


User posted image
Posted 18 years ago2005-06-18 06:59:00 UTC
in Quick faceposer question Post #115126
I'm inexperienced with faceposer really, but I've got a few sequences working and have basic knowledge of how it operates.

And I found all the sounds.......I just hadn't worked out how to even add a channel when I asked this question, hehehe.

Thanks for your answers boyty01 :D
Posted 18 years ago2005-06-18 06:57:11 UTC
in NPCs looking at player during script? Post #115125
Yup, that works, thanks :D
Posted 18 years ago2005-06-16 11:35:32 UTC
in Quick faceposer question Post #114829
Right I shall give that a try tonight when I get home.

Thankyou for replying, good Sir.
Posted 18 years ago2005-06-16 04:41:35 UTC
in Quick faceposer question Post #114730
When I'm using Hammer to make scripted sequences or ambient sounds etc, I can select from any of the premade sounds (that come as part of HL2) - they all just appear in the sound browser window automatically.

Unofrtunately I can't seem to find these same sounds when working in the faceposer -- does anyone know how I might get to them?

Do I need to pull them out of the GCF? If so, it seems wierd that I'd have to do this for faceposer but not hammer?
Posted 18 years ago2005-06-15 07:58:19 UTC
in NPCs looking at player during script? Post #114541
It didn't work :(

So much for logic I guess --- well here's to an evening of learning Faceposer for me!
Posted 18 years ago2005-06-15 06:32:10 UTC
in NPCs looking at player during script? Post #114531
Someone on another forum I frequent (not a mapping forum) has some HL2 mapping experience and has shown me a way to do what I need without using the faceposer program.

I don't know if it actually works yet, but his suggestion seems logically sound, and I will be able to test it in about an hour. If it works I will post up how it's done.
Posted 18 years ago2005-06-15 04:19:38 UTC
in NPCs looking at player during script? Post #114499
Yay!!

Thanks again!!
Posted 18 years ago2005-06-15 04:12:33 UTC
in NPCs looking at player during script? Post #114497
In order to make a scene, would I have to actually "start a new mod" in the SDK?
Posted 18 years ago2005-06-15 03:27:55 UTC
in NPCs looking at player during script? Post #114491
Ah ok, so I have to work out how to use that tool.

shivers

Thanks RabidMokey :)
Posted 18 years ago2005-06-14 18:15:22 UTC
in NPCs looking at player during script? Post #114471
This has been driving me mad. I hope someone can help.

Basically, this is what I have.

1. Player starts in a little cell
2. NPC_metropolice comes into the cell and tells the player to follow him.
3. NPC_metropolice then buggers off down the corridor, for the player to follow.

My problem is this:

Although all this works fine, I can't get the NPC_metropolice to look at the player. If the player stays in the spot he starts in, it looks fine, like the cop is telling him what to do. But if the player moves, then it seems that the cop is beckoning at the wall.

How can I make the cop focus on the !player while he says "Follow me, citizen!" ?

Any help much appreciated!
Posted 18 years ago2005-06-14 10:46:26 UTC
in hammer 4 is sluggish for me Post #114365
I also have 1 gig of RAM, and although it does run well it's not perfect. I'm considering more RAM for it.

(The rest of my PC doesn't need upgrading)
Posted 18 years ago2005-06-14 08:14:37 UTC
in Making NPC's do meaningful things Post #114336
Posted 18 years ago2005-06-14 06:21:03 UTC
in Making NPC's do meaningful things Post #114305
Huh? Whats wrong with linking? Especially to something which isn't covered on this site?
Posted 18 years ago2005-06-14 03:28:48 UTC
in Making NPC's do meaningful things Post #114262
After several hours of mind numbing searches, I finally found this.

http://forum.interlopers.net/viewtopic.php?t=1771

An actual tutorial on making NPC's do stuff, for HL2!

:D

It's very useful, and has got me across that initial barrier of understanding how the scripts work.
Posted 18 years ago2005-06-13 11:53:26 UTC
in Making NPC's do meaningful things Post #114149
Will there be much difference in doing the same things shown in the tutorials for HL2?