Forum posts

Posted 20 years ago2003-10-22 15:35:35 UTC
in need designer for map. Post #3011
:nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-17 08:05:59 UTC
in LEAK LEAK LEAK... Post #2784
Thats very helpful :)
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-12 11:45:11 UTC
in Vis problem! Post #2554
Hmmmmmmmmmmm interesting Never had my vis say 'no vising performed' :
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-09 09:01:24 UTC
in What mods do you like and why? Post #2394
Yep :)
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-09 08:58:46 UTC
in Minimicus Post #2392
Minicus rules i love the end bit with the lazers :)
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-09 08:57:30 UTC
in Web Hosting Post #2390
:nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-09 08:56:50 UTC
in Autumn textures Post #2389
Yeah wadfather good place for textures and stuff :)
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-09 08:53:32 UTC
in HELP ME HELP ME HELP ME...sorry. Post #2387
How interesting.. wonder what it could have been :nuts: :nuts: Stupid Microsoft Windows 2000 profesional Service packs mucked up my Direct X and Graphics cards... Made my games thing i did'nt have Graphics card and made them think i had Direct X 2.0 :badass:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-09 08:45:57 UTC
in HELP! NEED PERSON WHO RATES COMP ENTRYS! Post #2386
:nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-09 08:41:21 UTC
in What mods do you like and why? Post #2385
Weeee :nuts: :nuts: dod, ts, ns rule! :nuts: :nuts: :nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-08 10:20:16 UTC
in What mods do you like and why? Post #2366
O YEAH BUMPERCARS RULES AND CS DRUELS YEARH :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: (im cwazy) :nuts: :nuts: :nuts: :nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-06 07:35:31 UTC
in The first word: Post #2241
I just think of an idea and do it . Before making it look around for pics of it to make it as realistic as possible... Once i start i just can stop :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts: :nuts:
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-01 11:15:20 UTC
in func_train problems... Post #1985
Okay I'll get it when i get back home :) (same with seventh)
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-01 11:15:09 UTC
in func_train problems... Post #1984
Okay I'll get it when i get back home :) (same with seventh)
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-01 11:05:43 UTC
in func_train problems... Post #1982
or the RMF so normal ol'me (Seventh) can :)
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-10-01 11:04:21 UTC
in func_train problems... Post #1981
How strange never heard of it doing something like this before :confused: Upload the .map so i can ponder over this :)
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-09-20 05:25:47 UTC
in Problem with leaves? Post #1452
aww thanks :D :)
Cpl.1nsane Cpl.1nsaneOld Lurker
Posted 20 years ago2003-09-19 14:58:01 UTC
in Problem with leaves? Post #1413
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlcsg ---
Command line: C:hlcsg.exe "C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.map"

= Current hlcsg Settings =
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]

entering C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.map
CreateBrush:
(25.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(4.04 seconds)
Using WAD File: documents and settingswelshjother gameshalf-lifedoddod_opjuno.wad
Using WAD File: documents and settingswelshjother gameshalf-lifevalvehalflife.wad
added 9 additional animating textures.
Texture usage is at 1.08 mb (of 4.00 mb MAX)
32.49 seconds elapsed

--- END hlcsg ---

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlbsp ---
Command line: C:hlbsp.exe "C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.map"

= Current hlbsp Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.prt'
12.89 seconds elapsed

--- END hlbsp ---

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlvis ---
Command line: C:hlvis.exe -fast "C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.map"

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ on ] [ off ]
full vis [ off ] [ off ]

1324 portalleafs
4662 numportals
BasePortalVis:
(49.29 seconds)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 284 and 285:
   (-541.000 170.000 -3408.000)
(-539.000 168.000 -3408.000)
(-535.000 168.000 -3392.000)
(-535.000 168.000 -3392.000)
(-540.000 173.000 -3392.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 539 and 538:
   (-516.000 -151.000 -3375.000)
(-518.000 -153.000 -3375.000)
(-522.000 -153.000 -3391.000)
(-522.000 -153.000 -3391.000)
(-517.000 -148.000 -3391.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 763 and 764:
   (-528.000 -151.000 -3408.000)
(-526.000 -153.000 -3408.000)
(-522.000 -153.000 -3392.000)
(-522.000 -153.000 -3392.000)
(-527.000 -148.000 -3392.000)
Warning: Leaf portals saw into leaf
Problem at portal between leaves 925 and 926:
   (-739.000 -136.000 -3361.000)
(-741.000 -134.000 -3345.000)
(-741.000 -134.000 -3345.000)
(-740.333 -136.667 -3361.000)
average leafs visible: 942
g_visdatasize:202964 compressed from 219784
49.68 seconds elapsed

--- END hlvis ---

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
--- BEGIN hlrad ---
Command line: C:hlrad.exe -extra -smooth 50 "C:Documents and Settingswelshjother gamesHl-Hammermapsrofl.map"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

6486 faces
Create Patches : 24207 base patches
1972 opaque faces
192516 square feet [27722350.00 square inches]
30 direct lights

BuildFacelights:

Im not sure what the part about leafs means anyone help??
Cpl.1nsane Cpl.1nsaneOld Lurker