Forum posts

Posted 18 years ago2005-04-19 13:46:53 UTC
in srry about the dm server ppl Post #104793
It depends. If you spend your time running around shooting toilets, im sure you're not "clan material"
Posted 18 years ago2005-04-18 13:58:25 UTC
in srry about the dm server ppl Post #104660
Trapt, you are certainly someone that I will be considering. I've played with you during some of Rabid's petrol playtests, and you're pretty good ;)
Posted 18 years ago2005-04-17 00:59:02 UTC
in srry about the dm server ppl Post #104418
Yep, that could be the clan tag, but its hard to do anything clan-oriented without a server. We could have the TWHL regulars or members join a Pass-Protected server and pick the best out of the group for the clan.
Posted 18 years ago2005-04-15 18:36:21 UTC
in srry about the dm server ppl Post #104249
Lets talk about a TWHL Clan. Every site needs one :)
Posted 18 years ago2005-04-15 18:35:36 UTC
in srry about the dm server ppl Post #104247
Oh yeah, another thing. Im gonna end up building the comp, and it will be nicer overall, just cost more and take longer :zonked:
But hey, you guys deserve it ;)
Posted 18 years ago2005-04-15 18:33:36 UTC
in srry about the dm server ppl Post #104246
FUCKING RETARD! I WAS SUPPOSED TO HAVE THIS COMPUTER THREE MONTHS AGO! *hops in black van and drives to friends house. throws brick in window and kills wife and son
Posted 18 years ago2005-04-07 21:30:42 UTC
in The Pope's Passing Post #102402
I feel sad for his passing, even though I am far from a religious person --->
Posted 19 years ago2005-03-24 15:45:20 UTC
in strange water issue Post #98857
i.e. the reflections are jacked up :confused:
Posted 19 years ago2005-03-24 15:44:42 UTC
in strange water issue Post #98856
Ok, I added more cubemaps, which like I earlier stated made the area in which the box problem was ocurring smaller, and I eventually changed the terrain around the water from a reflective concrete, to a grass, and that solved the problem, but now, another problem has arose, heres a screen:
http://img97.exs.cx/img97/7295/gmcomeflywithmev700047vj.jpg
Posted 19 years ago2005-03-23 22:42:00 UTC
in strange water issue Post #98767
actually, ant told me to do that, and it made no difference. I was running the entire map off of 1 cubemap, so i added about 10 more in some specific locations and that seemed to help. The problem is still occuring, but on a much lower scale.
Posted 19 years ago2005-03-23 19:23:11 UTC
in strange water issue Post #98731
sorry for the triple post : but although it may seem fine, it is refecting the crane that is offscreen, its not properly reflecting anything.
Posted 19 years ago2005-03-23 19:21:26 UTC
in strange water issue Post #98730
Posted 19 years ago2005-03-23 19:14:52 UTC
in strange water issue Post #98729
I think it may have to do with my cubemaps becuase it is not rendering the appropriate skybox reflection, yet a reflection of the level. I can get a screen real quick. I was not having this problem until i added a whole new section which doubles this size of the map. There isn't a cubemap in the new area, could that be a contributing factor?
Posted 19 years ago2005-03-23 05:05:42 UTC
in strange water issue Post #98663
i have tried lowering the size of the map, but to no avail
Posted 19 years ago2005-03-23 03:57:11 UTC
in strange water issue Post #98654
http://img233.exs.cx/img233/18/gmcomeflywithmev7peek00003oj.jpg

A factor that may be causing this is the size of the map. It meets all borders :
Posted 19 years ago2005-03-19 15:59:38 UTC
in Valve's HL2DM Mapping Contest Winner Post #97969
If rabid would've gotten around to entering petrol, he most likely would've won or at least been a runner up :
Posted 19 years ago2005-03-16 12:18:13 UTC
in choppy ladder climbing Post #97304
Seventh, consider yourself lucky.
The ladders in HL2 are fine, but in HL2DM they are spazzy as an ADHD kid on crack.
Posted 19 years ago2005-03-16 12:09:31 UTC
in Game Maker Post #97303
Yeah, i have that. Real easy to make some nice simple games with it. Btw, the pick looks good, seems like its going to be pretty damn funny :D
Posted 19 years ago2005-03-15 19:13:32 UTC
in Is this possible in source? Post #97182
....OMG...filters.....triggers......explodes
Posted 19 years ago2005-03-15 19:06:35 UTC
in Gunships Post #97179
btw, typos galore ^^^ :/
Posted 19 years ago2005-03-15 19:03:21 UTC
in Gunships Post #97173
IMO, they are merely alien creatures that have been infused with combine technology. The combine seen to have a tendency of indfusing things with all their technology. The overwatch soldiers are modified humans, as are the stalkers, so whats to say the striders and gunships arent modified creatures as well?
Posted 19 years ago2005-03-15 12:29:46 UTC
in Favourite quote!! Post #97006
The most deadly form of insanity is the Obsessional Neuroses commonly called "religion." This aggressive and contagious mental health disorder has caused more death and suffering than any other communicable disease.
Posted 19 years ago2005-03-14 23:21:10 UTC
in Have you seen the gmod forums lately? Post #96923
They are INSANE. Check it out ;)
www.garry.tv/garrysmodforum
If they look usual to you, make sure that you have Javascript enabled in your browser.
Posted 19 years ago2005-03-13 18:15:08 UTC
in Zero Area Child Patch Post #96661
the map is HUGE. It reaches each border
Posted 19 years ago2005-03-12 21:18:09 UTC
in Is there a program that... Post #96548
kevin mod, you are a stuck up little 12 year old who thinks he knows everything. Masterofpuppets on the other hand, actually knows what he is talking about, as does everyone else. So how about taking an english and grammar class and proving that you are this "experienced coder" that you seem to think you are. Until you can prove to me or us for that matter that you know what the fuck you are talking about, then you're a n00b to me. :roll:
Posted 19 years ago2005-03-12 21:07:40 UTC
in TWHL OWNZ! [closed] Post #96547
fo shizzle
Posted 19 years ago2005-03-12 13:48:05 UTC
in Zero Area Child Patch Post #96499
Posted 19 years ago2005-03-11 21:52:48 UTC
in OMG LEMME EDIT Post #96434
jsust prooof reda yore posst

(im j/k, btw)
Posted 19 years ago2005-03-11 19:35:42 UTC
in Zero Area Child Patch Post #96424
I've been working on my map for quite awhile now without running RAD, but when I decided to begin running RAD, it gave me a "zero area child patch" error, and my map refuses to compile. I know this means that there is a face in my map with no area, but I do not know how to find that face and fix it. An article at the snarkpit says to look through my map with a text editor, but what am I looking for? How do I fix it?
Posted 19 years ago2005-03-06 00:50:04 UTC
in how to make remote control cars Post #95390
it requires a thrust entity, i think its called a phy_thrust or something
Posted 19 years ago2005-03-01 23:47:57 UTC
in house textures Post #94529
Create your own :P
OR do a google search for Berny Boys Photorealistic Texture Pack
Posted 19 years ago2005-02-27 17:26:45 UTC
in VALVe's Steamlab map Post #94017
backalley was the ownage, that sux that they're not porting it :
Posted 19 years ago2005-02-27 17:20:22 UTC
in Prop Spawn Post #94016
the reason i posted in the first place to to determine whether or not that was what you were talking about because you were rather unclear :|
Posted 19 years ago2005-02-27 15:23:06 UTC
in Deathmatch model change? Post #94008
heh, its funny how these forum conversations can shift so easily. The question was how do you change models in mp, then it somehow changed to console commands and now you're all whining about VALVe :lol:
Posted 19 years ago2005-02-27 15:18:20 UTC
in Prop Spawn Post #94007
umh are you saying that you want 1 point template to spawn 5 different things at different times. I.E. #1 is a Couch, #2 is a Box and you want it to spawn #1 alone then #2 alone then #1 alone? If so, i can't help you here :/
Posted 19 years ago2005-02-27 15:15:52 UTC
in Typical Lightning Question Post #94006
rain works in hl2 :/ , you just have to create the appropriate texture for your env_rain or func_rain or whatever the hell the entity is called
Posted 19 years ago2005-02-24 01:43:39 UTC
in Deathmatch model change? Post #93035
Its setmodel headcrabclassic.mdl
Only works with cheats on though :(
Posted 19 years ago2005-02-24 01:42:27 UTC
in V whatchamahoozer texture files Post #93034
there will also be one here, within a few weeks
Posted 19 years ago2005-02-22 22:52:09 UTC
in Story Post #92706
cheese sandwitch which then began to
Posted 19 years ago2005-02-21 21:06:12 UTC
in Poll: Half-Life or Half-Life2? Post #92397
both. I think they each have their qualities, HL2 being its engine and HL1 mostly because of the monsters. There are FAR more in hl1 than hl2
Posted 19 years ago2005-02-20 18:20:38 UTC
in Water problems Post #92094
If you have your water_lod and you cubemap, then it means that you're not running VIS. Water will look like this if you do not run VIS when you compile
Posted 19 years ago2005-02-13 14:25:39 UTC
in Water prob Post #90150
no problemo
Posted 19 years ago2005-02-13 05:02:02 UTC
in Water prob Post #90020
Does VIS have to run in order for it to work
Yep, thats half your problem. Once you have compiled your map, WITH VIS, you need to build your cube maps. You can do that by typing buildcubemaps in the console
Posted 19 years ago2005-02-13 02:12:40 UTC
in srry about the dm server ppl Post #90017
this tard of a friend keeps "forgetting" to bring the comp to my place of work, so I really can't say how long its gonna take. I might as well build a server comp since he's taking so long. :roll:
Posted 19 years ago2005-02-11 21:40:05 UTC
in GCF scape goes nuts Post #89792
its one of two things: You either have steam open when you attempt to open a gcf or, as dandyli0n` stated, you need the .NET Framework installed. You can find it somewhere at www.microsoft.com
Posted 19 years ago2005-02-10 02:06:14 UTC
in Tribute to the Gman Post #89408
nice job
Posted 19 years ago2005-02-10 02:00:25 UTC
in Tribute to the Gman Post #89406
3.0 megs
Posted 19 years ago2005-02-09 23:36:02 UTC
in Post a picture... OF YOURSELF! Post #89391
yeah, thats my comp. I've added a few things since that pic, i'll post in a sec
Posted 19 years ago2005-02-09 20:40:27 UTC
in Post a picture... OF YOURSELF! Post #89366
Posted 19 years ago2005-02-09 14:16:44 UTC
in Post a picture... OF YOURSELF! Post #89277
im not Canadian! its a log home