Forum posts

Posted 12 years ago2011-07-02 20:50:12 UTC
in Get rewarded for mapping Post #296165
Bitcoins are doomed. Enjoy your soon to be worthless currency.
Posted 12 years ago2011-06-12 18:09:59 UTC
in code help needed! again. Post #295509
Read tutorials.
Posted 12 years ago2011-06-11 19:41:07 UTC
in code help needed! again. Post #295489
I suggest you better read some tutorials, instead of blindly trying to guess what's right in a certain situation. Because that kind of approach will get you nowhere. Also, eventually you will just get even more frustrated and angry at yourself.
Go here: http://www.cprogramming.com/tutorial.html
Posted 12 years ago2011-05-23 04:58:02 UTC
in Need a cd key. Post #294905
Wasn't it something like 3333333333333 (don't remember how many digits, but all of them were 3's)?
Posted 12 years ago2011-05-14 07:59:49 UTC
in Morning routine Post #294620
At least I don't waste my time praying.
Posted 12 years ago2011-05-13 21:28:29 UTC
in Morning routine Post #294617
1. Wake up
2. Fap
3. Eat
4. Go to sleep
Posted 12 years ago2011-04-25 16:26:57 UTC
in Favorite European Band(s)! Post #293894
Just to name a few: Dimmu Borgir, Amon Amarth, Suidakra, Obtest.
Posted 13 years ago2011-04-07 15:43:43 UTC
in Retro TWHL Post #293182
I googled for various worldcraft problems, and somehow stumbled upon TWHL.
Posted 13 years ago2011-04-06 21:32:38 UTC
in Retro TWHL Post #293138
Posted 13 years ago2011-04-02 21:04:56 UTC
in Graphics Card Post #292891
integrated graphic slot
Not all MB's have that you know.
Posted 13 years ago2011-04-01 05:02:40 UTC
in 8.9 Earthquake Hits Northern Japan Post #292774
LOL, Trollo.
Posted 13 years ago2011-03-28 21:41:45 UTC
in Gabe Newell Post #292647
This is awesome. :-D
Posted 13 years ago2011-03-27 15:47:34 UTC
in Competition 30 Post #292529
I always mapped with grid size 1. How can this be inconvenient?
Posted 13 years ago2011-03-27 08:07:22 UTC
in The Tournament of Retro Maps Post #292483
Oh god, I have one, and only one map.
http://twhl.info/vault.php?map=2881
User posted image
Posted 13 years ago2011-03-25 06:18:04 UTC
in Fun glitch, my map. Post #292372
And we're too lazy too unzip. Yeah.
Posted 13 years ago2011-03-19 15:30:30 UTC
in Next Competition Post #291936
You wouldn't want that.
Posted 13 years ago2011-03-16 13:50:11 UTC
in FACEBOOK Post #291820
Even if it's the newest trend, I see no reason why we should integrate with facebook.
Posted 13 years ago2011-02-16 19:59:41 UTC
in Post Your Photos Post #290467
Old ice cream paint job?
Posted 13 years ago2011-02-02 16:14:54 UTC
in The Future of TWHL Post #289960
Out of all suggestions for a new name, I liked the "Map Vault" one the most.
Change is inevitable, we must adapt to survive. If that means changing the name, or supporting more engines, I'm fine with that.
If the need for a programmer arises, I would love to help!
Posted 13 years ago2011-01-16 08:13:41 UTC
in Theoretical Disaster Post #289163
You guys are getting trolled.
Posted 13 years ago2011-01-15 15:04:59 UTC
in Mozilla Thunderbird Post #289139
Been using it for a few years now. Have never experienced an issue similar to yours. Actually I've never experienced any issues with it at all.
Posted 13 years ago2010-12-19 06:26:32 UTC
in My Rig :( Post #288035
Built my rig 2 years ago for $900-950, and it still plays everything at high settings. Well I did upgrade my video card, only because I had to return it a few times, and then got fed up with it, so they replaced it with a better one with an additional pay.
And so I agree that $1000~ is a reasonable price for a new PC.
Posted 13 years ago2010-11-28 08:26:17 UTC
in Last movie you saw? Post #287422
Harry Brown.
A movie about a bad ass pensioner.
Posted 13 years ago2010-09-21 01:32:34 UTC
in Competition 28 Post #285586
Congrats to the winners!
Posted 13 years ago2010-08-31 01:40:21 UTC
in Competition 28 Post #284804
You should have wadincluded. It makes life so much easier.
Posted 13 years ago2010-08-28 10:42:28 UTC
in How much health does this site have? Post #284636
I map, therefore I am.
Posted 13 years ago2010-08-04 01:30:16 UTC
in Speccy! Post #283874
Posted 13 years ago2010-08-04 01:27:10 UTC
in Huh?!@#11 Post #283872
I don't know why hammer saves rmf's without extension, but .rmx'es are backups, so just leave them be.
Posted 13 years ago2010-07-23 01:29:07 UTC
in Alien Swarm Post #283346
The controls are good. I can't imagine any other way to make the movement/shooting better than it is now. It took me a few minutes to get used to. And spacebar jumping slows you down, how can you even do that all the time?
Posted 13 years ago2010-07-19 01:24:18 UTC
in Post your screenshots! WIP thread Post #283162
You really need to fix the lightning there. It's very blank and monotonous. And ughh.. yellow, yuck!
Posted 13 years ago2010-07-06 13:54:40 UTC
in Now Playing: ... Post #282750
With myself.
Posted 13 years ago2010-06-30 13:46:17 UTC
in TWHL Weight & Height Post #282519
1,85 something and 72 kilos.
Posted 13 years ago2010-06-26 07:22:48 UTC
in is that legal? do i have to pay for a .b Post #282349
What?
Posted 13 years ago2010-06-26 06:16:17 UTC
in Competition 28 Post #282346
There's a built in spellchecker in firefox, you know.
Posted 13 years ago2010-06-25 17:12:25 UTC
in Competition 28 Post #282332
Bah, a dream. Oh well.
Posted 13 years ago2010-06-18 11:44:12 UTC
in Wife's Getting a Cube! Post #281970
Wow, that's one ugly car. At least in my opinion, that is.
Posted 13 years ago2010-06-06 06:25:08 UTC
in Competition 28 Vote-O-Rama Post #281572
Map an old, decayed envorinment (lab/house/ etc.)
Oh, this this. I would love to see this theme in the competition.
Posted 13 years ago2010-06-05 05:27:08 UTC
in The new Half-Life 2 and Episode One Post #281551
Yeah, that dynamic flashlight effect is awesome. Played ep1 a week or so ago. Had some problems with one achievement. Well I still do, but didn't play since then. The one where you help Alyx snipe 30 enemies.
Posted 13 years ago2010-05-29 10:36:22 UTC
in The new Half-Life 2 and Episode One Post #281477
Gonna replay both of these games when everything is fixed. Yeah.
Posted 13 years ago2010-05-27 13:02:16 UTC
in Spot the Fracture Post #281455
Oh this is awesome. Lets revive every old thread there is!
Posted 13 years ago2010-05-15 18:27:30 UTC
in Selected text and BBCode-buttons Post #281272
I FEEL THAT THIS SITE LACKS FEATURES LIKE BLINK AND MARQUEE.
Posted 13 years ago2010-05-07 15:00:59 UTC
in Now Playing: ... Post #281040
Steppenwolf - Born To Be Wild
Fuck yeah.
Posted 13 years ago2010-05-06 11:48:29 UTC
in anime recommendation Post #281018
Just something from the top of my head. I do have something more to recommend, but can't remember that now.
Kurozuka
Tokyo Magnitude 8.0
Ergo Proxy
Freedom
Yukikaze
Planetes
The sky crawlers
Jin-roh: the wolf brigade
Moonlight mile
5 Centimeters Per Second

edit:
Black lagoon
Posted 13 years ago2010-05-02 04:44:19 UTC
in Last movie you saw? Post #280938
Watched Law abiding citizen a few weeks back. The story was a bit corny, but nevertheless a good watch. I enjoyed it.
Posted 13 years ago2010-05-01 15:04:41 UTC
in no access on this site? Post #280927
You need a TWHL gold account to access them. And PB lies.
Posted 13 years ago2010-04-26 11:14:59 UTC
in Handwriting of TWHL Post #280793
Oh so you DO like sausages. Seems like my hunch was right after all.
Posted 14 years ago2010-04-17 09:31:58 UTC
in Spot the Fracture Post #280585
What kind of plate was that?
Posted 14 years ago2010-04-08 01:33:33 UTC
in TWHL Cubicles Post #280352
The chairs seem fine to me. Dunno about the doors, it's hard to judge from this perspective. They seem to be twice as high as the chairs. It looks to me like everything's to scale.
Posted 14 years ago2010-03-23 02:34:49 UTC
in TWHL Cubicles Post #279940
Simply VMing gives inconsistent width. You don't get a lot of wiggle room because some parts might be 1 unit wide, and other parts might be too fat or way too thin of you move the vertices around too much.
There's a nice trick to keeping a fairly consistent width around corners or large curves.
Would be interesting to see that trick of yours. The last time I did something like that, I used to move the verticles according to the angle the wires are touching, so visually it would look like it still is as wide/fat as they should be.
Posted 14 years ago2010-03-18 02:28:42 UTC
in TWHL Cubicles Post #279795
Just vm the wires, at least that's how I would make them.