Forum posts

Posted 18 years ago2005-05-19 16:47:36 UTC
in Heretic Remakes Post #110176
Man I hate sharewares I prefer fullgames. :badass:
Posted 18 years ago2005-05-19 16:45:56 UTC
in Respawn func_breakable Post #110175
Yeah make a func_wall_toggle then around it put an invisable button that when you shoot it the func wall toggle disapear. Any way I think some one asked it in this forum already. :)
Posted 18 years ago2005-05-18 10:45:32 UTC
in my power_switch problem map Post #109980
to whom are you talking?
Posted 18 years ago2005-05-18 08:58:37 UTC
in power switch?? Post #109976
I also have Blue-Shift.
Posted 18 years ago2005-05-18 08:57:41 UTC
in my power_switch problem map Post #109975
Hey, Didn't yu had a thread on this topic before?

Anyway I wrote it in the other thread-If you will change the map from Couter-Strike to Half-Life1 or Blue-Shift then I'll be able to help you.
Posted 18 years ago2005-05-18 06:37:53 UTC
in power switch?? Post #109962
Shit, you will have to get someone else for I don't have counter strike. :(

Do you have Half-Life? If you will post a Hl1 map then I'll be able to help you! :
Posted 18 years ago2005-05-17 13:47:27 UTC
in Heretic Remakes Post #109899
If you will tell we how it looks like and send me some drawings of the level then I'll be happy to help you! :D
Posted 18 years ago2005-05-17 11:08:47 UTC
in ambient_generic problem Post #109875
Yes, that's because he has a old fgd in the new fgds it is called is not toggeld. :)
Posted 18 years ago2005-05-17 04:54:03 UTC
in Sound Through Walls Post #109861
WHAT?!?...I don't understand why, you can always ungroup the prefab and rebuild it. :) It is not forbbiden to do it better to do so for then the map will be your creation and only yours.
Posted 18 years ago2005-05-17 04:30:07 UTC
in power switch?? Post #109860
Of course!! :lol:
Posted 18 years ago2005-05-16 05:08:02 UTC
in Alien Controller. How to make them move? Post #109709
If you will run throw a path that is full with Info_air_nodes the Alian_controllers will folow you! ;)
Posted 18 years ago2005-05-16 05:04:18 UTC
in walk through walls Post #109708
To make the func_illusionary 2D aglin the null texture on some of the sides.

(Null texture is just invisable)
:D
Posted 18 years ago2005-05-15 16:54:54 UTC
in Sound Through Walls Post #109649
I think no but you can put the sound below the room and create a brush(if it's outside the level)around him so you will only hear it in that room. :lol:
Posted 18 years ago2005-05-15 11:09:29 UTC
in power switch?? Post #109558
Just make a trigger_changetarget that targets the power switch and changes it's target to a name of another multi manager. The other Multi manager targets a set of trigger_realys ,that will set the lights on, and a set of trigger_changetarget , that change the buttons target to the originl one. This multi_manager also targets a trigger_changetarget that changes the power switch's target to the original one.

I think thats the clearst way to tell you how to do it. :D
Posted 18 years ago2005-05-14 12:47:54 UTC
in ambient_generic problem Post #109386
Check if the wav file contains more then 0 kbs.
Posted 18 years ago2005-05-14 07:06:13 UTC
in Diffrent Skys [closed] Post #109343
Aghh, forget it. I will use a desert sky for the cliffs blocks your sight range. Grrrrr :x
Posted 18 years ago2005-05-13 17:45:32 UTC
in power switch?? Post #109254
Well, Make that the light swich also targets a targets a trigger changetarget that in it's the new target is a multi manager that targets trigger relays that their trigger state is on, Those trigger relays will target the lights. The multi manager also targets the trigger changetargets that will cange the buttons target back to there original target. The multi manager will also target a trigger changetarget that changes the target value of the light swich to the original value.
Posted 18 years ago2005-05-13 15:43:25 UTC
in power switch?? Post #109235
To overcome this problem I think you can target with a multi manager another
multi manager so each multi manager targets less objects. ;)
Posted 18 years ago2005-05-13 15:37:43 UTC
in Alien Controller. How to make them move? Post #109234
Well, if you will make them move with scripted sequences then they won't shot at you until you hurt them. Its only good if you want to make them do spesipc staff ,like breaking walls, running away or recharghing. The Info_air_node will be fine if you just want them to move around and shoot you.
Posted 18 years ago2005-05-13 15:10:31 UTC
in Diffrent Skys [closed] Post #109224
Hey Unbreakable stop posting your questions in my thread for I need help too, you know!!! :x
Posted 18 years ago2005-05-13 09:28:34 UTC
in Diffrent Skys [closed] Post #109172
What are you talking about, unbreakable?

Hmmm...Man It's easy to create the sky but I can't make in tarrgen a high quality sky everything is build out of squers (the texture on the terrian). I got some nice Imges but I now need to work on them in a diffrent program, Damn It, so just not too much waste time from my life I prefer to put in my map skys that are not mine. So can some one send me those counterstrike skys, please!
The cs skys that I need: drkg, grnplsnt
Posted 18 years ago2005-05-13 07:52:39 UTC
in Never do this [closed] Post #109163
Never use skys with seems like the hl1 city sky!
Posted 18 years ago2005-05-13 02:57:35 UTC
in Bombsite Explosions? Post #109137
Just target them if they are all Func_Breakables, I think for I din't have cs. :|
Posted 18 years ago2005-05-13 01:20:14 UTC
in Diffrent Skys [closed] Post #109126
Hmmm...there is no Valve/gfx/env in my hl folder should I create it. : There is only Valve/gfx/shell and there should be no skys in that folder.
Posted 18 years ago2005-05-13 01:13:05 UTC
in power switch?? Post #109125
Trigger relay can't target more then one target but the multi manger can. Use a multi manger to target multiplay trigger relays that each one of them targets one light entity.
Posted 18 years ago2005-05-13 01:08:18 UTC
in Alien Controller. How to make them move? Post #109124
Place air_nodes in the air! The alian will find his courses bitween thes points. I did it already so It works! :D
Posted 18 years ago2005-05-13 01:05:22 UTC
in Bombsite Explosions? Post #109123
On which game are you talking on?
Posted 18 years ago2005-05-12 12:59:49 UTC
in Diffrent Skys [closed] Post #109027
I learnd how to make my own sky :D so I wont be using the rolling hills sky. Anyway can somebody answer my last question.
Posted 18 years ago2005-05-12 10:26:36 UTC
in Diffrent Skys [closed] Post #109004
Cool, then I can include it into the zip. :) Only one more quastion to use the sky I need to import it into the pak file?
Posted 18 years ago2005-05-12 09:28:26 UTC
in Diffrent Skys [closed] Post #108998
Yes I think I can make a sky from that. When you said that I can't use it commercially that meens I can't sell them but does it also meens that I can't post a map in this site with this sky. :
Posted 18 years ago2005-05-12 09:22:34 UTC
in Diffrent Skys [closed] Post #108997
http://www.planetside.co.uk/terragen/gallery/gallerypage.php?item=4&ind=4&group=
your link didn't work before so I can't the site. I just tried to make the link work.
Posted 18 years ago2005-05-12 04:57:32 UTC
in Diffrent Skys [closed] Post #108984
Hmmm, now I understood what you ment to say. : I don't think my brothers will let me download cs but can some one please send me those skys.
Posted 18 years ago2005-05-12 04:47:44 UTC
in power switch?? Post #108983
Well, to make sure the light won't be lighted again you can put in buttons master value the name of a multiscorce.That multi scorce will be triggered when the level starts for we want it to start on.When the multi source is on you can use the lightswiches and when it's off you can't use them! I checked this and it works ;) but the only problem is that when you try to use the buton while his master is off that he wont move or his texture wont change. :| I have Found another way to do it and it works better. Just use a trigger changetarget and change the buttons target to nothing. Then you will be able to press the button and it will move/his texture will change but he wont open the lights. :lol:
Posted 18 years ago2005-05-12 04:32:31 UTC
in Diffrent Skys [closed] Post #108982
Thanks RabidMonkey777. :D
Posted 18 years ago2005-05-11 20:08:27 UTC
in Diffrent Skys [closed] Post #108960
Just chacked how the counterstrike skys look like and I prefer the drkg sky or the grnplsnt sky please can someone send me those skys. :lol:
Posted 18 years ago2005-05-11 19:59:40 UTC
in Diffrent Skys [closed] Post #108959
Dosen't matter. Can any one send me that Europian counterstrike sky(the forest sky)?
Posted 18 years ago2005-05-11 19:54:17 UTC
in power switch?? Post #108958
Trigger relay can set things off you should trigger a trigger relay that targets the light or every thing eles that uses elicricity. ;)
Posted 18 years ago2005-05-11 13:58:42 UTC
in Diffrent Skys [closed] Post #108910
Got phsp? If u do, then non-identical pics won't be a problem to make identical
I don't know how to use Photoshop, :( can you please direct me to a tutorial or something like that!!! :|
Posted 18 years ago2005-05-11 13:47:06 UTC
in Diffrent Skys [closed] Post #108909
That is the idea I already have trees in my map. ;) How can I get that sky?
Posted 18 years ago2005-05-11 09:16:46 UTC
in Diffrent Skys [closed] Post #108887
I found a tutorial but I don't leave in a Europian contry I live in a much drier contry so I can't take pictures of forests and I don't know where to find allmost identicall 6 pictues to fit in my sky. :(
Posted 18 years ago2005-05-11 08:57:03 UTC
in Diffrent Skys [closed] Post #108885
I allready have terrgan but I don' know how to use it. :confused:
Posted 18 years ago2005-05-11 08:21:38 UTC
in Diffrent Skys [closed] Post #108881
What is the exact theme of your map?
It's inside a forest or a medow.
Posted 18 years ago2005-05-11 08:17:46 UTC
in Diffrent Skys [closed] Post #108879
Who said that I for cs I map for opposing force and I only started a map.
Posted 18 years ago2005-05-11 05:28:00 UTC
in Diffrent Skys [closed] Post #108870
Please help me if I don't get a Europian sky my map is doomed. :(
When I say Europian sky I meen that it not a desert, beach, jungle, wierd, hellish, snowy I meen forests, medows ect.
Posted 18 years ago2005-05-11 04:38:56 UTC
in Diffrent Skys [closed] Post #108869
No Europian sky I only found hellish,jungle,desert and mountianous skys no forests. :( The sky in the map Dramatic Measures is Europian or not, Unbreakable. :
Posted 18 years ago2005-05-11 04:28:23 UTC
in Blouter Post #108868
Cool, I'm no coder but you can also teleport the blouter when he sees you. when he disapears the monsters couldn't see him and then they'll attack you. hehehe :badass:
Posted 18 years ago2005-05-10 16:34:48 UTC
in Blouter Post #108817
It would be cool that when the blouter sees you he points at you and all the monsters that where looking at him will turn around and attack you. He will be a commander. Can it be done with coding? :nuts:
Posted 18 years ago2005-05-10 16:17:19 UTC
in Diffrent Skys [closed] Post #108812
Hmmm...I hate fileplanet is there any place where I can download skys(make sure i's not fileplant). :(
Posted 18 years ago2005-05-10 16:13:32 UTC
in Blouter Post #108809
It is said in the hl1 entity that the blouter does nothing but when I placed him near a alian the alian looked at it ad did nothing eles I walked around the alian and he ignored me. I think the blouter attrects the attention of the monsters. The monster that I used is that bullsquid.
Posted 18 years ago2005-05-10 16:05:10 UTC
in Tell me... Post #108805
I never tried it but can it be possible that the ninilath is coded to teleport the player to any info_teleport_destenation in the map