Forum posts

Posted 18 years ago2005-05-10 15:05:53 UTC
in Diffrent Skys [closed] Post #108796
I want a Europien kind of sky from where can I download a realistic Europien sky.
Posted 18 years ago2005-05-10 14:52:51 UTC
in Vertical Water Texture Post #108793
I don't have steam but can't you just -wadinclude the wad? do you know where the wad is becuase if the problem is that you can't use it from that location then you can copy/extract it. I know that quake II wads were inside
the pak itself maybe it's also true in that case. Any way the wad file is called opfor.wad maybe this will help you find it. : Any way if you need a pakexplorer wally is great for you can also create wads with it (there is also a program named pakexplorer that can also help you). Here is a site where you can down load it http://www.vlatitude.com/ :)
Posted 18 years ago2005-05-10 12:35:40 UTC
in EXE missing Post #108761
Yes it is Valve/maps and it's -game gearbox I discovered in some lost folder in my computer a TXT file with the compiling parameters and all this staff writen in it. :D
Posted 18 years ago2005-05-10 11:10:08 UTC
in EXE missing Post #108746
I'll try in valve maps.Grrrrr :x
Posted 18 years ago2005-05-10 10:57:51 UTC
in EXE missing Post #108741
As I understood you don't have opposing force for there is no such folder.
Posted 18 years ago2005-05-10 10:25:14 UTC
in EXE missing Post #108733
Where am I sepposed to put the maps after I've compiled them?
(In opposing-force).
Posted 18 years ago2005-05-10 09:28:30 UTC
in Vertical Water Texture Post #108726
Don't worry I'm just installing oppsing force and there is a great texture out there for making a portal. :lol:
Only one problem how shell I send it to you?
:zonked:
Posted 18 years ago2005-05-10 09:19:47 UTC
in EXE missing Post #108723
Well, Thanks I'll try it. But If the excuteble is not missing than what is missing for in the install it is said that there is some thing missing. I'll chack it out.
Posted 18 years ago2005-05-10 09:13:28 UTC
in EXE missing Post #108717
I have Opposing Force and I prefer to map in it then to map in half-life but the excutable program is missing how can I get it(or create it). :
Posted 18 years ago2005-05-10 09:09:52 UTC
in Vertical Water Texture Post #108716
Well, you can use a water fall texture or even those flicering generic textures.Do you have gunman or opposing force.
Posted 18 years ago2005-05-09 14:24:36 UTC
in Blue Shift Puzzle Post #108551
I thought on doing something like that my self. Well he thought on it before I did and thats the way I ment to do it. This way is also good to make fog disappear when you enter a building.
Posted 18 years ago2005-05-09 14:14:58 UTC
in Blue Shift Puzzle Post #108549
Yes you could but you can always do that when you push the barrel further then it will enter enother trigger thet will make the bomb unusable again. ;)
Posted 18 years ago2005-05-09 07:13:13 UTC
in Blue Shift Puzzle Post #108497
It works but I think it's better to find enother way for it's takes hours to do it. I changed a little and now it dosn't work. :|
Posted 18 years ago2005-05-09 05:05:07 UTC
in Vertical Water Texture Post #108472
Have you tried the scroll texture?
Posted 18 years ago2005-05-09 04:17:23 UTC
in Blue Shift Puzzle Post #108469
Trigger once that no clients and the pushables flags are swiched on, I think. anyway I'll try it and if it works I'll post a map in the example section.
Posted 18 years ago2005-05-08 13:39:01 UTC
in Vertical Water Texture Post #108355
Don't take the textures with the ! take the scroll textures for I tried to do something like that and the water texture only apeared on the top of the brush.
Posted 18 years ago2005-05-08 13:24:13 UTC
in Combination locks Post #108352
The simple code locking for I haven't checked the den code locking and the one that anonymous posted remaineds me of what they did in Gunman when you where inside the space
Posted 18 years ago2005-05-08 13:10:34 UTC
in Combination locks Post #108342
Ohh you mean the way they did in the example map...well as I anderstood the way they did it in Half-Life Rust is better.
Posted 18 years ago2005-05-08 13:06:26 UTC
in Combination locks Post #108340
I don't know I never finished reading it for I allways get lost in the middle.
Posted 18 years ago2005-05-08 12:55:27 UTC
in Combination locks Post #108338
There is a tutorial in a website called half-life Rust I know that through hear you can get to it. http://www.aequorea.com/half-life-maps/half-life-tutorials.shtml
Posted 18 years ago2005-05-07 16:56:43 UTC
in Why cant i make maps??? Post #108091
Be specific for I can't understand you. And copy that error.All I understood that you have a problem and that you Hollowed a block.Are you sure you have at list a light entity and a Info_Player_Start in the level.
Posted 18 years ago2005-05-07 16:50:30 UTC
in Mortar Flare Post #108088
Env_Shooter that shoots sprites but it would only shoot to one direction.
Posted 18 years ago2005-05-06 10:38:33 UTC
in A ring made out of Env_Beam Post #107747
I just downloaded the version 1.1.1.0 where should put it?(I still need to know about the cyceler sprite).
Posted 18 years ago2005-05-06 10:34:20 UTC
in A ring made out of Env_Beam Post #107746
My version is 1.0.1.5. Anyway I think I can use cyceler sprite instead, can I make it show frame 2 then 3 then 1 then 3 then 2 if not I can't use it.
Posted 18 years ago2005-05-05 17:56:07 UTC
in Dripping Water Post #107675
Sounds great SlayerA, it would look funny if you crawl below the object and the dripping spirit turns although I can put clip below and above the object but still don't think the drop will fall from the exact place I want it to fall right ZombieLoffe and kasperg thanks for your help but I already tried turning the Func_wall into a world brush and it didn't help.
Posted 18 years ago2005-05-05 17:36:34 UTC
in A ring made out of Env_Beam Post #107674
Half-Life1
Posted 18 years ago2005-05-05 17:25:57 UTC
in A ring made out of Env_Beam Post #107671
Great Idea! But can you help me if not you should reply. The ring effect can be done in the first vertion of half-life1 or not(I never upgreaded it).
Posted 18 years ago2005-05-05 15:38:54 UTC
in A ring made out of Env_Beam Post #107661
I downloaded both the tutorial map and the example map on how to make beam rings but none of them works for me. I even trid to build one myself but it didn't work.
Posted 18 years ago2005-05-05 14:46:34 UTC
in Dripping Water Post #107658
Is there any other way to make a drippings?
Posted 18 years ago2005-05-05 14:30:12 UTC
in Dripping Water Post #107649
I created a dripping pipe using Env_Blood. I placed a Func_Wall benif it, That Func_Wall hangs on a wall so there is a gap between the Func_Wall and the floor. It all works fine untill the water drop gets to the Func_Wall, The drop just pass through it.
Posted 18 years ago2005-05-05 05:21:27 UTC
in Env_Beam shooting the player Post #107518
Can I make an Env_Beam that it's end is the player himself!!!
Posted 18 years ago2005-05-04 15:01:32 UTC
in Rotating func_train Post #107398
Nope, it has no flag that is conected to that and I created a trigger once to target it and when I walk throght it the func_tracktrain off.
Mmmm...I just thought of something I can make a trigger_auto that will target it only one question when I set the trigger state to off does it mean that it will only turn things off or that it will not trigger it's target until his global is triggered.
Posted 18 years ago2005-05-04 14:30:12 UTC
in Rotating func_train Post #107387
Damn, remained me how to make it start when you push a button and not when the level starts.
Posted 18 years ago2005-05-04 14:09:52 UTC
in Rotating func_train Post #107378
Nope, that I know, it's with the angular volcasity, my question is stupider, how to make the train turn when there is a turn.
Posted 18 years ago2005-05-04 13:59:02 UTC
in Rotating func_train Post #107376
How can I make my func_train rotate.I searched every where for it.
Posted 18 years ago2005-05-04 12:56:07 UTC
in gif.pictures Post #107358
Is that the reason why I can't upload a diffrent image from my computer
Posted 18 years ago2005-05-04 12:15:37 UTC
in Automatic func_tank? Post #107348
Just check the active flag on... the solider controled tank isn't really controled by the solider it's just that when the solider dies it dies too, understood.
Posted 18 years ago2005-04-27 04:24:20 UTC
in ambient_generic Post #106064
It once happend to me. Make sure that the wav file you use has more then 0 Kbs and sure that the sound is taken from the pak not from any other place in your computer.
Posted 19 years ago2005-04-22 09:56:54 UTC
in Sky folder Post #105283
Any way, the map is from Quake II and out there the sky Moves(the texture not the brush). Will it move in half life.
Posted 19 years ago2005-04-22 09:53:09 UTC
in Sky folder Post #105282
No it doesn't
Posted 19 years ago2005-04-21 04:45:41 UTC
in Sky folder Post #105094
Well after a long search I found it. It's in the pack, in the gfx folder.
Posted 19 years ago2005-04-21 04:26:06 UTC
in Sky folder Post #105091
Where de'Heck is the folder that conteins the sky types
Posted 19 years ago2005-03-24 11:07:40 UTC
in Changing Tracks Post #98829
I'm not sure can I do the same with pathtrack
Posted 19 years ago2005-03-24 10:13:09 UTC
in Changing Tracks Post #98823
I tried it and I failed. Should I target the track or the train. I used the func_rot_button to activite the trigger changetarget and it dosn't have a target value. The triggered object value replaces the target value.
Posted 19 years ago2005-03-24 09:58:59 UTC
in Changing Tracks Post #98822
Thanks, I'll try it
Posted 19 years ago2005-03-24 09:27:12 UTC
in Changing Tracks Post #98819
I made a train(from tracktrain) and it moves on it's track. Now I want the train to change it's track when I push a button. How can I make it happen.