Forum posts

Posted 19 years ago2005-03-21 13:35:53 UTC
in Why can't I use this texture? Post #98375
If you're mapping for cs, place the texture in the "cstrike" folder ;)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-20 13:35:36 UTC
in question on sewers... Post #98170
I uploaded the map in the problem map section... Look for "sewers" in my maps. And one more thing: HEEEEEEELP! :o
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-20 08:08:07 UTC
in Song you are listening to [closed] Post #98123
Afroman - crazy rap

This song ownz! :P
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-20 08:02:38 UTC
in question on sewers... Post #98122
I'm making a new map with some sewers. Just like the ones in your tutorial. Everything ok, but one thing keeps pondering me: How can i make 45 degree turns in my sewers and still keep them real-lookin???
I've tried lots of methods, first i pasted a part of the sewer, rotated it, then took one half of the sewer wall and tried to put it in the gap. THAT looked crappy :( ... Then i tried Rotating the second part and putting it near the next one, so that there would be no gap and then cut the edges, but then i got leaks! :(
Tell me a good method on doing this, I'm desparate! :confused:
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-20 05:46:30 UTC
in WHere oh where can my beeeetaaaaa be.... Post #98104
You mean valve hammer editor 3.5 beta?

Well, I've downloaded mine from fileplanet...Wait a sec, i'll find that link...Aaah.. here:

http://www.fileplanet.com/86826/80000/fileinfo/Valve-Hammer-Editor-v3.5
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-19 16:33:14 UTC
in Leaks, leaks , leaks... Post #97989
Wrong link on tommy14, seventh... Page not found :confused:
Anywho, i loaded the pointfile on my map, i have those black spots on lots of walls, how do i find out which one is the leak-infested one?
Those spots go in zigzags in some open areas with no walls! :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-19 16:20:07 UTC
in Leaks, leaks , leaks... Post #97975
Hey I know what a leak is! I'm not that stupid... :)

2+2 = 5... ,or was it 3...
Ah well, that don't matter anymore... :P
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-19 16:17:04 UTC
in SENTENCES MISSING!!! HELP Post #97971
Start > Search > for files or folders > write "sentences.txt" in the search for window.. PRESTO! If you have such a file, like sentences.txt it will find it, if you don't - reinstall HL.
E A S Y :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-19 14:21:16 UTC
in SENTENCES MISSING!!! HELP Post #97945
Ok... So just find the folder from which you take the sounds for your maps.. I mean that you possibly can't do it only with goal.wav :)
And if it's not there, try finding it with find files or folders...
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-19 14:13:39 UTC
in Leaks, leaks , leaks... Post #97940
I've created a big map, and once i've compiled it i saw that it has about 10 leaks! How the hell can i find them?? Is there any utility to find them? I've heard about something like "leakfinder", so does that exist? :)
Daubster DaubsterVault Dweller
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 19 years ago2005-03-19 13:46:54 UTC
in SENTENCES MISSING!!! HELP Post #97929
Weeell... about the goal.wav - it's the same with me... Do you have CS? Try the csstrike or sound folders if you have them... With some versions of HL (It depends on the package you are installing it from), the main directory is in counter-strike... Apparently our versions don't mach... :(
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-19 12:50:49 UTC
in SENTENCES MISSING!!! HELP Post #97905
Well I don't know bout you, but my sentences.txt are in:

C:SierraCounter-Strikecstrikesound

If your version is different try looking somewhere in the sound folder... ;)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-19 06:43:12 UTC
in Path Tool... Post #97840
Path tool.. Hmmmmmm... I nver understood how that works anyway... :lol:
I still use the lightbulb.... I make 1 path_track and paste it all over the track and rename it manually. Takes longer, but it works... :nuts:
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-18 09:07:36 UTC
in A model request Post #97670
You don't need a model for this! just turn the wheels into func_rotating! :P
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-18 04:06:43 UTC
in problem with ping Post #97635
I don't think, that a few lights would increase your ping so much, that you couldn't play... Try installing at least one light in the darkest areas of your map. :
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-17 11:06:28 UTC
in Texture Sizing Post #97505
Do you use a custom wad for your map? If you do and if you have wally, then why not try resizing the textures... Make them smaller as many times as u need and make a new wad with the resized textures..
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-17 08:29:43 UTC
in Alien pods? Post #97475
Found it! Thanks, seventh! :D
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-17 05:23:04 UTC
in Alien pods? Post #97466
Ooo.. i get it now... thx... :D
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-17 05:04:52 UTC
in Alien pods? Post #97463
Hi everyone! I just thought this one out:
How do you make those alien-pods that shoot you high in the air from HL1?? I mean theres no such thing in the entities like:
func_alien_pod_that_shoots_you_in_the_air (Don't mind the entity name, i'm just tryin to guess :P)
So really.. How do i make theese pods? Is it possible to add one in a CS map? Why not make a tutorial on this? :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-17 04:54:05 UTC
in transparent vertical water? Post #97460
Why not try animated textures with water? They should go vertical... :
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-16 05:27:13 UTC
in Problems with rain Post #97241
Ok.. i checked the website... No tutorials :(
So is there any other way to make rain or snow, without making the r_speeds too big?
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-16 05:10:38 UTC
in Problems with rain Post #97237
Hi everyone! I've read your tutorial on rain and i don't think that I would be able to place all those func_conveyors on a bigger map... The r_speeds would go crazy! :nuts:
I looked through all the entities and found env_rain... How do i use this? :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-15 14:26:22 UTC
in A lil' problem with sound... Post #97029
IT WORKS!!! IT ACTUALLY WORKS!!!!!!! :nuts:
Thanks!!! :D
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-15 13:40:17 UTC
in A lil' problem with sound... Post #97020
here:
c:/Sierra/counter-strike/cstrike/sound/ambience/boomer
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-15 13:28:57 UTC
in Some questions... Post #97015
Hey! i've already got hl model wiewer and i wonder if there is something like this for hl2 and if you know, maybe you could give me a link, where to download it... and i'd also like 2 know, where to get sprite wiewer and where to download it...
:nuts:
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-15 13:22:38 UTC
in A lil' problem with sound... Post #97014
oh yea... ill give you the exact lines in the console... maybe that will help more.. here they are:

Resources to request: 0 bytes
Warning: unable to open sound/c for transfer
processing sound/c

and it freezes here... HEEEELP!!! :)
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-15 13:20:18 UTC
in A lil' problem with sound... Post #97012
I got the path thru browse... how can a path thru browse be wrong? :
Daubster DaubsterVault Dweller
Posted 19 years ago2005-03-15 13:05:31 UTC
in A lil' problem with sound... Post #97007
Hi every1! I just logged in the first time and i got a really stupid
problem... :(

I'm a starting mapper, i read your tutorials, started working on my first CS map... everything OK.. until i added ambient_generics in my map. :

The compiling was allright, but the map itself doesn't run.. When the map starts loading the console writes unable to find sound/c!

I tried to fix the entity, but it still didnt work, and i used sounds from the ambience folder. I mean the waws cant be wrong when they work on other maps! :confused:

Can anyone tel me what to do? Im desparate! my maps will be soundles!!!!!! :zonked:
Daubster DaubsterVault Dweller