Forum posts

Posted 8 years ago2011-07-22 20:09:04 UTC
in Im making a mod Post #296927
Most hallucinations that i've ehm... 'experienced'.. aren't more like huge things appearing from nowhere or things in places they shouldn't be, but just a total mindfuck with reality. Rooms that look infinitely tall , field of view being fucked around with , colours not seeming right , everything looking a bit like 3d in the cinema - everything flat but things "pop out" from one another , like layers - , just really fucking weird. It's not necessarily new things, just fucking around with what you already have.

oh and paranoia isn't good , let me tell you that.

whatever you do in the mod - DONT :
add rainbows. rainbows are stereotypes and they do not appear when you are hallucinating. Everything isn't flashing colours , either. ( unless you are on ecstasy)
stretch and skew and rotate the view ridiculously. In charlie & the chocolate factory , when willy fantasies about the chocolate , the view is warped like actual fuck , strecthed and skewed. I've experienced the warping and it is nowhere near as obvious. You know something is wrong, but it's not "OOOHHH SHIT MAN". Combine this with changing the FOV to something ridiculous and you have a good effect going on ( something like
User posted image
)

i should probably stop talking now
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Posted 8 years ago2011-07-16 12:51:13 UTC
in MiniChallenge #384 - Map Musica Post #296683
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Posted 8 years ago2011-07-15 22:08:19 UTC
in MiniChallenge #384 - Map Musica Post #296669
we aren't going to decide on one piece of music for everyone to use , why don't we choose our own for our map?
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Posted 8 years ago2011-07-15 20:31:39 UTC
in Post your screenshots! WIP thread Post #296666
User posted image
london underground 1992 stock. still needs ALOT of finishing up , then propperising , and then an actual map needed to made for it
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Posted 8 years ago2011-07-15 19:56:21 UTC
in MiniChallenge #384 - Map Musica Post #296664
What about make a map with the song featuring inside it?

so something like a car chase to some prodigy , or some sort of huge lab with some weird techno going on , or a jungle or forest with chilled music playing?
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Posted 8 years ago2011-06-19 16:51:26 UTC
in Minecraft Post #295658
made this using a voxel file hidden in RA2's files. Some sort of beta GDI orca
User posted image
the voxel I used as a reference
User posted image
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Posted 8 years ago2011-05-26 19:53:35 UTC
in Portal 2 Mapping Competition Post #295009
I'm having a shot with some time travel jiggery-pokery

Deadline is rather close however.. june 30th would've been a better idea.
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Posted 8 years ago2011-05-26 19:41:40 UTC
in In-Dev: Live Post #295008
is this honestly on every wednesday / friday as I've been on schedule before and I haven't seen either of you two
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Posted 8 years ago2011-05-07 12:58:56 UTC
in Nonexistant brushes "outside world& Post #294453
Seems to work now , fingers crossed it stays that way :)

Thanks for the help guys
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Posted 8 years ago2011-05-07 11:34:21 UTC
in Nonexistant brushes "outside world& Post #294450
What exactly do you mean by manually and not with the select tool?
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Posted 8 years ago2011-05-07 11:32:49 UTC
in Post your screenshots! WIP thread Post #294341
User posted image
Need to fix up my new panel texture.. instead of looking yellow it looks like an egg yolk. Yuck.
UPDATE
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Mmm... nice and yellow
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Posted 8 years ago2011-05-07 10:56:24 UTC
in Nonexistant brushes "outside world& Post #294448
Can't be that , I've literally expanded the cordon as far out as possible and it still comes up with the error.

I dug deeper into what the fuck is going on , and it turns out there are shitloads of func_walls... invisible , noexistant func_walls.
I looked at the entity report and there has to be at least 40 or so func_walls , which just take me to the origin of the map when I click "go to error" , not highlighting anything.

Just to double check , I unhid all visgroups. No luck still.
What the fuck is going on?

UPDATE : Deleted all the nonexistant func_walls from the entity list , recompiled , and they all appeared again. I hate hammer.
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Posted 8 years ago2011-05-07 09:42:17 UTC
in Nonexistant brushes "outside world& Post #294446
Trying to compile a map with cordons on , however it won't fully compiles as it keeps on chucking up this error :
3 brushes (totalling 18 sides) discarded from clipping hulls
CreateBrush:
10%...Error: Entity 0, Brush 131: outside world(+/-4096): (680,-1152,1300)(4112,2144,1972)
Error: Entity 0, Brush 132: outside world(+/-4096): (680,-1152,-1348)(4112,2144,-676)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 132: outside world(+/-4096): (696,-1168,-1344)(4128,2160,-680)
Error: Entity 0, Brush 131: outside world(+/-4096): (696,-1168,1304)(4128,2160,1968)
Error: Entity 0, Brush 132: outside world(+/-4096): (680,-1152,-1330)(4112,2144,-694)
Error: Entity 0, Brush 134: outside world(+/-4096): (3528,1152,-748)(4112,2144,1372)
Error: Entity 0, Brush 131: outside world(+/-4096): (680,-1152,1318)(4112,2144,1954)
Error: Entity 0, Brush 134: outside world(+/-4096): (3512,1168,-744)(4128,2160,1368)
Error: Entity 0, Brush 134: outside world(+/-4096): (3528,1152,-730)(4112,2144,1354)
20%...30%...40%...50%...60%...70%...80%...90%... (0.42 seconds)
Going to those brush numbers is a dead end as hammer tells me the brushes do not exist.
What the ehm... fuck?
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Posted 8 years ago2011-05-05 19:58:48 UTC
in Post your screenshots! WIP thread Post #294309
Doing the impossible.
User posted image
User posted image
All home-brew. Anyone wants the wad , give us a shout , but there's still quite a few texture variations to do. including detail textures
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Posted 8 years ago2011-04-26 17:49:02 UTC
in vrad.exe constantly crashing Post #293941
You think you've got a problem?

My compiler is a twat ; Most of the time , it won't even start vbsp. Sometimes , after doing vbsp , it finishes there. Even fewer times it'll do vvis.

I think you can see where i'm getting at ; it takes half an hour to actually get all three programs to actually run
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Posted 8 years ago2011-04-23 09:01:40 UTC
in Post your screenshots! WIP thread Post #293802
Heavy WIP portal 2 map.
User posted image
And no hunter , I will not stop reading your URLs.
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Posted 8 years ago2011-04-22 19:27:33 UTC
in Portal 2 is out Post #293792
Thought you guys might like these , it's pretty much a portal 2 SDK which a bunch of users at Facepunch made themselves.
Please note that is uses the Alien Swarm SDK because of new material and bsp jiggery-pokery
Thread on how to set the AS SDK for Portal 2
Incredibly handy community-made FGD.

I'd like to see what you guys can come up with.
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Posted 8 years ago2011-04-21 16:40:07 UTC
in Portal 2 is out Post #293778
Got up at 5 o'clock in the morning two days ago to get it literally the second it came out. All I can say about the story is holy fucking god it's good..As in Portal 1 , this game has an amazing ( if not better) amount of humour in it.

I'm really interested in the map making side of P2 now as I've literally stopped myself from playing CO-OP anymore as I'll just waste time. There's a new entity which.. well , ever heard of warp zones in Unreal? It's pretty much them.
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Posted 8 years ago2011-03-24 21:07:11 UTC
in Story time Post #292336
an alt user. He started planning his vengeance , and slowly but carefully , he drew his plans against ant.
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Posted 8 years ago2011-03-24 21:05:18 UTC
in Story time Post #292331
put on his cape and wizard hat and wrote an angry email to ant , pleading his
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Posted 8 years ago2011-03-20 12:16:58 UTC
in Next Competition Post #292018
I'm up for Map from wad
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Posted 8 years ago2011-03-20 10:34:57 UTC
in Next Competition Post #292008
Tell that to Nightfire.
Holy shit , did not know that Nightfire was on GoldSrc...

and it doesn't even look like it is on the video
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Posted 8 years ago2011-03-19 18:48:57 UTC
in Next Competition Post #291951
Map a Science Facility
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Posted 8 years ago2011-03-04 15:20:12 UTC
in Normal qual textures appearing horribly Post #291103
Ah. Funny how the original door looks perfectly fine and is 96 x 96. I'll give it a try.
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Posted 8 years ago2011-03-04 14:22:45 UTC
in Normal qual textures appearing horribly Post #291100
For a map i'm making I've managed to create custom textures from ones extracted from the standard wad. Nothing has been changed about it's makeup
User posted image
- >
User posted image
However , in game , it looks horrendous -
User posted image
What could this be by? Mip maps?
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Posted 8 years ago2011-03-04 14:10:52 UTC
in Forgotten RTS Post #291099
Happy to help
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Posted 8 years ago2011-03-02 16:58:22 UTC
in Forgotten RTS Post #291021
hilariously bad sketch is hilariously bad.
slightly more detailed sketch please
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Posted 8 years ago2011-03-02 14:32:27 UTC
in Forgotten RTS Post #291014
Seriously striker , get your ass on MSpaint or whatever image editing program , and make a crappy sketch just showing us what things might've looked like , main menu , loading screen , etc etc.
A picture speaks a thousand words.
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Posted 8 years ago2011-03-01 19:56:33 UTC
in Forgotten RTS Post #290972
I know of two which it may be :
Metal Fatigue or
Dark Reign

I'm thinking it's dark reign
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Posted 8 years ago2011-02-26 19:48:28 UTC
in Retro TWHL Post #290818
Oh god , I remember this.
User posted image
This one , definitely remember the best.
good times!
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Posted 8 years ago2010-11-30 18:30:44 UTC
in Post Your Photos Post #287501
I'm slightly more interested in that revolver on the right
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Posted 8 years ago2010-11-29 08:53:40 UTC
in New Mod: Half Life: Alien Killer Post #287466
Sector 6 , and Gordon freeman.

I just hope your modding skills are better than your spelling.
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Posted 8 years ago2010-11-29 08:46:49 UTC
in Smoooooth func_tracktrains? Post #287465
I've absolutely no idea what you just said Don
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Posted 8 years ago2010-11-27 10:31:24 UTC
in Smoooooth func_tracktrains? Post #287375
I tried seeing if "Distance between wheels" would change anything but it doesn't appear to. I could probably put in a good few more path_tracks like jeff said but i'd get the same problem , only slightly less visible
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Posted 8 years ago2010-11-27 09:17:55 UTC
in Smoooooth func_tracktrains? Post #287370
I've done the ambitious thing of making an elevator which is vertical for a period , and then clambers down a slope , coming to halt.
The elevators are pretty bulky and should have props on them when it's in use , however it current changes angle suddenly when moving between path_tracks , making all the props on it jitter around.

Is there any way I could make the func_tracktrain smooth it's position at path_tracks?
User posted image
The elevator slope in question
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Posted 8 years ago2010-09-25 05:19:54 UTC
in What's the origin of your username? Post #285683
Counter strike source.
When I first really ventured onto the internet ( I was young ) I'd just put any old name in , for example here , "mr.good map". When I got steam for the first time for HL2 , I first used the name "Kenco Koffee". One game of Counter Strike Source fixed that.
It was some random server with the weapons already spawned , and the game would come up with "humiliating" kill notifications.
The one that I got almost all the time was "Kenco Koffee got turned into a pile of jell-o". I thought "Hey , let's use Instant Mix , then it'll sound funny".
I quickly changed it so it said "Instant Mix got turned into a pile of jell-o" which gave a few chuckles. Happy with the name , I've left it as that since.
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Posted 9 years ago2010-04-08 14:57:40 UTC
in Portal 2 Post #280359
self shadowing models , dynamic lights , almost no pre-compiled lighting is what I can gather. Also , better Havok engine.
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Posted 9 years ago2010-02-24 12:59:45 UTC
in Last movie you saw? Post #279218
Moon.

Christ that's one fucked up yet amazing storyline.
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Posted 9 years ago2010-02-21 12:13:58 UTC
in Smooth doors? Post #279142
I'll see how that works , grim.
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Posted 9 years ago2010-02-19 16:53:04 UTC
in Smooth doors? Post #279100
It'd require alot of logic though. I could see it being done in garrysmod , but how the hell I'd do that with the logic entities I'm not sure of.
First thing I can think of is do a sin from 0 to 1 , then keep it there (unsure of) , then doing sin from 1 to 0 , then multiply all this by the maximum speed and we have what appears to be a smooth door.
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Posted 9 years ago2010-02-19 14:37:37 UTC
in Smooth doors? Post #279097
Does anybody know how to create smooth doors , this not being how it is shaded.
This being how it moves.

Standard source doors go "stop - sound - move at speed - sound - stop".
However, is it possible for does to go "stop - sound - accelerate to top speed - move at top speed - decelerate - sound stop"?
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Posted 9 years ago2010-02-17 10:36:13 UTC
in Caribbean Catastrophe Post #279017
Urby, it's a joke.

Have you seen Grp recently? It's just a slew of servers with darkrp on.
It's terrible.
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Posted 9 years ago2010-02-17 10:33:34 UTC
in Super Sleuths? Post #279016
I am utterly confused. I have no idea what is going on atall.
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Posted 9 years ago2010-01-24 11:53:59 UTC
in Caribbean Catastrophe Post #278357
I recently re-installed Duke 3D due to Shadow Warrior not working.
I then remembered the epic mod for it - "Life's a beach" , so I went ahead and installed it.

I used to play it when I was young ( 5 / 6 ) and was always reminded of the first level - "Caribbean Catastrophe".

So I've decided to remake it in Source.

So far , I have this. It's mostly all dev-ish textures with a basic layout.
User posted image
I am working on it , and hopefully going to finish it.
Oh , and it's going to be a garrysmod RP map. If I can be bothered, I'll make it a singleplayer campaign map.
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Posted 9 years ago2009-11-11 19:53:25 UTC
in Sauberbraten - Anyone play this game? Post #275495
Just like to say a few things if you haven't played this:
  • Sauberbraten is made on the Cube2 engine.
  • This engine is fully customizable
  • Allows in-game level editing ( Multiplayer level editing :o )
  • Is a very UT / Quake game
  • Epic
  • Did I mention the in-game level editing?
I would post pictures of my current WIP map , but unfortunately filesmelt isn't working for me at the moment.

Windows 32bit download
Linux download
and last ( and least) , Mac OSX download
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Posted 9 years ago2009-10-28 15:18:48 UTC
in Turret Defence game W.I.P. Post #274907
I'm Guessing it's 3d..
What program are you using? Or are you scripting it from scratch?
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Posted 9 years ago2009-10-24 08:13:28 UTC
in Large Hadron Collider: New Crazy Theory Post #274775
Probably a bit of both
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Posted 9 years ago2009-10-24 06:34:49 UTC
in Odd email devivery failure! Post #274771
imageshack = fail
filesmelt = win
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Posted 9 years ago2009-10-24 06:25:24 UTC
in Large Hadron Collider: New Crazy Theory Post #274770
Yes , Black holes being created IS possible , but like what saribous said , The black hole will only exsist for nanoseconds , and considering it's in a vacuum and has no mass - it'll immediately dissapear.
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Posted 9 years ago2009-10-23 16:24:47 UTC
in Large Hadron Collider: New Crazy Theory Post #274762
Really just an excuse for scientists

"Mister Freeman , why haven't you created the Higgs Boson yet?"
"My.. er.. dog ... ate it?"
"Do you expect me to believe it?"
"No.. hah .. because it actually.. er.. goes back in time to .. er.. destroy it self"
"SRSLY WTF?!"
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