After playing that (rather hilarious) HLDM match on Saturday, it's inspired me to at least release one HLDM map under my belt before GS becomes completely obsolete.
Decided to attempt my Xth iteration of "Map in which available routes and pathways continuously change". Had a few aesthetic issues trying to figure out how to gas places or make gas emitters fit the style. Decided to take a completely different route, and go for turrets rather than a slow, painful death.
They're a bit of a pain, but here's the work so far. They don't seem incredibly accurate, but I'm going to design all of the turret rooms in such a way that you're always, no matter what, going to be in direct line of sight.Youtube Vidyo