Forum posts

Posted 1 year ago2017-06-05 09:34:53 UTC
in Post your screenshots! WIP thread Post #335266
Those bricks have the textures of a brain; I think you may have gone overboard with the normal maps
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Posted 1 year ago2017-05-06 11:18:16 UTC
in Post your screenshots! WIP thread Post #334781
I can't UV map for the life of me. It's such a downer considering I like to think of myself as fairly good at texture creation and texture alignment in hammer, yet appear to absolutely balls it up when it comes to doing it with proper models. It's easily the biggest hurdle for me getting better at modelling ( that and proper high poly modelling so I can do normal maps and such properly ).

Tried looking at youtube tutorials, but they all seem incredibly specific per situation, which given that you can model literally anything, isn't particularly helpful. Anyone know of any decent tutorials or videos?
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Posted 1 year ago2017-04-23 21:46:48 UTC
in Post your screenshots! WIP thread Post #334602
Admer, if you're trying to create something that looks fairly professional, I'd seriously consider reading into LaTeX. I write pretty much everything using it now, and it just oozes sexiness.
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Posted 1 year ago2017-04-21 12:32:18 UTC
in Post your screenshots! WIP thread Post #334526
Got round to trying to replicate Cabal's vocal FX in Reason.. using some TTS programmes, this as close as I can get.

vocaroo link

Have tried recording my own vocals but haven't figured out the accent / intonation of the original VA.
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Posted 1 year ago2017-04-18 10:38:27 UTC
in Post your screenshots! WIP thread Post #334469
For a couple years now I've consistently used BEVEL; only ever use NULL when I experience some clipping oddities caused by bevel, most usually curved surfaces.

There was a thread here ages ago that argued SKY being better than both, however I haven't reached that point of death yet

wait, why are you listening to the Twisted Insurrection soundtrack? I know it's meant to be industrial.. but it's pretty garbage
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Posted 1 year ago2017-04-17 22:22:47 UTC
in Post your screenshots! WIP thread Post #334446
I don't think that's how BEVEL works arch, if anything bevel creates less precise clipping as it deactivates the clipnode on the face it is applied to.
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Posted 1 year ago2017-03-30 13:35:58 UTC
in Competition 34: HL Re-Imagined Post #334156
Unfortunately due to the absolutely massive amount of coursework I've had for university ( you guys are more than welcome to read it if any of you are curious ) so unfortunately, even with the extra month I haven't been able to make any progress.

I will however upload a .zip file with ALL of my sources / reference material, so psds, rmfs, vocal stuff etc, so anyone who was curious as to what I'd done so far is more than welcome to scour it.
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Posted 1 year ago2017-02-20 14:37:10 UTC
in Justin Dejong Post #333648
And that is a fact. It is up to you to choose whether death is permanent or just a stepping point in life.
uhh

pretty sure it's permanent and that it's not a choice

I've gotta say man, you really do hold a strong belief in this. Why are you so passionate about it, to the point that you are rebutting every single post in this thread?

I understand your point that the body has a healing mechanism; it definitely does, albeit a fairly weak one. But the issue with your argument is that there is a very definitive limit to this; for example cancer is an example of this breaking. Defective cells, either due to mutation or some other factor, begin rapidly multiplying, and because the bodies defence mechanism is unable to separate a haywire cell versus a normal functioning one, it is unable to combat it. The defensive mechanism is very primitive, and is absolutely not as complex or as tactile as homeopaths believe.

This is entirely my own opinion, but I disagree with your point that you have control over your body - you unfortunately don't. Your consciousness is a product of evolution, you are a thinking machine designed exclusively to make decisions that may prolong your life and allow you to spread your seed. Think about pain, about subconciousness and reflex actions. Think about our own existence. If we were in complete control of our body, why would we even need to feel pain? Why are we hard-wired to enjoy sex so much? Your body is more intelligent and powerful than the consciousness that resides within it.*

This is purely a philosophical idea. This has no real-life consequences, this is just a thought. But homeopathy does has real-life consequences. I would like you to find one, significantly cited (+50 citations excluding self-published papers), peer-reviewed and published research article proving or heavily suggesting that homeopathy works. I will discredit using the journal "Homeopathy" as that is a biased source. I'm not a doctor, however I believe the state of how advanced and how successful modern medicine is indicates it does not need the burden of proof.
Article researching the differences in publication of CAM (inc. homeopathy) in conventional and pro-homeopathy journals
Australian government statement after research into CAM & Homeopathy
Swiss Govt. report on CAM & Homeopathy

It's a bit of a general point (not directed towards you exclusively), but what really irks me nowadays is this echo-chamber mentality that exists. People are so defensive of their opinions and so hell-bent on being "right" that they actively refuse to acknowledge any sort of rebuttal to their viewpoint. You can see it in politics, with the left and right completely isolating themselves from each other; you can see it with anti-vaxers and pro-life / pro-choice movements. In order for any progress or change to happen, people need to lose their self-righteousness and see, accept, and take on the view from the other side.

I enjoy talking to people who dislike the things I enjoy, because it allows you to see more things that you may not have seen yourself. Case in point, chatting to my brothers' flatmate about the TV series Black Mirror. I absolutely adore the show, but he found it boring and quite cliche. We had an interesting discussion about it; afterwards he had a bit more appreciation for the show and I was able to see and acknowledge the flaws I didn't even know existed. We both changed our opinions from our prior; and that's a step forward.
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Posted 1 year ago2017-02-18 14:23:14 UTC
in Justin Dejong Post #333594
@Stojke, why is it that you think particularly highly of this Dr. Hammer guy, whom I might just mention got his medical license revoked in 1986 for malpractice, who also believes modern medicine is a Jewish conspiracy?

Bit of a digression, I know, but belief in homeopathy and pseudoscience does more damage than it does good. You can argue my second point is a bit of an ad-hominem attack, but it's to show the guy has a doctorate in the very literal sense of performing operations, rather than a more scientific research doctorate, and isn't exactly credible.
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Posted 1 year ago2017-02-16 20:52:26 UTC
in Competition 34: HL Re-Imagined Post #333559
Going to be blunt, the chance of me getting my entry done in 12 days time is close to 0. Got to thank the ever-increasing amount of university work for that!

I'll at least try to submit something
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Posted 1 year ago2017-02-15 13:54:40 UTC
in Post your screenshots! WIP thread Post #333533
Your lighting doesn't really make sense. You've got a completely exposed bulb, so the most realistic light to choose is a light right at your model. If you had a directional light, it would make more sense to use a light_spot. The first picture seems more accurate but the whole thing should be much brighter; would even combine an env_glow or env_sprite with it as well.

Your second picture's lighting is probably equivalent to having a small desk lamp on the ceiling pointing straight down
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Posted 1 year ago2017-02-09 13:45:11 UTC
in Im gonna make a map of my school Post #333384
I really don't think you should make a map of your school.

10 years ago people used to get vanned for doing that sort of thing; and i think by now most people have just stopped doing it for the connotations it has. I'm going to be honest, your post doesn't exactly make me think you aren't doing it for similar reasons.
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Posted 1 year ago2017-02-01 21:25:45 UTC
in Post your screenshots! WIP thread Post #333288
I'd look at your curves around your wheels. Your curves are going all in the same direction, whereas they should be radially outwards from the centre of the wheel:
User posted image
If you make your faces / planes out of triangles, they'll behave.
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Posted 1 year ago2017-01-11 14:58:33 UTC
in Floating Weapons - Is it Possible? Post #333027
wait what the hell vluzacn is a member here
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Posted 1 year ago2017-01-09 21:26:58 UTC
in Half-Life Enhanced Post #333012
So... They're not going to respond to any of your tickets then?
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Posted 1 year ago2017-01-09 15:31:03 UTC
in Competition 34: HL Re-Imagined Post #333000
Audio

Wee test of vox-styled dialogue for the map. Distracting myself with other things in the hope that it eliminates my mapping block!
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Posted 1 year ago2017-01-05 00:44:57 UTC
in cant extract hl1 beta textures from hl:s Post #332972
That's what I meant haha!
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Posted 1 year ago2017-01-04 12:18:18 UTC
in cant extract hl1 beta textures from hl:s Post #332970
If you are using GCFScape, make sure you are opening the vpk that has dir in the filename; otherwise it's just random data.
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Posted 1 year ago2017-01-04 11:28:09 UTC
in Map being lit but no lights Post #332968
Just for the future, it's a very good idea to check your compile log first if you notice anything strange or out of the ordinary happening. There's a whole section on the site dedicated to compile log error codes, so you should be able to solve most of these problems fairly easily!
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Posted 1 year ago2017-01-03 21:50:43 UTC
in Map being lit but no lights Post #332965
It sounds like there is an issue outside of lights causing this.
Your initial problem is that dynamic lights only work ( ie, flickering ) if they are provided a targetname - otherwise, they are completely static.

Check the compile log, is anything coming up when you compile? It may be a case that hlbsp refuses to run, meaning you aren't actually updating your compiled map
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Posted 1 year ago2017-01-02 14:02:16 UTC
in HLDM Server! Post #332949
You might be better running the server from your own computer at this rate, arch
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Posted 1 year ago2017-01-01 23:02:14 UTC
in TWHL4 Design Crowdsourcing Post #332945
I've been told that using ONLY bootstrap's grid system as a base is a good way to have some customizability whilst having a solid responsive system at the core of it
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Posted 1 year ago2017-01-01 15:39:27 UTC
in HLDM Server! Post #332935
Yes please!
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Posted 1 year ago2016-12-30 14:17:27 UTC
in HLDM Server! Post #332908
Who are you hosting from Archie?
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Posted 1 year ago2016-12-30 13:03:03 UTC
in Competition 34: HL Re-Imagined Post #332904
Unfortunately had very little progress over the last 10 days or so; the fun of being away from my desktop!

So far I've recorded a bunch of voice lines but has mostly been texture creation work; unfortunately haven't added too much in the way of geo. It's a shame, I'm still experiencing severe detailitis - skipping making a rough layout of the entire map and going straight to finalising and detailing the shit out of a really small area.

I've also realised this'll be my first competition entry and third uploaded map despite being on this site for >11 years
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Posted 1 year ago2016-12-28 22:35:43 UTC
in What causes dark shadows? Post #332887
I think attaching screenshots as well as the properties of your light_spot may make it actually possible to help with your situation.
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Posted 1 year ago2016-12-23 20:16:36 UTC
in TWHL4 Design Crowdsourcing Post #332830
Not gonna lie, that looks like its straight from 2005 - I get the feeling that Penguinboy is wanting to go for a more modern feel
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Posted 1 year ago2016-12-23 13:22:05 UTC
in Post your screenshots! WIP thread Post #332822
Certainly looks a lot like office complex whatever it is; last screenshot seems like the area where Barney gets ambushed by a zombie, and the office filled with electrified water.. well, self explanatory.
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Posted 1 year ago2016-12-23 13:05:42 UTC
in TWHL4 Design Crowdsourcing Post #332821
If we're going by [censored], got to say I'd much prefer a darker colour scheme (drastically reducing whitespace or making whitespace a darker color )

For inspiration I'd consider just stalking dribbble.com, designers constantly put stuff up there and i'm sure you can pick a few ideas that look really interesting. As much as I don't like the rest of the page, this idea of tile-like boards on the splash is quite interesting
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Posted 1 year ago2016-12-23 11:57:08 UTC
in TWHL4 Design Crowdsourcing Post #332818
I'd like to stray away from the "every new website looks exactly the same with bootstrap" thing.

I like the idea of the front page of the red giant site; this being a front-page populated with almost equal sized cells that could represent highlighted or random tutorials; maps from the vault, journals etc - so there is a lot of visible and interesting content on the splash.

Not sure what else after that though, I dabbled in web design for about two months before giving up.

I'd sort of like TWHL4 to improve quotes (ie. actually link to the post quoted whilst also including name and timestamp automatically with a "quote" button under the avatar) and, really minor, but the website title to represent the current thread you are on, as regardless of what page you are on, the title will always be "TWHL: Half-life/2 Mapping Tutorials and Resources"
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Posted 1 year ago2016-12-21 22:43:22 UTC
in Competition 34: HL Re-Imagined Post #332809
Seems like everyone is getting involved in this competition. This makes me happy!
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Posted 1 year ago2016-12-17 17:21:13 UTC
in Competition 34: HL Re-Imagined Post #332758
Essentially.
What the additive render mode does is literally add the color values of itself and what is behind it together.
If parts of your texture are black, it has a value of [0.,0.,0.] and obviously any value X + 0 = X; so it has no effect. But any non-zero color, so for example [255.,0.,0.] in the texture in front of something that's [32.,32.,32.] will add to [255.,32.,32.]

Has anyone else noticed that half of the render FX modes just don't work?
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Posted 1 year ago2016-12-16 00:38:34 UTC
in Competition 34: HL Re-Imagined Post #332730
@abbadon
It's just the texture animated, nothing really worth a tutorial!
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Posted 1 year ago2016-12-15 16:02:33 UTC
in Competition 34: HL Re-Imagined Post #332723
I mean they're allowed, as long as it's a re imagining of a HL map
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Posted 1 year ago2016-12-14 14:41:58 UTC
in Competition 34: HL Re-Imagined Post #332707
@Dr.Orange
holy crap that's useful, I didn't know that at all. Thanks!

@Urby
User posted image
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Posted 1 year ago2016-12-14 13:42:10 UTC
in Competition 34: HL Re-Imagined Post #332704
I'll stop spamming, forgot how inactive threads here can be sometimes!
Any guesses?
User posted image
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Posted 1 year ago2016-12-14 12:05:44 UTC
in Competition 34: HL Re-Imagined Post #332702
Yeah, basically mimicks how cavities of an object are usually darker than other areas, makes things look a wee bit poppier outside of using hlrad.

The experiment was to use crafty to open up the .rmf and to then remodel the area slightly so I can take a render of it.
The scene eventually looked like this in blender:
User posted image
which meant I could take a face-on render like so:
User posted image
With a bit of photoshop fiddling, I can they apply this to the door texture,here's a comparison with and without. It basically seems like I could've got away with some photoshop blending effects, but it was a bit more complicated for the station in the next photo.
User posted image
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At this rate I'm probably better off just modelling these rather than keeping them as brushes
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Posted 1 year ago2016-12-13 23:18:01 UTC
in Competition 34: HL Re-Imagined Post #332696
Been experimenting with taking brushes from Hammer, importing them into blender and then rendering an AO map on top it. Results are that it only works on anything flat, attempted trying to texture these guys using it, but doesn't work. Works for the concrete walls behind it though!
User posted image
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User posted image
The little red + rotates on the health station, haven't got round to making the graphics for the suit station. Either the chargers on state is animated, or it's off state is animated, and dunno what you guys would think would be better - sorta thing a modern "loading wheel" would be fun to play whilst it's charging back up again.

Also doing my usual thing of obsessing with detail on one particular area whilst the rest of the layout isn't even done yet
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Posted 1 year ago2016-12-13 03:02:32 UTC
in Competition 34: HL Re-Imagined Post #332677
not wishing to blow my horn but quite imrpessed with how GS looks so much better with greater attention to detail & knowing how to create texture
User posted image
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Any guesses as to the map?
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Posted 1 year ago2016-12-12 01:10:02 UTC
in Competition 34: HL Re-Imagined Post #332669
Let's see how long it takes before I lose motivation on this!
User posted image
Yes, I know that's a lambda and not an alpha, early days!
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Posted 1 year ago2016-12-11 14:31:58 UTC
in Sledge (Hammer Alternative) Alpha Build Post #332666
Totally understandable! HLEnhanced + the model viewer + day job is stressful enough I'm sure. If anything I should really get off my backside and learn C/C++ , shouldn't be too difficult with other languages under my belt.
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Posted 1 year ago2016-12-11 01:29:27 UTC
in Sledge (Hammer Alternative) Alpha Build Post #332663
Solokiller's a fairly talented guy who somehow manages to code at the speed of light, is Sledge something that you'd have the motivation to try fiddling with at some point?
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Posted 2 years ago2016-11-01 21:04:29 UTC
in Half-Life Enhanced Post #332186
Out of curiosity, why was Angelscript chosen as the language to implement?

I know i'm in the minority for not knowing anything C /C# / C++ related (that sentence alone probably proves that) , but I'm surprised something more along the lines of Python / Lua / Javascript.. hell, even java, wasn't chosen instead.

Is it due to the APIs or whatever are available?
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Posted 2 years ago2016-10-28 08:20:01 UTC
in Post your screenshots! WIP thread Post #332141
That seems incredibly dark, I can barely make out what's in that screenshot!
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Posted 2 years ago2016-10-15 11:18:17 UTC
in Hello Post #332022
Recognise the name, nice to see you!
I'm still waiting on Elon Yariv to show face at some point in time
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Posted 2 years ago2016-10-01 12:22:07 UTC
in Half-Life Enhanced Post #331859
I feel like there needs to be some disclaimer here that HL:E is not some visual overhaul mod or some strange version of SOHL; I assume that's mostly due to others' ignorance of what you're actually doing solo.

I'll be perfectly honest, most of what you are doing is over my head ( wether that's because I don't know any version or derivation of C / C# / C++ ), and it's amazing to see, but think most people will just see code and assume that means you can implement a brand new rendering engine or some form of particle system or physics engine, etc.
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Posted 2 years ago2016-08-31 10:11:41 UTC
in Post your screenshots! WIP thread Post #331491
Nice particles arch, how on earth are you managing to do that in GS? ( or is it Spirit? )
Are those models with baked animations or brushes; there's quite a few mini seams on the closest ring!

Looks cool as hell though
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Posted 2 years ago2016-08-16 11:15:12 UTC
in Half-Life Model Viewer 2.0 Post #331270
Bloody hell solo, you're an a machine.

If you don't mind me asking, what do you do outside of programming like a champion?
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Posted 2 years ago2016-07-19 10:09:25 UTC
in Half-Life Enhanced Post #330884
You really seem to know your way around the engine. Has this been through loads of research or just a lot of trial and error?
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Posted 2 years ago2016-07-18 09:12:47 UTC
in Half-Life Enhanced Post #330870
It's a complete shame that sniper acts the way he does towards the SC team; it seems that it's his superiority complex that's slowed down the updates on SC, and left game breaking bugs in. I hate to say it, but it feels like he will be the death of Sven Coop.
Do a small explanatory post in the Half Life thread in GGD, and also one in the programming forums' What Are You Working On.

Is there any particular benefit or hindrance from using a single file defined by the Map rather than many separate ones? Could this also then mean it may be possible to include the code as part of the .bsp file itself?
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