Forum posts

Posted 4 years ago2015-07-14 09:42:46 UTC
in The Core Post #326388
What's that meant to be in reference to, orange?
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Posted 4 years ago2015-07-14 09:42:04 UTC
in TWHL Tower: Source Post #326387
Can we have a different base map? I can't say I was particularly keen on the original one for TWHL tower ( Sorry urbz ), and that stairwell is FAR too basic for source.
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Posted 4 years ago2015-07-14 08:45:17 UTC
in The Core Post #326383
That lovely health charger right next to that old retina scanner is a bit rank. You going to do something similar to that as well?
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Posted 4 years ago2015-07-12 17:19:10 UTC
in Sledge (Hammer Alternative) Alpha Build Post #326319
I know exactly what video you are talking about TJB, and that's exactly what I was thinking of in my head when typing that post. I can't remember for the life of me what it was called
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Posted 4 years ago2015-07-07 16:55:29 UTC
in Sledge (Hammer Alternative) Alpha Build Post #326245
So.. how realistic is VR support PB?
I know it's very, very early on and Sledge probably isn't in a good enough state to start fiddling about with VR..

but honestly the idea of level creation whilst being able to physically manipulate rooms and brushes with your own hands sounds.. amazing. Also a sense of depth to what you are building.
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Posted 4 years ago2015-04-20 11:19:53 UTC
in Competition Proposition Post #325318
I'm not sure about <2000 as there's an absolute shitload to work with and allows a lot of doubt as to wether the new map is that similar to the original...

random idea I had is what about an assault course or race map, that being you are either challenged to get from one place to another ( wether this be just generic shooting, agility, puzzles or something) or a race in which combines that with a time limit or something chasing after you as well. Something really a bit different
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Posted 4 years ago2015-04-17 12:43:37 UTC
in Post your screenshots! WIP thread Post #325285
Oh jeez zeeba, surely that would mean each door has at least 18 entities?
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Posted 4 years ago2015-04-16 22:09:18 UTC
in Post your screenshots! WIP thread Post #325278
The issue is more alberto that the doors differ wildly:

the metroid prime 1 door, of which I tried to duplicate, looks like this:
User posted image
The prime 2 door, the one which I said would be off grid, is this
User posted image
Now, that's more of an iris door and would use func_rotatings rather than func_doors, however I want as much detail as possible. I wouldn't be able to bevel the edges without being off grid. Granted, I could make it flat, but then that'd just be boring.
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Posted 4 years ago2015-04-16 17:09:14 UTC
in Post your screenshots! WIP thread Post #325276
Well they aren't really iris doors, I've seen people do them before. These aren't func_rotatings, they're linear func_doors a la metroid prime. Metroid prime 2 had rotating doors but I wanted go for the simpler one as I know for a fact a metroid prime 2 style door would completely take a shit all over the unit grid. Please do get that map up, I really do want to play it!
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Posted 4 years ago2015-04-16 11:00:20 UTC
in Post your screenshots! WIP thread Post #325273
Zeeba, the link is dead so I can't download it. Looks pretty good though, haven't played it before. Could you upload it again please?

Also stu did nothing wrong, he's a kind and loving potato.
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Posted 4 years ago2015-04-14 12:16:36 UTC
in Post your screenshots! WIP thread Post #325269
It's really not that complex, there's just a shitload of bells and whistles. A trigger hurt with negative values to heal you, a cyclindrical door with green-black gradient textured along it to make it look like a light shaft, the holograms which are just also additive textures changed using an env_render, and the sounds were all made by me as a mishmash of a shitload of sounds, even a few perfect dark ones in there
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Posted 4 years ago2015-04-14 00:26:52 UTC
in Post your screenshots! WIP thread Post #325266
User posted image
There you go, made a whole level just to showcase the save station and some doors that I totally didn't steal from metroid prime. Things are an absolute bitch to make in Goldsrc anyway, had to manually adjust all the timings so the door wouldn't glitch out because it's at funny angles.

Youtube Video

S'pretty cool, i'm proud of it. Don't know why the charging sounds cuts out near the end, hasn't done that to me before. Might add a few more bells and whistles but feel like having 5 x this many entities may cause issues with the whole entity / brush limit thing
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Posted 4 years ago2015-04-11 21:09:03 UTC
in Post your screenshots! WIP thread Post #325249
it appears most of my mapping breakthroughs happen when i'm trying to procrastinate from doing other things, such as studying. Because fuck studying.

Anyway, here's a WIP of part of a gimmick for a HLDM map idea i've had for a couple years now and got touched on back in this screenshot from a while back

This is a basic health station that will freeze you for two seconds, and replenish your health entirely. Looks fancy and makes bells and whistles and such. The HLDM map will not have a single medkit or wall charger, and will entirely rely on these. There'll probably be 4 or 5 in the map in total.

This will be part of my dynamic map, which will be split into 4 sectors which each will get shut off for a minute or so to be "sterilised" - that is, everything inside it will be killed - but this will restrict certain paths and certains weapons ( and in this case, access to a health station ). It'll be an interesting concept, especially if it turns out well.
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Posted 4 years ago2015-03-16 00:50:35 UTC
in TWHL Tower Post #324739
Cheers urbz, i've been busy as fuck the last week so that's why I've literally not had the time to work my entry. The extra fortnight will go down well
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Posted 4 years ago2015-03-10 10:42:42 UTC
in TWHL Tower Post #324601
I'm very close to finishing but ive got a few entity issues that won't be nice and be easy to solve. Could I send a duplicate of the entities to someone to see if they can fix it?
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Posted 4 years ago2015-03-06 15:02:00 UTC
in Half-Life elements: unused sounds Post #324543
Didn't the idea from Mr. Friendly come about from one of Valve's workers' sons disgusting doodles of a giant penis with legs?
I swear I've heard that story somewhere...
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Posted 4 years ago2015-02-28 16:17:43 UTC
in Coding/ Programming help. Post #324468
I mean you can start on C / C++ or whatever to begin with, but IMO that's an unnecessary step for a beginner.
To actually get your head round the principles of object oriented programming, i'd recommend doing java first

now this is edinburgh university's site which, if you follow the lectures and do the exercises, you should be able to be very confident in java by the end of it. The site is freely accessible by google so it's not a leak or anything like that.
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Posted 4 years ago2015-02-28 13:19:06 UTC
in Team Mapping - GB contest #54 Post #324467
but CT, BEVEL doesn't create clipping planes whereas NULL does.
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Posted 4 years ago2015-02-27 13:15:56 UTC
in Team Mapping - GB contest #54 Post #324453
Tet, would the simple action of just using Bevel textures rather than null not massively help on the clipnode side of things?
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Posted 4 years ago2015-02-26 13:54:51 UTC
in TWHL Tower Post #324432
I've submitted media... rude
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Posted 4 years ago2015-02-23 00:09:24 UTC
in TWHL Tower Post #324352
Disco, power generator room? Toilets from hell? Maintenance area?
Brothel?

or what about that secret floor from Being John Malkovich?
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Posted 4 years ago2015-02-22 23:08:50 UTC
in This is a title Post #324350
May I ask how on earth you are in the final year of your course and you're only 20?
Jeez i'm only in second year of uni and almost 20 now, not even halfway through my course.
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Posted 4 years ago2015-02-22 15:41:58 UTC
in TWHL Tower Post #324341
It's a pretty good challenge, personally I would've loved a bit more space to play with but meh, I guess that's part of the difficulty.

Very close to finishing mine up, just got some entity stuff to deal with
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Posted 4 years ago2015-02-21 15:43:10 UTC
in TWHL Tower Post #324313
There can't be a story if all floors are completely irrelevant and up to the creator of the floor itself ; nothing really apart from "aliens".
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Posted 4 years ago2015-02-20 12:43:24 UTC
in TWHL Tower Post #324263
Urby, whereabouts will the changelevel be for the maps? I'm unsure how much free reign I have over the stairwell area
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Posted 4 years ago2015-02-20 12:17:06 UTC
in Sledge (Hammer Alternative) Alpha Build Post #324262
I've had a few issues with sledge recently that I'd not noticed before which has made me resort to using hammer for geometry and then Sledge for everything else..

basically, whenever I shift-drag an object, even if texture lock is on, the texture alignment screws up completely. No idea why this happens.

Noticed as well that if I use ctrl & M to open up the transform window, I have to physically click on "ok" rather than press enter, which is quite frustrating if i'm having to rotate a bunch of objects

Also, I can't figure out how on earth to replicate Hammer's alt-click texture feature, nothing I can see on the drop down list does it on the texture application window.
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Posted 4 years ago2015-02-19 16:36:14 UTC
in TWHL Tower Post #324248
how is everyone elses' contributions coming along?
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Posted 4 years ago2015-02-18 20:50:54 UTC
in TWHL Tower Post #324241
am I giving away too much?
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Posted 4 years ago2015-02-18 16:18:07 UTC
in TWHL Tower Post #324237
is this technically acceptable as it's within the guidelines..

obvs nowhere near finished
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Posted 4 years ago2015-02-17 14:15:51 UTC
in TWHL Tower Post #324206
So the tower is literally a tower rather than vertical version of Rooms?
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Posted 4 years ago2015-02-14 13:16:48 UTC
in TWHL Tower Post #324110
Is it too late to contribute?
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Posted 4 years ago2015-01-18 19:16:31 UTC
in The Core Post #323374
Anything from event horizon is horrifying.
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Posted 4 years ago2015-01-12 16:15:28 UTC
in TWHL Lan Party!!! ~2017-18? Post #323250
we'd all need to decide on a specific place, and to be fair 2016 would be far more realistic than 2017 or even 2018
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Posted 4 years ago2014-12-19 23:29:56 UTC
in Post your screenshots! WIP thread Post #322839
Wait crypt, I've seen that stuff on FP, you a member there too?
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Posted 4 years ago2014-12-14 14:15:14 UTC
in Post your screenshots! WIP thread Post #322777
Lovely cheeky metroid engine there rim, and holy shit lajron that looks beautiful.
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Posted 4 years ago2014-12-04 02:45:12 UTC
in Got Job? Post #322641
I work in retail.

Fuck retail.

Used to be a duty manager for a hotel, was really good, then desperately needed a job so I could support myself @ university.. worst decision I've made.
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Posted 4 years ago2014-12-01 14:44:12 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322570
Just imagine. Imagine hammer looked nice
User posted image
Not fitting at all, having such a mac-like UI, but would strongly recommend looking at Dribbble, some of the stuff people upload is incredible.
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Posted 4 years ago2014-11-22 18:02:06 UTC
in Sledge (Hammer Alternative) Alpha Build Post #322451
Penguin, this doesn't sound like too hard of an addition, but could you add a new preset brush type which is just a "carved" cylinder will all vertices moved to the edges of it's bounding box
Like this :
User posted image
shit explanation I know
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Posted 5 years ago2014-08-21 23:33:23 UTC
in Show us your Face, your Cockpit & yo Post #321332
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I can't drive, so I have no cockpit. Sad times.
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Posted 5 years ago2014-08-01 10:15:42 UTC
in Sledge (Hammer Alternative) Alpha Build Post #320923
Just out of curiosity, how realistically far away is source support?
You look like you've got almost all the essentials grounded ; stuff like material rendering for source I can imagine being a pain and taking forever to do.
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Posted 5 years ago2014-07-18 23:06:27 UTC
in Now Playing: ... Post #320436
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Posted 5 years ago2014-06-20 22:09:00 UTC
in What's outside your window Post #319928
for some reason chrome rotated the original when previewing, don't ask me why as I have no idea why it did it.
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Posted 5 years ago2014-06-20 14:15:17 UTC
in What's outside your window Post #319909
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Computer desk window mind. Image shouldn't be rotated
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Posted 5 years ago2014-06-19 14:12:53 UTC
in Top 5s Post #319871
1. Fringe
2. Lost
3. IT Crowd
4. Red Dwarf
5. It's got to be motherfuckin' STORAGE HUNTERS YEEAAAHH

Fringe and lost are so good, however lost just got well, lost halfway through. Still one of my favorite shows though. Fringe succeeded where lost failed.

And storage hunters.. it's just amazing.
"ONE HUNDRERETHD TWO HUDNDEDD 3 FPSOFDOJSJTDSHT"
The auctioneer has no idea how to pronounce words, it's just fantastic.
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Posted 5 years ago2014-06-05 11:29:11 UTC
in Rooms: Source - Rooms II Post #319654
Eurrgghhhh

why is it that when I should've been revising for my exams I had a massive burst of motivation to map, but now i'm bored shitless stuck in a shitty little town I have 0 motivation?

I've accepted the dropbox thing btw
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Posted 5 years ago2014-05-11 17:02:12 UTC
in Sledge (Hammer Alternative) Alpha Build Post #319367
schrodinger's cat is not a valid form of explaining quantum physics, it was actually thought up to show how incredibly stupid quantum physics is if it were upscaled to macroscopic levels ( a cat obviously cannot be dead and alive at the same time)

/quantumfactz
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Posted 5 years ago2014-05-04 15:36:24 UTC
in HLDM Server! Post #319207
cloist
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Posted 5 years ago2014-05-04 11:45:37 UTC
in Rooms: Source - Rooms II Post #319194
I've tried making one set of env_lasers and another of env_beams. They're all parented to the central func_rotating ( but other things have behaved incredibly odd when parented to a func_rotating ).
If I parented it to a train or something that went around a circular path, I would, but because it's not exactly circular at some point the lasers would go out of sync.
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Posted 5 years ago2014-05-04 11:11:27 UTC
in Rooms: Source - Rooms II Post #319190
Yep Urby, I am the almighty shitposter "Mr. Good Map". Looked back on some top quality posts back in the day.
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9 year old me had a way with the ladies.

Back on topic, HL2 and hammer is being a massive bitch.
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In the game I am only triggering 4 env_lasers, however in game this causes the middle lasers to turn on and point at some random position, and it's really pissing me off. I've no idea why it's doing this as there is certainly no I/O problems.
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Posted 5 years ago2014-05-03 13:18:01 UTC
in Rooms: Source - Rooms II Post #319169
Horrendous attitude rufee! Don't be like that.

When I first joined TWHL my name was "Mr. Good Map". This was, hilariously, not the case. But I was shit and still contributed to the community.

You're making yourself the opposite of this case and instead of being stupidly arrogant about your work like 8 year old me, you're putting yourself down when you really, really shouldn't be!

Everyone here would love to see a contribution from you rufee, even if you don't think what you have will be up to par - because whatever you make will be!
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