Forum posts

Posted 12 years ago2011-12-21 22:06:35 UTC
in Competition 32 Post #301866
Nice to see that valve are being their amazing self , quite surprised they haven't at least heard of us before considering we have been active just after the turn of the millenium , and we do have quite a large database of tutorials.
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Posted 12 years ago2011-12-01 17:26:54 UTC
in Grand optimization thread Post #301213
bevel is your best friend
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Posted 12 years ago2011-11-27 10:16:53 UTC
in The Voice Acting Thread Post #301102
Its nothing like that , it's me attempting to play black ops zombies whilst steaming.
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Posted 12 years ago2011-11-27 00:53:27 UTC
in The Voice Acting Thread Post #301095
I don't even remember doing this. This is what happens when I'm combined with frosty jacks and a shitty £5 mic.
20 minutes long. fucking hell.
Prepare for ear rape
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Posted 12 years ago2011-11-25 21:51:20 UTC
in Competition 31 Post #301068
Ahaha. Oh well , i'll upload my single hallway up to the vault for people to look at.
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Posted 12 years ago2011-11-23 22:05:29 UTC
in Competition 31 Post #301001
EUGH. Not going to be able to get my entry in on time guys , I've got a shitload of essays and shit to do the next few days. Might just have to enter my single hallway :L
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Posted 12 years ago2011-11-13 12:24:56 UTC
in Competition 31 Post #300727
11 days until the competition ends?
Well fuck.
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Posted 12 years ago2011-11-07 21:58:13 UTC
in Stories! Post #300568
Part III: The part where DIMBARK YOU CANNOT COME BACK TO LIFE

aliens with weird muslamic ray guns burn dimbark's corpse so badly that not even the great technolocial minds could even think of ressurecting his
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Posted 12 years ago2011-11-07 19:07:54 UTC
in Stories! Post #300557
Dimbark then kills himself , by slitting off his head. there is no way he can ever be revived ever , period. ever.

EVER.
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Posted 12 years ago2011-11-06 22:15:44 UTC
in Stories! Post #300530
plank into a pool of rabid sharks with lasers on their frickin' heads
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Posted 12 years ago2011-11-05 10:40:09 UTC
in Competition 31 Post #300497
I somehow doubt anyone apart from rimrook has put the whole two months into this , I've been working on my entry on-and-off for a few weeks now , but I literally only have one hallway to show for it - and it's not even that great.
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Posted 12 years ago2011-11-03 20:55:20 UTC
in Competition 31 Post #300470
Same! Get your photos sorted out!

edit

They've just loaded...

I'm going to have to up my game so much!
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Posted 12 years ago2011-10-31 20:47:29 UTC
in Competition 31 Post #300406
CamStudio is horrible.
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Posted 12 years ago2011-10-31 15:11:26 UTC
in Competition 31 Post #300402
I see , i'm getting the same problem. The actual screenshot plugin which the application relies on has been made by somebody else , so right now I'm actually going to delve into the code and see what I can do myself.
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Posted 12 years ago2011-10-30 22:10:56 UTC
in Competition 31 Post #300378
I really don't see why not

EDIT:

Here's the program if anybody wants it. Spent way more time in photoshop than programming the damn thing.
DOWNLOAD
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Posted 12 years ago2011-10-29 18:17:38 UTC
in Competition 31 Post #300344
I've an idea. I'm going to upload a crappy little timelapse program I quickly threw together in Scirra Construct - from now on , every time you open up hammer , turn on the program. Therefore , by the end of the competition , we'll basically all have a video showing how we map , our progress, all the errors and troubles we face..

quite a smart idea I think
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Posted 12 years ago2011-10-29 16:52:22 UTC
in The Voice Acting Thread Post #300342
Someone give me a paragraph or something to say.
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Posted 12 years ago2011-10-26 19:38:49 UTC
in The Voice Acting Thread Post #300264
If somebody could recommend me a non-expensive , semi-decent mike then i'd be incredibly happy as a certain someone has "accidentally misplaced" my previous good quality one.

I'm just going to point this out there - the one thing that really grinds my gears is general terrible voice acting. I don't care whether you can do a good russian accent , if it sounds like you are bored shitless and have no expression in your voice then you are not able to call yourself a voice actor.
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Posted 12 years ago2011-10-23 20:15:39 UTC
in Competition 31 Post #300197
I don't think he literally means func_entity ,
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Posted 12 years ago2011-10-20 16:12:23 UTC
in Competition 31 Post #300133
Renaming a texture isn't exactly adding or changing anything
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Posted 12 years ago2011-10-20 13:01:31 UTC
in Competition 31 Post #300123
Oh well , if people are showing tidbits of their submission , I might as well show off.
User posted image
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Posted 12 years ago2011-10-18 11:17:57 UTC
in Competition 31 Post #300075
Penguinboy: It's alright for now , i've already managed to make it all. Just a bit more of a painstaking process than using displacements.
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Posted 12 years ago2011-10-18 11:15:09 UTC
in Broken Hammer Post #300074
Right guys can we stop the domestic and focus on the matters at hand , please?
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Posted 12 years ago2011-10-17 14:06:37 UTC
in Competition 31 Post #300038
Just spent hours trying to make an arch out of triangles..
really not fun , but at least it allows pseudo-displacements GoldSrc
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Posted 12 years ago2011-10-17 10:37:38 UTC
in Competition 31 Post #300028
That's not dedication
that's stupidity
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Posted 12 years ago2011-10-16 17:34:53 UTC
in Competition 31 Post #300002
I'm going to assume goldsource and source will be judged seperately?
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Posted 12 years ago2011-10-15 21:01:02 UTC
in Competition 31 Post #299988
There's absolutely nothing to improvise with though. There isn't any good lights that look basic enough to be the base of a button
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Posted 12 years ago2011-10-15 14:36:59 UTC
in Competition 31 Post #299983
The lack of any buttons in the texture pack is more than infuriating
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Posted 12 years ago2011-10-12 17:12:18 UTC
in Post your screenshots! WIP thread Post #299942
Hopefully?!
That looks absolutely stunning!
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Posted 12 years ago2011-10-12 15:59:07 UTC
in Post your screenshots! WIP thread Post #299938
If you ever run out of weapon designs to model , I've got a shitload that I think would turn out well
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Posted 12 years ago2011-09-14 15:26:23 UTC
in Post your screenshots! WIP thread Post #298937
yeah i need a new floor texture, there is zero doubt about that.

I really don't want to venture into ridiculous sci-fi , the whole idea of the thing is just some massive underground base by people with alot of money in the present day.

I really want to do stairs but i'm going to have to go to some extreme measures for it.
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Posted 12 years ago2011-09-13 19:34:15 UTC
in Post your screenshots! WIP thread Post #298919
The easiest thing would be to skew it up , but I tried it and well , it frankly looks horrific. And the textures don't align whatsoever.
I then tried copying the corridor and rotating it , but again that turned out sour with half of the things off grid. Unless I went to the ridiculous , painstaking levels ( and probably putting the R_speeds through the roof ) by cutting everything into triangles , then that wouldn't work either.
User posted image
I've also tried a very quick job at doing the buttressess. Doesn't look good in my opinion , if anything I need to 'trace over' the existing texture and make it metallic.
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Posted 12 years ago2011-09-13 15:15:46 UTC
in Post your screenshots! WIP thread Post #298913
The main problem I have with my 'tunnel' right now is now real way to change height. Using elevators for every single height change is a bit over the top , but every way i've tried I've never been able to make a good looking staircase.

Anyone have any ideas?
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Posted 12 years ago2011-09-11 13:43:00 UTC
in Post your screenshots! WIP thread Post #298813
By the way , how's the core coming on urby / archie?
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Posted 12 years ago2011-09-11 10:12:26 UTC
in Post your screenshots! WIP thread Post #298807
slowly but surely , less goldsrc textures are being used..
User posted image
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Posted 12 years ago2011-08-28 21:26:42 UTC
in Haiku thread Post #298455
I should go to bed
I'm too to post legibly
Pheonns the whole fishe bayghels
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Posted 12 years ago2011-08-25 17:23:34 UTC
in Post your screenshots! WIP thread Post #298385
Would be so much better if the PC with hammer installed didn't decide to suddenly fail to connect to every wireless connection... lovely. Won't be progressing with that map for some time then...
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Posted 12 years ago2011-08-22 12:28:09 UTC
in Post your screenshots! WIP thread Post #298294
oh and the reason why the hud is different is because it's sven coop , but it's still blaringly obvious that it's the goldsrc hud
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Posted 12 years ago2011-08-22 11:53:54 UTC
in Post your screenshots! WIP thread Post #298292
dragos , calm the hell down. You are correct , those 8 textures are from HL but I've already made a new , higher res light texture and in the process of making a new trim texture so it's ever slowly decreasing.
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Posted 12 years ago2011-08-21 17:54:07 UTC
in Post your screenshots! WIP thread Post #298269
yes it's goldsrc

hehe , in the 6 years i've been here i genuinely think it's the first time anyone has actually complimented my maps
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Posted 12 years ago2011-08-21 12:45:05 UTC
in The Voice Acting Thread Post #298266
what the fuck is up with that battlefield 1942 sample

seriously
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Posted 12 years ago2011-08-20 09:29:31 UTC
in The Voice Acting Thread Post #298229
I might record a few sentences in various different roles / positions soon , think I might actually be able to pull it off quite well
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Posted 12 years ago2011-08-19 23:32:31 UTC
in The Voice Acting Thread Post #298211
I'm so hardcore
Actor / Voice actor , male , normal , variety.

I've barely done any things but considering how much I overact with my voice when i'm normally acting , I think I can do pretty well.

Quite a while ago I got bored out of my face when making a map and decided to do a "VOX"-esque american PA voice. Here's the download if you want a listen
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Posted 12 years ago2011-08-19 16:28:48 UTC
in Post your screenshots! WIP thread Post #298178
Infact the opposite dragos , the dirty crete columns were only temporary and I need to make them clean , rather than dirty.

The door spans a bunch of colours which represent a sort of "security level". throughout the levels the players will gradually unlock the levels , giving them access to new areas and areas such as weapon storage and med bays.
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Posted 12 years ago2011-08-19 14:09:43 UTC
in Post your screenshots! WIP thread Post #298174
Slight update. New light texture , wall textures and thought of some cool-ass hologram stuff for the doors.
User posted image
Need to make a good floor texture however..
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Posted 12 years ago2011-08-17 18:18:22 UTC
in Post your screenshots! WIP thread Post #298119
Really reminds me of Deus Ex ATDestroy , nice work.

Fuck me , I've no idea how i'm going to make stairs that work with that architecture style. Everything is off grid when I rotate it!

@Dexter - there's no way i'm 'indenting' it , not only would that make everything practically off-grid but it'd be a complete waste of resources and time. Looks pretty good as it is right now
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Posted 12 years ago2011-08-16 22:56:57 UTC
in Post your screenshots! WIP thread Post #298071
It's going to be part of an underground base , the hallways taking inspiration from the underground paths in King's Cross station.
(
User posted image
)
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Posted 12 years ago2011-08-16 21:33:56 UTC
in Post your screenshots! WIP thread Post #298061
TJB that looks gorgeous , I must say.
User posted image
Who said GoldSrc needs to be ugly?
I've probably already hit the brush limit but my god this single hallway looks better than 75% of Sven Co-op maps
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Posted 12 years ago2011-08-14 18:07:52 UTC
in Post your screenshots! WIP thread Post #297946
Ahh that's alright then , wasn't going for crysis-style graphics but at least it doesn't look like it was done in ms-paint.
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Posted 12 years ago2011-08-13 23:14:09 UTC
in Post your screenshots! WIP thread Post #297906
Can someone give me an honest answer on the question "Am I alright at making goldsource textures?"
User posted image
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