I know you guys are absolute gods at this shit , so hopefully you'll be able to help me out.
i'm going to need to make some diagrams to help me here.This is just showing the network of path_tracks , aiding the understanding of what is going onThis is showing the probably over the top logic mechanism for deciding what floor the lift is at , and which way for the lift to travel. Each way is predermined in a logic_case and is fired from there.
Using a logic_auto , I fire a relay setting the logic_compare compare values to what it would be for the ground floor. The buttons then fire a compare depending on which button was pressed ( so if the flr 4 button was pressed , it would fire "flr4_is1" , which would then fire "flr4_is2" if found incorrect )
Currently I only have the flr3 button set up. If all went perfectly well , the elevator would fire the compares , change the path_track at 2dn to it's alternate branch of 2up , skipping 2 altogether.. unfortunately , for some reason , it slows down and stops at 2 , despite me telling 2dn to go to 2up.
It's bloody weird.
If someone can find the problem with this , i'll be forever greatful. To aid anyone willing to help me , the VMF is here so you can dabble around and find out what the cause is , rather than sitting confused as fuck as to what i've just said..
(Be warned there are ALOT of missing textures , but considering they've not really got much to do with the problem , it should be ok)
[url=http://dl.dropbox.com/u/888382/elevtest.vmf] DOWNLOAD THE VMF HERE [/vmf]
major thanks to anyone who can help me.