Forum posts

Posted 18 years ago2005-09-12 08:21:40 UTC
in Just a Question Post #134159
dam stupid hotmail :furious:

EDIT: do you have messenger or somthing like that so you could send it to me instantly
Posted 18 years ago2005-09-12 08:19:10 UTC
in Just a Question Post #134157
stupid hotmail said it was unsafe and dident give it to me but ill figure how to get it
Posted 18 years ago2005-09-12 08:07:56 UTC
in Just a Question Post #134152
ok yea please my email is flames007@msn.com
Posted 18 years ago2005-09-12 08:04:16 UTC
in Just a Question Post #134149
i was just looking at the hallway tutorial in the intermediate section and it says that you need to know the basics of using the cliping tool where can i learn how to use it?
Posted 18 years ago2005-09-12 03:38:36 UTC
in Another question Post #134132
ok thanks that helps :D
Posted 18 years ago2005-09-12 03:29:35 UTC
in Another question Post #134129
I was just wondering how i could make an overturned desk or an overturned couch?
Posted 18 years ago2005-09-11 23:11:36 UTC
in Just a Question Post #134119
oh ok thanks
Posted 18 years ago2005-09-11 22:21:08 UTC
in Just a Question Post #134114
A few people have told me not to carve i just would like to know how to make a hallway without carving?
Posted 18 years ago2005-09-11 11:11:47 UTC
in question about making a door Post #134012
before i make a new map i might fix some of the problems in the map
Posted 18 years ago2005-09-11 11:09:58 UTC
in question about making a door Post #134011
thx for commenting you two
Posted 18 years ago2005-09-11 11:03:52 UTC
in question about making a door Post #134008
ive got CS:sorce but because of steam my textures stuff up on it cause i got a good but old vidio card and i dont have enough ram to run it so ive got a half-life2 and CS:sorce that i cant use :P
Posted 18 years ago2005-09-11 10:56:02 UTC
in question about making a door Post #134005
i might start working on a new map soon fixing those things you told me to fix
Posted 18 years ago2005-09-11 10:43:53 UTC
in question about making a door Post #134002
cool thx
Posted 18 years ago2005-09-11 10:37:59 UTC
in question about making a door Post #133999
i fixed it a wile ago sorry forgot to say.
i just put up my really stupid map
Posted 18 years ago2005-09-11 08:51:40 UTC
in question about making a door Post #133978
i havent done anything to the door just put it in it isent controlled by a button cause when i walk into it from the hall way and it opens
Posted 18 years ago2005-09-11 08:40:02 UTC
in question about making a door Post #133973
well from the hall the door will open and when i got into the room where it leads to and the door closes and i try to go back out it wont open
Posted 18 years ago2005-09-11 08:35:42 UTC
in question about making a door Post #133971
oh no one more problem sorry the door only opens from one side
Posted 18 years ago2005-09-11 08:26:44 UTC
in question about making a door Post #133969
ok thanks all for the help finally made my door :D
Posted 18 years ago2005-09-11 08:13:52 UTC
in question about making a door Post #133967
how do you see which way it opens???
Posted 18 years ago2005-09-11 07:58:54 UTC
in question about making a door Post #133966
i have downloaded it and it was a long time ago it dident help then but (thinks for a miniute) it will help now
Posted 18 years ago2005-09-11 07:53:49 UTC
in question about making a door Post #133963
it just said hammer has created an error but i think i did it wrong

EDIT: oh and do i make the brushes hollow or somthing?
Posted 18 years ago2005-09-11 07:49:29 UTC
in question about making a door Post #133961
hmm ok i tryed that and it created an error i might be doing it wrong
Posted 18 years ago2005-09-11 07:46:38 UTC
in question about making a door Post #133958
Yea ive had a look at them it dont have nothing about making a door tho
Posted 18 years ago2005-09-11 07:41:58 UTC
in question about making a door Post #133956
What if im putting the dor in an entrance to a room like just putting it in a hall way
Posted 18 years ago2005-09-11 07:21:19 UTC
in question about making a door Post #133950
Im taking my first attempt at making a sliding door following the tutorial but i dont understand how to make a frame for the door could someone explain?
Posted 18 years ago2005-09-11 03:05:36 UTC
in path tool question Post #133902
i made them the guard wont move tho
Posted 18 years ago2005-09-11 02:14:39 UTC
in path tool question Post #133900
that doesnt help much all i need to know is how to make a path corner
Posted 18 years ago2005-09-11 01:58:55 UTC
in path tool question Post #133898
ok could you please tell me how to do that
Posted 18 years ago2005-09-11 01:41:25 UTC
in path tool question Post #133893
i know they have a tutorial on this but i cant get it to work can someone tell me how to get to it and how to work it please
Posted 18 years ago2005-09-10 23:08:46 UTC
in prefab problems Post #133888
yes thanks so much
Posted 18 years ago2005-09-10 23:07:43 UTC
in prefab problems Post #133887
ok ill see if that works
Posted 18 years ago2005-09-10 22:37:18 UTC
in prefab problems Post #133885
Posted 18 years ago2005-09-10 21:50:15 UTC
in prefab problems Post #133881
this may sound stupid but it wont let me paste it onto the reply thing :(
Posted 18 years ago2005-09-10 21:36:57 UTC
in prefab problems Post #133880
ok well um ill get a screen shot 1 sec
Posted 18 years ago2005-09-10 21:12:36 UTC
in prefab problems Post #133878
when i create a prefab like a vending machine it looks all wrong like the bottom of it is in the middle and it does it with many other things i dont know if this is a problem everyone gets but could someone tell me how to fix it please
Posted 18 years ago2005-09-10 06:56:51 UTC
in having a bit of a problem Post #133691
dont worry i made it (finally) :D
Posted 18 years ago2005-09-10 05:37:00 UTC
in having a bit of a problem Post #133651
i made it run but how do u make the door cutouts proply i made some but it got rid of the whole wall with the hall conecting to it
Posted 18 years ago2005-09-09 22:26:46 UTC
in having a bit of a problem Post #133600
im having more troubles now i dont know if its to do with the entitys but when im doing the "in the beginning2" when i try to link 2 rooms up with a hall (ive tryed many times to do this) the textures dont come up insife the rooms or the hall doesnt come up and heres my favorite one info_player_start doesnt exist in the map when ive put one in
Posted 18 years ago2005-09-09 09:27:56 UTC
in having a bit of a problem Post #133446
ok i found it it should work now thanks alot everyone who helped me :D
and hopefully ill make a good map soon
Posted 18 years ago2005-09-09 09:20:53 UTC
in having a bit of a problem Post #133444
how do i make sure it like goes in there or what ever it does????? :confused:
Posted 18 years ago2005-09-09 09:13:56 UTC
in having a bit of a problem Post #133440
test_map cannot be found on server

this is great it dident make a BSP file
Posted 18 years ago2005-09-09 09:10:06 UTC
in having a bit of a problem Post #133438
ok cause that was 1 of the things i dident fill in cause i dident no what to put in there
Posted 18 years ago2005-09-09 09:05:56 UTC
in having a bit of a problem Post #133433
submit what?
:confused:
Posted 18 years ago2005-09-09 09:00:50 UTC
in having a bit of a problem Post #133430
ok somthing happend hopefully its good :

** Executing...
** Command: Change Directory
** Parameters: D:SIERRAHalf-Life

** Executing...
** Command: Copy File
** Parameters: "D:Program FilesValve Hammer Editormapstest_map.map" "test_map.map"

** Executing...
** Command: D:hlcsg.exe
** Parameters: "test_map"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: D:hlcsg.exe test_map
Entering test_map.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.01 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
50%... (0.05 seconds)

Using Wadfile: sierrahalf-lifevalvehalflife.wad
  • Contains 1 used texture, 100.00 percent of map (3116 textures in wad)
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.25 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: D:hlbsp.exe
** Parameters: "test_map"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: D:hlbsp.exe test_map

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)

BSP generation successful, writing portal file 'test_map.prt'
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
0.08 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: D:hlvis.exe
** Parameters: "test_map"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: D:hlvis.exe test_map
1 portalleafs
0 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:3 compressed from 1
0.01 seconds elapsed

--- END hlvis ---

** Executing...
** Command: D:hlrad.exe
** Parameters: "test_map"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: D:hlrad.exe test_map

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

6 faces
Create Patches : 0 base patches
0 opaque faces
0 square feet [0.00 square inches]
1 direct lights

BuildFacelights:
50%... (0.00 seconds)
visibility matrix : 0.0 megs
Warning: Attempting to allocate 0 bytes
BuildVisLeafs:
(0.00 seconds)
MakeScales:
(0.01 seconds)
SwapTransfers:
(0.01 seconds)
Transfer Lists : 0 transfers
Indices :           0 bytes
Indices :           0 bytes
Bounce 1 GatherLight:
(0.00 seconds)
FinalLightFace:
50%... (0.00 seconds)
1.35 seconds elapsed

--- END hlrad ---

** Executing...
** Command: D:hlrad.exe
** Parameters: -dev -console +map "test_map"
Posted 18 years ago2005-09-09 08:50:45 UTC
in having a bit of a problem Post #133426
oh ok, thanks.
Posted 18 years ago2005-09-09 08:47:06 UTC
in having a bit of a problem Post #133424
build thing is empty for some reason???
game config looks all fine yea thats all the thing told me to put stuff in
Posted 18 years ago2005-09-09 08:45:08 UTC
in having a bit of a problem Post #133423
ill just show you in a sec
Posted 18 years ago2005-09-09 08:32:07 UTC
in having a bit of a problem Post #133421
ive had a look at the tutorial and it doesnt help
and srry if im being to much trouble with this
Posted 18 years ago2005-09-09 08:26:32 UTC
in having a bit of a problem Post #133418
secret shopper?
Posted 18 years ago2005-09-09 08:08:35 UTC
in having a bit of a problem Post #133410
it was fine dident do nothing to it