** Executing...
** Command: D:PROGRA~1SteamSTEAMA~1RADICA~1.COMCOUNTE~1hl.exe
** Parameters:
** Executing...
** Command: D:PROGRA~1SteamSTEAMA~1RADICA~1.COMCOUNTE~1hl.exe
** Parameters: "d:my mapstest"
** Executing...
** Command: D:PROGRA~1SteamSTEAMA~1RADICA~1.COMCOUNTE~1hl.exe
** Parameters: "d:my mapstest"
** Executing...
** Command: D:PROGRA~1SteamSTEAMA~1RADICA~1.COMCOUNTE~1hl.exe
** Parameters: "d:my mapstest"
** Executing...
** Command: D:PROGRA~1SteamSTEAMA~1RADICA~1.COMCOUNTE~1hl.exe
** Parameters: "d:my mapstest"
** Executing...
** Command: Copy File
** Parameters: "d:my mapstest.bsp" "D:Program
FilesSteamSteamAppsradical_teen411@yahoo.comcounter-strikecstrikemapstest.bsp"** Executing...
** Command: Copy File
** Parameters: "d:my mapstest.pts" "D:Program
FilesSteamSteamAppsradical_teen411@yahoo.comcounter-strikecstrikemapstest.pts"** Executing...
** Command: D:PROGRA~1SteamSTEAMA~1RADICA~1.COMCOUNTE~1hl.exe
** Parameters: +map "test" -game cstrike -dev -console +deathmatch 1
** Executing...
** Command: D:program filesValve Hammer Editorzhlthlcsg.exe
** Parameters: "d:my mapstest" -nowadtextures
Unknown option "Hammer"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(webmaster@xp-cagey.com)= hlcsg Options =
-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes
-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message
-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile