Forum posts

Posted 17 years ago2006-08-26 11:17:37 UTC
in VALVe and ATi Post #194633
This worries me. The two laptops I'm looking at getting use the nVidia Geforce GO 7900 GTX 512MB card (17" = 1, 19" = 2 in SLi :biggrin: ). Am I going to have problems? Why must we be forced to choose? Oh, cruel world...make a fucking level playing field!
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-25 21:53:49 UTC
in New Episode 2 Trailer *SPOILER WARNING* Post #194578
I placed the warning cuz csnation.net says it as well.

IGN has a new trailer for Episode 2 dated Aug. 24, 06, here.

I watched it and I saw but one thing that I'd consider a SPOILER. FYI, the end of the scene w/ D0G would make an awesome screencap/background if anyone is an Insider.

NOTE The D0G scene isn't the 'SPOILER' part.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-25 14:44:44 UTC
in Desktops of late August/Early September Post #194541
Wow ppl actually change their backgrounds? I can't remember the last time I changed mine.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-25 10:01:25 UTC
in Tee Eff Two Vid-ee-oh Post #194505
Satchmo, maybe it was just some random person who recorded it and uploaded it for the community, and it's conspiracy theorists like u that create a marketing campaign out of nothing. Think about that.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-25 09:57:06 UTC
in Invisible Models? Post #194502
Ohhh, another good one. Will it come back when the map is reset for the next round though?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-24 21:31:45 UTC
in Invisible Models? Post #194448
good point, that hadn't occured to me thanx
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-24 20:42:44 UTC
in Invisible Models? Post #194445
Ok, the invisible part works, now I need a way of making it passable. After I blow open the doors, I redisable the prop_dynamic (so it's invisible again), but when I try to go through the door, I'm blocked...by the prop. How can I make it passable?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-24 15:27:20 UTC
in Tee Eff Two Vid-ee-oh Post #194407
NOOOOO!

I just check csnation.net and they're reporting the Valve said at LCG, that Episode 2/Portals/TF2 will be delayed 'til Q1 2007 and will possibly cost as little as Episode 1 or as much as full retail ($50 - $60).

MY CHRISTMAS IS RUINED!!!!!
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-24 15:16:52 UTC
in Creating a Spotlight Post #194405
Ok. I think this is the first time I've noticed Source to be weaker than Hammer 3.x.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-24 15:14:55 UTC
in Valve SDK Update Post #194404
Yep, used a 90 degree arch w/ 5 sides and shifted the the top/bottom layers (depending on poision relative to flat middle) inward. Use manual VM, so I know where I placed them are proper coordinates.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-24 12:55:00 UTC
in Creating a Spotlight Post #194393
Since the light_spot entity doesn't actually light up a room, how can I create a spotlight that lights up a room, but also does it in a consentrated cone of light?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-24 10:18:10 UTC
in Tee Eff Two Vid-ee-oh Post #194386
THe best things I saw for TF2 was that speedy ass Scout zoomin' through all the defence and the sychnonized arial maneuver by the soldiers.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-23 23:18:06 UTC
in Bump Mapping Post #194335
Does interlopers have a version that doesn't require and nVidia program for us who use ATI cards?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-23 23:16:04 UTC
in To Avoid Corrupting Files... Post #194334
No, ctrl+alt+del during a source compile will not corrupt the map. I've map some fucked up Source maps that wouldn't compile and done that without any problems
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-23 22:21:46 UTC
in Team Fortress 2 at Leipzig Games Convent Post #194328
When I checked the other thread was on page 2. If you're refering to phonetically spelled thread, I didn't realize it was about this, not just some random jibberish. My bad.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-23 21:46:06 UTC
in Team Fortress 2 at Leipzig Games Convent Post #194323
Have u guys seen the new TF2 footage from the LGC? It's sweet. I love the little synchronized jumping number at the end.

See it here.

There's a link for Portals and 5 for HL2: E2, but I'm too lazy to copy them all over. See them here at csnation.net. Check the news.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-23 18:46:50 UTC
in Cybernations. Post #194303
Damnnit...I need to get my nation up faster (had planned t owait and reveal my presence w/ a nuclear war :badass: ) Anyway, lookin' for traders, I got Water and Wine. Come on, I'll get your citizens drunk.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-22 23:35:28 UTC
in Valve SDK Update Post #194232
My VM's were proper. It's the damnedest thing having to work w/ this problem. If it only occured when u compiled, someone could simply write a version of HLFix for Source. However, w/o even compiling, just create/save reload, this happens. U can see the b4 and after in my pic, plus I zoomed in on one of the areas and placed a 1x1 selection box to display the range of the change.

User posted image
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-22 11:49:55 UTC
in Valve SDK Update Post #194148
I don't know about the follback feature. Valve would have to change Steam itself as Steam was initially created as a way of automatically getting the latest updates out to everyone, from what I understand.

And yes Ant, Hammer 3.x had a similar problem that HLFix took care of. The problem there was that when compiling w/ VM's the didn't end up of a proper coord (say u scaled somethin' and the verticies didn't align right),
HLFix stopped Hammer from 'properly' aligning them.

The problem w/ the SDK I doubt can be fixed by anyone other than Valve. I VMed that nice domed window there (all points are on locked coordinated, as in no decimals; also, anyone who wants to see it will need to play Dystopia, it's a map for that mod), I saved it for the night. When I loaded it the next day, Hammer had misaligned many of the vertices from as little as .1 or .2 units off, to b/w 2 and 4 units. It's not very complex, and I don't know how to model. It make me wonder how Valve created any brushes w/ the slightest bit of complexity.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-22 11:33:56 UTC
in Invisible Models? Post #194146
I thought that's what it was. Thanx for the confirm, man.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-21 22:05:29 UTC
in 6-D : A Half-Life Puzzle Mod [WIP] Post #194080
Wow, that's pretty cool. Prolly the closest u could get to being Prey-ish.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-21 18:54:35 UTC
in SAD map Post #194067
Sex and Dogs?

Don't know y the revive but...what the hell
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-21 14:31:18 UTC
in Valve SDK Update Post #194043
Just noticed that they haven't fixwd the problems w/ domes and such. The VM's I made for this office window (see pic) rearranged themselves after my save.

User posted image
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-21 12:49:57 UTC
in Invisible Models? Post #194038
I'm using the combine door lock as an explosive charge to blast open a door when a team reaches it. Until that team reaches the door, I want the model to be invisible. Which prop type should I use or do I need another entity?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-15 06:52:49 UTC
in WTF??? whats up with my HD space?? Post #193500
There is another possibility that he should be aware of. I don't know if it happens to that degree or not, but Spyware/Malware can multiply after it gets on your system. I saw a program (Call for Help for anyone that's seen it) where they purposly installed b/w 2 and 5 pieces of spyware on a system to test the effective list of spyware removers. When they did the scans, the number had ballooned to 30+ files (system was clean b4 the first ones were installed). Do you run regular scans for spyware and viruses?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-14 19:56:40 UTC
in Problem with UPDATING?! Post #193441
Format C:!!!
I agree w/ ZL. Nuke the battlefield and start anew.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-12 23:33:21 UTC
in BUMP! Post #193246
Agreed. That needs to be slowed down.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-12 12:27:13 UTC
in BUMP! Post #193207
User posted image
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-11 19:51:23 UTC
in Valve SDK Update Post #193155
Seem to have fixed some of the issues. Still room for improvement thou imo.

Btw, since the megaton glitch bomb that was the Aug 4th update, has anyone else been able to open cs_militia, even w/ the 'new' version that came w/ this update? I still crash when opening it and I'd like to have a look at it.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-11 18:45:07 UTC
in Valve SDK Update Post #193150
Just updated and opened the SDK and haleluya my maps open. I can get back to work. :biggrin:
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-11 13:48:20 UTC
in Valve SDK Update Post #193138
I think there's an update planned for today (Fri). I can't say for sure, but it would make sense that they what to fix their fuck-up as soon as possible.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-11 10:47:07 UTC
in Valve SDK Update Post #193123
Well, now I'd be able to start a new map (if I had any new ideas :( ). Thanx for that Xyos. I'm still pissed that I can't open any of my old maps though. Let's hope the update is worth all this suffering...for those of use who CAN'T use Hammer...luck bastards...
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-11 09:40:11 UTC
in Valve SDK Update Post #193116
Yeah. I can't open my old maps and it crashed after 2 mins when I tried to start fresh...and all I had was one brush that I was trying to view w/ the camera!
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-09 22:12:33 UTC
in Valve SDK Update Post #192967
I'm pissed 'cuz I can't do a thing w/ Hammer. Every time I try to load one of my maps, Hammer goes black and freezes. What baffles me is hlcoders mentions how they were testing it in house and it wouldn't be released if it was buggy. How the fuck did all these bugs mak it past VALVe? What the fuck are they paying their coders for? Granted that I know very little about coding and the process for their in-house testing, but how did all this shit slip by them? Honestly, did they test it w/ their eyes closed? They said it was a beta release, but I pray they fix it soon.

Yes, I am being a major ass and shit, but I still think a release that sends a program from the rare glitch to impossible to LOAD, you're not really doin' a good job. Chew me out if you want, but I stand by my comments.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-09 21:13:20 UTC
in Valve SDK Update Post #192963
Does anyone know if/how they're comin' on fixin' these problems? I, like most of you, would like to get back to my mappin'.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-05 16:34:43 UTC
in Valve SDK Update Post #192595
I just discovered an odd error that's come up since the update but I'm not sure if it's related. Before when I went to use hammer, I only had Steam open and hidden in the system tray (didn't bother opening the SDK), and opened hammer from a desktop shortcut. Now, I can't even open the app directly w/o the SDK open or I get this error:
User posted image
I can still play all my games, so the problem isn't w/ Steam itself.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-05 15:06:14 UTC
in Valve SDK Update Post #192591
That's the error which stops me from getting in.
How did you fix it?
gameinfo.txt in a text document in the game folder (say HL2, it's in Half-Life 2hl2...CS:S, it's in counter-strike sourcecstrike). Just open it in notepad or whatever, search for SteamAppId and change it's value to 215. Simple.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-05 12:38:20 UTC
in Valve SDK Update Post #192577
I don't know if I'm lucky or somethin' but the only error I got was the gameinfo.txt one. I haven't had a problem w/ hammer yet, though I've only used it once and I loaded it through a shortcut, not the SDK window (don't really use it).
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-04 21:44:37 UTC
in Month of August mini-contests! Post #192509
The only stuff I've used for web development has been Notepad and MSPaint. What prog did u use for that and what's the standard ones for Web 2.0?
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-08-02 22:24:15 UTC
in RAID, is it worth it? Post #192320
DarkK is right about the types of RAID you'd find currently 'standard' for the consumer market, RAID 0 (Striped), RAID 1 (Mirrored) and RAID 0+1 (Striped 'n Mirrored). I've seen a couple of boards that even have RAID 5.

But just FYI, if anyones interested, I actually found out on Wikipedia that there are nearly TWO DOZEN types of RAID setting. Here's the link.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-27 19:23:04 UTC
in Sin EP1 Post #191848
Can't help u there. When I tried to run hammer thru it, hammer crashed. Haven't tried it since.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-26 22:27:32 UTC
in New Emulation Site Ready Post #191776
*Mario, good luck finding a SSBM ROM. I looked thru about a doen different emulation sites to find one so I could make a Super Scope model for the AWP (reference model an texture), but I couldn't find one anywhere.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-25 23:43:50 UTC
in 2 questions Post #191678
the other option for #1 would be to set the damage to 5000 or some other intense number. That solved a similar problem I had on one of my maps I'm workin' on.

don't know about #2
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-24 16:47:17 UTC
in HL2 Models in HL2DM Post #191513
oh ok...thanx dark
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-24 15:54:37 UTC
in HL2 Models in HL2DM Post #191501
Do the models of the single player game work in Deathmatch? I'm trying to place one of the Breen models in a map but after compiling it, it got the nice error model.

I'm checkin' w/ u guys b4 I extract it from the .gcf
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-22 16:01:49 UTC
in [CS:S] Map (don't know the name yet) Post #191295
and a bit empty (assuming the 4th pic is the main play area and not the skybox)
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-21 11:52:58 UTC
in Water Troubles Post #191132
I found the problem. It wasn't sticking out into the void, there are no displacement maps and there are no leaks. The problem was my fault, for once. I have a flood light in the map, and I was trying to get some spotlights to work w/ it. But when they failed, i moved on to the env_cubemap, adding white lights and moving the spotlights OUT OF THE MAP. They were in the opposite corner, but after putting them back inside, the water work fine.

Thanx though, for the ideas.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-21 11:30:19 UTC
in My birthday! Post #191125
Happy birthday man, I'd come to the party, but a trans-atlantic ticket is a lil much to pay...sorry.

Oh, Hab...my borther's birthday IS April 20th. However, I'm the next Hitler, but that's another thread.

Again, Happy Birthday Tosse.
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-21 00:10:58 UTC
in Water Troubles Post #191073
A day doesn't go by that I don't seem to have a problem w/ Hammer... :cry:

Today, I can't get water to display properly in this map I made to test the entities for HL2DM. I keep getting the effect like when u leave a hole in the map or don't texture aface and can see out into the infinite outer space of the map (See Pic [it's not the php pussies]). I tried following the tutorial in the developer wiki, but that didn't help. I'm using water_canal_water2 or somethin' along those lines.

User posted image
TawnosPrime TawnosPrimeI...AM...CANADIAN!
Posted 17 years ago2006-07-19 21:40:27 UTC
in Never Ending Hammer Complications Post #190879
Here's the map in question. Maybe it's a scale issue, but I'de like to know as this has impeded my mapping since I can't sreate very detailed stuff en mass without modeling.
TawnosPrime TawnosPrimeI...AM...CANADIAN!