Forum posts

Posted 3 weeks ago2021-04-12 06:19:38 UTC
in Ode to Lockdown [Map Jam] Post #345529
... i was being sarcastic

i still have nothing to show for it
Jessie JessieTrans Rights <3
Posted 4 weeks ago2021-04-11 06:35:34 UTC
in Ode to Lockdown [Map Jam] Post #345526
i love looking at old threads where i talked about mapping a lot but never had anything to show for it

things sure have changed, huh
Jessie JessieTrans Rights <3
Posted 1 month ago2021-03-18 02:03:00 UTC
in Ode to Lockdown [Map Jam] Post #345449
i don’t know if archie will actually do it, but an idea was floated and i am so fucking excited to see it in the final product
Jessie JessieTrans Rights <3
Posted 1 month ago2021-03-10 14:34:03 UTC
in Ode to Lockdown [Map Jam] Post #345415
hey, you’re the one who said i had to stream it, i’m allowed to want to know what’s happening , if anything =P
Jessie JessieTrans Rights <3
Posted 2 months ago2021-03-09 06:25:52 UTC
in Ode to Lockdown [Map Jam] Post #345410
soooo...
Jessie JessieTrans Rights <3
Posted 4 months ago2021-01-03 08:47:10 UTC
in FUNC_VEHICLE 2020 Post #345139
I mean, there's always time for another spin on the server, Archie willing. Maybe next time he can add all those other vehicle maps I linked in his general direction.

And Urby could finish his map.
Jessie JessieTrans Rights <3
Posted 4 months ago2020-12-18 14:47:13 UTC
in FUNC_VEHICLE 2020 Post #345086
There's been enough requests (combined with the fact the deadline was arbitrary anyway) that i'm gonna say y'all can have another 2 weeks to keep func_vehicling. (I would have said 1 week, but i won't be around next weekend anyway.)

New Deadline: 2nd of January, 8am AEST
Jessie JessieTrans Rights <3
Posted 4 months ago2020-12-15 22:12:40 UTC
in FUNC_VEHICLE 2020 Post #345068
3 days left!

(I won't stop anyone uploading more after that, I just won't look at them on-stream.)
Jessie JessieTrans Rights <3
Posted 5 months ago2020-12-06 05:48:18 UTC
in FUNC_VEHICLE 2020 Post #345030
If anyone needs info on how to make func_vehicles, this tutorial seems handy! https://gamebanana.com/tuts/12469
Jessie JessieTrans Rights <3
Posted 5 months ago2020-12-05 01:56:20 UTC
in FUNC_VEHICLE 2020 Post #345018
i suppose sven is fine if it has it too. i hope it's as janky though
Jessie JessieTrans Rights <3
Posted 5 months ago2020-12-05 01:46:40 UTC
in FUNC_VEHICLE 2020 Post #345014
With the end of TWMV upon us, I thought I'd give one last opportunity to get some maps flowing. So right here, right now, I'm calling for a little map jam!

The only requirements is that the map features func_vehicles prominently in some way (and, by extension, the map must be for Counter-Strike) (or Sven, apparently that has a func_vehicle too), and that ideally it be in the vault by 19th of December, 8am AEST 2nd of January, 8am AEST for a follow up stream.

Through the course of the vault, we've seen func_vehicles of all shapes and sizes. Cars, vans, helicopters, waterskis, crabs, mario karts, spaceships! Anything can be a vehicle if you try hard enough! I don't care how good the maps are, I just wanna see func_vehicles!
Jessie JessieTrans Rights <3
Posted 9 months ago2020-07-13 07:28:05 UTC
in TWHL's Rat Problem Post #344529
Hey, I played your updated rh_quarters. Found all but 6 rats, couldn't find them after several sweeps so I admit defeat. A couple of notes, in case you ever want to update it again:
  • You can get stuck behind one of those round machines in the room next to where you start.
  • The rat underneath the sink in the bathroom is, uh, a lil' harsh. It's not even obvious there's doors that open there.
  • Not sure about the one above the roller door in the starting room, given how visibly it sticks its head in the roof.
  • I love the one hidden next to the ammo crate, I didn't think to look there at all.
All the changes make it... well, possible to beat, so that's good! The change from grenades to crossbow slightly dilutes the original point of the idea slightly to me, but it's undeniably far less of a hassle to use the crossbow, so I won't complain. I assume the template lets different weapons be used anyway, so having that on a per-map basis is good.

A good update, bringing it in line with Open the Door (the button-shooting one) as a great scavenger hunt map.
Jessie JessieTrans Rights <3
Posted 10 months ago2020-07-03 00:18:46 UTC
in env_render not working Post #344493
why not just trigger the sprites themselves
Jessie JessieTrans Rights <3
Posted 1 year ago2020-04-27 10:30:03 UTC
in Competition 39: The Buddy System Post #344149
People are actually mapping for this, right? I feel like this one has been pretty quiet so far!
Jessie JessieTrans Rights <3
Posted 1 year ago2020-04-15 08:06:13 UTC
in Something wrong with hammer Post #344114
screenshot
Jessie JessieTrans Rights <3
Posted 1 year ago2020-04-14 14:00:34 UTC
in TWHL! Sound off! (who are you) Post #344111
How is this what got fucking discussion going
Jessie JessieTrans Rights <3
Posted 1 year ago2020-04-14 06:45:44 UTC
in Competition 39: The Buddy System Post #344105
I believe not
Jessie JessieTrans Rights <3
Posted 1 year ago2020-04-14 00:19:44 UTC
in TWHL! Sound off! (who are you) Post #344103
As someone who played through Doom 2016 again recently for god-knows-what reason, I thought it was completely and utterly... fine. No more, no less.
Jessie JessieTrans Rights <3
Posted 1 year ago2020-04-09 09:12:17 UTC
in TWHL! Sound off! (who are you) Post #344075
Real talk, I do love me some cheese. Ol' cheddar rarely goes poorly with anything, and I sure don't mind me some feta. Even gained an appreciation for the likes of brie recently.
Jessie JessieTrans Rights <3
Posted 1 year ago2020-04-09 09:08:57 UTC
in Help! Post #344074
Don't be afraid to give all the info you got, we can't do anything with "it's broken help"
Jessie JessieTrans Rights <3
Posted 1 year ago2020-04-07 23:10:18 UTC
in Help! Post #344042
Why not ask your questions here? That is what this place is for!
Jessie JessieTrans Rights <3
Posted 1 year ago2020-04-07 23:09:37 UTC
in TWHL! Sound off! (who are you) Post #344041
There's no time scale on that graph. That could all have been in the second before the comment for all we know.
Jessie JessieTrans Rights <3
Posted 1 year ago2020-04-06 07:51:46 UTC
in TWHL! Sound off! (who are you) Post #344025
I'm not leaving until Archie explains himself.
Jessie JessieTrans Rights <3
Posted 1 year ago2020-03-28 10:36:14 UTC
in TWHL! Sound off! (who are you) Post #343977
We're gonna have a fight about the mushrooms, though
I'm sorry? You, the cheese-hater?
Jessie JessieTrans Rights <3
Posted 1 year ago2020-03-26 23:25:17 UTC
in TWHL! Sound off! (who are you) Post #343951

About You

Name: Jessica [middle name pending] F.
Age: Mid twenties.
Hometown: Let's say near Brisbane, QLD, Australia. No need to get too specific, you won't have heard of it anyway.
Relationships: 2 long term, one of which is current. I am potently lesbian, and possibly polyamorous? (A moot point given the circumstances.)
Occupation: Currently a grocery delivery person. (Well, not currently currently. The deliveries have been suspended in light of current events, so at the moment I'm... basically doing odd jobs when I'm doing anything at all.)
Current goal(s): Survive. And stream a bunch while I've got the time, I suppose. If we're talking grand dreams, I wanna make games.
Politics: ... Once upon a time I would have said that I don't care about politics. It's a lot harder to ignore when the world sees your existence as inherently political. I've also come to understand that ignoring politics is a position of privilege and, in a way, arrogance. Everyone deserves the basic necessities and opportunities of life, and the world could easily provide it if it was inclined to. We won't get there by not caring.
Religion: As long as it doesn't harm others, believe what you want. You don't have to understand someone's perspective in order to respect it. On a purely personal level, I have no grand beliefs about the nature of the universe.

Favourite Things

Food: Can't go wrong with a good roast. Or a steak. Or... I guess what I'm trying to say here is that I love meat.
Hot drink: I generally go for a chai latte. That said, I think on the whole I prefer cold drinks.
Cold drink: Caramel thick shake! If I'm trying to maintain some semblance of health (like I probably should), Pepsi Max or just plain water!
Snacks: I'll take what you got. I'm not terribly fussy when it comes to snacks!
Movies: I'm really not much of a movie person. I have a small selection of old favourites, but I don't often go out of my way to see movies, and even less often do they stick with me. I guess if I had to name a single movie, I'd say Spaceballs.
Videogames: Monster Hunter, Castlevania and Dark Souls I think are my three favourite series. (I've always said they're directly equatable: Monster Hunter + Castlevania = Dark Souls.) Genre-wise, I'm eclectic.
Music: I don't discover new musical loves often, but it's passionate when I do. My collection tends towards 70s/80s rock/prog rock, but that is by no means exclusive!
Other: There's only one sport I've ever been able to get on board with, and it's about as far from traditional sports as you could get: VGCW. (I really need to get back to watching that.)

Disliked/Hated Things

Food: I have never been on board with mushrooms. I don't care for the taste, and good god do I not care for the smell.
Hot drink: I'm not much of a coffee or tea drinker, but I don't hate them.
Cold drink: I don't like orange juice. Most juices I can get down with, but for some reason orange is not one of them.
Snacks: Can't think off the top of my head of a snack I would not partake in.
Movies: As previously mentioned, I don't watch many movies, so I don't get much of a chance to develop dislikes. Actually, you know what? Disney. I don't even care about their films that much, but their growing monopoly on the film industry is concerning.
Videogames: Quest for Camelot. I will not be taking questions at this time.
Music: I try not to passively dislike music based solely on sound, but there really isn't much modern music that has grabbed me.
Other: People who try to gatekeep or invalidate other people's identities. Sexuality, gender et al are flexible as hell and you don't get to tell other people who they are.
Jessie JessieTrans Rights <3
Posted 1 year ago2020-03-26 21:56:41 UTC
in TWHL! Sound off! (who are you) Post #343950
Here's a template since someone neglected to provide one :P
= About You
*Name:*
*Age:*
*Hometown:*
*Relationships:*
*Occupation:*
*Current goal(s):*
*Politics:*
*Religion:*
= Favourite Things
*Food:*
*Hot drink:*
*Cold drink:*
*Snacks:*
*Movies:*
*Videogames:*
*Music:*
*Other:*
= Disliked/Hated Things
*Food:*
*Hot drink:*
*Cold drink:*
*Snacks:*
*Movies:*
*Videogames:*
*Music:*
*Other:*
Jessie JessieTrans Rights <3
You're not likely to get any bites without posting some of the work you've already done.
Jessie JessieTrans Rights <3
Posted 1 year ago2020-02-25 20:30:19 UTC
in Texlights, only for brushes? Post #343789
I don't know much about modelling, but I'm going to presume: almost certainly not.

I think any time that models cast any kind of light, it's via their code and not by some innate property of the model.
Jessie JessieTrans Rights <3
I wouldn't be too surprised if it was originally intended to denote light-emitting textures but was changed later to being specified in lights.rad. By that point, why change the texture names?
Jessie JessieTrans Rights <3
Posted 1 year ago2020-01-20 22:18:49 UTC
in After compile some models cycler_sprite missing Post #343662
It could be an engine limit which is probably hardcoded if it is. But see if someone has more definite info.
Jessie JessieTrans Rights <3
Posted 1 year ago2020-01-20 01:26:03 UTC
in After compile some models cycler_sprite missing Post #343650
So the entities are definitely there in the editor, but they aren't showing up ingame? That's odd. Particularly if it isn't just the models, it looks like the sprites aren't there either.
Just out of curiosity, what editor are you using?
Jessie JessieTrans Rights <3
Yep. Unfortunately, if you want anything other than a static zone what you touch and you teleport, you've gotta use a master. If you wanted a teleport to happen on button-press, you'd have the trigger_teleport over the area, with a multisource as a master. Button targets the multisource.
Jessie JessieTrans Rights <3
Posted 1 year ago2019-12-07 22:10:43 UTC
in Hidden gems / Underrated games? Post #343450
I'll try to name a smattering of different genres, randomly skimmed from my steam library. I'll stick to PC since y'all don't need to hear me shout the virtues of Zelda 2 et al in here.

I second The Talos Principle. Just a fantastic puzzle game all around.

Duck Game is fairly straightforward, but I enjoyed the hell out of it the times I played it. Unfortunately my local friends didn't care much for it and finding an online game is next to impossible, otherwise I'd still be playing it regularly. I love Duck Game!

Celeste is a powerful... Super Meat Boy-esque game? Whatever that genre is, I think Celeste did it far better. Soundtrack, story, the gameplay itself... Celeste is a very good game.

Opus Magnum is, I think, the most approachable Zachtronics game, and I enjoyed it a lot.

Crypt of the NecroDancer is fun and the soundtrack is top-notch!
Jessie JessieTrans Rights <3
Posted 1 year ago2019-12-06 01:05:06 UTC
in Proposal: A community code of conduct for TWHL Post #343436
Maybe I misread what you meant — honestly, I'm still not certain what exactly you're articulating — so how about you lay out how you would phrase the rule?
Examples of harassment include:
  • ________________________ gender, gender identity and expression, sexual orientation, disability, mental illness, neuro(a)typicality, physical appearance, pregnancy status, veteran status, political affiliation, marital status, body size, age, race, national origin, ethnic origin, nationality, immigration status, language, religion or lack thereof, or other identity marker. This includes anti-Indigenous/Nativeness and anti-Blackness.
Jessie JessieTrans Rights <3
Posted 1 year ago2019-12-05 21:29:24 UTC
in Proposal: A community code of conduct for TWHL Post #343430
The Community Covenant code seems solid, honestly. I'd say given THWL's smaller size, it probably could be trimmed down a little and given in somewhat simpler language. If you do, though, just be careful about what you trim down, especially in the "anti-harassment statement section. If your goal is to make the rules more clear, you want that bit to be nice and thorough.

Potato seems to be arguing for tolerance of intolerance, which is a dangerous way to go. Suggesting that offensive shit shouldn't be disallowed because some people (often the same people) are shitheads is a bad idea. I think the mods are capable of telling whether something is being said in good faith. Pretending to not understand the spirit of such a rule should ring obviously hollow.

(Ant's about to word this better than I have, I think.)
Jessie JessieTrans Rights <3
Posted 1 year ago2019-11-22 10:24:42 UTC
in Half-Life: Alyx Post #343381
I'm... not sure why you were addressing me, Bruce, I didn't say anything to contradict that. I just can't pay for it.
Jessie JessieTrans Rights <3
Posted 1 year ago2019-11-22 07:16:37 UTC
in Half-Life: Alyx Post #343377
what if everyone chipped in to buy their favourite resident streamsperson the cool new game and the cool new hardware so they could stream it so no-one else needed to buy it

just saying
Jessie JessieTrans Rights <3
Posted 1 year ago2019-11-11 07:24:57 UTC
in half-life still updating with necessary features Post #343342
But bunnyhopping makes some sense, given that it potentially gives the players more mobility. What exactly does getting seemingly randomly killed by one of the weapons every now and then add?
Jessie JessieTrans Rights <3
Posted 1 year ago2019-11-11 01:09:58 UTC
in half-life still updating with necessary features Post #343340
I have never understood people defending that bug
Jessie JessieTrans Rights <3
Posted 1 year ago2019-11-06 07:41:30 UTC
in TWHL Tower 2 Post #343318
sounds like you need new rar handling software
Jessie JessieTrans Rights <3
Posted 1 year ago2019-11-04 19:39:46 UTC
in TWHL Tower 2 Post #343306
You’ve got plenty of time to figure something out, Muzz.
Jessie JessieTrans Rights <3
Posted 1 year ago2019-10-25 01:12:53 UTC
in Post Your Photos Post #343249
AAAAAAGGH KITTY

I want cat, but I’m so hesitant to actually go and find one due to circumstances.
Jessie JessieTrans Rights <3
Posted 1 year ago2019-10-24 09:25:00 UTC
in Now Gaming: ... Post #343245
I know this is a long shot, but has anyone been playing Apex Legends? I've failed to convince the fine folks I normally videosgame with that it's fun, so I'm all alone out here.
Jessie JessieTrans Rights <3
A monster following another monster? Like, actively? I'm not sure that you could. Unless you faked it or the monster was trying to kill the other...
Jessie JessieTrans Rights <3
Posted 1 year ago2019-09-25 22:20:34 UTC
in "Monster_Generic" as Corpse Post #343160
Also not well known thing is both cycler/sprite and monster_generic entities support "skin" keyvalue as well as "body" to change skins and bodygroups but is not found in most FGD's so you will have to add manually.
Maybe you should add this little tidbit to the entity guides!
Jessie JessieTrans Rights <3
Posted 1 year ago2019-09-13 10:35:00 UTC
in Auto-select a Row of vertices? Post #343124
Do you mean while in vertex manipulation mode? If so, I’d have thought that would just be by drag-selecting in one of the views.
Jessie JessieTrans Rights <3
Posted 1 year ago2019-09-10 07:03:58 UTC
in The ~Video Game Music~ Thread Post #343115
Did I ever mention that Crypt of the NecroDancer has great music? If not, I should have! Have one of my favourites.
Crypt of the NecroDancer - Mausoleum Mash
Jessie JessieTrans Rights <3
Posted 1 year ago2019-09-05 03:15:00 UTC
in Now Gaming: ... Post #343102
Looks neat! I take it that's not some derivative of chisels and bits-style building?
Jessie JessieTrans Rights <3
Posted 1 year ago2019-09-04 05:05:41 UTC
in Now Gaming: ... Post #343099
Where'd we land on a Half-Life resource pack?
Jessie JessieTrans Rights <3
Posted 1 year ago2019-07-16 11:50:00 UTC
in Super Mario Maker 2 Level-Share Thread! Post #342866
Spikestacle Course [WCB-295-JDG]
User posted image
This one should be challenging, but not as punishing as Dreams was. I like this one!
Jessie JessieTrans Rights <3