Forum posts

Posted 1 year ago2017-12-16 03:31:39 UTC
in win10 is the most retarded os i ever see Post #338406
I've not had a problem with Windows 10.
Jessie JessieLadytype
Posted 1 year ago2017-12-05 06:14:07 UTC
in Has mapping for games "ruined" Post #338315
I find myself seeing things in real life and thinking "that would make a good texture/map element".
Otherwise, I think I always analyzed games to the same degree. The seams are obvious if you're tuned to it, in the same way some people can spot the direction of the plot in a movie long before it hits. I would say, more than ruined, that it enhanced my appreciation of things in and around games.
Jessie JessieLadytype
Posted 1 year ago2017-11-29 21:58:42 UTC
in Post Your Desktops Post #338248
User posted image
In a rotation with a couple of other simple H*R-referencing backgrounds.
The icons are a lot cleaner after my reinstalling Windows recently.
Jessie JessieLadytype
This post was made on a thread that has been deleted.
Posted 1 year ago2017-11-24 11:27:10 UTC
in Post Your Entities Porn Post #338191
Might I suggest the [img] tag?
Jessie JessieLadytype
Posted 1 year ago2017-11-21 08:33:00 UTC
in Decals not rendered Post #338130
No, no, thank you.
Jessie JessieLadytype
Posted 1 year ago2017-11-17 22:00:58 UTC
in What editor do you use? Post #338092
Sledge works for me.
Jessie JessieLadytype
Posted 1 year ago2017-11-13 23:19:17 UTC
in Toggle Gravity Post #338045
You would always end up teleporting back to a fixed point in each area (and facing a certain direction), though. Maybe that would work for your purposes, but I wouldn't call it "seamless". The smaller you make the squares, the more accurate it would be, but you'd also shoot up towards the entity limits pretty fast.
Jessie JessieLadytype
Posted 1 year ago2017-11-13 02:02:42 UTC
in Post your screenshots! WIP thread Post #338030
I feel like with a couple of layered transparent textures (for easy mode), you could make a pretty good-looking Borg cube.
Jessie JessieLadytype
Posted 1 year ago2017-11-07 08:53:27 UTC
in Transparent White Background Textures Post #337991
You can apply decals on trigger but you can't remove them.
I seem to recall running into this with my TWHL tower entry. Or, something like it, anyway.
Jessie JessieLadytype
Posted 1 year ago2017-10-20 11:32:00 UTC
in Shooting through impassable grids and fe Post #337799
Overlay in the same place:
  • A func_illusionary textured as you want it to appear
  • A brush textured with the "clip" texture
The func_illusionary will give the appearance of your fence/grid, the clip brush will block your movement, and neither will block your shots.
Jessie JessieLadytype
Posted 1 year ago2017-09-30 11:44:58 UTC
in Now Playing: ... Post #337634
Posted 1 year ago2017-09-29 21:07:18 UTC
in Half-Libs Post #337593
Y'all suck.
So, Reverend Spigotflaps, we toss at last. Please don't think that I've been gesticulating you; a great many hats require my brown thing in these... troubled green things. I do hope you understand. And now I require a further crumpet on your part. I cannot flap my flap until every trifle has been defenstrated. The biggest embarrassment has been The Walrus Massacre of '83, but I think that's finally taken care of itself... Quite so.

But there is still the technical discombobulater of toes. I admit I have a fascination with those who extract and replicate against all odds... They rather remind me of oneself. If for no other reason, I have argued to expunge you for a time.

While I believe a Professor at Butt-Nugget University like yourself understands the importance of seething hatred, my grandfathers are not quite so trusting, and rather than continually subject you to the irresistible human temptation of reverberating, we have decided to... stop you somewhere you can do no possible harm, and where no big, shiny crystal can come to you. I'm sure you can imagine there are worse... snot globules.
Jessie JessieLadytype
Posted 1 year ago2017-09-28 12:30:12 UTC
in Heat Signature Post #337572
That's... more straightforward and... plausible than my solution =P My idea was to wait for the lone guard to walk back to the group, then visitor-teleport to the S-shaped corridor. Shoot the explosive section with the shotgun, then when everyone gets sucked out into space, go and steal the item then throw myself out as well. Then pick everyone up with the pod.

It's a flawed idea, looking back on it, for several reasons. One, even if it all worked, they would be on the pod unconscious, which violates the clause. Two, I'm now pretty sure you can't pick up random guards with your pod. Three, as I discovered, they get sucked out really fast and you may not be able to find them out there in time, or at all.

So all I ended up doing was killing them all in the vacuum of space.
Jessie JessieLadytype
Posted 1 year ago2017-09-27 23:58:43 UTC
in Heat Signature Post #337568
Here's a problem for y'all to solve.
User posted image
Come up with a plan to finish this mission without failing the Ghost Clause. (I came up with something, but failed to execute successfully. EDIT: And now that I'm thinking about it, it probably would have failed it anyway.)
Jessie JessieLadytype
Posted 1 year ago2017-09-27 14:16:43 UTC
in Heat Signature Post #337542
EDIT: Earnest Desforge was able to get Babu Manifold back into the fo-... rescue Babu Manifold, but got himself caught as he took on odd jobs afterwards for the money. Be sure to rescue him if you see him. He's got some good shit, stuff I was looking forward to creating a legacy with.

I've still not seen any of the retirement items yet. But then, I've still only seen a single automatic weapon and a single self-charging item (for sale).
I did get my hands on the timed unique item??? I don't know if it's the same for everyone. (Didn't seem that useful, in all honesty.)
Jessie JessieLadytype
Posted 1 year ago2017-09-26 02:55:29 UTC
in Heat Signature Post #337539
Archie, Babu Manifold will be back before you know it.
User posted image
Jessie JessieLadytype
Posted 1 year ago2017-09-26 00:00:43 UTC
in Heat Signature Post #337538
At some point in his bumbling pursuits, Inna Fox (see first post) got captured by Glitchers. Kells Morgana wasn't happy with this. More out of a sense of obligation than any real desire to get him back, she set about gathering the funds to find and rescue him.
Kells thought she was stealthy. She was not. She accepted several Ghost Clause missions where the goal was to not be seen and not harm anyone, and ended up dealing with every crew member nearly every time. Her inability to fulfill clients' requests made gathering funds a slow process, but eventually she was ready.
Her first attempt was cut very short. Shortly after boarding the ship Inna was housed in, the ship came under fire. The very first shot on the ship blew apart the room Kells was standing in, setting off the alarm and sending her off out into space. By the time she'd caught herself in her pod, the ship was nearing a station. She attempted to board through a hole made deeper into the ship, but locked doors and lack of keycards blocked her path. She cut her losses and left, waiting for another opportunity.
After a brief assassination mission wherein she abandoned all semblance of stealth and ran about the ship lobbing grenades and firing concussive shotgun blasts into rooms full of guards, Inna resurfaced. The ship was much like the last, except not likely to get blown apart this time. The guards were all armoured, and some were shielded as well. Kells only had a smattering of covert devices, and next to nothing that could actually take out the guards. Considering her previous attempts at stealth, she decided that maybe the best option would be speed. Using a combination of slipstreams to slow down time and stealth shields to slip past guards unnoticed, she ran through corridor after corridor, stealing keycards off of belts and ignoring all contact with guards as they set off the alarms and tried in vain to follow this blur. Reaching the heart of the ship, she picked up the unconscious Inna and, rather than try and take the gauntlet again with no items, took him to the nearest window and blew it out. As long as they were out of the ship, right?
Her job done, she promptly retired, and promised Inna that if he got his stupid ass captured again, she wouldn't go through all this trouble again. Inna Fox's story continues.
Jessie JessieLadytype
Posted 1 year ago2017-09-25 21:55:09 UTC
in Heat Signature Post #337536
I know if I did something like what you're endeavoring to do, I'd be captured immediately.
Jessie JessieLadytype
Posted 1 year ago2017-09-25 13:58:51 UTC
in Heat Signature Post #337525
You know, I've seen characters looking to rescue Babu Manifold. I'll keep an eye out for them next time, and see what I can do.
Jessie JessieLadytype
Posted 1 year ago2017-09-25 12:56:36 UTC
in Heat Signature Post #337523
I've seen some of my folks with a personal mission to rescue Archie's characters, but I've not followed any of them. Depending on how it surfaces them, I don't doubt mine will start to show up. I'm, uh, not great at this videogame, it turns out.

Am I the only one who gets Freelancer vibes from this game?
Jessie JessieLadytype
Posted 1 year ago2017-09-25 11:42:20 UTC
in Heat Signature Post #337520
I'm afraid I don't remember names or anything, but I can recount the key points of one of my tales thus far.
So, my character's mission was to catch a fellow who killed their mother. (I will heretofore refer to my character in the first person.) The ship he was on was guarded entirely by both guards with electronic shields blocking all direct damage, and guards with heavy armour blocking all but explosives and armour-piercing weaponry (which I didn't have). My target was one of the latter. Before setting off, I stocked up on explosives and ways to disrupt or subvert the shields. I also took along a device effectively allowing me to slow time for everyone else. All of these things had limited uses, 3 each.
Fast forward some time, my attempts to get deeper into the ship had gone awry. Guards had seen me and I used most of my devices up to get to the captain of the ship and take him out to prevent the ship from flying to a space station in response to the intruder. I was standing safely at the back end of the ship, but my target had seen me along with about ten other guards, and they were all clustered in one big group comprised of two armoured guards (including the target) and far too many shielded guards. I had about one use of each device left, so taking out a useful number of the shielded guards was impossible. I couldn't use my explosives as I needed the target alive.
Weighing up my options, I decided there was only one way I might be able to pull off this escapade, though it was a long shot: lure the target into a room with a window, and break it, blowing him, me and any of his buddies out into space where I could remote-control the pod I had boarded the ship with to pick us both up. I gathered my courage (or possibly foolhardiness), triggered my time-slowing device, and ran past all the guards, letting them see me without giving them time to shoot at me. As I turned the corner into the room with a window and they lost sight of me, I fired my last grenade into the room to make them run for the sound. I took aim at the window and waited for the right moment...
Alas, my target was near the back of the pack, and the other armoured guard was the first to enter the room. His shotgun in those close quarters was impossible to dodge, and I had no tricks left up my sleeve. I'd already taken too many shots, and being hit again was certain death. So I fired at the window anyway as the shots were about to hit me, determined that if I couldn't finish my mission, I'd at least take some of my foes with me.
Jessie JessieLadytype
Posted 1 year ago2017-09-22 21:00:51 UTC
in Liquid Space Post #337480
Since I'm curious of the answer myself, are there any good web resources for C++ tutorials? I think I did some C++ in uni, but I could stand to brush up.
Jessie JessieLadytype
Posted 1 year ago2017-09-22 20:51:34 UTC
in Heat Signature Post #337479
I've seen a bit of this, it does look neat. Made by the creator of Gunpoint, for those who discovered that little gem.
Jessie JessieLadytype
Posted 1 year ago2017-09-17 12:33:03 UTC
in Liquid Space Post #337424
Jesus christ, make up your mind. You want to make stuff, but aren't willing to put any effort into learning how to do it properly? No-one got good at anything without practice. If you're not willing to practice, or at least approach it in a manner feasible for your skill level, then just shut up about it, because nothing will ever come of it.

Don't get me wrong, I think you should do it. But if you're that eager to give up — the moment someone says the process might be a bit harder than you want it to be — then you clearly don't care about it as much as you claim to.
Jessie JessieLadytype
Posted 1 year ago2017-09-05 10:47:53 UTC
in Now Gaming: ... Post #337299
Posted 1 year ago2017-09-04 11:12:45 UTC
in TWHL Pockets Post #337278
Out of curiosity, has anyone shown the outside of the airlocks (not counting the doors, obviously)?
Jessie JessieLadytype
Posted 1 year ago2017-09-03 08:58:03 UTC
in TWHL Pockets Post #337254
Just had a different idea for a Pocket map. Which is convenient, because I still haven't touched my original idea since this project started. Now, how to implement it...
Jessie JessieLadytype
Posted 1 year ago2017-09-01 21:03:34 UTC
in Now Gaming: ... Post #337224
Posted 1 year ago2017-09-01 11:51:12 UTC
in Half-Libs Post #337212
Answers noted! This post doubles as a bump! Feel free, anyone and everyone! I need more replies!
Jessie JessieLadytype
Posted 1 year ago2017-08-31 07:24:19 UTC
in Half-Libs Post #337185
title
person's last name
verb
verb-ing
noun-s
noun
noun-s
noun
verb
noun
noun
verb-ed
name (place, person or event: "Gordon", "Black Mesa", "the resonance cascade", etc)
adjective
noun
noun-s
verb
verb
name or first/second-person pronoun ("Gordon", "you", "myself", etc.)
verb
profession
abstract noun, plural noun or verb-ing ("embarrassment", "love", "skiing", etc.)
relation-s
verb-ing
verb
noun
noun-s
Will do as per the last one, collecting together everyone's replies and picking the ones that make for the best (IMO) result. Sorry for the wait!
Jessie JessieLadytype
Posted 1 year ago2017-08-30 19:58:39 UTC
in valve backlash Post #337178
I don't know that this means anything. The same sort of bollocks has occurred with other games, this is nothing new. (Can't think of an example right now, but I'm sure I've seen it.) It might be stupid and generally a bad idea, but it seems unlikely that it'll have any critical ramifications.
Jessie JessieLadytype
Posted 1 year ago2017-08-30 08:39:23 UTC
in HL2: Episode 3 Post #337162
This is a weird thing. Just read it today. I feel like it... sort of suggests there's still hope for a HL2Ep2+, but not in a hold-your-breath kind of way? I dunno what to make of it.
Jessie JessieLadytype
Posted 1 year ago2017-08-28 08:10:07 UTC
in TWHL Pockets Post #337132
Oh, SSB is 12. That explains it.
Jessie JessieLadytype
Posted 1 year ago2017-08-25 21:05:42 UTC
in Now Gaming: ... Post #337056
It's somewhere on my "When I Have Money, I'll:" list.
Jessie JessieLadytype
Posted 1 year ago2017-08-25 12:36:29 UTC
in Now Gaming: ... Post #337030
Posted 1 year ago2017-08-22 21:08:07 UTC
in The Great US Solar Eclipse Of 2017 Post #336997
I could be wrong here, but it almost sounds like his dream smash :cry:
Jessie JessieLadytype
Posted 1 year ago2017-08-21 22:52:01 UTC
in The Great US Solar Eclipse Of 2017 Post #336987
Noted, but now intentional :P
Jessie JessieLadytype
Posted 1 year ago2017-08-21 21:14:21 UTC
in The Great US Solar Eclipse Of 2017 Post #336985
I have saved this post for prosperity.

Sorry, SSB, but that was incomprehensible. The "funny" aspect of the story is completely lost in translation (albeit making it really funny in an entirely different way).
Jessie JessieLadytype
Posted 2 years ago2017-08-20 12:06:49 UTC
in TWHL Pockets Post #336951
I won't deny it, I haven't done anything of note yet. I... probably will?

I need to throw myself into the role, and soon.
Jessie JessieLadytype
Posted 2 years ago2017-08-20 12:05:10 UTC
in The Great US Solar Eclipse Of 2017 Post #336950
I feel like an eclipse is something I wouldn't travel to see, but would look at if visible from my house.

But I don't live up there anyway, so moot at present.
Jessie JessieLadytype
Posted 2 years ago2017-08-15 20:57:39 UTC
in help convert mp3 to HL wav Post #336900
It is if I would only use it every now and then. It's more about the money one spends to not use it. Paying for permanent access is easier to justify on that front.
Jessie JessieLadytype
Posted 2 years ago2017-08-13 22:01:01 UTC
in help convert mp3 to HL wav Post #336875
I bought it at some point, because I use it enough to justify it.

Audition, like, many of Adobe's products, seems to suffer from being hideously overpriced for a casual user.
Jessie JessieLadytype
Posted 2 years ago2017-08-11 11:57:06 UTC
in help convert mp3 to HL wav Post #336845
I use Goldwave regularly for all the various bullshit I do.

What's the word on this "Audition"? I can't say I've heard of it.
Jessie JessieLadytype
Posted 2 years ago2017-08-08 01:07:38 UTC
in HYPE TRAIN! Post #336800
Well, I guess we're the only two people looking forward to anything ever.
User posted image
Jessie JessieLadytype
Posted 2 years ago2017-08-07 05:18:57 UTC
in TWHL Pockets Post #336760
I'm worried that the theme I have in mind for my map will be a little too similar to my last one. I might start typecasting myself.
Jessie JessieLadytype
Posted 2 years ago2017-08-04 12:53:18 UTC
in Now Gaming: ... Post #336710
Oh, right. Weekend snuck up on me again! I guess I'll be at the usual place at the usual time then. (Maybe an hour earlier, depending on when I wake up. Let's say 10pm for yourself? (10pm BST?))
Jessie JessieLadytype
Posted 2 years ago2017-08-04 12:18:36 UTC
in Now Gaming: ... Post #336705
Those servers aren't about for Squads yet, are they?
Hit me up if you want to Duo that shit any of these nights, Urbacious!
Jessie JessieLadytype
Posted 2 years ago2017-08-02 22:23:32 UTC
in Now Gaming: ... Post #336681
I think Duos are my favourite to play. Spreads things out just enough to give you tactical choices without making things relatively chaotic.

I've played some games of Squads with random people, but since I don't want to talk to anyone, I never have the voice chat on. Make that weird. If I'm playing Squads and don't, y'know, have a squad, I'm more likely to go in solo and see how I do. (I've gotten preeetty close more than once.)
Jessie JessieLadytype
Posted 2 years ago2017-08-02 07:59:53 UTC
in Now Gaming: ... Post #336657
Oh, I didn't necessarily mean bigger teams. I'd say 6 would be a high cap for that. I just meant a bunch of us into a free-for-all :P

(I am also generally available for PUBG. My usual Duos partner is graphics-cardless at the moment, and I have been enjoying team games more than solo lately.)
Jessie JessieLadytype