Well than it can only be one of two things. Its either the path to the tools, if thats right (not to long, no spaces) than its your compile tools. Re download a fresh version or download a different version.
maybe this has been posted already but you can increase your swap file, which is pretty much slower ram on your hard drive. All computers have it. To change your swap file, open My computer and go properties, go to the advanced tab, under performance click settings, than click advanced than click change at the bottom to change your swap file. I have 512mb of ram with 4gb initial swap file and 10gb maximum allocated to swap file.
Actruly does anyone know where, in the code all this information is. In some mods, like spirit, the textures all sound the same when you hit them with a crowbar, regardless of what you do in the materials.txt. So where is this information stored in the code?
Leak in hull 0 is a normal leak. If you can't find the leak with the big block method than it is possible that you have a entity outside your level.
However I would say that your leak is in the level geometry. Put the block over the whole map in all three views covering everything and do the method again, you can also use more blocks, for example a block covering everyroom and try them out.
Just remember you can't have func_walls as part of your hull (the outer most layer of your map).
If you want, I can find the leak for you? Make sure that you upload the right map into the map vault.
Anyways with the leak, but a massive, unhollowed box around your map, than compile. No leeks good. Slowly make the box smaller and smaller and it will uncover one or more leaks. Fix the leaks as you go, compileing.
Just remember to make the box smaller, slowly for a more accurate sign of where the leak is. If you suspect a leak is in an area, than use this method in that area only.