Hello twhl people. Is there anyway that you can make a 8-bit couloured decal for half-life1. Not like orange. I'm talking 8-bit like the textures. I know you can make you spray 8-bit but can you with the decals?
Ok thanks. I'm pretty good at computers and fixing things so I'll give it a go. Oh and can I also ask you somthing. You know for weapons, where does it store the information about how much ammo a gun can hold. I wanna increase the ammo limit on the machine gun
Good on ya tetsu0. Well dont worry about the storyline its the best one. There are still somethings that I'm not going to say till the release date because that would ruin the suprise, But when I revealed the story line to my brother He was so happy and ecited (bad spelling). When you reddawn is released trust me, it'll be good. By the way tetsu0 could you give us (me) your email address. thanks.
I have a problem. Whenever I put in a model of a tree or bush or someshivers there is always some blue stuff on the model like on the texture of the ladder and you have to tie it to a func_wall with render mode Solid and so on.
How do you take wasy the blue stuff on a model. I tried setting the rendermode of the model to solid and render fx to 255 but it did'nt help.
Nuh Tetsu0 when I said noobish I ment the other guy who replyed's, name. But thanks for the reply man.
Anyway Srry, I'm not sure if its my graphics card but when you have a long line of sight it lags bad. Also Some lights dont flicker and some other problems. Is that my graphics card or me resoulition. (hmmm bad spelling aaron)
Anyway I found out somthing new a few weeks ago. Its called Open GL. Dam it was cool but I noticed that there where some major diffrences (bad Spelling) between the to. For Example in Standard if you have to many Brush based entities they will dissapear, also in Open GL the lights in my level dont flicker and Open GL dosent like distance ( Levels where there is a long line of sight)
Since I am making a major MOD called reddawn, I was wondering What people use more so I can build my MOD according to the video mode. The standard mode or Open GL. There is also another Mode called Direct 3d or some shivers but reddawn will not be using that mode. But tell me if you use direct 3d.
Also could you smart bunch of peoples could tell me the Pro's and Con's of the modes. So far My Mod is being built for Standard Mode but that can change.
Well I am at my dads and he has the net but when I go back to my mums I cant go on the net. Now I have already started building my level. I showed the opening scene to my brother and he acted in the same way when He started playing halo2. Voice very high, happy and red. The movies in my mod are in game and I am aware at how shity in game movies are for hl1 BUT i assure you these are good. If there was some way I could give you my MOD I would but its almost 100 mbs and not halfway done. If I knew how do post screens I would. Sorry If i was confusing before.
Well. Its for Half-life1. I'm pushing half-life 1 to its limits with features you would normly see in 'powerful games'. There will be movies and all sorts of cool stuff. Youre a person in the year 2263. You work at nasa. The earth has started recovering from an intense ice-age wich happened many years ago. The earth has run try in recourses and the survivers must make regular trips to neptune. You get one one of the ships and....
Thats all I can say. I have not registerd it because I do not have the net.Is there anything else you would like to know