Forum posts

Posted 16 years ago2007-10-18 16:18:38 UTC
in TWHL3 Post #236596
How about a sub-folder in the Model Vault for skins perhaps? :D
Moaby MoabyMk. III
Posted 16 years ago2007-10-09 16:34:58 UTC
in I have an idea! Post #236052
  • how about we all do a mapping project together, say someone does the start then passes it on to the next person etc. I used to do this with TFC clan.
How about it?!!?!?!?!?!?!?!?!!?!?!??!??!!?!?!?!?!?!?!!?!?!?!?!?!?!?!?!!?!?!

NOTE to certain people:
Penguin = no trucks of fail. ;)
Muzzleflash = please :D

!!Remember its just an idea!! :nuke:
Moaby MoabyMk. III
Posted 16 years ago2007-10-09 13:04:46 UTC
in [UTILITY] Compilator 3 Public Beta Post #236046
!!POSITIVE COMMENT!!

Awesome Muzzleflash (I use The Compilator all the time)! :)
Moaby MoabyMk. III
Posted 16 years ago2007-10-07 09:47:16 UTC
in Finding leaks using .LIN Post #235925
OK TY TY TY TY (its my compo map leaking...)
Moaby MoabyMk. III
Posted 16 years ago2007-10-06 12:50:19 UTC
in Finding leaks using .LIN Post #235832
what do you do when you have loaded the .lin because all i get is a million red lines all over the place?
Moaby MoabyMk. III
Posted 16 years ago2007-10-02 14:28:45 UTC
in Competition 24: Map from Layout Post #235477
I have just started mine :)
Moaby MoabyMk. III
Posted 16 years ago2007-10-02 11:31:53 UTC
in TCv2 Suggestions Please! Post #235461
kay ^^ thanks for being the only person to actuly HELP not to single anyone out...
Moaby MoabyMk. III
Posted 16 years ago2007-10-02 10:53:01 UTC
in TCv2 Suggestions Please! Post #235458
Thanks anymore?
Moaby MoabyMk. III
Posted 16 years ago2007-09-30 16:59:03 UTC
in TCv2 Suggestions Please! Post #235338
The Compound v2 suggestions please... yes im redoing the whole thing
User posted image


This is what im doing at the momment:
Map1: Entrance and main door. (DONE)
Map2: Office Block and Icky cage.
Map3: Escape.

All I need is suggestions of what to put in these and maybe even a Map4. I need suggestions people!
:D
Moaby MoabyMk. III
Posted 16 years ago2007-09-04 16:02:41 UTC
in Half-life 1 sounds Post #233478
Aww that took me ages
Moaby MoabyMk. III
Posted 16 years ago2007-09-04 12:18:07 UTC
in Half-life 1 sounds Post #233472
not if your a noobie mapper :)
Moaby MoabyMk. III
Posted 16 years ago2007-09-03 09:10:18 UTC
in Half-life 1 sounds Post #233397
Here I have made a list of most used sounds
used in Half-life 1 mapping for the people who havent got
a program to open the .gcf's or just lazy...

Key=
  • = folder
  1. = number (1-2) (1-3) (1-4) (1-5) etc...

-ambience
alien_beacon.wav
alien_blipper.wav
alien_builder.wav
alien_chatter.wav
alien_creeper.wav
alien_cycletone.wav
alien_frantic.wav
alien_hollow.wav
alien_humongo.wav
alien_minddrill.wav
alien_powernode.wav
alien_purrmachine.wav
alien_squit.wav
alien_twow.wav
alien_zonerator.wav
aliencave1.wav
alienclicker1.wav
alienfazzle1.wav
alienvalve#.wav (1-2)
alienvoices1.wav
alienwind.wav (1-2)
bee#.wav (1-2)
biggun#.wav (1-3)
bigwarning.wav
biotone.wav
boomer.wav
burning#.wav (1-3)
computalk#.wav (1-2)
cricket.wav
crickets.wav
crtnoise.wav
deadsignol#.wav (1-2)
des_wind#.wav (1-3)
disgusting.wav
distantmortar#.wav (1-3)
drips.wav
dronemachine#.wav (1-3)
flameburst.wav
flies.wav
goal_1.wav
hammer.wav
hawk1.wav
idustrial#.wav (1-4)
jeyflyby.wav
labdrone#.wav (1-2)
labgear.wav
labmoan.wav
loader_hydra1.wav
loader_step1.wav
mechwhine.wav
mgun_burst#.wav (1-4)
particle_suck#.wav (1-2)
port_suckin1.wav
port_suckout1.wav
pounder.wav
pulsemachine.wav
pumper.wav
quail1.wav
rifle#.wav (1-2)
rocket_groan#.wav (1-4)
rocket_steam1.wav
rocketflame1.wav
rocketthrumble1.wav
rotormachine.wav
sandfall#.wav (1-2)
screammachine.wav
signalgear#.wav (1-2)
siren.wav
sparks.wav
squeeks#.wav (1-2)
squirm2.wav
squitch#.wav (1-2)
steamburst1.wav
tankdrivein#.wav (1-2)
tankidle#.wav (1-2)
techamb#.wav (1-2)
the_horror#.wav (1-4)
truck#.wav (1-2)
turretrot#.wav (1-2)
warn#.wav (1-3)
waterfall#.wav (1-3)
wind#.wav (1-2)
wren1.wav
xtal_down1.wav
zapmachine.wav
zipmachine.wav

-apache
ap_rotor#.wav (1-4)
ap_whine1.wav
Moaby MoabyMk. III
Posted 16 years ago2007-08-27 17:57:08 UTC
in Funny Force Boss Post #233020
Or a garg x10 taller!
Moaby MoabyMk. III
Posted 16 years ago2007-08-27 15:22:51 UTC
in Funny Force Boss Post #233012
A giant dinky donut :nuke: deadly...

Even though I like them.
Moaby MoabyMk. III
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 16 years ago2007-08-23 14:59:25 UTC
in GoldSource Mapping Tips Post #232695
I don't know if someone said this already but I have seen doors just stuck on the side of a building, I would recommend making a hole in the wall and putting a door in there to make it look more realistic. :D
Moaby MoabyMk. III
Posted 16 years ago2007-08-01 13:41:54 UTC
in Unknow error Mapping Post #230976
Your textures are to large... make them smaller or use different ones.
Moaby MoabyMk. III