I'm posting the journal here and deleting it, didn't notice the thread last night:
In light of the current shitstorm involving mods that can be bought on the Steam Workshop( brendanmint's linked image
in the shoutbox explains better), I'd like to address a few points, some of them of interest to this community:
1 - I'm a fan of Valve and always thought they're a company that makes calculated moves. This time something feels off, as a donation model (out of which Valve or a company which uses the Steam distribution platform could get its share) seemed much more logical, at least from the point of view of the modders, right? Also, what the heck is that 25% revenue share? That's crap.
2 - Honestly I don't really care about Valve's monetization politics, but one should be more attentive to the subtle details of an emerging phenomenon. I could easily draw a parallel here with what's happened since PlanetPhilip came here and uploaded some of our maps to his site. Some of the members maps have long been uploaded on his site before he started the thread a few weeks ago, asking for maps. He even said somewhere(IIRC) that if the map had no copyright notices in the description he automatically presumed them to be... free to redistribute.
Of course, PlanetPhilip's actions have had only a positive impact, since all the maps and member names link back to TWHL, so no actual harm, only more exposure, which is nice.
My point is that Steam won't stop here. I suspect they will extend this to a lot of other moddable games, and other distribution platforms or even modding sites might follow this trend. And there will be scumbags, as Penguinboy put it, who will try to profit from the free work of others.
3 - Drawing conclusions from the points above, I would suggest that in the next iteration of TWHL an optional copyright/usage rights notification should be added to each map page. I know this a bit redundant since it can be easily added as text in the description, but a lot of mappers are lazy or perhaps, those usage rights will be hidden in a wall of text.
I don't know if this is a good suggestion or not, but I know this community will go on and maybe great projects and different tools/assets will spawn from it. The community should be protective and specific about what it lets out in the world.