I was about to mail an instant-punch toy to Valve, when I found this thread.
Why the hell do I have to browse these intricate folder structures to START HAMMER, when it worked perfectly in the SDK.
I feel like the Valve developers are the most lazy asses ever.
[EDIT] Holy shit, now I have missing textures and stuff all over the place. It's a total mess.
Since Skals shouted this...NOOOOOOoooooEDIT2: HOW do I compile for EPISODE 2?
Found out how: Tools>Options>Configuration.
I have a new problem though: What happened to the model browser? The black interface is horrible, and some models aren't even viewable because of this(like some foliage).
Also, notice the texture currently selected in the top-right? That's a texture used in a HL1 project( hammer 3.5). What?
New bug/inconvenience: there's no feedback when clicking/hovering over a brush corner(those little white squares). That is truly annoying.