Forum posts

Posted 5 years ago2014-04-02 09:17:02 UTC
in Post Your Desktops Post #318564
User posted image
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-03-30 16:43:57 UTC
in Post Your Desktops Post #318511
Yeah I use Windows XP on a Pentium 2. Once a year.
It has sentimental value.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-03-25 20:27:23 UTC
in Post Your Photos Post #318397
The golden lock photo looks fantastic. Such a good job Elliot. Do you have a higher resolution version? It's excellent as a wallpaper.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-03-17 10:10:29 UTC
in Now Playing: ... Post #318298
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-03-09 09:43:15 UTC
in Post Your Photos Post #318202
Be afraid.
User posted image
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-03-01 17:56:15 UTC
in Post Your Photos Post #318162
Never imagined you fat. But it's quite a surprise to see that you are almost a Gordon Freeman.
What's that you have in your hands?
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-02-13 10:51:09 UTC
in Post your screenshots! WIP thread Post #317932
Remember it was my idea, I want 25% of the profit.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-02-12 20:36:01 UTC
in Post your screenshots! WIP thread Post #317922
Make FlatFlappyGordon-life.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-02-06 16:00:02 UTC
in My Book - Source SDK Development Essenti Post #317783
WHERE DO YOU LIVE THAT RENT IS THAT CHEAP AND CAN I MOVE THERE?!
Well it's actually my dorm rent. Still a pretty good comparison term, right? Erhm...
Don't worry, I know the price is more than fair. As a mapper with enough self-respect, I will someday have that on my shelf :P.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-02-06 12:54:57 UTC
in My Book - Source SDK Development Essenti Post #317776
This is great! Unfortunately, the hard copy costs more than my rent so I will probably wait for a while.

I am convinced it's a well-written piece though, and who knows... this might get some Valve eyes on you! ^^
I hope your efforts will be thoroughly rewarded.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-29 13:20:48 UTC
in TWHL SPACE STATIONS Team Mapping! Post #317671
What a coincidence. I just watched Gravity.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-23 00:37:36 UTC
in Post Your Photos Post #317602
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-22 18:34:32 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317596
Favicons are such neglected details...
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-18 14:54:04 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317545
And while you're at it, why not include auto-art features that will transform the screenshot in different beautiful art styles like expressionism(look at this poetic landscape!), cubism(because everything starts with a cube), hyper-realism( instantly enhances your map, thereby rendering any future Source engine useless), and impressionism(for the adventurous mapper that understands all is but light).

Oh, remember that auto-mapping utility, that ancient crap software that was actually awesome?

How about a sprite brush or model brush that helps us instantly make forests and grassy landscapes?

How about an integrated texture super tool that helps you download from popular sources like cgtextures, crop, stitch, blend the seams and create on the fly map textures? (don't forget about bump maps, hehe!)

Heh, but did somebody think of a model exporter like propper integrated in the thing?

An extremely useful tool would be an integrated particle editor that would help easily sculpt the particle in the landscape created.

A performance prediction could be useful, some sort of feedback without compiling the map that can help you optimize the map rendering speeds.

I think I might went a bit overboard here.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-18 10:03:23 UTC
in Is it possibe to use the GPU to speed up Post #317542
User posted image
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-14 12:37:23 UTC
in Is it possibe to use the GPU to speed up Post #317511
There must be some kind of way of running an application inside a virtual computing system that emulates CPU using the GPU. Just like installing OSes in a virtual machine. I wonder if such a software exists?
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-14 01:59:36 UTC
in Is it possibe to use the GPU to speed up Post #317502
I can tell you Captain terror that the current HL1 open-space map I'm working at compiles in about 20 minutes on my desktop E6500 and about 3 minutes on my i7-3610QM laptop. Probably i7-3770 is way faster than that. It's beacause VHLT is optimized for multi-core I guess.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-13 23:47:31 UTC
in Is it possibe to use the GPU to speed up Post #317497
Shouldn't there be an API or something that emulates CPU computing on GPUs by now?
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-13 00:03:24 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317486
Like COOBORKY?[kzna] said about vertex editing, I too have a problem. I am trying to make a funnel-shaped cylinder by scaling down the vertices, but it lets me with invalid solids.

I have to say the improved vertex editing is exciting. Please release this for Source ASAP :D.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-12 15:36:29 UTC
in Notifications Post #317478
We need a way to keep track of comment sections on different pages of the site that don't show up on the front page.

-old journals
-maps more than 3 map posts ago
-wiki pages
-news

This should be a flexible functionality like the track thread option. By that I mean we can either be notified by email, or Notifications or the PM inbox( in which case, create a separate category in the PM inbox just for notifications).

Also, please consider reading again one of my old suggestions about the 3 month thread lock: linky. Increase that to 6 months.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-12 14:15:56 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317476
User posted image
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-11 16:02:38 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317469
Ok, I forced Sledge to use the Nvidia GPU, and the problem is gone.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-11 12:39:59 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317467
It does happen on every map. It's like those zig-zaggy lines that can be seen when walls meet exacerbate when seen from a distance.

Yes it seems like the faces overlap but no, the texture that is protruding from the back is actually from the opposing face of the solid.

I can switch the renderer, but I only have the option to switch to solid texturing and wireframe. Who maps in that mode? :P
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-11 12:27:48 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317465
User posted image
Also, at last I know your name.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-11 02:45:01 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317462
Ok I tried it for the first time. The performance while exploring in 3D is exceptional, I hope it's like this on the desktop too( testing under Intel HD4000 right now).

But what's keeping me from using it is the weird behavior of textured surfaces. The textures on different objects cut through one another and while moving around the map they move like a scanning effect.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-08 20:01:04 UTC
in Introduction - PKGamerX Post #317434
Enjoy your stay!
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-07 01:36:44 UTC
in Post Your Desktops Post #317397
User posted image
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-05 18:33:55 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317381
You know what would be exceptionally useful? An online BSP viewer.
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-05 10:17:06 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317371
Multiplayer? Now I don't know how that would help, but distributed computing would definitely be something badass.

Are you going to integrate Twister features? That would rock!

[EDIT] Hah, maybe Penguingboy is going to attract some Valve eyes around here!
Striker StrikerI seriously doubt myself
Posted 5 years ago2014-01-02 20:03:13 UTC
in Cubemaps and logic_multicompare Post #317345
Just so I don't create another thread:

Do you people have problems with a jerky hammer 3D view? After a map gets quite a few brushes and details it's very difficult to navigate. And this on an Intel E6500 Dual-Core and HD4850. Didn't test on my laptop yet.
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-31 08:42:31 UTC
in Now Gaming: ... Post #317323
[quote][ It's also RIDICULOUSLY pretty[ quote]
It's also ridiculously expensive and requires powerful hardware, which is again expensive.
I doubt my HD4850 can run this at decent details on 1920x1080. Even on my 1600x900 laptop screen with Nvidia 650m this would probably run on medium details.
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-29 21:51:31 UTC
in TWHL Mini-Christmas COOP 2013 Post #317308
DiscoStu, I'm proud to announce that your gift is ready.

I hope everybody will try it though. It contains simple puzzle elements and a touch of action. Enjoy!
User posted image
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-29 18:38:37 UTC
in Post your screenshots! WIP thread Post #317306
I was testing my map after a compile and found one of the combines near a door. The thing is, this combine had no way of arriving in that state... because there's nothing to cause him damage:
User posted image
"FML man, I'm sick of chasing citizens :( "

BWAHAHAHA, I don't know, after a full day of mapping this seems amazingly funny.
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-28 15:12:40 UTC
in Cubemaps and logic_multicompare Post #317298
I've got two problems:
First, it seems that cubemaps don't work anymore. I mean, they seem to be building right, but nothing changes once I get back in the map. Impulse 81 and the crossbow are pitch black.

Second, how do I correctly use a logic_multicompare? Currently, I've got 2 buttons that have the following outputs:
OnPressed -> (name of logic_multicompare) -> InputValue -> 1 (parameter override of)
OnPressed -> (name of logic_multicompare) -> CompareValues( with 0.5 delay)


logic_multicompare has the following keyvalues:

Integer Value: 1
Should use integer value: Yes


I've got several outputs OnEqual in the multicompare.

The problem is that it fires them after the first button is pressed. They should fire only when the 2 of them are pressed (like a multisource in hl1).
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-26 22:36:23 UTC
in TWHL Mini-Christmas COOP 2013 Post #317287
All right, the person to which my gift goes is: DiscoStu.

Unfortunately, he's gonna have to wait a bit. But I promise my gift won't dissapoint! :^_^:

Oh, here's a sneak peek btw:
User posted image
:crowbar:
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-26 00:01:03 UTC
in Christmas Presents Post #317273
I received a nice pair of quality leather shoes, a new shirt, jeans and... that's about it. I am content.
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-25 14:23:17 UTC
in TWHL Mini-Christmas COOP 2013 Post #317261
I am making one too. I'm just not announcing it to anyone because I won't complete it on time.
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-23 20:11:53 UTC
in which source sdk should i download? Post #317237
Sledge is for 3.5, right?
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-23 19:01:39 UTC
in which source sdk should i download? Post #317234
I was about to mail an instant-punch toy to Valve, when I found this thread.
Why the hell do I have to browse these intricate folder structures to START HAMMER, when it worked perfectly in the SDK.

I feel like the Valve developers are the most lazy asses ever.

[EDIT] Holy shit, now I have missing textures and stuff all over the place. It's a total mess.

Since Skals shouted this...NOOOOOOooooo

EDIT2: HOW do I compile for EPISODE 2? :| Found out how: Tools>Options>Configuration.

I have a new problem though:
User posted image
What happened to the model browser? The black interface is horrible, and some models aren't even viewable because of this(like some foliage).

Also, notice the texture currently selected in the top-right? That's a texture used in a HL1 project( hammer 3.5). What?

New bug/inconvenience: there's no feedback when clicking/hovering over a brush corner(those little white squares). That is truly annoying.
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-23 16:29:45 UTC
in TWHL Mini-Christmas COOP 2013 Post #317231
Wait, you mean in one day?!
[EDIT] Oh, 26th... but that's past Christmas day.
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-09 22:58:37 UTC
in Post your screenshots! WIP thread Post #317054
Thanks, unfortunately the gameplay will probably suck. I tried including a lot of doodas and interactive objects, but HL1 just doesn't comply with large areas. Thus, the lab-like part that you see coming out of the ship had windows in the past: I was forced to close them because of r_speeds skyrocketing above 7000. Under the ship I had to put "dirt" to make for some isolated areas that have decent r_speeds.

Rimrook, yes, I am considering the increase of light level globally or editing the lights.rad for some textures.
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-09 21:08:56 UTC
in The Core Post #317049
Imagine After Effects as the Photoshop of video editing. Or not... but you get the point.
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-09 00:07:59 UTC
in Post your screenshots! WIP thread Post #317032
I swear, this is the last HL1 map I'm making.
User posted image
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-07 12:05:22 UTC
in Atom's TWHL Minecraft Server Post #317011
It seems I can't connect to the server anymore, while other servers(from my country, at least) work.

[EDIT] I can't find on their wiki the texture pack page anymore. Yes I know they're called resource packs now but... where's the list?
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-04 08:56:36 UTC
in Glad I found this place Post #316975
Welcome my friend. Have a long and warm stay with us.
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-03 21:52:56 UTC
in The Core Post #316968
Voted.
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-12-01 23:10:58 UTC
in Nootropics Post #316932
What is your opinion and, have you ever used such a thing? I am not strictly referring to what's called "smart-drugs"( like Piracetam), I'm more inclined towards natural stuff like Ginko biloba or spirulin.
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-11-26 21:07:40 UTC
in Now Playing: ... Post #316898
Posted 5 years ago2013-11-02 17:14:33 UTC
in The Core Post #316636
Not exactly breathtaking screens but still something to make us crave the mod :).
Striker StrikerI seriously doubt myself
Posted 5 years ago2013-10-27 13:43:14 UTC
in Post Your Photos Post #316242
A couple of autumn shots:

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Striker StrikerI seriously doubt myself