Forum posts

Posted 16 years ago2007-10-27 16:39:06 UTC
in Decompile Problem Post #237126
I want to modify some maps.Ok I know not all the solids will be loaded "due to the errors" but that isn't a problem.The real problem is that when I open hammer all the textures are only colors- dark yellow(in dust for example) ,grey(in cs_assault) or any other colour that is looking like the texture.

The REAL problem? I can't retexture the walls !!! It doesn't matter what texture I'm Using,all are just colors.

How can I fix this?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-27 16:34:52 UTC
in how can you insert a model? Post #237124
HMMMM......too complicated.....I'll just forget it....When I will really need to place some models...I'll ask you.(but until then,How can tree models be placed? :D )
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-27 15:27:16 UTC
in funallinone doors Post #237115
User posted image
Just look at what you would need to make such a thing.I'm just a beginner so,if you are like me, I would just forget it :lol:
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-27 14:06:40 UTC
in funallinone doors Post #237112
hmmm......maybe you should use a multimanager??

you just gave me an idea : I'll decompile the fun_allinlone to see the secrets :glad:
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-27 13:52:21 UTC
in how can you insert a model? Post #237111
so with cycler_sprite I can insert a model.For example, I have a helicopter model (animated) in my model folder.It'll work?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-27 13:31:14 UTC
in how can you insert a model? Post #237107
What entity is required to insert a model in my map???
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-19 17:04:56 UTC
in Weird Post #236682
yeah...and cstrike says : "Bad Surface Extents" (" you idiot you can't play your map cause that's how i want") :( :( :( :( :( :( :( :( :( :( :(
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-19 16:26:35 UTC
in Weird Post #236677
What is this?? [quote]- Warning: Larger than expected texture (348972 bytes): 'ATECH2_C'
  • Warning: Larger than expected texture (348972 bytes): 'ATECH3_A'
  • Warning: Larger than expected texture (348972 bytes): 'BLOCKS17FLOOR'
  • Warning: Larger than expected texture (348972 bytes): 'BLOCKS17FLOOR2'
  • Warning: Larger than expected texture (348972 bytes): 'BLOCKS17FLOOR3'
  • Warning: Larger than expected texture (348972 bytes): 'BLUEMETAL1B_SHI'
  • Warning: Larger than expected texture (348972 bytes): 'BLUEMETAL2'
  • Warning: Larger than expected texture (348972 bytes): 'BLUEMETAL2_SHIN'
  • Warning: Larger than expected texture (348972 bytes): 'BLUEMETAL3B'
  • Warning: Larger than expected texture (348972 bytes): 'CEILING_SLATE'
  • Warning: Larger than expected texture (348972 bytes): 'CONCRETE'
  • Warning: Larger than expected texture (348972 bytes): 'CONCRETE_DARK'
  • Warning: Larger than expected texture (348972 bytes): 'CONCRETEFLOOR1'
  • Warning: Larger than expected texture (348972 bytes): 'DIAMOND2C'
  • Warning: Larger than expected texture (348972 bytes): 'DIRTY_PEWTER_BI'
  • Warning: Larger than expected texture (218412 bytes): 'E7WALLDESIGN01'
  • Warning: Larger than expected texture (218412 bytes): 'E7WALLDESIGN01B'
  • Warning: Larger than expected texture (348972 bytes): 'E8_MTLWALL3B'
  • Warning: Larger than expected texture (348972 bytes): 'METALDARK'
  • Warning: Larger than expected texture (348972 bytes): 'E8CRETE03'
  • Warning: Larger than expected texture (348972 bytes): 'BLUEWALL'
  • Warning: Larger than expected texture (348972 bytes): 'REDWALL'
  • Warning: Larger than expected texture (348972 bytes): 'E8CRETE03E'
  • Warning: Larger than expected texture (348972 bytes): 'E8CRETEFLOOR01B'
  • Warning: Larger than expected texture (348972 bytes): 'E8CRETEFLOOR_TI'
  • Warning: Larger than expected texture (348972 bytes): 'FLOOR8'
  • Warning: Larger than expected texture (348972 bytes): 'FLOOR9'
  • Warning: Larger than expected texture (348972 bytes): 'FLOOR9DAMAGED'
  • Warning: Larger than expected texture (348972 bytes): 'IRON01_E'
  • Warning: Larger than expected texture (348972 bytes): 'LARGERBLOCK3B3D'
  • Warning: Larger than expected texture (348972 bytes): 'LAVAFLOOR'
  • Warning: Larger than expected texture (348972 bytes): 'LOGO512'
  • Warning: Larger than expected texture (348972 bytes): 'METALBRIDGE04D'
  • Warning: Larger than expected texture (348972 bytes): 'METALFLOOR2'
  • Warning: Larger than expected texture (348972 bytes): 'METALTECHFLOOR0'
  • Warning: Larger than expected texture (348972 bytes): 'MURDAR'
  • Warning: Larger than expected texture (348972 bytes): 'PATCH10_BEATUP4'
  • Warning: Larger than expected texture (348972 bytes): 'PATCH10FGH'
  • Warning: Larger than expected texture (348972 bytes): 'PITTED_RUST3'
  • Warning: Larger than expected texture (348972 bytes): 'PJROCK16'
  • Warning: Larger than expected texture (348972 bytes): 'PJROCK21'
  • Warning: Larger than expected texture (348972 bytes): 'POOL3D_3E'
  • Warning: Larger than expected texture (348972 bytes): 'POOL3D_5E'
  • Warning: Larger than expected texture (348972 bytes): 'PROTOLAVA2'
  • Warning: Larger than expected texture (348972 bytes): 'Q1METAL7_97'
  • Warning: Larger than expected texture (348972 bytes): 'RUSTED'
  • Warning: Larger than expected texture (348972 bytes): 'SFLOOR1_2'
  • Warning: Larger than expected texture (348972 bytes): 'SLIME7'
  • Warning: Larger than expected texture (1393452 bytes): 'STARS'
  • Warning: Larger than expected texture (327212 bytes): 'XIAN_TOURNEYARC'
  • Warning: Larger than expected texture (348972 bytes): 'TZORKWATER-BLUE'
  • Warning: Larger than expected texture (348972 bytes): 'WIZWOOD1_5'[/quote] ?!?!
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-15 13:34:41 UTC
in Wally good looking.How? Post #236414
I don't really know that site muzzleflash but you can try this one if you didn't know : Wadfree
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-15 08:02:12 UTC
in Wally good looking.How? Post #236398
hmmm........I think I prefer the hardest metod.With photoshop .That seamer is just ruining my pictures.

I will use from now on spaces.I will press space.I will clean space more than the other parts of the keyboard.I will obey to space.Space!!!

O.K. sorry about that stupid crap :glad: . Is there a site with textures anywhere ? I'm to lazy to seam aprox 30 pictures :o
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-14 15:49:46 UTC
in Wally good looking.How? Post #236361
thanks for the tutorial I will assemble it all in word so I can understand better.I'll read that another day now it's late.Good night(it's eleven o'clock here in romania and it's night)
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-14 15:45:57 UTC
in Wally good looking.How? Post #236360
yeah but........Ok thanks that "seam" program works(well,at least it tries to) but I need to transform a lot of pictures.And the program only works with bitmaps .All my textures are JPEG,Jpg.This is going to take me weeks. But.....I like the program. aaahhh.......muzzleflash .......what did you mean ?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-14 15:20:32 UTC
in Wally good looking.How? Post #236357
Good evening everyone.I'm working on some textures with wally.I downloaded some wall photos and I took some from open arena(if you know the game).I didn't have problems with the open arena textures.But the other images are looking horrible when tiled.What should i do? Is there any program to fix this? To make some good looking tiled pictures? Because I can apply these images on my maps looking like this!!!!!!
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-13 16:47:35 UTC
in texture light problem Post #236320
k thanx
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-13 12:13:22 UTC
in texture light problem Post #236298
User posted image
Is this the column that controls the brightness?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-13 10:20:05 UTC
in texture light problem Post #236285
This has got nothing to do with size or colors.

Striker, goto your cstrike directory, there should be folder named gfx, and inside that, a folder named env. Delete/move/backup the contents of the env folder (so that its empty), then fire up your map again and see if the sky works now. If it does, you can be sure that the sky texture got damaged. Be deleting/moving it, cstrike is forced to use the sky texture from the GCF files.

Also, be sure you run OpenGL.
Now the sky is working! yepii!!!!!!!!! :biggrin:

It's weird but I've removed the half-life2.Wad from the list because I was suspicious (it had a sky too,but I didn't use that sky thought)And now works
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-13 10:11:36 UTC
in texture light problem Post #236283
It doesn't :(
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-13 09:16:50 UTC
in texture light problem Post #236273
I was talking about the original light textures.They don't emit light only a few of them. And now I have a very stupid problem(aaarghhh!!!) :nuts:

http://img528.imageshack.us/img528/4837/stupiderrordh4.jpg

http://img124.imageshack.us/img124/4031/error911jk4.jpg

and this is before that error. Sorry for big images.
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-13 07:34:47 UTC
in texture light problem Post #236269
yeah............I'm using Zhlt only in the final phase when the map is done.
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-13 07:02:21 UTC
in texture light problem Post #236267
Please help me.
I know the textures beginning with "~" are light textures.But when I put them they emit no light.I tried to put them in the light.rad but the same thing:no light.If I put in lights.rad textures that are not light textures by default,they emit lights.
Should I put the name of the default textures in "lights.rad" without the "~" ?
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-08 12:54:31 UTC
in New "fy_reflective" Post #235985
i'll try both
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-08 12:14:33 UTC
in New "fy_reflective" Post #235982
man i finished it but i cant post it because the limit is 2 MB and in ZIP format it is 4,95 MB.In Rar format is 1.65 MB. This IS stupid. :furious:
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-06 16:18:57 UTC
in New "fy_reflective" Post #235881
but i told know it isn't only that room,there are another 2 rooms and some other things.Hope you'll vote it when you'll hear the music
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-06 15:53:29 UTC
in New "fy_reflective" Post #235876
do you know my map, fy_reflective? if not,it's in the map vault at completed maps.

I'll upload soon a new version of the map.Be prepaired with the audio system cuz the rock is gonna turn your houseeeee upppppp siiiiiiiiiideeeeeeeeeeeeeeee(aaaaarrrrghhhh!!!!!!) doooooowwnnnnnnn!!!!

Seriously ,I almost finished it,it'll be called fy_reflective_exp(exp=expand) .I put there some music that can be toggled with an explosion sprite.whent music goes on the windows are closed and everything in the room turns red.Some air vents are added.A small park visible from the window,and when you shot the windows the reflection goes off ,too. That's all for now.
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-06 11:24:38 UTC
in Help me again plz Post #235822
you didn't explained to much ,I even don't know what you're up to.What do you wnat to build with that texture? From the image I think i can only tell you used the decal function.
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-06 07:35:14 UTC
in GIF Texture Post #235807
aha, ok thanx .....I just did a GIF with Ulead and wanted toput it in wally.Thanx man.
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-06 07:21:41 UTC
in GIF Texture Post #235805
I have a little question, I am working to improve my map, fy_reflective, and I'm using some custom texture that I'll include with the Bsp .Question is,if i put a GIF animation in wally ,in the game the texture will animate? :
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-01 15:51:09 UTC
in My sky picture Post #235411
Simple question:
How can i make my own sky?(with my pictures) What format the pictures are supposed to be and where they have to go ?What folder? Or it made another way?
BTW -This is not a simple question :D
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-10-01 07:55:50 UTC
in Need some car models Post #235368
thanx. Finally!!
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-29 03:08:00 UTC
in AllocBlock Full error-I'm crazy now! Post #235229
OK OK OK OK OK!!!
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-28 16:46:48 UTC
in Map Types Tutorials Sugestion Post #235180
Ok so nobody even looked at this post.......I think :biggrin: .

I will post a noobish question.how the hell can you create a zip file? I told you ,it's easier to with winrar.I think(i think I think a lot these days!! :lol: ) that i have only the trial version and that is the cause.Or,there are other programs to make a zip file? Or I missed something cuz I'm stupid? because I want to upload my map and I can't!!!(the las map uploaded and deleted by muzzleflash was uploaded from another computer)

I think....oh shut up you brain!!!
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-28 16:41:26 UTC
in AllocBlock Full error-I'm crazy now! Post #235178
sorry i think i accidentally post 2 times.No,really.
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-28 16:40:17 UTC
in AllocBlock Full error-I'm crazy now! Post #235177
you know can I propose a tutorial about reflexive surfaces? I've read and also made map.And I think I can compose one :D
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-28 16:39:32 UTC
in AllocBlock Full error-I'm crazy now! Post #235176
you know can I propose a tutorial about reflexive surfaces? I've read and also made map.And I think I can compose one :D
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-28 11:32:36 UTC
in AllocBlock Full error-I'm crazy now! Post #235155
thanx
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-28 09:45:15 UTC
in AllocBlock Full error-I'm crazy now! Post #235151
Ok tetsu thanks a lot.Sorry ,I did know i was pushing the limit of you nerves..... :D .Just a little more detailing on the driveable vehicle.Please??? :D And aaa......It would be realy nice if someone experienced could post a tutorial on this.
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-27 15:20:48 UTC
in AllocBlock Full error-I'm crazy now! Post #235126
Yes But Please respond now to all these questions.......please.Then I'll not bother you until next problem :)
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-27 14:37:23 UTC
in AllocBlock Full error-I'm crazy now! Post #235121
Yes .........but I can't delete now all!!!!! I"m working on the map for one week now(not only worked,also read tutorials,because I am beginner)

OK ,this I got to now.Please post as simply as you can so i can review the post without being confused.Causes and methods,responses to resolve them(please dont get angry:) )

1.How can I make a func_button to control the texture lights?
2.If i will build a large stair or a car prefab,turn them into func_wall,will this resolve the compiling time and the allocblock full?
3.Bad surface extents.I know it can be from texture scale.Other causes?
4.It's true that if you want to build a vehicle you need a origin brush?Detail this please in another post (i dont want to be this togheter with the others)
5.Thank you for the answers !!!
:heart:
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-27 14:11:57 UTC
in AllocBlock Full error-I'm crazy now! Post #235119
Hey man are you gone?Or,it's just that you got bored ??? :(
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-27 07:20:11 UTC
in AllocBlock Full error-I'm crazy now! Post #235101
anybody???
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-26 15:25:11 UTC
in AllocBlock Full error-I'm crazy now! Post #235069
hmmm......I resolved the problems but for the sake of the posts space I'll continue to post here.I thought if it is possible to trigger with a func_button a texture light.It's possible? If yes how can I do this??
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-26 10:34:09 UTC
in AllocBlock Full error-I'm crazy now! Post #235052
What's the world check box??!! (oh and now the vis takes me longggggg...about 5 minutes,long ago the compilation took a shorter time,but i have a Pentium D (thats dual core technology) with clocked at 3.20 GHz ,1 GB of DDR2 memory(667 mhz) and a very good video card and also the mother card is very good(supports quad cores...sorry dont know to write that well) Isn't my computer good or what? why takes that long? Please don't forget to respnd at the principal question......erhm......sorry ,i think i really get on your nerves men......
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-26 08:47:57 UTC
in AllocBlock Full error-I'm crazy now! Post #235048
what does it mean that
texture has gone perpendicular to the face
??? It means that it isn't perpendicular anymore or what??? Please explain this simple cuz i'm romanian and..... :cyclops:
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-26 08:12:58 UTC
in AllocBlock Full error-I'm crazy now! Post #235043
I'm going to be mad....crazy...maybe i'll end in a hospital.Now i'm receiving a Bad surface extents.Tell me....pleaseeeeeee!!!!!!aaaaaa......... :furious: :nuts: Coplanar planes in the compile log and the bad surface extents in the fucking cstrike.And the bad surface extents leads me to a brush that had no problems until now.This is stuipd.
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-26 08:00:19 UTC
in AllocBlock Full error-I'm crazy now! Post #235042
Well I think this is something might help.I saw from the compilation log I have 823 leafs and 5900 faces.What the hell are those????!!!!
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-26 07:48:57 UTC
in AllocBlock Full error-I'm crazy now! Post #235041
Ok man thank you.I repaired the leak.It was the skybrush fault.And now I can finally have a night map.But I'm dealing with another error.Coplanar planes.I didn't knew what are those and deleted the thing i created(it was a tunnel with water ,to link the ct spawn and tero spawn).I think the problem was that I wanted the tunnel to look more realistic like in the first picture and then I received the coplanar planes error.
User posted image


After deleted,Worked fine.[img=http://img165.imageshack.us/img165/8493/afterklptn6.th.jpg]
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-25 14:52:14 UTC
in You Laugh, You Lose Post #235001
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-25 14:37:57 UTC
in AllocBlock Full error-I'm crazy now! Post #234998
heeeellllooooo........any body can see the question asked by me? Ok Killer Duck but how i get that null texture what wad contains it? cuz halfilfe doesnt....
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-25 09:55:20 UTC
in Finding leaks using .LIN Post #234976
you choose "No" to the question that appears to you and the you look for the "youmapname.lin" it should be located in the same folder the .map is.
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-09-25 09:14:34 UTC
in AllocBlock Full error-I'm crazy now! Post #234970
aha........Ok thanks.....the other thing ......I'm was asking: The 1.0 scaled texture could possibly be a cause for the alloc block full? It has big wall,though....
Striker StrikerI forgot to check the oil pressure