Forum posts

Posted 20 years ago2004-08-12 20:12:26 UTC
in A Horror Idea, Some Screens Post #50500
You could do this on both, on Hl1 it'd be harder though, but on HL2 you risk become to ......... bland? But that'll also be a challenge, how are you going to make your mod diffrent from the "flood" of mods that release after Hl2 is released. If thier is one, and bye the way I'm been watching this thread for awhile ^^ and I look forward to seeing more about it.
Posted 20 years ago2004-07-20 12:22:25 UTC
in A Horror Idea, Some Screens Post #43177
:o Those screens look amazing
Posted 20 years ago2004-06-09 13:33:23 UTC
in Yet again Post #31803
Allrightie, so as it turns out every enitiy in my entire map leaks, I deleted them all, and it compiled ifne no leaks, but with 1 info_player_start in thier LEAK..... Anyone know what to do about this problem?
Posted 20 years ago2004-06-08 18:56:13 UTC
in 2nd Error Post #31623
We'll 2 are a Generic_Model, which to properly align up with the ground needs to be halfway into the floor, this is what is casuing 2 of the leaks, how whould I go about fixing that, clip a square underneath the Generic_Model then surround bottem with a brush?
Posted 20 years ago2004-06-08 16:27:04 UTC
in 2nd Error Post #31574
hmm I have 3 leaks, do ya think that might casue the lighting to fail? becasue besides that the log doesn't show anything esle that I can see as a error.
Posted 20 years ago2004-06-08 15:28:28 UTC
in 2nd Error Post #31559
I was wondering what this means? My lighting isn't doing tis stuff and was wondering weather this is to blame or not.

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
(6.27 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(6.54 seconds)
Posted 20 years ago2004-06-07 14:59:16 UTC
in Error Post #31189
Nice problem solved, thanks Seventh.
Posted 20 years ago2004-06-06 22:47:51 UTC
in Error Post #30937
I get a error when I attempt to compile this map. It goes by

"Error: Entity 0, Brush 491: mixed face contents
Texture CLIP and CLIP
Error: Entity 0, Brush 491: mixed face contents
Texture CLIP and CLIP"
I have a litte bit of a clue of what this means, but clip and clip? and also, any way to find out where brush 491 is?
Posted 20 years ago2004-04-29 15:57:26 UTC
in Prefab Site? Post #24587
Anyone know a good, solid pre-fab site? every site I've tried thus far is either not updated, sucks or a combination of the both.