Forum posts

Posted 16 years ago2007-12-02 15:08:33 UTC
in TELEPORTERS Post #239649
It's already done. I saw a map of this kind called surf_extreme
Posted 16 years ago2007-12-02 12:18:58 UTC
in Reducing file size Post #239639
Make the tables and that stuff func_walls, it won't create shadows under the objects but it will reduce compiling time.
Posted 16 years ago2007-12-02 00:21:22 UTC
in Age of Chivalry Post #239606
looks good
Posted 16 years ago2007-12-02 00:17:31 UTC
in filesystem.dll?!!?!?! Post #239605
There is workaround. Change Game executable to
Your-Steam-Directory/steam.exe -applaunch 70
I tryed to fix it but still not running. That's my Game executable directory: C:Archivos de programaValveSteamSteam.exe -applaunch 70

It's correct?
Posted 16 years ago2007-12-01 20:42:45 UTC
in filesystem.dll?!!?!?! Post #239595
It's not a compile error. I haven't fixed it, all people have the same problem, if you want to test the map, open CS 1.6 and create a LAN server to test it.
Posted 16 years ago2007-12-01 11:34:45 UTC
in source sdk dose not map for HL1 Post #239552
halflife textures are not useful for dod(except decals)
Posted 16 years ago2007-11-30 21:45:29 UTC
in Who is from Romania or Europe ? Post #239514
Directed to Luke:

I'm Spanish, I'm European.

Thread title: Who is from Romania or Europe ?
Posted 16 years ago2007-11-30 19:15:01 UTC
in Who is from Romania or Europe ? Post #239496
Im spanish, but wth are u talking about?
Posted 16 years ago2007-11-29 22:51:12 UTC
in MUSICIANS - Your Gear Post #239447
These guys make electronic music and own at music, you can't say electronic music sucks. http://es.youtube.com/watch?v=QFaNXsNIXp4
Posted 16 years ago2007-11-29 20:24:32 UTC
in source sdk dose not map for HL1 Post #239435
download the 3.4 version of Hammer, and upgrade it to 3.5 (.exe patch)
Posted 16 years ago2007-11-26 16:47:03 UTC
in The Free Texture Thread! Post #239210
Posted 16 years ago2007-11-26 11:18:42 UTC
in How to time restrict an event? Post #239193
Thnx, I fixed it now, but it wasn't the trigger_auto. I've put 2 trigger_relay linked with a reset_manager event (door + mm). First trigger relay activates the beam, 2n trigger relay turn off the beam 1 second later.

I'm going to make a nice tutorial later (not about that, but it's needed)
Posted 16 years ago2007-11-26 10:03:11 UTC
in How to time restrict an event? Post #239189
I want to make an env_beam that only exist the first 2 seconds of the round (CS 1.6). I've been trying lots for days but still don't kno9w how to make that.
Posted 16 years ago2007-11-26 07:29:31 UTC
in Light Switches Post #239184
Try targeting the main func_buton to a multi_manager. Then the multi_manager activates all the other buttons.
Posted 16 years ago2007-11-25 14:17:19 UTC
in nightvision prob Post #239151
with game_player_equip
Posted 16 years ago2007-11-24 22:18:34 UTC
in I HATE TRIGONOMETRY Post #239126
that was easy lol, isn't that function the derivative of secant or cosecant or cosx/sinx?
This post was made on a thread that has been deleted.
Posted 16 years ago2007-11-24 10:55:07 UTC
in Pointfile help Post #239109
Hahahaha I was just looking at the corners for the leak and saw that one
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 16 years ago2007-11-23 19:19:27 UTC
in Pointfile help Post #239083
FOUND IT!!! hahahahahaha It was a corner with 1 unit hole, but just 1 point, fucking little leak. Thnx
Posted 16 years ago2007-11-23 18:38:09 UTC
in Pointfile help Post #239079
(Cut)
Posted 16 years ago2007-11-23 17:38:44 UTC
in How Much does a Barrel Cost? Post #239077
You get the barrels for free with the game
lol xD
Posted 16 years ago2007-11-23 17:19:58 UTC
in Pointfile help Post #239076
I have a leak in a map, I've made the pointfile but how I see the line into my hammer?
Posted 16 years ago2007-11-23 08:08:53 UTC
in I HATE TRIGONOMETRY Post #239058
Yeah, I know last one was not trigonometry, but is hillarious. There is another one here xD
User posted image
User posted image
Posted 16 years ago2007-11-22 19:33:16 UTC
in I HATE TRIGONOMETRY Post #239022
Posted 16 years ago2007-11-22 18:35:54 UTC
in I HATE TRIGONOMETRY Post #239013
hahaha trigonometry is easy, the theory is shit but is easy. I recommend you to learn it all well because is basic on all things related with science.
Posted 16 years ago2007-11-20 16:13:15 UTC
in Computer or Laptop? Post #238886
I'll buy a computer because the laptop is not urgent. I will buy a computer after christmas and work on summer for a laptop.

Wich components do u recommend me? And processor?
Posted 16 years ago2007-11-20 09:26:58 UTC
in Computer or Laptop? Post #238856
Hello, I need an advice about buying a computer. I want to buy a laptop because the mobility, but I want it to be powerful, above the requeriments of the source games. Do you recommend me to buy a laptop? How much would it cost?

I think money won't be a problem.
Posted 16 years ago2007-11-19 07:57:46 UTC
in multi round soundtrack Post #238795
Do your map has different mini-maps?
Posted 16 years ago2007-11-14 15:58:33 UTC
in Merging brushs increase r_speeds? Post #238473
Kasperg, I've seen lots of tutorials saying that the 1 unit method is the best thing to reduce r_speeds. Actually it is done on lots of maps including official ones like de_aztec stairs to the river.

So what I should do?
Posted 16 years ago2007-11-14 13:30:46 UTC
in Merging brushs increase r_speeds? Post #238459
I never carve, I use cliping tool all the time to make the same things as carve does, that's my fav tool :nuts:
Posted 16 years ago2007-11-14 09:15:40 UTC
in Merging brushs increase r_speeds? Post #238450
I want this solid to have a shadow so I can't make a func_wall.
Posted 16 years ago2007-11-14 07:01:09 UTC
in Merging brushs increase r_speeds? Post #238447
One little question about this. Is good to put a complex solid (like cilynders) touching the floor?, not in intersection, just touching. Or should It be 1 unit difference between the solids?
Posted 16 years ago2007-11-13 17:19:44 UTC
in Survey: Violence and videogames. Post #238373
1) Age 19
Number of children: 0!
Spain, Barcelona
2) What type of videogames do you play. FPS multiplayer, racing games (GT), stealth games (MGS saga), some classic games like Zelda for N64, or super mario world. About 1:30/ 2 hours day.

3) Surfing, skating, valvehammering xD, downloading films, oh yes, and some cool anime series (well you TWHL community like them a lot xD :nuts:), and I'll do some martial art soon (jeet kune do).

4) No, I haven't been on a fight since I were 14.

5) No. It is ridiculous how a game with some blood have +18 rating, and lots of shity films with more blood and violence have +16 rating or less(here in Spain). No one follows it anyway.

6) I don't think I'm going to have children soon but if I'ld had I'll let them play all games they wanted to play. I remember when I was 15 I loved Metal Gear 2 and I wanted to have it, but my "idiot" parents didn't want me to play that game, because it was +18, so I bought it the next year and play it when my parents wasn't at home or hidden in a room (lol stealth gaming xD).

7)Not always, but sometimes yes, when the shitty and stupid TV talks about games and violence.

8)Not the videogames. I think some TV idols or music idols have influence on kids and they want to be like them and violence is the result (well and idiot parents too).
Posted 16 years ago2007-11-12 07:25:39 UTC
in How to make a beam hit on an area Post #238196
Oh... there's a tutorial already done for this :( I thought I was the first to think about that.
Posted 16 years ago2007-11-11 14:16:06 UTC
in How to make a beam hit on an area Post #238149
No :confused: it only works with one of the info_targets. I was doing a tutorial on how to create random effects and I thought env_beam was the answer
Posted 16 years ago2007-11-11 13:31:24 UTC
in How to make a beam hit on an area Post #238147
I want to make a beam hit a random point of an area every time I turn on a button. I've done a beam with a info_target as ending target, I have set the Radius of the beam to 100 but the beam still has got 100 accuracy and always hit the info_target.
Posted 16 years ago2007-11-09 23:33:30 UTC
in trigger_once every round Post #238038
Ok that's the situation:
User posted image
The left part of the picture is the same thing that tutorial of countermap says. It does the entities on multimanager restart each round. The right side of the pic is the func_breakable targeting the env_explosion. env_explosion has the name of "roundreset" because is the entity that I want to reset.
Posted 16 years ago2007-11-09 18:12:40 UTC
in Shoot on? Post #238025
I think all buttons turn position OFF each round, so yes, I think it will reset.
Posted 16 years ago2007-11-09 16:44:12 UTC
in Shoot on? Post #238022
with a func_button u can make that. Write on health the amount of damage you have to do to turn ON the button.
Posted 16 years ago2007-11-09 16:18:23 UTC
in Flat-Life (HL2D) Post #238020
HL: Platformz
Super Gordon Bros :nuts:
Posted 16 years ago2007-11-09 08:57:16 UTC
in trigger_once every round Post #238006
(for CS 1.6)

Is there any FGD with a trigger that turns to first position every round?

I want to do some things that only works on first rounds, like a triggered env_explosion and more things.
Posted 16 years ago2007-11-08 08:16:07 UTC
in cs_assault.rmf/.map Post #237947
I hate cs_assault21378461468721642, cs_winter_on_telettubieland2004 or de_dustOMGitsthe1milionremake versions.
Posted 16 years ago2007-11-07 06:33:38 UTC
in hl1 tree models Post #237846
if you want a shadow for it, just make a null brush roughly the shape of the model to cast a shadow for you.
OMG would that really work??? is a grat idea. Fuck, I tryed to make the forest where Boromir died (LOTR) and I leave the map for that shadows problems.
Posted 16 years ago2007-11-06 22:10:47 UTC
in hl1 tree models Post #237819
Remember models don't have shadow, if you want to do it realistic it is not a good idea using models.
Posted 16 years ago2007-11-06 22:00:10 UTC
in Flat-Life (HL2D) Post #237818
It would be multiplayer?

if yes, I think a nice fight mode would be like "super smash brothers", same looking like map style, deadmatch, with weird stuff appearing all arround the map, and some weird skills for each character.

Hey, I'm only saying one style of multiplayer mode, not the mod style.

PD: Do not pick on me Luke, : :nuts:
Posted 16 years ago2007-11-05 15:56:50 UTC
in Afraid of monsters Director's cut Post #237749
torch = flashlight.
lol ok, my dictionary says torch lol, but might be in UK.

how do I fix that flashlight bug/error?
Posted 16 years ago2007-11-05 15:53:12 UTC
in WTF Crazy Errors Thread Post #237748
well the other day my Hammer was autocreating me an animated texture that I didn't use, and I couldn't find in the map. Actually the texture that the LOG said didn't exist, my CS crashes for that fucking non existent texture.

After 5 or 6 compiles it deleted that imaginari texture.
Posted 16 years ago2007-11-05 15:44:59 UTC
in Afraid of monsters Director's cut Post #237746
I don't know why but my HL low my FPS when I use the torch. On CS not, but on HL and Afraid of monsters is unplayable with switched on torch.