Forum posts

Posted 11 years ago2011-05-07 03:11:53 UTC
in FACEBOOK Post #294357
No, but I don't post pictures of myself naked on the internet and then get shocked when it shows up on 4chan, and thousands of people have seen it, then get mad and try and sue imageshack [Or whoever] for not removing it, when perhaps, I shouldn't have posted it to begin with
The way JeffMOD wrote it, it sounds a lot like someone else posted the pictures.
Posted 11 years ago2011-05-07 03:06:40 UTC
in FACEBOOK Post #294355
You don't take photos in a public shower room, do you?
Posted 11 years ago2011-05-07 03:04:42 UTC
in FACEBOOK Post #294353
No one goes to a party to do discuss physics and the political situation in India. You go to a party to get drunk, be a monkey and possibly get laid.
Posted 11 years ago2011-05-07 03:00:36 UTC
in FACEBOOK Post #294351
JeffMOD never wrote that the guy did damage. When drunk it's easy to do and say stupid (not necessarily wrong) things. Things you regret the morning after. I'd be pissed if someone posting pictures of me looking stupid while being drunk.
No, but if I got drunk and broke somebody elses car, then I wouldn't complain when they sued me.
No one has said anything about a lawsuit or a broken car.
Posted 11 years ago2011-05-07 00:14:08 UTC
in FACEBOOK Post #294349
You've never been drunk, have you?
Posted 11 years ago2011-05-06 02:06:16 UTC
in Desktops of May Post #294314
I'm going with Jurassic Park-themed backgrounds this month.
User posted image
Posted 11 years ago2011-05-05 14:04:14 UTC
in Challenge: Pool Map Post #294300
I've been working on a water land as part of an amusement park map. Haven't come far though.
Posted 11 years ago2011-05-04 22:41:08 UTC
in Post Your Photos Post #294282
That is hilarious and worrying at the same time.
Posted 11 years ago2011-05-04 01:29:27 UTC
in Osama is Dead! Post #294244
I'm genuinely pissed that racism/homophobia/xenophobia/nationalism/religionism(which I just learned is a word, thanks Jeff) even fucking exists, let alone on the internet, let alone again on TWHL.
I feel the same way.
Posted 11 years ago2011-05-03 06:46:39 UTC
in Osama is Dead! Post #294180
Obama Bin Laden
Posted 11 years ago2011-05-02 16:15:20 UTC
in Need Japanese interior / exterior textur Post #294153
Dammit. I had a copy of Blazeer's Asian texture pack on my old PC but forgot to copy it over. Can't find it online anywhere.

Whatever happened to that guy...?
This is Philip "Blazeeer" Klevstav's website, where you can download some of his textures: http://www.philipk.net/
Posted 11 years ago2011-05-01 23:07:40 UTC
in SSD Read Speed Post #294138
"Content not found"
This content is currently unavailable

The page you requested cannot be displayed at the moment. It may be temporarily unavailable, the link you clicked on may have expired, or you may not have permission to view this page.
Posted 11 years ago2011-05-01 23:03:42 UTC
in Post your screenshots! WIP thread Post #294137
I'm anti cup.
Posted 11 years ago2011-04-29 03:19:11 UTC
in PSN Post #294038
Posted 11 years ago2011-04-28 16:37:58 UTC
in PSN Post #294002
Stealing 77 million users' personal info and embarrassing a hundred-billion-dollar company is small business?...... The drugs you take aren't good for you.
Posted 11 years ago2011-04-27 14:10:37 UTC
in Fog Post #293956
OpenGL works fine in Vista and 7.
Posted 11 years ago2011-04-26 01:43:02 UTC
in Favorite European Band(s)! Post #293920
Good music is purely melodic. :)
Posted 11 years ago2011-04-23 10:27:37 UTC
in TWHL Retro CS 1.6 Server Post #293803
I disagree. I like the auto snipers but they're expensive, worse than the AWP and terrible at close range, so they're not overpowered.
Posted 11 years ago2011-04-20 03:05:30 UTC
in Portal 2 Problems Post #293735
Right... I'm tired. Which game was it again, that you couldn't run? The first Portal?

Edit:
This game is awesome! I loved the opening sequence!
?!
Posted 11 years ago2011-04-19 23:21:25 UTC
in Portal 2 Problems Post #293731
Seeing as you can't run Team Fortress 2 because your CPU (some old AMD Athlon which I can't remember the model name of) doesn't support SSE2, I'd say it's very likely your CPU can't run Portal 2 either.
Posted 11 years ago2011-04-19 17:05:43 UTC
in Competition 30 Post #293708
Some days, it provides the same information trice.
Posted 11 years ago2011-04-17 09:58:56 UTC
in The Tournament of Retro Maps Post #293588
I don't know if you want to bother doing this, but the section "How can I add commentator voice to a demo file?" at this webpage explains how you can remove voice data from demos.
Posted 11 years ago2011-04-17 08:41:56 UTC
in The TWHL suggestion nobody mentioned Post #293584
You have uploaded 10 maps and have had 4 of them removed.
Posted 11 years ago2011-04-16 22:05:38 UTC
in The Tournament of Retro Maps Post #293553
I had some misfortunes like having to shotgun-headshot my team-mate Striker when he blocked because his game froze or something. I also didn't play too well. It was fun playing however and I look forward to another tournament should they decide to throw one.
Posted 11 years ago2011-04-16 20:20:34 UTC
in The Tournament of Retro Maps Post #293547
It's 20:00 GMT. Romania is in the +2 GMT timezone
No, Romania observes DST and is currently using EEST (GMT+3/UTC+3).
Posted 11 years ago2011-04-13 12:23:35 UTC
in Competition 30 Post #293488
If you vote for your own map, victory won't feel as sweet.
Posted 11 years ago2011-04-11 19:57:52 UTC
in Post your screenshots! WIP thread Post #293438
Stop Crolling.
Posted 11 years ago2011-04-11 17:27:19 UTC
in The Tournament of Retro Maps Post #293424
]The tournament date isn't fully set yet, but we're leaning towards 8pm GMT next Saturday
That's 10 pm for me... seems ok, if it doesn't extend beyond 2 a.m. grin - :D.
11pm. Remember to add an hour for DST.
Posted 11 years ago2011-04-11 16:41:25 UTC
in The Tournament of Retro Maps Post #293419
I can play from 19:00 to 04:00 British Summer Time (18:00 to 03:00 UTC/GMT).
Posted 11 years ago2011-04-11 16:14:40 UTC
in Illegal Brush Post #293417
I cannot compile at all without HLFix enabled in the Compilator. It just makes that awful windows "dunk" sound and the compile window vanishes. unhappy - :(
After that's happened, check the log for errors.
Posted 11 years ago2011-04-10 20:12:43 UTC
in The Tournament of Retro Maps Post #293340
Just search for it on TWHL. Are you lazy or something?
Posted 11 years ago2011-04-10 01:36:18 UTC
in Competition 30 Post #293286
The competition is officially closed, no new entries may be submitted.
What kind of bribes do you accept?
User posted image
37 - SKY - ORIGIN = 30

Dragon Slayer's Resting Place [Final]
User posted image
User posted image
User posted image
Posted 11 years ago2011-04-08 14:34:36 UTC
in Competition 30 Post #293229
What's the policy on Super Half-Life Tools' phlt_copy_brush?
Posted 11 years ago2011-04-08 02:16:06 UTC
in The Tournament of Retro Maps Post #293205
I'm on the server right now. Join! My ping is between 50 and 100.
Posted 11 years ago2011-04-08 01:41:48 UTC
in The Tournament of Retro Maps Post #293201
Serves you right. Stupid colonialists.
Posted 11 years ago2011-04-06 02:54:17 UTC
in 8.9 Earthquake Hits Northern Japan Post #293098
What is it that you don't like about Japan's pop culture and social structures, salmon?
Posted 11 years ago2011-04-05 20:46:34 UTC
in Are name changes allowed? Post #293066
That name is two (or three, depending on encoding and how the limit is applied) characters too long. I wanted the name potatis_invalido.
Posted 11 years ago2011-04-05 19:01:53 UTC
in 8.9 Earthquake Hits Northern Japan Post #293056
How is #1 a reason to be thankful it's Japan and why do you hate Japan? I almost agree about #2, because Japanophilia can be annoying, but nothing good comes out of pain. Also, I think a better solution to the overpopulation problem is for people to stop making so many babies. I think China's one-child restriction may be a good idea. I'm for civil liberties but overpopulation is a problem which won't solve itself.
Posted 11 years ago2011-04-05 01:44:11 UTC
in Man Challenges Post #293020
This is really, really dumb:
I REGULARLY WATCH(ED)...
foreign films
You're more of a geek if you don't watch foreign films than if you do.

Also, what's "the SCA"?
23.24723% - Geek
Posted 11 years ago2011-04-04 23:50:36 UTC
in This Bird Post #293016
He's trying to send you a message. It's probably in Morse code.
Posted 11 years ago2011-04-04 16:30:16 UTC
in Man Challenges Post #292998
I wouldn't want to live anywhere near Urby :|
Posted 11 years ago2011-04-04 11:21:49 UTC
in Man Challenges Post #292977
I watched Twilight: New Moon. Yes, the entire film.
Posted 11 years ago2011-04-04 06:37:12 UTC
in Cross-platform programming Post #292961
I guess I misinterpreted cross-platform as platform-independent. I believe it's good to write platform-independent code. You wouldn't want to have to rewrite it if you decide to support an incompatible platform. Endianness is not a non-issue. When writing network or file storage code you can't ignore it, unless you're targeting inter-compatible platforms.
Any high-level language abstracts that stuff away to the point that you don't have to care about them at all if you don't want to. C++ is high-level enough for this.
No, it is not. It does not abstract this away, as it writes and reads data using the endianness of the platform.

Run the following on an x86 system:
#include <fstream>
int main() {
const int data = 123;
std::ofstream f("example", std::ios_base::out | std::ios_base::binary);
f.write(&data, sizeof(data));
f.close();
return 0;
}
Copy the file "example" to a PowerPC system. Then run this first on the x86 system and then on the PowerPC system:
#include <iostream>
#include <fstream>
int main() {
int data = 0;
std::ifstream f("example", std::ios_base::in | std::ios_base::binary);
f.read(&data, sizeof(data));
f.close();
std::cout << "data=" << data;
return 0;
}
On the x86 system you'll get "data=123". You won't on the PowerPC system (assuming it's running in the default big endian mode and sizeof(int) > 1).
Posted 11 years ago2011-04-04 04:44:07 UTC
in Cross-platform programming Post #292956
PlayStation 3, old Macs and some or most IBM systems are big endian I believe.

The points I have presented are mostly issues when doing I/O. You could let libraries do the I/O. There's no need to reinvent the wheel, right?
Posted 11 years ago2011-04-04 04:00:34 UTC
in Cross-platform programming Post #292954
When writing cross-platform C++ there are a few things you might want to think of.

First of all, the size of most types varies. A notable exception is char, which is always one byte. There is no integral type that must be larger than 1 byte. A char, short int, int, long int and a long long int can all have the same size. You can however, be sure that long long int is of the same or larger size than a long int, that a long int is of the same or larger size than an int, and so on.

The (u|)int(8|16|32|64)_t types are optional (they aren't necessarily defined).

A byte is not always 8 bits (in C++ and computer systems in general). If sizeof(int) is equal to 4, you can store 4 * CHAR_BIT (found in <climits>) bits in an int variable. Most computer systems use a word size (byte size) of 8, 16 or 32, but this isn't always the case. In C++ the size of a byte is always 8 or more. There is no type that's bound to be have a specific bit size and isn't optional. The majority of computers have a word size of 8 so you may want to ignore this issue. An octet is a byte of 8 bits. So instead of saying kilobyte or kibibyte when you mean 8192 bits it'd be better if you say kibioctet. Of course, this would never catch on.

Computers use different byte orders, this is referred to as endianness. x86 processors are little endian, meaning an integer with the value 1 with a byte size of 2 is stored in this order in the processor and in memory: 00000001 00000000. In a big endian system with the same word size (8) as x86, the same integer would be stored in reverse order: 00000000 00000001. Then there's middle-endian, which is simply messed up. Middle-endian processors are very uncommon so you can probably ignore them safely. Endianness is a problem when you write data to a file and then transfer that file to a computer with other endianness. To counter this, you should swap bytes when reading and writing files in either big endian systems or little endian systems. Big endian is also known as network order, as many network protocols use it.

C++ does not enforce a certain text encoding. When doing I/O make sure your text is in the right encoding. win32 by default uses an encoding derived from the language of the operating system (Swedish or English = CP-1252, Polish = Windows-1250, etc.) or set manually by the user, but there are special functions which use UTF-16 instead.
Posted 11 years ago2011-04-03 06:37:00 UTC
in Post Your Photos Post #292912
Not everybody has multi-millionaire equipment, and in my case all I can take that looks decent is macro shots. Just because it's a camera doesn't mean it'll look good with outdoor shots.
Maybe you can't afford or don't want to invest money in a good camera, but that doesn't mean you need "multi-millionaire equipment" to take good outdoor shots. Some TWHLers have posted amazing outdoor photos in this thread. Do you think they're all multi-millionaires? I doubt it. You often twist things to their extremes and don't see shades of grey. It's annoying and it's the reason (or one of the reasons) you're often not taken seriously.
Posted 11 years ago2011-04-02 17:05:34 UTC
in Is clip necessary? Texture effect gauss Post #292879
Strider wrote:
... the final count does not include skybox brushes or tool brushes like clip...
You've also answered your own question.
Are clip brushes really necessary to stop the player from touching "in this case" the sky box. I know you used to be able to go through it but not anymore.
If you compile with the orignal compiler tools you'll be able to enter the sky. If you use ZHLT or SHLT, you won't (unless you use -noskyclip).
Posted 11 years ago2011-04-02 02:07:51 UTC
in Competition 30 Post #292832
Yeah you can, but remember that brushwork is the focus.
How would you be able to tell the difference? You can lock the angles of sprites so they don't rotate. They can also be transparent. Heck, you could even take a screenshot of a 100-brush map and turn the screenshot it into a sprite that you put in your map, then take a screenshot of the sprite in your map.

I realize of course that you'd be an asshole if you did this, I'm just saying.
Posted 11 years ago2011-04-01 22:13:23 UTC
in Linux, is it time yet? Post #292821
But then again you wouldn't be able to make use of the wonders of Microsoft Office.
There's OpenOffice. Some like it more than MS Office, some like it less than MS Office. I think most can agree that at least OO Writer and OO Calc are pretty competent.
Posted 11 years ago2011-04-01 09:57:40 UTC
in Competition 30 Post #292783
You could make an impressive map using lots of sprites without using any brushes at all except for sky.