Forum posts

Posted 16 years ago2008-11-08 14:09:27 UTC
in Cannot vis the map. Post #258271
But in the hlbsp parameters has only the "$file$path"...
Posted 16 years ago2008-11-08 08:37:10 UTC
in Cannot vis the map. Post #258262
O-M-G.

The "C" in the conut"c" is the "C:" unit.

:plastered: :nya:
Posted 16 years ago2008-11-08 07:49:23 UTC
in Cannot vis the map. Post #258261
Here is my problem:

** Executing...
** Command: Change Directory
** Parameters: "C:\Arquivos de programas\Valve"

** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\tools\hlcsg.exe
** Parameters: "c:\arquivos de programas\valve hammer editor\tools\cs_conut" -texdata 6000 -wadinclude conut -wadinclude conut2 -wadinclude conut3

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlcsg ---
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlcsg.exe "c:\arquivos de programas\valve hammer editor\tools\cs_conut"-texdata 6000 -wadinclude conut -wadinclude conut2 -wadinclude conut3
Entering c:\arquivos de programas\valve hammer editor\tools\cs_conut.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 6144000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[conut]
[conut2]
[conut3]

104 brushes (totalling 528 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.52 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.69 seconds)

Using Wadfile: \arquivos de programas\valve\valve\halflife.wad
  • Contains 109 used textures, 63.01 percent of map (3116 textures in wad)
Including Wadfile: \arquivos de programas\valve hammer editor\tools\zhlt.wad
  • Contains 1 used texture, 0.58 percent of map (3 textures in wad)
Including Wadfile: \arquivos de programas\valve\cstrike\conut.wad
  • Contains 58 used textures, 33.53 percent of map (64 textures in wad)
Including Wadfile: \arquivos de programas\valve\cstrike\conut2.wad
  • Contains 4 used textures, 2.31 percent of map (6 textures in wad)
Including Wadfile: \arquivos de programas\valve\cstrike\conut3.wad
  • Contains 1 used texture, 0.58 percent of map (1 textures in wad)
added 22 additional animating textures.
Texture usage is at 5.21 mb (of 5.86 mb MAX)
11.03 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\tools\hlbsp.exe
** Parameters: "cs_conutc:\arquivos de programas\valve hammer editor\tools"

ERROR: Could not open logfile cs_conutc:\arquivos de programas\valve hammer editor\tools.loghlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlbsp ---
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlbsp.exe "cs_conutc:\arquivos de programas\valve hammer editor\tools"
Error: Can't open cs_conutc:\arquivos de programas\valve hammer editor\tools.p0

** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\tools\hlvis.exe
** Parameters: "c:\arquivos de programas\valve hammer editor\tools\cs_conut"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlvis ---
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlvis.exe "c:\arquivos de programas\valve hammer editor\tools\cs_conut"
Error: Portal file 'c:\arquivos de programas\valve hammer editor\tools\cs_conut.prt' does not exist, cannot vis the map

--- END hlvis ---

** Executing...
** Command: C:\ARQUIV~1\VALVEH~1\tools\hlrad.exe
** Parameters: "c:\arquivos de programas\valve hammer editor\tools\cs_conut"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
--- BEGIN hlrad ---
Command line: C:\ARQUIV~1\VALVEH~1\tools\hlrad.exe "c:\arquivos de programas\valve hammer editor\tools\cs_conut"
There was a problem compiling the map.
Check the file c:\arquivos de programas\valve hammer editor\tools\cs_conut.log for the cause.
--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:\arquivos de programas\valve hammer editor\tools\cs_conut.bsp" "C:\Arquivos de programas\Valve\cstrike\maps\cs_conut.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:\arquivos de programas\valve hammer editor\tools\cs_conut.pts" "C:\Arquivos de programas\Valve\cstrike\maps\cs_conut.pts"

***

I can't understand, the log says that a ".prt" file (n' some other files) does not exist n' the map vis is impossible.

And in other parts, the name "conut" appears "conutc" (?)

How I solve this?
Posted 16 years ago2008-11-02 21:00:24 UTC
in Problem with model animation speed. Post #258054
Oh I forgot...

Is the CS 1.6.
Posted 16 years ago2008-11-02 19:58:41 UTC
in Problem with model animation speed. Post #258046
Hi.

I have a problem with my models, I'm using the Valve Hammer Editor 3.5B to map. When I put an animated model (using the cycler_sprite entity), its appears in a good speed in the 3D windows of hammer , but when I compile and see the model working in-game, the model animation apears in a very fast sequence of animation.

I change values in the "model only sequence # of animation" n' "frame per second" but nothing has been changing...

I'm using the FGD Expert.