Forum posts

Posted 6 years ago2017-08-21 01:21:12 UTC
in The Great US Solar Eclipse Of 2017 Post #336971
I know of at least 1 Youtuber who wants to try and capture video from atop a mountain of the moons shadow racing across the landscape towards him and then racing away again.
Do post the videos when they're up!
Posted 6 years ago2017-08-20 16:47:47 UTC
in The Great US Solar Eclipse Of 2017 Post #336959
My friend in SC lives right in the middle of its path. I expect lots of photos from her. If only she knew anything about photography.
Posted 6 years ago2017-08-18 01:58:13 UTC
in TWHL's Discord? Post #336926
That might be a mess.
Posted 6 years ago2017-08-16 00:41:19 UTC
in TWHL's Discord? Post #336902
No, I still use Photoshop for editing photos.
Posted 6 years ago2017-08-13 22:13:24 UTC
in help convert mp3 to HL wav Post #336876
Audition, like, many all of Adobe's products, seems to suffer from being hideously overpriced for a casual almost any user.
FTFY
Posted 6 years ago2017-08-12 01:01:19 UTC
in Post your screenshots! WIP thread Post #336858
Now that stone structure cannot support itself.
Posted 6 years ago2017-08-12 00:58:44 UTC
in help convert mp3 to HL wav Post #336857
There used to be a 100% free version, but it's probably quite old by now.
Posted 6 years ago2017-08-09 02:39:13 UTC
in HYPE TRAIN! Post #336825
I'm looking forward to... uh... I don't have much time to keep up with the industry, I don't know what's in the works.
Posted 6 years ago2017-08-08 22:14:51 UTC
in The Core Post #336821
That applies to pretty much any project ever of any type.
Posted 6 years ago2017-07-30 20:05:32 UTC
in Post your screenshots! WIP thread Post #336586
Who uses those silly antennas on their CRT TVs anymore?

Besides, after 29 years I have yet to see one that works.
Posted 6 years ago2017-07-30 20:04:01 UTC
in TWHL Pockets Post #336585
I'll be out of the city all week.
Posted 6 years ago2017-07-28 21:17:22 UTC
in TWHL Pockets Post #336525
Bus ride around Paris!
Posted 6 years ago2017-07-27 01:06:34 UTC
in TWHL Pockets Post #336436
raises hand
I volunteer to miss this deadline.
Posted 6 years ago2017-07-26 19:50:06 UTC
in TWHL Pockets Post #336422
Posted 6 years ago2017-07-26 17:35:57 UTC
in TWHL Pockets Post #336418
So it's sort of like the Cubicles project.
Posted 6 years ago2017-07-06 21:45:13 UTC
in Urby's Multiple Choice Fan Fiction! Post #335930
rnd();

No? Okay, B then.
Posted 6 years ago2017-07-04 02:38:16 UTC
in Sledge (Hammer Alternative) Alpha Build Post #335889
Until Windows 10 becomes such a fuckup you're forced to move to Linux? :P
Posted 6 years ago2017-07-03 01:00:35 UTC
in Help with an entity setup Post #335878
You need one multi_manager for each platform, with a different name each.

Say you have a multi_manager for the A>B step. Let's call it MM-AB. Platform A, however it is triggered, should target MM-AB. MM-AB's two keyvalues should be:
Platform-A = 0.5 (or whatever delay you want)
Platform-B = 0
This will trigger platform A half a second after platform B, giving the player a little time to react. Use whatever numbers you like.

Then platform B should target MM-BC, and so on.
Posted 6 years ago2017-07-02 15:34:41 UTC
in Help with an entity setup Post #335870
So let me see if I understand.
You want blocks A/B/C/D to come up from the ground and go back down.
B/C/D should start under the ground.
If you shoot A, A moves down under the ground and B raises. Then, if you shoot B, B goes down into the ground and C raises, and so on.
What you want here is each platform to trigger itself and the next. Since you can't name them all the same because each needs to move independently, each needs to target a multi_manager instead. This can target "A" AND "B" separately. The next will fire B and C, the next will fire C and D.
Posted 6 years ago2017-06-29 04:48:55 UTC
in Post your screenshots! WIP thread Post #335800
Playing around with stock Half-Life content, trying to make something that resembles the original game.
How about you try to make something that resembles a mod?

(We still love you)
Posted 6 years ago2017-06-23 02:50:13 UTC
in columbine_hs ~ My biggest project Post #335683
That's more a flaw in your level design than a flaw in the game.
Posted 6 years ago2017-06-22 00:50:52 UTC
in Urby's Multiple Choice Fan Fiction! Post #335654
B
#gonnabeablast
Posted 6 years ago2017-06-21 23:16:32 UTC
in columbine_hs ~ My biggest project Post #335649
I think the point of the discussion here is not that it's a school, it's that it's this school in particular.
Posted 6 years ago2017-06-21 19:52:37 UTC
in Urby's Multiple Choice Fan Fiction! Post #335640
You can bring your own.
Posted 6 years ago2017-06-21 02:47:05 UTC
in columbine_hs ~ My biggest project Post #335615
I don't understand the fixation either.
Posted 6 years ago2017-06-21 02:45:42 UTC
in Urby's Multiple Choice Fan Fiction! Post #335614
B! B!!
Posted 6 years ago2017-06-15 02:20:11 UTC
in monster_generic and path tracks Post #335498
Aren't path_corners the same as path_tracks, the only difference being that path_corners make the train turn?
Posted 6 years ago2017-06-10 21:18:07 UTC
in Thread search: mission impossible? Post #335365
In the eight years I've been here, not once I could get the search to produce a single relevant result. I always had to use Google with the site:twhl.info parameter.
Posted 6 years ago2017-05-28 00:02:26 UTC
in Post Your Photos Post #335111
I do not like to be within less than ten metres of any bee. How do you even go and grab one?

I don't kill them either, because that would require me to get closer than ten metres.
Posted 6 years ago2017-05-20 21:58:37 UTC
in Post your screenshots! WIP thread Post #334982
Looks quite nice.
This post was made on a thread that has been deleted.
Posted 6 years ago2017-05-12 16:56:28 UTC
in Station - Twitch Development Post #334867
Doesn't mean individual areas can't be tweaked later.
Posted 6 years ago2017-05-09 03:38:28 UTC
in Post your screenshots! WIP thread Post #334825
That's neat! Does it kill you?
Posted 6 years ago2017-05-07 20:14:45 UTC
in Post your screenshots! WIP thread Post #334802
Snehk, that is TERRIFYING.
Posted 6 years ago2017-05-05 01:48:14 UTC
in Now Playing: ... Post #334763
I always wondered the same.
Posted 6 years ago2017-05-03 01:16:43 UTC
in Post your screenshots! WIP thread Post #334728
That looks really nice.
Posted 6 years ago2017-04-22 04:13:15 UTC
in Post Your Photos Post #334552
Today: 1 noir + 1 colourful.
User posted image
(Shot with my new[ish] 10mm lens)
User posted image
(Shot with my old but trusty 18-135mm)
Posted 6 years ago2017-04-19 01:31:00 UTC
in Post Your Photos Post #334490
But what does it measure?
Posted 6 years ago2017-04-18 02:03:43 UTC
in Post Your Photos Post #334452
It's probably a cadastral landmark.
Posted 6 years ago2017-04-16 22:18:51 UTC
in Post Your Photos Post #334423
Nice keyboard. :P

Somehow I missed your previous post, fantastic shots. I loved all of them.
Posted 6 years ago2017-04-16 01:32:47 UTC
in Post your screenshots! WIP thread Post #334389
Does that even compile?
Posted 6 years ago2017-03-29 02:42:22 UTC
in Competition 34: HL Re-Imagined Post #334136
#NotGonnaMakeIt :(
Posted 7 years ago2017-03-23 18:05:16 UTC
in HLDM Server! Post #334111
We totally should.
Posted 7 years ago2017-03-23 18:04:48 UTC
in Competition 34: HL Re-Imagined Post #334110
I think it's that part of the single player part where the ceiling breaks and headcrabs fall in on you. Just before the freezers.
Posted 7 years ago2017-03-20 21:01:18 UTC
in Now Playing: ... Post #334065
Yesterday I heard BWV 565 live. I suggest you do too.
Posted 7 years ago2017-03-19 03:38:37 UTC
in Post your screenshots! WIP thread Post #334046
In my defense I was too distracted by OMG TRAINS
Posted 7 years ago2017-03-18 20:26:15 UTC
in Now Gaming: ... Post #334041
Sometimes I kind of miss Indiana Jones and the Infernal Machine. With its wildly out of proportion and terribly polygonal level geometry.
Posted 7 years ago2017-03-18 02:58:40 UTC
in Post your screenshots! WIP thread Post #334034
@Victor933: That is one lovely level crossing. My only nitpick is that the signal lights are wrong* ;P

While I was watching the video I heard a sweet distant train horn as the lights changed, I thought it was amazing sound work and went back to hear it again... and it wasn't there. Went back and forth several times and I couldn't find it. Turns out I heard an actual train in the distance out my window.

*Wrong means: The one on the left is red because duh, there's a train coming. But the one on the right should be green, signalling clear to the train, otherwise the train should stop right there or it would most likely crash onto another train that's either stopped ahead, or worse, coming in on the same track in the opposite direction.
Posted 7 years ago2017-03-12 16:15:21 UTC
in Competition 34: HL Re-Imagined Post #333924
That's two of us.
Posted 7 years ago2017-03-12 16:11:57 UTC
in Post your screenshots! WIP thread Post #333923
Absolutely love it.