Forum posts

Posted 7 years ago2017-03-05 00:05:19 UTC
in HLDM Server! Post #333867
So who's playing tonight?
Posted 7 years ago2017-02-26 21:01:09 UTC
in Post Your Photos Post #333766
If I had a nice view out of my window like that, I'd take a photo every day at the same time for a year and then make a timelapse.
Posted 7 years ago2017-02-26 00:47:23 UTC
in Post Your Photos Post #333747
I like the wash basin in the last photo. Even if it kind of looks like a tombstone.
Posted 7 years ago2017-02-23 04:45:01 UTC
in Competition 34: HL Re-Imagined Post #333710
With level changes in between?

Or you could, you know, use what's known as the "cordon tool".
Posted 7 years ago2017-02-22 20:00:35 UTC
in Competition 34: HL Re-Imagined Post #333701
:o how does that work?
Posted 7 years ago2017-02-21 17:41:07 UTC
in HLDM Server! Post #333682
I suppose I'm late.
Posted 7 years ago2017-02-21 17:24:24 UTC
in no Gibs BUG? func_breakable Post #333681
I'm inclined to think the main cause of your problem is that your map is too large. :P
Posted 7 years ago2017-02-19 03:37:32 UTC
in HLDM Server! Post #333612
Posted 7 years ago2017-02-18 02:19:50 UTC
in HLDM Server! Post #333586
Yes, I definitely want a map on the list. An empty server is of no use.
Posted 7 years ago2017-02-17 20:47:15 UTC
in HLDM Server! Post #333583
What a relief!
Posted 7 years ago2017-02-17 04:44:45 UTC
in Post your screenshots! WIP thread Post #333574
I knew I had seen it somewhere before...
Posted 7 years ago2017-02-17 04:43:21 UTC
in Justin Dejong Post #333573
While the human body has an amazing self-regenerative capability, I'm also amazed by the grade of nonsense you just posted.
Posted 7 years ago2017-02-17 04:00:52 UTC
in Competition 34: HL Re-Imagined Post #333572
As I was thoroughly inspecting Archie's excellent screenshots (I wouldn't expect less from a photography-oriented person like him), I had so many nitpicks I realised why I don't map anymore (I mean FFS, why do none of the window sills and lintels line up with the edges in the rows of bricks?? Change those heights, man!). I do that to my own maps too and end up giving up in despair.

That half-motivated me to try my hand at participating until I realised that, because I have a final next Friday, then it's my birthday, then I'll spend Sunday sleeping, I'd only have two days to make a map - IF I don't have to work on those two days. So... maybe I'll make a drawing and post that instead.
Posted 7 years ago2017-02-16 02:27:22 UTC
in Competition 34: HL Re-Imagined Post #333541
I hear it was a collective map pack where several mappers tried their hand and they all mysteriously died.
Posted 7 years ago2017-02-16 02:25:47 UTC
in Post your screenshots! WIP thread Post #333540
Exactly!
But the school looks more like a jail, rather than a school xD
Yeah I can actually imagine the inmates in it, smoking and selling drugs at the stands and all with the same colour overalls and the guards watching from afar.
Posted 7 years ago2017-02-14 16:44:15 UTC
in Post your screenshots! WIP thread Post #333509
It kind of looks like very aged planks.
Posted 7 years ago2017-02-14 00:41:31 UTC
in Post your screenshots! WIP thread Post #333495
Well, you did use a wooden texture...
Posted 7 years ago2017-02-13 19:22:34 UTC
in Is my mapping way very old? Post #333486
the only way I know to measure something is using the "info_player_start" entity´s size in the 2D wiew in Quark..
:gak:
:gak:
Posted 7 years ago2017-02-13 19:17:16 UTC
in Post your screenshots! WIP thread Post #333485
It kind of looks like they're concrete slabs, though, not wooden planks.
Posted 7 years ago2017-02-13 00:01:57 UTC
in Is my mapping way very old? Post #333458
Why would we think either way?
Posted 7 years ago2017-02-13 00:01:20 UTC
in Competition 34: HL Re-Imagined Post #333457
Looks good!
Posted 7 years ago2017-02-13 00:00:04 UTC
in Post your screenshots! WIP thread Post #333456
I totally thought the first picture was a reallllly well textured map.
Posted 7 years ago2017-02-11 21:21:10 UTC
in Exist textures these kid of textures...? Post #333440
After all these years, I just realised that button_target refers to a button-type of [gun] target, rather than a button's target entity, which didn't quite make sense to me.
Posted 7 years ago2017-02-10 21:23:14 UTC
in Exist textures these kid of textures...? Post #333427
There is no such entity. Make the brush a func_button, but there is no "Shootable" flag. You need to set the "Health" attribute:
Health (health) - If the button has to be shot, rather than pressed, specify a value greater than 0 here. When this amount of damage occurs, the button will activate*.
*Which also includes changing its texture if you set the proper texture. It doesn't need to target anything.

You will find it done in this map: http://twhl.info/vault.php?map=5463 (see monitors)
Posted 7 years ago2017-02-10 03:43:39 UTC
in Im gonna make a map of my school Post #333401
I once tried to make a map of the school I attended. Not because I hated it, but because it had a very interesting architecture - or lack of. At a glance it appeared to be a random mashup of hallways and classrooms built as they were needed, and the layout was quite random. As a HL map it never got far, though. I actually liked that, there was always something new to discover or a new area to explore. As much as I wanted to, despite how extensively I tried to explore it, there are still parts of it I never saw or set foot in. Such was the charm of that mysterious maze of a school.

You, however, seem to have different reasons. It appears there is a lot of anger inside you and I personally believe you should let it off in a different way. But that's beyond me. So I'll just say have fun without harming others.
Posted 7 years ago2017-02-07 04:04:58 UTC
in Post your screenshots! WIP thread Post #333370
I don't think he has a problem. He's just saying he has a low end monitor.
Posted 7 years ago2017-02-01 17:08:28 UTC
in Post Your Photos Post #333286
Only time will tell.
Posted 7 years ago2017-02-01 03:17:38 UTC
in Post Your Photos Post #333280
I know I said it in the shoutbox, but I'll say it again here: I don't understand the fuss. He'll be out before you know it and little will have changed.
Posted 7 years ago2017-01-30 02:29:33 UTC
in My friend cant connect to my dedicated s Post #333241
Can a mod make the above post sticky or something?
Posted 7 years ago2017-01-29 21:29:37 UTC
in vehicule map problem Post #333233
But only CS has func_vehicle.
Posted 7 years ago2017-01-29 18:39:47 UTC
in My friend cant connect to my dedicated s Post #333229
I was never able to host a game with Steam HL (and its family) no matter what settings I used. Tried the most obscure network settings with no luck. Anything Steam seems to refuse to connect to local servers.
Posted 7 years ago2017-01-29 17:24:18 UTC
in vehicule map problem Post #333225
Not sure, but it may respawn correctly if somehow it falls off the map into the void. Probably someone more knowledged can confirm.
Posted 7 years ago2017-01-29 17:21:58 UTC
in My friend cant connect to my dedicated s Post #333224
If you're running it in your own computer, that's exactly the reason why you can connect. Because the connection does not leave the computer.

You must be behind a router. You have to configure port forwarding in your router settings so that it directs incoming connections to your computer.

Go here: https://portforward.com/ports.htm
Select either Half-Life or HL/Source or whatever game you're trying to host, then your router, and follow the instructions there.
Posted 7 years ago2017-01-16 00:14:50 UTC
in Post your screenshots! WIP thread Post #333070
Quite clean for broken reinforced concrete!
Posted 7 years ago2017-01-12 02:13:26 UTC
in Post your screenshots! WIP thread Post #333036
I have never encountered the above string. Except... hmmm...

18 = 5c + 3

Find c.

(To remain on topic, no, I can barely see anything in the first screenshot, the second one is definitely better)
Posted 7 years ago2017-01-11 21:41:30 UTC
in What motivates you? Post #333031
At least 75% of work I start that doesn't "have" to get finished never does.
I was going to say something like this, sort of like I get things done if someone needs it or is looking forward to it, but... no. It's not just that.

On thinking that, I realised I don't know either.

It may be being old, but lately nearly everything I do gets pushed through on the thought of "if I don't finish this I won't get paid at the end of the month". Yeah that sucks. No, I don't know how to fix it. Yes, I too will keep an eye on this thread.
This post was made on a thread that has been deleted.
Posted 7 years ago2017-01-01 20:14:18 UTC
in Compile log mentions leaks but there are Post #332942
It's been forever since I did it but if my memory serves me right, you copy the pointfile along with the bsp to maps and in the game you use "loadpointfile" in the console.

I'm surprised many of you didn't know this. I'm pretty sure I learned it here.
Posted 7 years ago2017-01-01 20:11:31 UTC
in HLDM Server! Post #332941
Uhhh... didn't check back that fast ._.

Anyone still up? Maybe in an hour?
Posted 7 years ago2017-01-01 15:25:46 UTC
in HLDM Server! Post #332934
So are we having a new year game?
Posted 7 years ago2017-01-01 15:22:28 UTC
in Compile log mentions leaks but there are Post #332933
It's useless in Hammer. Load it in-game. Noclip and follow it. It will go all over the place, but eventually, it will go right through your leak.
Posted 7 years ago2016-12-24 03:19:05 UTC
in TWHL4 Design Crowdsourcing Post #332836
They're all variations of PHPbb which Penguinboy hates :P
Posted 7 years ago2016-12-17 07:10:55 UTC
in Post Your Photos Post #332749
...you randomly find firearms in your basement?
Posted 7 years ago2016-12-16 18:36:39 UTC
in Post Your Photos Post #332740
I did fire once. Don't worry, no bullets involved. It was an empty shot. We even saw a demonstration of how soldiers advance through the battlefield.
I'm told empty shots can damage the firing pin due to inertia and it not encountering resistance (i.e the bullet casing in its path). Even leaving that aside, this is not how firearms are supposed to be handled. This is worrying to say the least.
tiny 8-year-olds held an M16 in their tiny hands, so cute
Maybe it's just because I'm a big ol' leftist hippy, but this really disturbs me.
Then I may be one too, because I'm with you on this.
Posted 7 years ago2016-12-15 17:34:06 UTC
in Competition 34: HL Re-Imagined Post #332724
I really don't see Stalin and a dead Putin fitting in the HL world :P

@Archie: Is that lorry entirely brushwork? :o :nuts:
Posted 7 years ago2016-12-14 02:49:36 UTC
in TWHL4 Design Crowdsourcing Post #332698
Whatever it looks like, it must allow <blink> and <marquee>. Trust me, I'm a back end expert!
Posted 7 years ago2016-11-23 21:42:27 UTC
in Post Your Photos Post #332403
Actually, if you look at me holding the sniper rifle, you'll notice how I moved my finger away from the trigger. Precisely, I extended the finger.
If only you had done the same with the other one.
Weapons are not toys :cry:
Posted 7 years ago2016-11-21 19:56:36 UTC
in Stronger monsters (more health) possible Post #332385
It is easier and cleaner to do it like Solokiller said.
Posted 7 years ago2016-11-15 17:09:12 UTC
in Post Your Photos Post #332293
To be fair I just remembered I also took the first shot on a super full moon, so there can't be a big difference. So for it to really be noticeable I'd have to take another shot at the apogee and compare those. I read the difference in size is of about 14% between extremes so it should be more obvious. Alas, the next micro full moon doesn't happen until July 2018.
Posted 7 years ago2016-11-15 03:56:56 UTC
in Post Your Photos Post #332289
Turns out it IS bigger!

In order: A shot from August 2014, a shot from today, and a size comparison between the two (both a 100% crop at 135mm). Should have borrowed that 200mm with 2x extender again...
User posted image