Hi
I had a similar thread about how to get env_beam to move with a func_train, but I solved that. Now this time, Only the func_train that has the Start Entity name of the env_beam moves, the other func_train dosn't move at all, so it looks so wierd and ugly when one func_train move. I've checked many times on the other func_train but I cannot find any error. I'll write my setup:
func_button
Targetname: laser_btn
Target: laser_mm
Multi_manager
Targetname: laser_mm
( turn smartedit off and:
laser1: .001 being the start entity target for the env_beam that is the first func_train
endlaser1: .001 is the end entity target for the env_beam that is the second func_train
laserbeam1: .001 is the Name of the env_beam
stop_laser1: 10, a trigger_relay that stops the first func_train
stop_endlaser1: 10, another trigger_relay that stops the second func_train
stop_beam1: 10, and another trigger_relay that stops the beam itself )
Trigger_relay
Targetname: stop_laser1
Target: laser1
Triggerstate: Off
Trigger_relay
Targetname: stop_endlaser1
Target: endlaser1
Triggerstate: Off
Trigger_relay
Targetname: stop_beam1
Target: laserbeam1
Triggerstate: Off
Func_train 1 ( The Start entity Target for the env_beam that works exactly how I want it to)
Targetname: laser1
Target: (First stop Target )laser1_1
Func_train 2 ( The End entity Target for the Env_beam that dosnt work at all, it dosn't move. It should move... )
Targetname: endlaser1
Target: (First stop Target ) laser1-1
Func_train 1's Path_corner ( The train that works )
Path_corner
Targetname: laser1_1
Target: (Next stop target) laser1_2
Path_corner
Targetname: laser1_2
Target: (Next stop target) laser1_3
Path_corner
Targetname: laser1_3
Target: (Next stop target) laser1_1
Spawnflags: Teleport, Wait for retrigger
And I have done the same with the path_corners for the other func_train that dosnt move, except, the name of the path_corners starts with laser1-1 and not laser1_1
Env_beam
Targetname: laserbeam1
Start entity: laser1
Ending entity: endlaser1
life: 0
Well I won't write down other keyvalues of the env_beam that I have, it's not relevant because I wanna focus on getting this thing to work and right now, the second func_train dosn't move at all, It only needs to move, if it does that, I have no more problem!
So help me O' Mighty TWHL! D: