Forum posts

Posted 10 years ago2014-01-16 18:55:14 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317538
yeah but then the vmf or rmf that you currently have open is changed into .map format and u have to re-open the vmf/rmf and thats just another step that can be eliminated by the export feature.

export keeps your current file as is, while "save as" will change the current file into .map, causing me to have to keep reloading the .vmf that i just saved as a .map which is annoying. you see what im saying?
Posted 10 years ago2014-01-16 16:05:04 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317534
is there an "export to map" feature/button that im not seeing? or do i have to manually 'save as' and then select .map every time?

including this if its not already in there would probably be a good idea as well :o
Posted 10 years ago2014-01-15 21:11:08 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317528
i know you said you are focusing on bugs and stuff as opposed to like the aesthetics and 'ease of use' (for now), but i just thought of a few more things you could do:

1. make each of the tool icons (whether they be on the left side bar or the top bar) movable individually for 'full' customization. Maybe even have an option to right click on the top tool bar and insert your own little divider so you can group any icon however you want.

2. re-add the shortcut for flipping an object (CTRL + L for horizontally and CTRL + I for vertically) like in 3.5. flipping objects easily like that is very useful and having to go through the tools tab each time is a bit annoying.

3. have the texture browser remember the last selected texture when you re-click the browse button. as of now it just reverts back to the first texture on the texture list instead of the one that you have selected. also it would be helpful to have it remember if you selected a certain wad from the wad list on the left (of the texture browser), as well.

not to bombard you with things while you are focusing on other elements of Sledge but just some things to consider!
Posted 10 years ago2014-01-13 14:09:16 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317491
ahh i looked through quickly to see if there were weird chars in the wad but i was too hasty apparently! good catch! i appreciate you lookin. also does sledge update automatically or give notifications? or do i need to manually do it myself
Posted 10 years ago2014-01-13 03:47:22 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317488
hey, yeah here you go. hope sendspace is ok!

http://www.sendspace.com/file/pxatcp

and anyone else is free to use it too, its kinda of a big wad.
Posted 10 years ago2014-01-12 23:33:09 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317485
oh! i forgot another suggestion (i cant add it to my long-butt post unfortunately otherwise i would) :

i think you should add a mouse sensitivity slidey bar thing in options because mouse movement seems a bit slower than in hammer 3.5.
Posted 10 years ago2014-01-12 21:44:21 UTC
in Sledge (Hammer Alternative) Alpha Build Post #317483
hey PB, we spoke via email the other day. i had the issue with 'illegal characters' in sledge. i finally got all my wads working EXCEPT for one, im not sure why.

anyway i did a little mapping and found a few buggy things as well as thought of some ideas. im not sure if these issues were addressed, i went through most of the pages briefly and didnt see anything i dont think.

ISSUES I HAD:
  • When opening the Object Properties box WHILE IN FREE FLY MODE (i.e. pressing Z in the 3D window) the cursor disappears and my WASD movement gets 'translated' over to the Object Properties box. what i mean is if im flying around my map with the box open, i start to see all the inputs start to be typed into the OP box. and like i said the cursor is invisible so i cannot close the box unless i TAB through the options. Doesnt sound like thats how it should be :o
  • Another problem i had was when trying to use the vertex tool. even with "merge overlapping vertices" set to auto (and even when i press the lil button), they will not merge and im left with invalid solids. again im not sure if these have been brought to ur attention already.
  • A third thing ive noticed is even when i set the default grid size to 16 (from 64) in options and save/apply it, every time i load up Sledge after closing it the grid is back to 64 units. Not sure why it wont just stay at 16 after setting it :z
  • This may just be my own ignorance but i cannot seem to get my models to show up in 3D view. perhaps i didnt set something up correctly. if you can give a brief rundown on how to do that thatd be swell!
  • Another thing im not sure how to do is get sprites to work with Sledge, for entities like light_env (its not a sun for some reason) and things like that.
i think that's everything ive been having issues with (besides the 1 wad file that still gives me the illegal characters error when i try to use it).

MY SUGGESTIONS:
  • Like in Hammer 4, double clicking a brush or entity should bring up its properties menu.
  • Perhaps you should include a texture filter that filtered by a specific size. like if i wanted to ONLY include textures with a width/length of, say 16 (for trims or stairs), etc. i know there is a SORT by size but sometimes i just wanna look at certain sizes. just a thought!
  • Make it so that when you click the texture application icon a second time the texture box closes (like in hammer 3.5).
hmm thats all i got for now! i LOVE this program and hope itll be nice and bug free soon ^^