Forum posts

Posted 1 month ago2020-04-05 21:44:48 UTC
in A Utopia At Stake Post #344023
// after some TGA parsing with DevIL and texture creation via gl functions
Oh yes good idea but why not with FreeImage :P
Release 3.18.0 is a maintenance release that mainly brings updates of its third party libraries.
The library has been updated with the new ZLib (1.2.11), LibJPEG (9c), LibPNG (1.6.35), LibTIFF (4.0.9), LibRaw (0.19.0), LibWebP (1.0.0), OpenEXR (2.2.1).
quoted textOther significant improvements concern better support for JPEG saving (when using 32-bit CMYK images) and PSD saving.
quoted textLastly, the library contains many bug fixes provided by our users (will concern especially plugins PCX, TIFF, XPM, GIF, TARGA, PSD, BMP, DDS, PNG, HDR).
quoted textAs usual, check the changes log for full details (especially for bug fixes) and check also the updated FreeImage documentation.
Do you mean resizing of textures?
I think sure that Trasnformation with Matrix. It works for scaling with GL-functions.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 month ago2020-04-05 21:37:04 UTC
in TWHL! Sound off! (who are you) Post #344022
Oh my dear Italian friend, are you okay? I have listened about breaking news. Sorry for that. PS We want respect him because Corona spreads much and makes more dead people by Covid-19.... :cry: You know European emergencies support much with Italian and French people into German hospitals. Good Idea who want eat pizza or spaghetti as solidarity for Italy and dear @Alberto309
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 month ago2020-04-03 19:52:11 UTC
in TWHL! Sound off! (who are you) Post #344008
Did not kow that...
Because I thought you are younger for good experience of C++/C. And I am shocking before and they and you say I should learn C/C++. I am shy... :walter: I am speechless. No problem we want respect friendly. :D
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 month ago2020-04-03 17:20:20 UTC
in TWHL! Sound off! (who are you) Post #344006
Oh @abbadon, oldest member of TWHL-King!

About me

I am Jens Eckervogt from Germany, 36 years old, deaf and jobless. I am Christian and I believe Jesus Christi.
My relationship with my Filipina girl, but she looks cute like small Filipina. But it is not my daughter just she is really my girlfriend :D and she is 37 years old. Whatever age is not important. Love is important :)

My favorite and hobby

I love colors orange and dim gray, :D I like to watch football but not much. And I develop at computer with C# and haxe/C or C++ ( less )
Videogames OpenArena, Unreal Engine and C# engined like Veldrid or SDL2-CS and XLibSharp ( Work in process.. )
My cooking: party rolling with olives, tomates or any other delicious parts... and Spaghetti, and Filipino/Indian or any asian foods.
I love to earn with Coinbase :D Bitcoins, Etheriums and more and I like respects and dearness...

Dislikes and hates

I really hate bullying, blackmailing, harassing and scamming
And I don't care to send my money to blackmailers / scammers.
I don't care Windows 10 because it happens since September 2018 and Windows Update manipulated my computer into after installation of Windows 10 it looks like default desktop. I really hate it.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 2 months ago2020-03-27 21:12:43 UTC
in get steam VR source 2 VHE? Post #343969
Also me too! :crowbar: Because Unity Team is bad cause they ban me if I help to use "-no-pie" in g++/gcc parameters.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 2 months ago2020-03-26 18:57:20 UTC
in get steam VR source 2 VHE? Post #343949
Wait wait Bosnian friend , Admer , Nice job because you have high experience. But I have given up to use Steam :/

You are correctly: Blender is brilliantly. But Unity with Probuilder or CSG Shake too.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 4 months ago2020-01-20 09:01:21 UTC
in Post your screenshots! WIP thread Post #343653
Oh, @abandon, wow you are quick with MS3D. Sorry I don't know how did you know unit different to Hammer? If I have to snap-to-grid in MS3D? I want try with MS3D on Proton from Steam. Because I am using Ubuntu.

Good news for Linux only:
I will release soon helper for Proton and manage with any Windows only executable files. I will show soon new any screenshots.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 4 months ago2020-01-18 10:19:22 UTC
in Post your screenshots! WIP thread Post #343638
@tschumann, do you not recognize that? That is Milkshape 3D.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 4 months ago2020-01-10 15:39:58 UTC
in A Utopia At Stake Post #343584
Ok thanks for explanation! Keep your job!
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 4 months ago2020-01-09 22:54:23 UTC
in Getting Hammered to the Max Post #343582
Wow nice brushwork I wish it is better than Map2Curve :/ - I wish I have tool alternative to Map2Curve for Goldsource :pwned:
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 4 months ago2020-01-09 21:59:38 UTC
in A Utopia At Stake Post #343581
Wait I knew and I have seen with hitbox as $hbox 0 0 0 -0 -0 -0? wow vanilla hl correct 1.1.1.0 Version. Is it correctly?
$flags 512?? Ohhh I don't know before if I used Quake Engine with obj files as "Spawnflag" "2" into collision / clip solid brush.
SOLID_BBOX? I think better STATIC_BOX It means static mesh from blender or 3D Max calls "static" as collision. developers understand easy.
I imagine about nice prop models for Goldsource Engine. like you create bridge what do you should make sure for hitbox / collision?
Do you assign 3 or more static mesh like Source Engine / Portal prop models?
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 4 months ago2020-01-09 21:20:19 UTC
in A Utopia At Stake Post #343579
Wow ..... You are fastest Bosnian :D - I know You have made from SourceModding -> W????
or Moddb or
WaveLength
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 4 months ago2020-01-08 21:24:48 UTC
in TWHL Tower 2 Post #343575
@hammermaps, why do you not use latest version of Spirit of Half-Life 1.9 CT? Sorry I beg you... PS: Did you fix env_fog in SoHL 1.8?
lol
User posted image
NO FOG because I am already using OpenGL on Proton and Linux.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 5 months ago2019-12-30 19:38:21 UTC
in Post your screenshots! WIP thread Post #343539
@cindor nice 2 multiple skies I know that. :D Because I use func_portal with info_target Look in Sven Coop multiple sky boxes :D
@Windawz that is trick like func_portal. It was from Sven Coop Maps :D Because Sven Coop Team make happy with mappers.
@ZikShadow nice looks like Star Wars or Sci-Fi mappings :D I really miss NS 3.2 textures....
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 5 months ago2019-12-28 00:16:45 UTC
in Hello dear C/C++ coders - Important !!! Post #343509
Hello everyone,

I have big success with FreeImageNet hidden method PtrToStr()

I want explain about FreeImageNet's PtrToStr() for C/C++ conversion into C#.

Example for C/C++
char *getString(void)
{
printIf("Hello String!\n");
}


It means in C#:
private unsafe delegate byte* Internal_getString();
public unsafe static string getString()
{
var m_getstring = LoadFunction<Internal_getString>("getString");
m_getstring();
}


Result:
Hello String!
This simple method from FreeImageNet:
User posted image
Please remember that!

Example:
From FreeImageSharp:
User posted image
From XLibSharp:
User posted image
That is proof of conversion from char* from C/C++ to string in C#. It is easy to understand.
I hope you develop sometimes like Half-Life Texture Tools for MacOSX or Linux whatever do you love it.
Example SoloKiller made SharpLife with FreeImage for loading png or jpg for detail textures or PenguinBoy made Sledge Editor with importing and exporting with supported image formats png, tga, bmp or jpg ... if they replace textures and export to wad...

Enjoy happy Christmas vacation and enjoy happy liqueur year 2020 ( 20-20 )
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 6 months ago2019-11-09 18:33:21 UTC
in What's new for HL1 in 2019? Post #343332
@Loulimi, wait you say correctly?
And it works on Linux! (So do the VHLT, so they seem to be very slow on Linux)
You believe it is slow? For me It is really faster. My computer was released since December 2016 It is close to 3y years now. But it is very fast.
Why do I believe that VHLT is slow on Linux. Did you try Linux Mind or Ubuntu? Can I see how did you get problem with vhlt.
Half-Life Texture Tools seem to have a problem adding textures to an already existing wad.
Wow you did it. Like also in J.A.C.K. or in VHL has missing wad file, too!

I don't know if SoloKiller, PenguinBoy or me work hard own C# written alternative to J.A.C.K. or VHE.
You can see my journal I made XLibSharp for Linux only. ( But I don't care common types with enumerations by Steffen Ploetz ) I port XLib in C# with real default types like int, short, byte, IntPtr or whatever...
But I try to resolve any problems with XLib functions. I hope I can because I see many Linux and Mac users wait longer for GUI of C# for Half-Life (Cross)-Mapping
PS: Who uses Mac than somebody can use Xamarin.Mac for C#.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 6 months ago2019-11-09 10:27:37 UTC
in What's new for HL1 in 2019? Post #343329
Yeah Admer is good and I know I have played with J.A.C.K. But J.A.C.K. is very buggy if you copy brush and past brush when VHLT won't compile bsp file.
It is really hard to get pasted brush should be correct brush from original brush.
I remember I want try out large curvy hallways than it stopped since compilation.
I think Valve Hammer Editor 3.5 is king of map editor. Did you test with VHE when you copy and past original brush and pasted brushes?

J.A.C.K. is sometimes horrible for copy-past. All are ok. Duplicate from original brush?
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 6 months ago2019-11-06 21:12:33 UTC
in TWHL Tower 2 Post #343324
Ok I respect everyone... I don't make that.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 6 months ago2019-11-06 19:49:28 UTC
in TWHL Tower 2 Post #343322
Oh my dear @Unq Please use latest version of SoHL 1.9 because SoHL 1.8 has bug - Why do you not listen me since I explained that?

Please download Moddb.com
Thanks! PS Please remember with background from SoHL 1.8 and update libgam.gam and dlls ok

// EDIT: You mean only Half-Life dlls? I am sorry for that.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 7 months ago2019-10-27 18:13:24 UTC
in Post Your Photos Post #343255
So cute cat like :P But I never have to buy cats because I am allergic.
I have allergies for only:
-> cats
-> horses
-> dusted house polys

I am sad because I am feeling hesitating about cute animals at home.
But I have not problem with rabbits and penguins :P
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2019-01-30 10:50:41 UTC
in Custom Skybox? Post #341889
Check out The303 website! It has a lot of tutorials.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2019-01-21 13:07:40 UTC
in Post Your Desktops Post #341758
@Urby, That is just problem after update's installation and it happens since default desktop after Windows 10 installation. But Microsoft doesn't believe me. And my brothers help me. I have asked my brothers why Windows 10 update get crazy if it dues after update's installations to default desktop. My brothers don't believe because I didn't wrong. I am fighting to Microsoft. I deleted Windows 10 from my computer. I installed Ubuntu 18.04. I am very happy until now. With Ubuntu 18.04 is very better than Windows 10. Thanks!
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2019-01-21 08:27:22 UTC
in Post Your Desktops Post #341754
"Windows 10 so gaming is non issues." I don't believe that. Because Windows 10 is always rebooted. Windows Major update is stupid. Since October 2019 I choose Ubuntu 18.04. Ps who want buy my Windows 10 Pro?
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2019-01-20 23:17:16 UTC
in Post Your Desktops Post #341749
Yeah @abbadon I am very happy with Ubuntu. Because latest Wine works fine 100 % up to Net Frameworks 4.8 I already tested NetFx 4.8 it works fine 100 % Why did you not see Revo Uninstaller on my desktop of Ubuntu. I have worked out.

Via SteamCMD under linux based Steam with wine = No problem. I have tried with Half-Life 2 Hammer and it starts up on wine = OK.
Source Mapping under UbuntuSource Mapping under Ubuntu
For Half-Life Mapping with J.A.C.K. and Sven Coop SDK from SteamCMD :D and I have not problem with Half-Life Texture Tools also. Half-Life Model Viewer by SoloKiller works fine under wine.

@UrbaNebula Are you scary to gaming on Ubuntu. Check out my solutions like Sven Coop Message Forum and VDC too I have to prepare good how do I play game son wine and Mapping also. SourceTools works under linux-based Blender = OK.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2019-01-20 14:31:01 UTC
in Hard Duty - 2018 Update Post #341737
Okay thanks I understand now.

Oh your website seems down or removed.
User posted image
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2019-01-20 14:09:41 UTC
in Hard Duty - 2018 Update Post #341735
@PeterBrev I am sorry for inconvenience because I don't check before old thread by you. That is why it is very expired. It is okay. I checked your thread again and wow nice job! I don't know why TWHL hides me. Since I am here. Excuse that!
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2019-01-20 13:55:10 UTC
in Hard Duty - 2018 Update Post #341733
Excellent maps Wow. I thought you have replaced from Black Mesa Source into Half-Life Map xD Lol. But please be carefully! Because Black Mesa is now business version. Warning, copy's violation!!!
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2019-01-20 13:29:38 UTC
in Post Your Desktops Post #341732
So I am using on Ubuntu. I never care with Windows 10. Bye bye Windows 10. Welcome Penguin iek, iek!
Ubuntu 18.04Ubuntu 18.04
PS: For gcc compilations

Please remember add -no-pie like you have typed:
gcc -o myapp yourmain.c -g -no-pie
Example I have made mkbundle with -no-pie
-no-pie in mkbundle-no-pie in mkbundle
Why does Mono Project not add -no-pie because Mono Project doesn't care my support. That is why I ignore Mono Project and I make own Mono Runtime for me.

Result: clickable executable under Ubuntu 18.04
real executable 'example' for Ubuntu 18.04real executable 'example' for Ubuntu 18.04
I found bug because pie means position independent executable because it works for wayland. I should fix with -no-pie than it works under Ubuntu 18.04 yay. I don't need to use *.sh
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2019-01-16 00:11:22 UTC
in SharpLife - Dot Net Core based modding p Post #341686
I am surprised. Keep work! Congratulations my dear! I wait also for your SL.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Hello everyone,

Can I ask who knows about delegate with <Tx>

Like this
`
private delegate void __MyFunc<T2>() where T2;
private static __MyFunc<T2> myfunc;
public static void MyFunc<T2>() where T2
{
myfunc<T2>();
}
`

I explain that I have done C # programming. I wanted to know how does delegate work with <type> in C # and can it as an instance with delegate and type.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2019-01-12 01:22:54 UTC
in The Ballet of the Bots Post #341624
You mean it is for AI with Model? If I am wrong?
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2019-01-11 22:12:32 UTC
in SharpLife - Dot Net Core based modding p Post #341623
Ok thanks my best! I will respect you. I stop it.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2019-01-11 17:30:21 UTC
in SharpLife - Dot Net Core based modding p Post #341617
Nice job - but I have created simple custom SDL2-CS with Wrapper - You will understand me.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-12-26 22:26:04 UTC
in SharpLife - Dot Net Core based modding p Post #341491
Cool idea why do you block me in Discord.. I have been long waiting... I have unblock you.. But you didn't unblock You hurt me.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-12-17 00:07:42 UTC
in VHLT source code cleaned up Post #341462
Hmmmmmm you steal my idea. Grrrrrr! I prepare......
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-12-14 07:07:22 UTC
in Custom Entity Sprites Post #341449
Cool ideas! I will add later
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-11-19 18:52:42 UTC
in Visual underwater effect Post #341278
Half-Life 1 mapping you should create just textures and light thrower as func_illusionary or you can ask Trempler, Torekk or other mappers ( they are great mappers )

If you understand my suggestion - it is very compliment. Example how do you make realistic wreckage texture example ship or boat than you can make sure with Gimp, Photoshop, Krita or Paint.net with brown textures with water flowers.

You try with Wally or HL-Texture Tool for creating new wad files.

And you can make map with J.A.C.K. ( I recommend free version from J.A.C.K. Website ) because newest version of J.A.C.K. from Steam is still buggy. but they don't care to fix.

I hope you have to prepare own underwater look. Example Titanic or other war airplane or whatever do you like.

Example:
For Titanic
Titanic WreckageTitanic Wreckage
For airplane ( war or passage ??? )
airplane wreckageairplane wreckage
For wagon of train wreckage
wreckage of train or hang of horsewreckage of train or hang of horse
You can supervise that. It is not hard.

If you want create model and move to your map ( Please remember that: Yellow points are bad bug of engine of Half-Life. You need read The303 website like he explains about with sequence again yellow points.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-11-03 13:42:04 UTC
in TWHL Modded Minecraft Server Post #341148
Error client download :(
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-09-07 20:08:41 UTC
in TWHL4 Discussion / Bug Reports Post #340814
Ah SoloKiller! I will click formating help and i add features. Thanks!
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-09-07 16:01:45 UTC
in TWHL4 Discussion / Bug Reports Post #340812
Hello everyone, do we want to have code block in TWHL.info?

If we use C++, C#, XML, cfg and gam script formations?

But I don't see code block function. Only quote we have here. ''

And can shoutbox with editable mode if you type wrong character Example: Lenguinboy and you will replace with L to P than I don't need write next shoutbox message. Does it work possible? If no, than it is okay..
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-09-06 20:49:52 UTC
in SharpLife - Dot Net Core based modding p Post #340803
Uh @SoloKiller did you not see sprite of Quake? I have explained you DrawSpriteModel from Github SharpQuake and did you find RenderSprite? I hope you have to get chance
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-09-06 15:24:29 UTC
in SharpLife - Dot Net Core based modding p Post #340800
Wait is it buggy? But Half-Life has not Alpha. It seems like RGB8 - I remember Quake on XNA 2.0 I have readden about models and sprites
Maybe DrawSpriteModel?

I hope you have to resolve... I think It has not bug.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-09-03 17:52:23 UTC
in Half-Life SDK updated for use with VS2017 Post #340787
@hfc please don't forget to remove - if ricochet failed from compilation than you can remove unimportant cl_dlls and dlls of ricochet and dmc
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-09-03 13:22:28 UTC
in Half-Life SDK updated for use with VS2017 Post #340785
Sorry I don't recognize because "<cmath> or <math> I am sorry.

Like this:
pm_math.cpp#19

Thanks for resolve! Now I am got working dlls - I would like to build without dmc and ricobot.

Now it works fine I know makefile#136

Remove:
dmc \
icochet \
dmc_cdll \
ricochet_cdll \

And I remove unusable compilations
makefile#154
makefile#157
makefile#163
makefile#166

Now it works fine. Thanks :)
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-09-03 12:56:18 UTC
in Half-Life SDK updated for use with VS2017 Post #340783
Oh really? But you can find pm_math.cpp:
#include <math>
That is problem with Ubuntu c language not cpp that is reason

I hope you have fixed it. I will check out if I git pull and try again.
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-09-03 12:27:38 UTC
in Half-Life SDK updated for use with VS2017 Post #340781
Yes I have said - I have tried - But why does make show only 2 errors.

Show picture my I already tried:
git clone --recursive https://github.com/SamVanheer/halflife-updated.git
cd halflife-updated
make
Show 2 errorsShow 2 errors
And I triedd with parameter of gcc / g++ "-lmath"

than I try again
make clean && make
Same error problem with math of Ubuntu's include's math.h

I already tried. No success... What do I need? What do I forget for math.h?
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-09-03 11:35:58 UTC
in Half-Life SDK updated for use with VS2017 Post #340779
@Solo, Oh oh oh many const in pm_math.cpp and Util.cpp you should remove all const since Vector3Angle( "const" ....)
Because end of compilations show me error because many const* float .,... like It said "multiple definition"

I have tried fix but it has sill throw because multi definitions :/

I have removed all const if all methods than it compiles output only 2 "multiple definitions"
release/obj/hl1_client/studio_util.o:home/sourceskyboxer/halflife-updated/linux../cl_dll/studio_util.cpp:75: first defined here
release/obj/hl1_client/pm_shared/pm_math.o: In function `Length(float const*)':
home/sourceskyboxer/halflife-updated/linux../pm_shared/pm_math.cpp:318: multiple definition of `Length(float const*)'
release/obj/hl1_client/util.o:home/sourceskyboxer/halflife-updated/linux../cl_dll/util.cpp:38: first defined here
release/obj/hl1_client/pm_shared/pm_math.o: In function `VectorNormalize(float*)':
home/sourceskyboxer/halflife-updated/linux../pm_shared/pm_math.cpp:339: multiple definition of `VectorNormalize(float*)'
release/obj/hl1_client/util.o:home/sourceskyboxer/halflife-updated/linux../cl_dll/util.cpp:80: first defined here
release/obj/hl1_client/pm_shared/pm_math.o: In function `VectorInverse(float*)':
home/sourceskyboxer/halflife-updated/linux../pm_shared/pm_math.cpp:358: multiple definition of `VectorInverse(float*)'
release/obj/hl1_client/util.o:home/sourceskyboxer/halflife-updated/linux../cl_dll/util.cpp:99: first defined here
release/obj/hl1_client/pm_shared/pm_math.o: In function `VectorScale(float const*, float, float*)':
home/sourceskyboxer/halflife-updated/linux../pm_shared/pm_math.cpp:365: multiple definition of `VectorScale(float const*, float, float*)'
release/obj/hl1_client/util.o:home/sourceskyboxer/halflife-updated/linux../cl_dll/util.cpp:106: first defined here
release/obj/hl1_client/pm_shared/pm_math.o: In function `VectorAngles(float const*, float*)':
home/sourceskyboxer/halflife-updated/linux../pm_shared/pm_math.cpp:406: multiple definition of `VectorAngles(float const*, float*)'
release/obj/hl1_client/util.o:home/sourceskyboxer/halflife-updated/linux../cl_dll/util.cpp:51: first defined here
collect2: error: ld returned 1 exit status
Makefile.hl_cdll:139: recipe for target 'client.so' failed
make[1]: * [client.so] Error 1
make[1]: Leaving directory '/home/sourceskyboxer/halflife-updated/linux'
Makefile:152: recipe for target 'hl_cdll' failed
make: * [hl_cdll] Error 2

My god - I have resolved all removing const from pm_math.cpp and Util.cpp than it said errors

But it always shows "multiple definition" errors :/

I already tried with or without "const*"

How do I fix?

Found explanation with gcc need add parametewr "-lm" for <math.h> of Ubuntu 16.04's include
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-09-03 11:01:51 UTC
in Half-Life SDK updated for use with VS2017 Post #340777
Thanks for explanation! Because you don't want rolling back. Ok I understand you.

But I have found error because void is not declared. Please check currect declarations!
../pm_shared/pm_shared.cpp: In function ‘void PM_InitTextureTypes()’:
../pm_shared/pm_shared.cpp:248:35: error: ‘min’ was not declared in this scope
j = min (j, CBTEXTURENAMEMAX-1+i);
^
quoted textMakefile.hldll:163: recipe for target 'release/obj/hldll/pm_shared/pm_shared.o' failed
make[1]: * [release/obj/hldll/pm_shared/pm_shared.o] Error 1
make[1]: * Waiting for unfinished jobs....
make[1]: Leaving directory '/home/sourceskyboxer/halflife-updated/linux'
Makefile:161: recipe for target 'hl' failed
make: * [hl] Error 2
Thanks!
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-09-03 10:46:20 UTC
in Half-Life SDK updated for use with VS2017 Post #340775
@Shepard please check Gtk Sharp and OpenTK - I don't say you have not problem. I will laugh you because I have found bug. If you use WaveEngine Editor - You will have fun if you can't get editor of WaveEngine. Same Unity3D crashes sometimes. I am happy because Ubuntu 16.04 is very stabler than Ubuntu 18.04 because Ubuntu 18.04 has many bugs.
Check OpenTK Problem
OpenTK and Ubuntu 18.04
OpenGL.net and Ubuntu 18.04
MonoGame and 3.x and Ubuntu 18.04 It looks sometimes crashing if you move control with MonoGame under Ubuntu with gtk Sharp 3 than it will crashed.

It is really shit for Ubuntu 18.04

My display card is very strong AMD Radeon RX 480 8 GB Video Ram works fine with Ubuntu 16.04 = OK But for Ubuntu 18.04 = Disabled amdgpu.

Ubuntu 16.04 is stably :)
It works fine!

Did you check my Glist I have problem after waiting with gcc
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 1 year ago2018-09-03 09:45:23 UTC
in Half-Life SDK updated for use with VS2017 Post #340773
Wow for Linux!!!!

"Added fixes for Linux (GCC 8)" Wait please Ubuntu 18.04 is buggy. Please rollback to gcc6! ( Possible for gcc5.4 )

Why do you not check my problem with Ubuntu 18.04 cause disabled amdgpu or Gtk+3 is very buggy. That is why you need rollback for Ubuntu 16.04 support. Because I am using for Ubuntu 16.04 and I am very happy with C# for Ubuntu 16.04 = No problem 100 %!

EDIT:
My computer runs with Ubuntu 16.04 is very quicker than Windows 10.
But it runs 8 x or 10 x faster than Windows 10.

EDIT 2:
Oh i have many errors :( I can't compile successful :(
@Shepard, Why do you not explain about "Linux Building libraries" What do I need to install deps?
I found install g++5-multilib

For Ubuntu 16.04
sudo apt install g++-5-multilib -fy
make
It happens since make-error:

See my Glist

How do I fix? Thanks!
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator