Forum posts

Posted 20 years ago2003-09-28 01:43:13 UTC
in Mod problem. Post #1773
No, I mean for things like changing other labels? Like "Connect to the fastest internet server around", "Chat with fellow gamers", you know the ones.
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 20 years ago2003-09-27 16:33:34 UTC
in Single player Mods Post #1764
lol - where??
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-27 16:19:41 UTC
in model making? Post #1760
Yes, no, and no. In that order: you can save/export, etc, your work, shouldn't be able to use it after 30 days, and also, it won't remove registry keys or whatever that control the counter.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-27 16:01:03 UTC
in Mod problem. Post #1757
titles.txt is the file you're looking for, I seem to remember :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-27 01:24:15 UTC
in Game Crashes when I play my map Post #1724
Why don't you try making a really simple little map and seeing if that works?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-27 01:23:24 UTC
in Music Post #1723
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 14:22:53 UTC
in Outdoor Maps Post #1703
lol
rhetorical question :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 14:21:21 UTC
in Minimicus Post #1702
dances
sings
skips

Athlon 2400+ and ASrock tommorow! CAN'T WAIT!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 07:34:11 UTC
in Favorite Servers Post #1682
A'swierd
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 07:33:51 UTC
in Favorite Servers Post #1681
!?!?!?!?!?!?!?!?!?!?!?!?!?!?Should have my new CPU when I get home!?!?!?!?!?!?!?!?!?!?!?!?!?!?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 07:31:01 UTC
in Favorite Servers Post #1680
lol, SP's better.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 02:18:28 UTC
in Having trouble with scripted sequences Post #1678
I'll look this eve, maybe (getting my new proc, will be a bit busy :D)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 02:01:26 UTC
in Having trouble with scripted sequences Post #1674
Scientist? Zombie? Where? I've found three rooms: the start room, the little office, and one with two vending machines, a couch and two bins in. Can't find anywhere else :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 01:59:07 UTC
in Game Crashes when I play my map Post #1673
Hmm, wasn't sure.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-26 01:46:04 UTC
in Game Crashes when I play my map Post #1671
Well, I've finally managed to open it in Hammer, and now I'm trying to compile - using the HL FGD, though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 14:30:01 UTC
in Game Crashes when I play my map Post #1663
I'll look at it for you, right now :)
Aren't I nice :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 14:27:38 UTC
in Favorite Servers Post #1662
I don't play MP HL - what kinda mapper do you think I am?? :D
HOORAY ~2.7GHz CPU tommorow!!!!!!!!!!!!!!!!!!! from a PIII 500!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

badgers badgers badgers
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 08:51:53 UTC
in Game Crashes when I play my map Post #1655
Well, many people seem to find that they have to compile, close Hammer, then run HL - tried that?

Command line would be something like:
d:hlhl.exe -console -game tfc +map traincomplex

You don't even need -console (that's just so, well, you can use the console)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 08:49:07 UTC
in CS lightning problem Post #1654
The Map Brightness doesn't seem to do anything - why not turn up the light_environ? Badger badger badger
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 08:43:57 UTC
in Minimicus Post #1653
Wow! Good going SlayerA :)
badgers badgers etc Clicky!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 02:30:40 UTC
in Outdoor Maps Post #1647
lol, fue mal :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 01:41:25 UTC
in Outdoor Maps Post #1645
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 01:39:25 UTC
in Minimicus Post #1644
Wow! There aren't that many members :
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 01:38:01 UTC
in Yellow Phase Post #1643
lol, I'll remember ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-25 01:36:57 UTC
in Music Post #1642
I'll have it! You pay p&p? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-24 14:02:56 UTC
in texture lighting Post #1616
What? Doesn't matter, as long as it's lights.rad - it's just a text file with that extension (the .rad bit is the extension).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-24 14:02:08 UTC
in twhl: the mod? Post #1615
lol, dodgy server ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-24 13:52:55 UTC
in Outdoor Maps Post #1614
not very nice, blue. Not nice at all. chuckles
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-24 13:51:19 UTC
in The specialists Waypoints Post #1613
'fraid not, but apparently they play with bots anyway, guess they have triangulation etc. Dunno how well though!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-24 13:49:22 UTC
in Game Crashes when I play my map Post #1612
Try running without compilng RAD (lighting)?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-24 01:36:53 UTC
in twhl: the mod? Post #1591
Sounds interesting - you mean 'capeesh' :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-24 01:35:26 UTC
in TWHL: A Milli-Centennary of Mapping Post #1590
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-24 01:35:12 UTC
in TWHL: A Milli-Centennary of Mapping Post #1589
I like [color=blue]blue![/color] [colour=blue]and again? :S[/blue]
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-24 01:34:37 UTC
in jump pad tutorial? Post #1588
Whoa, nice (big) av, atom! :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-24 01:33:11 UTC
in spirit prob and texture change Post #1587
For other switching textures, i.e. completely different ones, either two func_illusionaries and two env_renders or two func_wall_toggles? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
This post was made on a thread that has been deleted.
Posted 20 years ago2003-09-23 06:54:13 UTC
in coversion of normal to deathmatch Post #1557
If you stick in some info_player_deathmatchs, and run it as a deathmatch game (launch a server/run it on one) then you'll respawn after you die. You'll start with a HEV, crow and 9mm too :)

Items will also respawn in deathmatch.

To start Hl in DM from the command-line, just add +deathmatch 1 to the line, i.e. "d:hlhl.exe -console -map deathmap +deathmatch 1".

Hope this all helps :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-23 06:51:48 UTC
in DoD Setup Post #1556
no prob :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-23 06:51:22 UTC
in The Specialists Post #1555
the ones in the Spec dir? :)
that's, I think specialists.wad, halflife.wad (in valve) and mebbe some others. Just add them all, as long as you have NO CUSTOM ONES!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-23 03:52:05 UTC
in model making? Post #1551
Are there any experienced modellers here? Anyone know a decent (comprehensible) tutorial on getting started? I followed the included MS one but got lost when he started "patching up" the blade :( :x
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-23 01:35:24 UTC
in milkshape replacement Post #1550
Sorry :)
Glad to see the site's up again (i.e. faster than 10m/pg)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-22 07:56:26 UTC
in High Definition Problem Post #1534
lol teh incomprehensibility

np=no problem, pld=well played, and yes, vass=Vassy :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-22 07:55:49 UTC
in TWHL: A Milli-Centennary of Mapping Post #1533
Lol, musta been amazing, a beuuuutiful HTML site :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-21 15:38:05 UTC
in TWHL: A Milli-Centennary of Mapping Post #1527
How old is TWHL? atom, I see, has been registered since July '02. Was that when it started, or just a big revamp?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-21 15:33:53 UTC
in High Definition Problem Post #1526
lol, np :D pld vass ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-21 15:33:20 UTC
in milkshape replacement Post #1525
spam.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-21 10:30:14 UTC
in High Definition Problem Post #1518
Try uninstalling the whole HL thing? Back up games, etc, as little as possible. Tried it already? :P
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 20 years ago2003-09-21 09:48:42 UTC
in milkshape replacement Post #1516
:D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D :D
Seventh-Monkey Seventh-MonkeyPretty nifty