Forum posts

Posted 16 years ago2003-08-24 10:12:44 UTC
in Spirit of HL Post #323
Posted 16 years ago2003-08-24 07:12:54 UTC
in Spirit of HL Post #321
it is l33t!
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-24 01:53:32 UTC
in Transparent texture making Tutorial? Post #1128
It's a bit short for a tutorial, isn't it? I know atom or Andy mentions it in one of their tutorials, anyway.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-23 13:34:53 UTC
in Spirit of HL Post #318
No - it's a mod, but I can't personally see the point of at, as few people other than other mappers actually have it! It is incorporated into other popular mods though, according to Andy (DoD and another one :))
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-23 05:29:11 UTC
in Half-Life 2 Post #325
For all those people who didn't know, Half-Life Two is soon to be released. It's an official sequel. For more information, I recommend www.planethalflife.com/half-life2

Anyone else know any good links?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-23 02:08:40 UTC
in Cant upload maps Post #334
It might just (have)be(en) your connection or a temporary problem with the server
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-22 16:05:18 UTC
in Barneys and tanks Post #349
Yeah - it said the shadows were crap, just wanted to see how far they'd progressed with Hl2 w00t for t3h d3lay - more time to save up and UPGRADE D00D LOL
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-22 16:04:06 UTC
in Barneys and tanks Post #343
Hmm. Are they all coming out of the same place? They're not, are they? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-22 14:24:10 UTC
in ETA Post #1140
That's oddddd
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-21 06:08:20 UTC
in VHE Help Needed Post #351
.chm (Compiled Help [Metafile?])
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-21 03:42:06 UTC
in ETA Post #1138
Yeah, but lots of people ahem spent a helluvalotta time doing those, so we're eager to find our how we did :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-21 03:41:33 UTC
in ETA Post #1136
Sounds good to me - shouldn't take longer to judge than to make ;)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-20 09:42:18 UTC
in SCRIPT Tutorial Post #367
I thought you were writing a tutorial on scripting anyway?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-20 07:19:44 UTC
in Double entries in the Vault? Post #1174
lol
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-20 01:30:03 UTC
in cant ungroup.. Post #372
ty - that's the way I was doing it, just couldn't believe there wasn't an easier way :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-19 13:46:28 UTC
in ETA Post #1134
Estimated Time to Arrival
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-19 11:05:54 UTC
in texture compile problem Post #1262
Glad it worked
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-19 06:51:57 UTC
in texture compile problem Post #1259
Don't worry Andy, I fixed it for pepper ;)
Reminder (for pepper):

Rename texture (without a space)
Rename WAD (same problem)
Keep in same directory as most/all other WADs

These are all good practises anyway :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-19 06:33:09 UTC
in cant ungroup.. Post #375
What I wanted to do was select, say, twenty panes, and tie them all to individual entities - so they don't all smash when you break one, which is what normally happens. I don't want to have to do what I did for the competition all the time (select them all individually) :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-19 03:40:12 UTC
in scripted sentences Post #379
Doesn't matter, Vassy: I e-mailed it to him :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-19 01:34:44 UTC
in cant ungroup.. Post #370
Do you mean something similar to this l33t doodle:
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
individual panes, all breaking at once?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-18 13:38:16 UTC
in Texture lighting Post #383
All you need to do is get a LIGHTS.RAD and put it in the same folder as your compile tools. I had real problems trying to find out how to use texlighting too. I can also give you my FGD (I followed those very same instructions) :)

I'll write a little tutorial on it next week if I remember.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-18 01:46:32 UTC
in Problem With World Craft!!!!! Post #385
Try taking the space out of the map's name.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-17 13:20:07 UTC
in competition entries Post #1154
And give my map a home after it loses :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-17 05:33:51 UTC
in cs buyzone and spawns? Post #394
Server-config dependent.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-16 17:25:23 UTC
in Bon chance! Post #388
Good luck to everyone in the competition! Crichton and I finally finished our entry and Crichton's compiling it with his Atlon 2200 now.

May the best mapper win :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-16 17:24:17 UTC
in cs buyzone and spawns? Post #391
ShoutBOX - answered there. Tired. zzz
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-16 04:46:42 UTC
in Monstermakers and info_nodes Post #405
I think monsters will use info_nodes whenever they can.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-15 16:38:55 UTC
in Enemies and info_nodes Post #407
I think they do the last one (p_cs until interrupted), don't quote me on it though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-15 16:36:58 UTC
in texture compile problem Post #1253
Try taking out the space in the map name (e.g. sweethome.rmf). If that does not work, post the entire error log.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-15 03:36:57 UTC
in Difficulty Post #421
I know what that difficulty setting does (well, one part, there may be others) - stops specified entities being created (eg monsters) - dunno how you tell HL which to ignore at which levesl, though.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-14 13:51:29 UTC
in Bounce pads and recharge pools Post #418
Guess they're just func_push brushes. Coulda sworn I saw something especially for bounce pads :S
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-14 13:45:09 UTC
in Bounce pads and recharge pools Post #417
Recharge pools are, I believe, trigger_hurts with NEGATIVE damage. Bounce pads: hmm, I knew that a day or two again, I'll just look :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-14 09:23:29 UTC
in please wait Post #423
How is the scripted_sequence triggered? With a trigger_auto? Replace it with a trigger_once that is where you want to be when he opens the door.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-14 03:15:35 UTC
in Tutorial about sound? Post #1186
Mind if I do one? I've been using it lots for my competition map, so... unless you want to, of course
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-13 09:22:19 UTC
in freezing Post #437
Did you try that, or is it just not what you wanted?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-13 09:21:17 UTC
in scripted_sentence Post #434
Nonono, that was my sig. The file attatched was the sentences :D
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-13 02:48:53 UTC
in Forums Post #1158
Yeah, phpBB rocks - I've got one :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-12 12:30:30 UTC
in Forums Post #1156
Aw, pleeease atom, get some more organised forums (constructive criticism). If someone replies to an old thread, it doesn't come to the top. You can only (by default) view one post at a time. Pleeeeease :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-12 12:28:16 UTC
in A MESSAGE TO THE PUBLIC Post #1290
Yeah, FS r0x. Not sure - I'd tie it with HL :)
Get '2004: A Century :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-12 12:27:26 UTC
in Crushing Bigmomma Post #1272
I prefer barneys and teh 'volver :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-12 12:25:45 UTC
in scripted_sentence Post #432
E-mailed you 'em - do you know how to use sentences? Can be tricky.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-12 05:16:28 UTC
in Milkshape Users, i need your assistance Post #444
Just put 'clip' textured brushes round them.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-12 02:49:22 UTC
in Milkshape Users, i need your assistance Post #442
Very helpful, though - now I can actually start modelling - I gave up pretty quickly :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-11 14:03:03 UTC
in Milkshape Users, i need your assistance Post #440
I had the same problem. Still have. Sorry :(
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-10 01:58:15 UTC
in .pts pointfile Post #466
There's a tutorial coming soon on LEAK finding, courteousy of Mister Crichton, it was very very helpful (we spent an hour and a half trying to follow a damn pointfile - then he came up with another idea: wait for the tutorial...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-07 15:49:09 UTC
in HELP: URGENT: Scripted sequence problem Post #496
I'll have a stab at recreating it - we've moved on now, to scripted_sequences, but path_corners would be better - the gman pauses for 3/4 sec before he turns and moves to the next one, which looks a bit odd...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-07 15:45:24 UTC
in Rain tutorial Post #1163
I've done it, just Andy's sorting out formatting and stuff so it can go on the site. Should be up in the next few days (I hope) - but it's been a bit quiet from Andy for the last week, maybe his PC/net's screwed. I'll e-mail you it if you particularly want, just the base stuff.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-07 13:26:41 UTC
in error Post #488
Maybe it's just too big? Dunno how that's measured :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-07 05:03:30 UTC
in Cameras Post #501
hvx2:
You can only really use sounds from the original Half-Life for stuff like this. I made one - I can e-mail you it if you want...?
Seventh-Monkey Seventh-MonkeyPretty nifty