Forum posts

Posted 16 years ago2003-08-06 04:53:27 UTC
in random tiling Post #518
Yeah, I did mean actually-tiling textures, just I wasn't sure whether they were working
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-05 16:00:07 UTC
in compiling guide Post #1170
Well, on RAD, I've been recommended to use (for high quality, slow speed) -bounce 10 -sparse -extra

Bounce: Number of times light 'reflects' onto other surfaces
Sparse and Extra, although seeming contradictory, apparently aren't :)

dances
w00t for t3h Apache :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-05 15:57:54 UTC
in random tiling Post #516
It doesn't show up in my Hammer - just tiles the one texture, not sure if it works in-game...
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-05 04:07:47 UTC
in VIS Blocking Post #520
Hint brushes, maybe? Not sure, sorry.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-03 19:27:06 UTC
in Using .mdl? Post #535
Well, running in dev (after compiling), when I shoot the skeleton, I do see something about animation - doesn't do anything though - except it sprays xen blood (a human skele)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-02 15:07:51 UTC
in Double entries in the Vault? Post #1172
lol - I hope that was atom :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-08-02 15:00:14 UTC
in Using .mdl? Post #533
I use 'cycler' with Hammer b3.5 - is this wrong? :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-07-30 05:42:41 UTC
in Forums... Post #1177
Please don't hit me for this, atom ;), but I was wondering whether there was any chance of getting phpBB forums... I mean, they've had a team programming forums for years, and you could organise bits better (I've got one myself :) )
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-07-29 11:41:58 UTC
in Sitting barney and bombs Post #559
I think the sitting Barney's probably a model, not a monster (I may be wrong, there might be an 'animation' thing for monster_barneys, I can't remember, and I only map for the Specialists now).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-07-22 05:41:56 UTC
in High Definition pack Post #605
Sorry, I should've said: I meant from another high-def-enhanced mod, like BS or OPf; didn't make that very clear. Glad it got sorted out, though, and welcome :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-07-19 16:51:05 UTC
in Security cameras Post #607
Well, you could do the first one (with stationary cameras) by putting a trigger_once, shaped as the camera's view cone, connected to a multi_manager with a time delay on the monstermaker (or whatever).

Can't help you with the second, sorry :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-07-19 16:49:31 UTC
in High Definition pack Post #601
Odd: try backing up the valvemodels directory in Half-Life, then copying the 'models' directory from another mod into 'valve' and clicking 'Yes'. If it all goes horribly wrong, just delete the new models dir and restore the backup.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-07-13 13:09:46 UTC
in Submitting Tutorials Post #1190
Sounds good, maybe I'll make one - if I can think of any that haven't already been done which I can do :)
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-06-29 17:31:11 UTC
in decals Post #651
I've got a prob with decals, too: the decal application mode doesn't work :(

I add a decal with it, and the decal shows up. I compile the map... and it doesn't. I then re-open the map in Hammer and it's disappeared again.

Help,
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-06-28 13:41:19 UTC
in func_vehicle Post #660
Have you tried doing the same for HL as for CS (and it hasn't worked), or haven't you tried?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-06-26 15:22:17 UTC
in JEEP Post #672
What?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-06-26 04:24:04 UTC
in JEEP Post #670
It's quite easy to make movable vehicles. Have a look at Countermap (http://countermap.counter-strike.net) on the tutorials.

'luck
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-06-25 12:16:24 UTC
in ZHLT Post #681
Anywhere I can get the ref? Is it just an HTML doc like the error table?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-06-22 12:22:40 UTC
in ZHLT Post #679
What're sparse and extra?
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-06-21 12:08:13 UTC
in ZHLT Post #676
I have Hammer compile on 'expert'. Why isn't RAD seperate on the commands list, but is a seperate prog? Is it part of LIGHT or part of VIS?

I'm trying to do the -bounce 10 tweak, whatever that does (I can't actually remember)

Thanks,
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-06-15 15:17:49 UTC
in tutorials Post #692
Mostly, yes. All but the entities are the same (correct me if I'm wrong).
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-06-15 15:17:05 UTC
in clan Post #690
Well, try www.clanbase.com for a start, or join a clanserver and ask one of their members to join. Good luck.
Seventh-Monkey Seventh-MonkeyPretty nifty
Posted 16 years ago2003-06-07 11:18:43 UTC
in Map Problems Post #714
Please have a look at my map in the 'Problem Maps' section of The Vault.

Any help very much appreciated.
Seventh-Monkey Seventh-MonkeyPretty nifty