Forum posts

Posted 13 years ago2010-10-23 14:44:16 UTC
in Theoretical Disaster Post #286580
I'm currently working on a mod called Half Life: Portal Study, where you play as a former S.W.A.T. member, however you retired and decided to get an MIT degree. After 2 years working at Black Mesa, wearing a scientist labcoat as the suit, you are an assistant to Dr. Gary Jordanson. After delivering the sample, and on your way back to Sector I, the RC hits. You, fall into the bottomless pit by the tram system, where you awake in Waste Processing. I haven't really pieced together much after this, but here's the bottom line.

I have my own weapons, but I need a model of a scientist labcoat to replace the HEV suit model, I need a little bit of voice acting, and some people who are good with scripts who can help me keep this game interesting, and with a good story. Please respond in comments if you want to help with this mod.

-Dimbark
I've quit portal study completely, I'm changing a lot of stuff in it, but I'm now calling it Potential Study. You play as Jerry Greens, a 23-year-old scientist who got an MIT Degree. He got hired at Black Mesa because of how convincing his theries were. He was put in Theretical Physics, but he still delivers the package and the bullsquid still destroys the platform and all that.
I'm still looking for a model of a standing labcoat for the player's HEV Suit replacement. I've started over again on the training course to get every loose end tied up. I think I have permission with the person who made the scientist arms, but they were an edit of the arms in Blue Shift which were an edit of the arms in sven coop.
I think Skals is almost finished with the opening tram sequence and I'm still working on voice actors. I recommend people help in my mod, my team is recruiting considering its only 2 people right now. Thank you!
THEORETICAL DISASTER!!! THAT IS THE NAME!!! DON'T FORGET IT!!! I'M NOT CHANGING IT! I still need a LOT of resources that were listed above, and my ccomputer has to reinstall all of this, it had a bad drive.
So... I have to restart. Lucky for me, I just have to get some models and start over on a few of the maps.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-10-23 14:19:17 UTC
in Half Life: Potential Study Post #286581
Well, NEW FORUM FOR NAME CHANGE!
http://twhl.co.za/forums.php?thread=17234
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-10-10 19:17:12 UTC
in Half Life: Potential Study Post #286269
I need voice actors... and I need them soon... I'm on a mapping-roll with the tram. I just need some voice actors to get some parts I need, I'm going to have a scientist to get into the tram.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-09-30 16:34:13 UTC
in Half Life: Potential Study Post #285890
I still like Theoretical Disaster.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-09-29 16:13:24 UTC
in Half Life: Potential Study Post #285823
How about Theoretical Disaster?
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-09-27 18:46:58 UTC
in Half Life: Potential Study Post #285794
I'm working on finding a good coder to make a few weapon designs I've been working on, and I'll be having a lot of scientists as to where you help them in their studies, such as interdimensional teleportation. I'm also planning on having a lot of scientists you help fix there machines, guide them to safety, ect.

How about, Half Life: Bloody Physics

And I've named the chapters:

BLACK MESA TRAM

DELIVERY PACKAGE

MAINTINENCE ACCESS

TESTLAB SPECIMEN

"PORTALS?"

INJUSTICE

CONTAMINATION

STUDIED PHYSICS

BATTLEFIELD

TACTICAL OPERATONS

DOOMED POTENTIAL

INTO THE HEAT

DOWN THE DRAIN

MILITARY INSTRUCTIONS

"BLACK OPERATIONS?"

ALIEN WORLD

GENERATIONS

LYDA'S LAIR
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-09-26 21:13:47 UTC
in Half Life: Potential Study Post #285764
I need the first and last name of Skals, and everybody else who wishes to join the projects, I've started working on credits this week.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-09-19 16:51:38 UTC
in My Mod: Portal Study Post #285536
I'm starting most of the things over, so i made a new forum post.
http://www.twhl.co.za/forums.php?thread=17178
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-09-19 16:48:56 UTC
in Half Life: Potential Study Post #285535
I've quit portal study completely, I'm changing a lot of stuff in it, but I'm now calling it Potential Study. You play as Jerry Greens, a 23-year-old scientist who got an MIT Degree. He got hired at Black Mesa because of how convincing his theries were. He was put in Theretical Physics, but he still delivers the package and the bullsquid still destroys the platform and all that.
I'm still looking for a model of a standing labcoat for the player's HEV Suit replacement. I've started over again on the training course to get every loose end tied up. I think I have permission with the person who made the scientist arms, but they were an edit of the arms in Blue Shift which were an edit of the arms in sven coop.
I think Skals is almost finished with the opening tram sequence and I'm still working on voice actors. I recommend people help in my mod, my team is recruiting considering its only 2 people right now. Thank you!
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-09-15 18:52:55 UTC
in My Mod: Portal Study Post #285361
IMPORTANT INFO: The game has been renamed to "Potential Study" and the character's name is now Jeff Greens. Also, I am looking for a tutorial on how to make a working tram system like in hl1.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-09-05 16:15:29 UTC
in My Mod: Portal Study Post #285029
At least I don't reveal my first name, last name, middle name, address, or state.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-09-05 15:30:49 UTC
in My Mod: Portal Study Post #285020
Posted 13 years ago2010-09-04 17:55:21 UTC
in My Mod: Portal Study Post #284961
he told me just..... scripts.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-09-01 16:08:45 UTC
in My Mod: Portal Study Post #284834
not rely, i want somebody from this site, because most voice actors are for source, and I dont really use my email a lot.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-09-01 16:00:29 UTC
in My Mod: Portal Study Post #284832
please? I'm in need of some voice acting.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-08-30 20:35:16 UTC
in My Mod: Portal Study Post #284795
I need some good voice acting.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-08-29 17:12:40 UTC
in My Mod: Portal Study Post #284735
When I try to decompile the model, milkshape crashes

Anyways, Skals and TBJ, how are your samples going?
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-08-29 16:53:29 UTC
in My Mod: Portal Study Post #284731
thanks man
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-08-29 16:26:37 UTC
in My Mod: Portal Study Post #284728
okay, because after we work on the part where he delivers the sample, the tram will be out and when he's on a walkway watching other trams pass by, I'm planning on some scripting where an islave would pop in, and a bullsquid would spawn and destroy the walkway. Thats when we could work on him at the bottom of the pit.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-08-29 15:46:02 UTC
in My Mod: Portal Study Post #284725
Oh yeah, I forgot. I dont really know the map system half life uses, so to make it easy, ill explain what I do. If there are 2 maps with globals and they connect to each other, say it was on chapter three map 2, then the maps would be p3s2a and p3s2b. If its chapter 1 map 4, then it would be p1s4. My training maps are t0s0-whatever map I end on.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-08-29 15:37:43 UTC
in My Mod: Portal Study Post #284720
I just want you guys to know that I will be giving you the preview of my mod in a zipped folder once I see a few samples. i will also be posting some screenshots too.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-08-29 15:37:00 UTC
in My Mod: Portal Study Post #284719
Skals, one of the only types of maps I'm not good at is a tram station. Do you think you could make the opening sequence? You can help me with the scripting for what the tram passes. You could probably do some good scripting, I'm planning on this having a lot of objectives.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-08-29 15:32:06 UTC
in My Mod: Portal Study Post #284716
TJB, I'm really just looking for any voice willing. (considering im 11, but I still know what I'm doing.) I could hear some samples for my mod, as long as it can sound similar to any scientist voices in the game. I need to replace the WAVs in Half Life where they would call the player Gordan Gordon. How about u try the three things below, convert them to their wav formats, and I'll tell you if I like them.

-Hello, Mr. Glass.
-We have to get out of here.
-With your swat abilities, we'll be out of here in no time.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-08-29 15:13:27 UTC
in My Mod: Portal Study Post #284714
I'm currently working on a mod called Half Life: Portal Study, where you play as a former S.W.A.T. member, however you retired and decided to get an MIT degree. After 2 years working at Black Mesa, wearing a scientist labcoat as the suit, you are an assistant to Dr. Gary Jordanson. After delivering the sample, and on your way back to Sector I, the RC hits. You, fall into the bottomless pit by the tram system, where you awake in Waste Processing. I haven't really pieced together much after this, but here's the bottom line.

I have my own weapons, but I need a model of a scientist labcoat to replace the HEV suit model, I need a little bit of voice acting, and some people who are good with scripts who can help me keep this game interesting, and with a good story. Please respond in comments if you want to help with this mod.

-Dimbark
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-07-25 15:04:27 UTC
in New Mod: Half Life: Alien Killer Post #283440
im only recruiting right now so i can start working and we can work together a story.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2010-07-25 14:47:00 UTC
in New Mod: Half Life: Alien Killer Post #283436
I need help making a mod called Half Life: Alien Killer, HL Engine. It's where you are a diplomatic scientist, secretly communicating with Aperture Science. However, in the middle of one of his calls, it was interuppted by a distress signal in the Sector Z testlabs (aka gordan freeman's lab). And right in the middle of the trasmission, when you hear them shouting about it not shutting down, BOOSH!!!! The facility falls. Dr. Van Buren (half life sign texture) then meets up in the central part of Sector 23, where several scientist lay hurt. Mr. Van Buren has to crawl into the top of the main power generator, without a suit, and must escape the facility. Lucky for him, the power generator leads into the air vents, where he climbs through and falls into the equipment room. A scientist then asks him to put on the HEV Suit and try to escape the facility. Can I get some help with my mod? Please reply.

-Dimbark
Dimbeak DimbeakRotten Bastard