Can't agree with the notion that it isn't possible for information to be too scattered and disconnected there Crypt. I also don't understand the gilbert grape "I work in a grocery store so I can't shop at the supermarket" mentality. We can be constructive and open to other communities and still be friends with people at twhl, no need for hostility.
I don't think people would have imagined that goldsource modding/mapping would remain as active as it has, and there's certainly going to be tutorials/other resources that are inconsistent with [relatively] more modern techniques and workflows.
Hell, just recently we had Dr.Cola and all but a few people (who responded) confused about how level changes work in regards to npc persistence. The Level change tutorial here on TWHL
makes no mention of npc persistence.
It's great that people donate their knowledge to a free community, but confusion about basic things like level changes shouldn't be possible in an engine that's been around for 18 years. That's older than some of our members.
I can't personally comment on the state of the 'community' as you call it since I'm a 3D artist not tied to any particular engine, but if you can pull this off I think it'll do a lot of good for newcomers and I commend that. Just make sure you're ready to do a lot of research and triple-checking for accuracy or you'll just end up making things worse. It is a massive undertaking that will require not only that but also updates as the community releases new tools, discovers new tricks or finds out that previously held beliefs to be incorrect and so on.