Forum posts

Posted 12 years ago2011-08-20 04:24:33 UTC
in Computer beep codes Post #298224
Just searched and found thats Award bios Graphics adapter error code.
Stojke StojkeUnreal
Posted 12 years ago2011-08-19 20:41:29 UTC
in Computer beep codes Post #298201
there is no beep boop boop, only beep beep boop, and that means graphical adapter error.
Stojke StojkeUnreal
Posted 12 years ago2011-08-19 20:08:15 UTC
in Computer beep codes Post #298195
beep beep beep can be solved by simply removing RAM cards and inserting them back.
Stojke StojkeUnreal
Posted 12 years ago2011-08-19 07:39:57 UTC
in Where can i edit this? Post #298169
Ive seen this before. There is a command to add in the options menu that can be used to call that.
Stojke StojkeUnreal
Posted 12 years ago2011-08-18 22:06:34 UTC
in Textures/entity limits Post #298159
1. Textures

How is texture limit calculated? You know the map max 4/8/16/32 (with new tools)

The textures that are used, files, are all summed up and stored? Or is it if I use a texture how many times, thats how many times is it written?

Also, considering big textures and big texture sizes, if there are many different types in line of sight, how bad is that?

What is the optimal texture usage? 8MB?

2. Entity

What is the total entity default limit in a GS map?

If i take multiple objects of same type around the map, lets say grass i want to be func_illusionary and transform them into entity, are they counted as a single entity?

What if i select across map, how will that affect performance?
Stojke StojkeUnreal
Posted 12 years ago2011-08-17 12:51:59 UTC
in (Gman) look at this! Post #298109
Oh, didnt see the space, lol
Stojke StojkeUnreal
Posted 12 years ago2011-08-17 09:38:14 UTC
in (Gman) look at this! Post #298100
I get this Archie >_>

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The requested URL /en.wikipedia.org/wiki/File:Ciaran_hi nds.jpg was not found on this server.
Apache/2.2.9 (Debian) PHP/5.3.5-0.dotdeb.0 with Suhosin-Patch proxy_html/3.0.0 mod_ssl/2.2.9 OpenSSL/0.9.8g Server at www.htp.com.au Port 80
Stojke StojkeUnreal
Posted 12 years ago2011-08-17 09:10:41 UTC
in (Gman) look at this! Post #298096
Links do not work.
Stojke StojkeUnreal
Posted 12 years ago2011-08-16 07:53:20 UTC
in London Riots Post #298027
If its by 165 system, 120 or 125 is for gifted classes. In USA they use a 200+ system.
Stojke StojkeUnreal
Posted 12 years ago2011-08-15 11:03:21 UTC
in London Riots Post #297985
There is a difference, payed tests are analyzed by experts, free ones by a program.
Stojke StojkeUnreal
Posted 12 years ago2011-08-15 10:37:23 UTC
in London Riots Post #297982
Damn Captain T, that makes sense :o
Stojke StojkeUnreal
Posted 12 years ago2011-08-15 08:55:25 UTC
in London Riots Post #297977
Well kind off, i took an IQ test 4 times (it had to be done, school stuff).

The last one i took 3 years ago when i was 2nd grade High school scored me 131/165

Which is high intelligence...

Don't really know what can i do with knowing that, but what the heck.
Stojke StojkeUnreal
Posted 12 years ago2011-08-15 08:45:03 UTC
in London Riots Post #297975
Professional IQ tests cost money. Check it with your doctor, he will appoint you to a psychologist or something.

The test usually lasts >2h
Stojke StojkeUnreal
Posted 12 years ago2011-08-14 09:29:44 UTC
in Hackers Post #297933
CS/HL servers VAC protected? hahaha please

I know hacks that can own the entire server and no VAC or anything can detect them.
Stojke StojkeUnreal
Posted 12 years ago2011-08-12 20:37:51 UTC
in Curing diseases Post #297814
What ever happens, life wont end. Advancing in medical science is one step to solving an other step.

Humans are natural vegans, they are not intended to eat meat, but they can.
Humans should raise consciousness about things before they continue to do anything.
Cutting down on military spendings and weapons, increasing spending in education and comfort.
We already have super sonic jets, space craft that go into space like airplanes, transporting materials and assembling them into space is not impossible.

Nothing is impossible. We just need to realize that we can if we want to.
Stojke StojkeUnreal
Posted 12 years ago2011-08-12 19:31:11 UTC
in Curing diseases Post #297808
People need to continue living, the over population is bull shit, there is enough space for 5x the current population.

Go under water, there is resources, go into space.

Don't be selfish.
Stojke StojkeUnreal
Posted 12 years ago2011-08-07 07:55:18 UTC
in Haiku thread Post #297498
I never was good at
this kind of a interesting writing game
Maybe its because I'm foreign
Stojke StojkeUnreal
Posted 12 years ago2011-08-07 07:41:57 UTC
in Hammering my comp. Post #297495
I think its a registry error. If Tune UP doesnt help, you should check the registry manually.
Stojke StojkeUnreal
Posted 12 years ago2011-08-05 06:53:45 UTC
in trigger_multiple once per round Post #297435
Maximum round duration is 8:59.

To do this i suggest you make a "spawn box".

It will spawn players out side of the map, who will fall down trough a set of triggers and activate what it takes only once.

Here, have my prefab:

http://localhostr.com/files/eAFLRU0/Spawn_box.rar

Just edit it as it suits you, since this is configured to damage the player by 65 (for knife maps).
Stojke StojkeUnreal
Posted 12 years ago2011-08-04 13:35:28 UTC
in How to create a missile/rocket in VHE 3. Post #297355
Wow Atom, thats awesome, too bad you had to switch to source, because of restrictions, it looks amazing in HL.

Cant wait to see it finished in Source.
Stojke StojkeUnreal
Posted 12 years ago2011-08-04 10:25:09 UTC
in How to create a missile/rocket in VHE 3. Post #297347
The missile can be made using a func_door, and the trail is made out of lots of sprites that are triggered at a correct time using a multi_manager system.
Stojke StojkeUnreal
Posted 12 years ago2011-08-04 08:56:37 UTC
in Local Gun Law Post #297345
I think that its not right that it even go to that O_o

Id never live in such a place...

I wish you luck, and hope that you wont ever have to even take the gun out of your pocket.
Stojke StojkeUnreal
Posted 12 years ago2011-08-03 22:02:15 UTC
in Post your screenshots! WIP thread Post #297338
Lighting is awesome O_o
Stojke StojkeUnreal
Posted 12 years ago2011-08-03 08:27:27 UTC
in Map Making Post #297301
Seeing how he wants to do lots of stuff, we should really help him when we can.
Stojke StojkeUnreal
Posted 12 years ago2011-08-01 21:46:22 UTC
in Video capture Post #297267
That card is good, have you tried different drivers?
Stojke StojkeUnreal
Posted 12 years ago2011-08-01 19:27:17 UTC
in Smooth curved pipes Post #297262
Post tutorials man, and rmfs, don't just brag, no fair.
Stojke StojkeUnreal
Posted 12 years ago2011-08-01 19:26:22 UTC
in What? Post #297261
Its covered with sky :3
Stojke StojkeUnreal
Posted 12 years ago2011-08-01 12:48:55 UTC
in Realistic water caustics in GoldSource Post #297250
I still have no idea how did you make this. Wouldn't it be easier to post an example RMF?
Stojke StojkeUnreal
Posted 12 years ago2011-07-31 08:38:18 UTC
in Realistic water caustics in GoldSource Post #297197
Selfish -___-"
Stojke StojkeUnreal
Posted 12 years ago2011-07-31 07:06:55 UTC
in Hammering my comp. Post #297193
Download Tune UP utilities 2011 and do a scan. Fix the errors that the program detected and try hammer editor once more.
Stojke StojkeUnreal
Posted 12 years ago2011-07-30 18:26:13 UTC
in Post Your Photos Post #297183
Wow, i wish there was more stuff like that where i live, id explore all day.
Stojke StojkeUnreal
Posted 12 years ago2011-07-30 17:46:55 UTC
in Smooth curved pipes Post #297181
Personally, I think its a good idea to first check for interest and than show how.
Stojke StojkeUnreal
Posted 12 years ago2011-07-30 13:16:21 UTC
in Smooth curved pipes Post #297171
Stretching texture?

Also, black outline (func_illusionary method)?
Stojke StojkeUnreal
Posted 12 years ago2011-07-29 21:34:29 UTC
in CS 1.6 Weapon restrictions in a map Post #297147
Its like in knife maps.

Here take this:

http://localhostr.com/files/6jpbLGy/player_equip.rmf

Configure it to suit you.
Stojke StojkeUnreal
Posted 12 years ago2011-07-29 21:29:10 UTC
in What? Post #297146
There are more than 20 screw head types.

Most common are Flat, Plus, Star and Torex.
Stojke StojkeUnreal
Posted 12 years ago2011-07-29 20:33:12 UTC
in What? Post #297140
Flat = older
+ = newer
Stojke StojkeUnreal
Posted 12 years ago2011-07-29 18:28:46 UTC
in Realistic water caustics in GoldSource Post #297130
Will you be posting a tutorial, or an rmf?
Stojke StojkeUnreal
Posted 12 years ago2011-07-29 14:20:11 UTC
in Realistic water caustics in GoldSource Post #297122
Wow, how was it done?
Stojke StojkeUnreal
Posted 12 years ago2011-07-28 19:40:23 UTC
in CS 1.6 Weapon restrictions in a map Post #297098
You can restrict weapons with an entity setup. but i think it prevents buying...
Stojke StojkeUnreal
Posted 12 years ago2011-07-28 16:55:08 UTC
in CS 1.6 Weapon restrictions in a map Post #297092
That server probably ran an AMX X server. And with it you can configure weapon restriction.
Stojke StojkeUnreal
Posted 12 years ago2011-07-27 08:11:12 UTC
in Hammer settup cs condition zero Post #297040
Posted 12 years ago2011-07-15 12:08:52 UTC
in TWHL HDD Benchmarks Post #296642
Thanks Striker! :D

WD6400AAKS is a good HDD for the price. It can also be "set up" for insane speeds with some partitioning.
Stojke StojkeUnreal
Posted 12 years ago2011-07-15 08:25:19 UTC
in TWHL HDD Benchmarks Post #296633
User posted image
Western Digital WD6400AAKS
Stojke StojkeUnreal
Posted 12 years ago2011-07-12 18:38:19 UTC
in Dreams Post #296558
I know how interesting is to write and read about other peoples dreams, but mine are just too damn long, or too damn wacky O_o
Stojke StojkeUnreal
Posted 12 years ago2011-07-05 19:36:25 UTC
in Entity death zone Post #296283
The thing is these tripmines dont function as HL ones, they explode when moved, these just move the starting point, and the end point is still where the mine was pointed, that leaves a laser line from one end to an other.

These laser "cut" they dont set the charge to explode...
Stojke StojkeUnreal
Posted 12 years ago2011-07-05 19:05:22 UTC
in Entity death zone Post #296281
Oh, that game me an idea to test non solid surfaces, such as glass.

Also these tripmines are coded. They are an AMXX plug in for CS AMX servers. The plugin name is tripmine023 (edited a bit to remove +dellalser function).

I know they can be blocked at the root by an other laser or a movable entity. Guess ill have to test it out.

Thanks for the idea thou. If you get any more, please submit :D
Stojke StojkeUnreal
Posted 12 years ago2011-07-05 12:47:49 UTC
in Entity death zone Post #296271
Can some one tell me can I, and how, make a trigger setup that destroys/damages entities that enter into it?

What i mean is that if some one, from my ZM server, plants a laser mine on a certain wall, on which there is trigger_hurt or something, the laser mine gets damaged and explodes (thats what does it do when some one deals 500DMG to it)??

I am planing a tournament and on my custom maps i want to block off some parts, so there will be better game play.

Ive seen some flags such as "entity only", but isn't an player considered entity?
Stojke StojkeUnreal
Posted 12 years ago2011-07-02 17:25:25 UTC
in Get rewarded for mapping Post #296151
Wish i was an IBM Super server network admin right now.
Stojke StojkeUnreal
Posted 12 years ago2011-07-01 16:41:15 UTC
in Minecraft Post #296106
I like how some one made millions with a shit game.
Stojke StojkeUnreal
Posted 12 years ago2011-06-26 16:38:39 UTC
in In Search of the Lifia Post #295936
@2muchvideogames

That, which you posted is just an edited game maker example game.

If you wish to play/make platformers than you can play Matts Jumper series and get the grandma engine that was used to make Jumper 2

http://mattmakesgames.com/games.php
Stojke StojkeUnreal