Forum posts

Posted 8 years ago2010-12-13 05:04:21 UTC
in Strange problem Post #287871
Well... Here is the full version.

The nades are invisible on the start to me and my friend that tested it too. When i get hit by a nade, that is, explosion damage damages me, they become visible again, but the glass columns are still invisible.

This error also happens on some other maps on which it never happened before...

I don't know whats the error, since i already made HE maps with lots of nades but there was no error like this...

Will try the 1 unit thing.
Stojke StojkeOPL - 3
Posted 8 years ago2010-12-12 19:00:56 UTC
in Strange problem Post #287859
Ok, so ive made a map consistimg of glass floor and some columns and lots of HE nades. And the thing is, is that the nades are invisible! Including 5 central glass columns!

What ca cause this error?

And yes i placed nades and did 120 FX on glass... Everything is right...

http://localhostr.com/files/090fOSx/He_glass111.7z

RMF and BSP included. Please help im confused O_o
Stojke StojkeOPL - 3
Posted 8 years ago2010-12-10 16:21:11 UTC
in Post your screenshots! WIP thread Post #287800
Skaajr's 10000Wpoly map runs on 60fps on newer pc's.
Stojke StojkeOPL - 3
Posted 8 years ago2010-12-06 16:11:59 UTC
in Need da temple / church textures Post #287731
@ Stu: Mostly Orthodox churches since Serbia is an Orthodox country. Also i found what i need on Filter forge :D

@ Striker: Oh i forgot about that site! Thanks man! :D
Stojke StojkeOPL - 3
Posted 8 years ago2010-12-06 13:40:13 UTC
in Need da temple / church textures Post #287726
@ Atom: Thanks a lot!

@ Stu: No... Not really >_>

@ Striker: Yeah... Well, its -13 celsius out side, so no >_>
Plus the only Catholic church is in the center of the town, which is really far away...
Stojke StojkeOPL - 3
Posted 8 years ago2010-12-06 10:19:09 UTC
in Need da temple / church textures Post #287719
I need some textures for columns, marble floor (the b & w floor) and stuff.

Im making a temple like map >_>

Thanks.
Stojke StojkeOPL - 3
Posted 8 years ago2010-12-04 11:08:18 UTC
in What can cause overflow??? Post #287647
Ok so, my map Lab16 was working perfectly, but it had some bugs, so i fixed em and replaced some traps. Now that map (fixed one) is lab16_b. Some times when its played on my server, the map kicks 15 players with message:

Player has overflowed

And it only happens on my map, in the middle of the map, and as i noticed it only happens when a certain func_train trap activates (it doesnt happen instantly, only after a few rounds)...

Can any one suggest what to do?
Stojke StojkeOPL - 3
Posted 8 years ago2010-12-03 17:09:29 UTC
in Alien Life Forms Post #287602
Oh, cool, Arsen, this was in the paper today. Cool stuff.
Stojke StojkeOPL - 3
Posted 8 years ago2010-12-03 08:26:50 UTC
in Desktops of December Post #287586
@TawnosPrime

FT pwns :D

@ Captain Terror

What is Classic 99 :o
Stojke StojkeOPL - 3
Posted 8 years ago2010-12-02 21:24:49 UTC
in Desktops of December Post #287566
3600 x 1 800

Daaaamn!

Space monitor? Lol

Ive got to get rid of mine IBM g76 >_>
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-28 18:41:25 UTC
in Halp! Hammah crash! Post #287442
Your problem is here mistah: ATI Raedon HD 2400 XT
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-28 07:49:37 UTC
in Desktops of December Post #287421
Posted 8 years ago2010-11-27 11:19:16 UTC
in TWHL Grand Benchmark Showoff Post #287379
Ugh, my GPU could not score over 10 000 lol
I have Nvidia GSO 9600 1024DDR2

I still need to boost my PC, the config is only 1/2 finished >_<
  • Lack of money ;_;
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-27 09:23:33 UTC
in TWHL Grand Benchmark Showoff Post #287372
Hahaha xD

Well you did have Pentium D, which is sucky xD
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-27 07:05:49 UTC
in TWHL Grand Benchmark Showoff Post #287368
Sorry to do this to ya, Stojke...

11.903s
Intel Core i7 870 @ 2.93GHz (8 CPUs)
haha by 0.7 xD

Cool stuff dude :D
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-26 18:03:58 UTC
in Post your screenshots! WIP thread Post #287328
But, that pipe, and sky, its all source like (pipe not so much as the sky / roof)...

Really cool O_o
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-26 17:33:25 UTC
in Post your screenshots! WIP thread Post #287326
Posted 8 years ago2010-11-26 10:12:16 UTC
in SSD? Post #287306
Well there are exceptions. But quality does cost.
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-26 03:18:37 UTC
in SSD? Post #287303
I cant agree with you...
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-25 09:16:50 UTC
in SSD? Post #287280
But their price is high :)
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-25 09:16:10 UTC
in TWHL Grand Benchmark Showoff Post #287279
So far i5 pwned you all :cool:
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-24 18:58:27 UTC
in SSD? Post #287256
Yeah, but it has low storage and is expencive. WD Raptor is more than capable to mess with SSD when it comes to speed of write and read. Plus it has 300gb and costs as 1 SSD with 128.
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-22 20:29:32 UTC
in A few questions Post #287199
EDIT: ant beat me to it :D

1. entity > info_player_start / or info_player_deathmatch
2. Make a solid, tie it to an entity go to properties:

damage inflicted when blocked

-10 = Heal 10 HP / 10 = damage 10HP

Negative value ADDS , positive value DECREASES HP.

3. http://www.fpsbanana.com/textures/games/4254

Thats all i know of lol
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-20 05:29:47 UTC
in help with make a new mod Post #287139
Cool pics :)

Any way, for VC 6.0, just get Visual studio 6. Aka visual studio 98.
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-19 19:21:48 UTC
in Core i7-920 Post #287120
Yeah same with me, planing on buying TermalTake Kandalf in the near future.
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-19 16:24:46 UTC
in Core i7-920 Post #287117
Heh :D

Just remember to get proper cooling for over clocking, also get some of those new bad ass DDR3 XD
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-19 15:16:26 UTC
in Core i7-920 Post #287114
There is always a catch...
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-16 20:54:17 UTC
in Core i7-920 Post #287091
One more thing, if you want to buy i7 920, you could also think about i5 750 (760). Its practicly the same a tag bit better on some parts and a tag bit worser on some, but it costs 100 euro less.

Edit - Further bench mark search shows that i7 920 is much better, but more expencive...
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-16 18:58:38 UTC
in Core i7-920 Post #287090
If you intend to buy an i7, don't do it if you don't have at least 1200 euro to spare.

Other components must be top notch too.

Also: http://www.anandtech.com/bench/Product/47?vs=45
965e is 450euro..
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-15 17:12:42 UTC
in SSD? Post #287078
Not to talk about little xenomorphs that come out of em every now or than.
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-14 15:23:20 UTC
in how to making healtkits (wall mounted) p Post #287071
Health chargers work in CS maps, ive used them (the pre made ones)... So do armor chargers, batteries and health kits (on floor).
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-14 11:49:19 UTC
in how to making healtkits (wall mounted) p Post #287064
you have already a premade hp wall kit in hammer. Just click the block tool

select usable objects > medkit
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-13 04:37:35 UTC
in TWHL Grand Benchmark Showoff Post #287034
Doesn't make Intel CPUs better, however.
Umm... Intel >> AMD
_>
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-12 17:24:32 UTC
in TWHL Grand Benchmark Showoff Post #287017
This program uses only one core...
User posted image
CPU Intel i5 750 @ 2.8GHz
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-12 17:18:22 UTC
in Headphones Post #287016
I use an 500W amp Electro Industry Nis, and the difference is astronomic! Either an a small house amp (20 W) for head phones or an sound card if you want high quality.
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-11 18:22:41 UTC
in SSD? Post #286988
Well booting times would be a hell lot faster, i mean 200MB/s read speed and around 100MB/s write. Your OS would fly how fast would it be, so its a must have for a fast operating system.
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-11 16:42:43 UTC
in SSD? Post #286981
The advantage of an SSD over a HDD is its small size, no heating problems, no noise, some what bigger durability, since it uses a chip instead of a rotating disc.

But SSD's are very expencive, there are good SSD 64gb for around 100 euro, but i think its better if you buy Western Digital Raptor.

It has 300GB and its as expencive as a 64GB SSD. Plus the speed is roughly the same, the only thing whats not the same is noise, heat, durability if not properly cared off.

If i had to chose i would have chosen the raptor HDD because of its storage space.
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-11 09:36:59 UTC
in Headphones Post #286974
All your head phones need is audio range covered 20Hz - 20kHz (18Hz - 26kHz is the optimal choise), low impedance for little week music players - 32 ohms, power in dB - 106 dB is the best.

Thats all you need for small music players, better head phones wont make any difference.

Speaking of better head phones: http://www.gradolabs.com/product_pages/ps1000.htm
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-09 06:16:46 UTC
in Thinking along the lines of.. r_speeds Post #286925
You should use Bcompiler cause it has a lot more options and is much more easier to use. Here is the link to it: http://nemesis.thewavelength.net/index.php?p=2

It has much more options. Also you can always send us the RMF and mark on a picture on which part does it lag.
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-08 17:55:09 UTC
in Leav error (makes no sense) Post #286913
Posted 8 years ago2010-11-08 17:52:59 UTC
in Leav error (makes no sense) Post #286912
Yeah i have read the Tommies thing, and the map does run fine, but, when i put it in FTP on my server the map loads to every one and kicks them out.
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-08 17:51:46 UTC
in Thinking along the lines of.. r_speeds Post #286911
I have learned here that there is a way of reducing R speeds with out hint and stuff. All you have to do is set Max node size to 64.0 when compiling. (im guessing you use batch compiler by Nems, if not, better get it).
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-08 14:45:36 UTC
in Leav error (makes no sense) Post #286904
Warning: Leaf portals saw into leaf
Problem at portal between leaves 267 and 265:
   (3008.000 1328.000 -16.000)
(3152.000 1184.000 -16.000)
(3152.000 1168.000 -32.000)
(3152.000 1168.000 -32.000)
(3008.000 1312.000 -32.000)
http://pastebin.com/qXLftFpg

This thing simply makes no sense O_o
It points out to a solid that shouldn't create such an error. Ive heard something about hint texture fixing this kind of an error, how to use that?

http://img574.imageshack.us/img574/8913/crazyerror.png
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-08 09:31:06 UTC
in Desktops of Novemer Post #286898
Posted 8 years ago2010-11-03 14:44:36 UTC
in Two simple questions Post #286782
1st go to hammer, click MAP > Map properties > max viable distance

Set it to 5000 or something, i once use 6128 and it gave me some errors. But 5000 is safe to use how i experienced it.
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-02 19:38:24 UTC
in Error: Bad surface extents Post #286773
From tommies site:

Bad Surface Extents

This is typically caused by having extremely large scales on faces, (typically "stretching" far above 10, usually 100+). Otherwise it almost always shows up on a 'check for problems' in Worldcraft as a 'texture axis perpendicular to face' error.
If you are using a newer version of Zoner's compile tools, the name of the texture, what # brush/# entity is involved, the coordinates of the problem face, and the amount of scaling should all be listed to make it easier to find and fix.

begin bad surface extents table If the numbers given include a 0, such as 16345/0, it often (but not always) means the texture has gone perpendicular to the face. This usually is a result of rotating the brush, clipping, carving, hollowing or vertex manipulation, remember where you did that and you may find it faster.
If it is numbers like 3456/2 or 3/532 then it usually means a stretching texture problem. These often come from "fitting" a texture to a brush, especially thin brushes like signs or doors. Then a texture may get shrunk too far also, so do not go below 0.1 for scale or over 10 for scale, either causes frequent problems.
If the editor cannot find it for you, using the Big block elimination method or the cordon tool may be you best bet to figuring this out, unless you want to start ripping your level apart....

end bad surface extents table
Stojke StojkeOPL - 3
Posted 8 years ago2010-11-02 18:25:55 UTC
in Error: Bad surface extents Post #286771
Check the latest thing you vertex-ed and check the last spots where you added light.
Stojke StojkeOPL - 3
Posted 8 years ago2010-10-31 13:06:33 UTC
in Few questions Post #286719
Ive tried with cycler_sprite and it works, needs adjusting, but its ok :D
Also its non solid so i had to add null. Also CS doesnt have monster_furniture :(

Thanks guys you helped me a lot! :D
I will credit ya all :)
Stojke StojkeOPL - 3
Posted 8 years ago2010-10-31 06:02:53 UTC
in Few questions Post #286714
I have downloaded an archive with lots of models in it, like palm trees, tables, benches... Not an animated player model, just a normal passive model.
Stojke StojkeOPL - 3
Posted 8 years ago2010-10-30 17:20:13 UTC
in Few questions Post #286705
Ohh i see, that makes sense! Cool :D
Thanks a lot Atom dude! ^^

Can any one pls answer the model question, i would really like to experiment with models in maps...
Stojke StojkeOPL - 3