Ohh! I get it now, that makes it a lot easyer than. Thanks for explanation!
Yeah i know about that, the thing is, is that a trap in my map is an invisible wall (wall toggle) that activates and deactivates as the terrorist pushes the button. There are 2 walls, and when he pushes the button one is active other isn't.
I wanted to use clip because its a perfect way of making the wall not detectable by either putting a LOGO on it (spray) or shotting in it to see is it there. I achieved the anti-logo part using NULL texture, but the player can still shoot at that place and find out on which side is the real wall.
Well i think i am quite skilled xD
I still haven't tried bevel, but i think that will just make the player fall trough it (i was thinking of putting bevel all over and null at the bottom side of the wall).
I don't know, ill experiment...