Forum posts

Posted 3 years ago2015-03-29 04:17:26 UTC
in TWHL Tower Post #325087
How much time do I have left?
I wanted to make a nice little resort with some rocks and water and stuff, but the limits are a problem :(
Stojke StojkeOPL - 3
Posted 4 years ago2015-02-19 18:54:08 UTC
in TWHL Tower Post #324252
Ahhhh the room height is too small :(
I have no idea what to make.

Ah well time to go random.
Stojke StojkeOPL - 3
Posted 4 years ago2015-02-08 08:18:34 UTC
in TWHL Tower Post #323750
Yes pls.
Stojke StojkeOPL - 3
Posted 4 years ago2015-02-06 11:49:54 UTC
in Top 5s (Final Form) Post #323693
1. Sonic 3 and Knuckles - Final boss / Epic Boss
2. Metal Slug 2 - Dragon Nosuke
3. Metal Slug 2 - Dai Manji
4. Sonic 3 and Knuckles - Master Computer boss
5. Duke Nukem 3D - Alien Queen
Stojke StojkeOPL - 3
Posted 4 years ago2015-01-12 12:31:26 UTC
in TWHL Lan Party!!! ~2017-18? Post #323244
Sounds like something really interesting. Definitely needs future planing.
I guess pretty much every one is all for it (why wouldn't they be) but the biggest problem is the distance.
The 2017-18 idea sounds like something possible when you take a look at it. Who knows.
Stojke StojkeOPL - 3
Posted 4 years ago2015-01-12 12:27:42 UTC
in wtf is this hidden face in stone??? Post #323243
Seen a shit load of this, and also wanted to make a thread a few times.
Some times it actually turns out pretty cool.

I call them texture demons.
Stojke StojkeOPL - 3
Posted 4 years ago2015-01-04 11:46:09 UTC
in TWHL Tournament 2014 Post #323116
What is this 1995? 1Tb no less.
Stojke StojkeOPL - 3
Posted 4 years ago2015-01-04 11:30:02 UTC
in TWHL Tournament 2014 Post #323113
I think its about time we realize the intercontinental TWHL Fiber network once and for all.
Stojke StojkeOPL - 3
Posted 4 years ago2015-01-03 18:18:35 UTC
in grass from de_aztec Post #323095
Looking at the map with a viewer there are lot of env_sprites with ikgrass sprite. So its probably a sprite with hologram render (or whats the disappearing one called).

I made a similar thing in one of my unreleased maps with a func_rotating that disappears after a certain distance using hologram + distort.
Stojke StojkeOPL - 3
Posted 4 years ago2015-01-02 21:59:16 UTC
in grass from de_aztec Post #323078
Hologram maybe? (one of them has fade)
Stojke StojkeOPL - 3
Posted 4 years ago2015-01-02 21:39:17 UTC
in The 2015 New Years Thread! Post #323076
Disco chan, you have to ask the important questions in life.
Stojke StojkeOPL - 3
Posted 4 years ago2015-01-02 20:49:51 UTC
in The 2015 New Years Thread! Post #323068
As a transgender person, which do you prefer more, Intel or AMD?
Stojke StojkeOPL - 3
Posted 4 years ago2015-01-01 00:24:32 UTC
in The 2015 New Years Thread! Post #323037
New year resolution? 132x50 characters of course!
Shikiriki day, shikiriki dan de!
Stojke StojkeOPL - 3
Posted 4 years ago2014-12-30 17:21:55 UTC
in .map problems for half life 1 Post #323029
I totally forgot about Jackhammer and JMF format.

Since its clear what you are trying to do (use Hammer editor default compiler) I suggest you ditch it and get either Compilator 3 or Batch Compiler. And the latest VHLT as well
You have all you need here.
Stojke StojkeOPL - 3
Posted 4 years ago2014-12-30 15:44:29 UTC
in .map problems for half life 1 Post #323026
RMF is rich map format for Hammer Editor, there the editor stores various things only the editor uses.

MAP format is the format the compiler uses.

Everything is correct, something else must be wrong.
Are you using the default compiler or something else? Post the compile log.
Stojke StojkeOPL - 3
Posted 4 years ago2014-12-24 20:22:33 UTC
in Xmas tournament ? Post #322986
New meme acquired - Crollo response to all
Stojke StojkeOPL - 3
Posted 4 years ago2014-12-24 20:02:31 UTC
in Xmas tournament ? Post #322984
wut
Stojke StojkeOPL - 3
Posted 4 years ago2014-12-24 17:55:41 UTC
in Xmas tournament ? Post #322981
Crollos map preference - None , they are all "about as boring as awp maps"
Stojke StojkeOPL - 3
Posted 4 years ago2014-12-24 09:44:31 UTC
in Xmas tournament ? Post #322976
You haven't even tried it yet you say its boring.
There are maps where you start off in a cannon that shoots every one into the sky where you can score a kill like that, but than you fall onto the ground and you can surf on water or run on the pavement.

There are also maps with accelerated surf ramps where you can also fly out and stuff.

Guess its not fun for those who don't know air control (which is really simple to learn).

This reminded me of one AWP map where you also get shoot out, and you have to infiltrate the terrorist camp with knife only, where terrorist have an 10 bullet AWP. Really fun map.

And than there is that one HE map where he grenades fall from the sky and you run around the map. And who can forget he_glass!
Stojke StojkeOPL - 3
Posted 4 years ago2014-12-23 20:35:41 UTC
in Xmas tournament ? Post #322962
It is a whole different world compared to AWP maps.
It includes a lot of movement and usage of engine glitches (air control).

Its boring only if you give up if something is slightly hard.
Stojke StojkeOPL - 3
Posted 4 years ago2014-12-22 14:33:56 UTC
in Xmas tournament ? Post #322926
Its a map that you play by using only one weapon - a knife.
It is the kind of a map where timing is all.
Stojke StojkeOPL - 3
Posted 4 years ago2014-12-22 07:58:56 UTC
in Xmas tournament ? Post #322915
How about one or two knife mod maps?
(Playing CS on this laptop is torture)
Stojke StojkeOPL - 3
Posted 4 years ago2014-11-26 14:29:30 UTC
in Atom's TWHL Terraria Server Post #322481
Terraria got boring very fast in my case.
Stojke StojkeOPL - 3
Posted 4 years ago2014-10-18 08:13:50 UTC
in Haunted minicompo 2014 Post #322072
Captain Spooky and The Whole Halloween Life

Sounds like an cool idea.
Stojke StojkeOPL - 3
Posted 4 years ago2014-10-15 16:14:13 UTC
in Post your screenshots! WIP thread Post #322055
Tremplers screen shot = sex.
Stojke StojkeOPL - 3
Posted 4 years ago2014-09-29 20:03:47 UTC
in Spambots on TWHL? Post #321893
PMS is bad Kachito :D
Stojke StojkeOPL - 3
Posted 4 years ago2014-09-23 19:06:40 UTC
in player_weaponstrip in CS Post #321846
Its more up to date with actual Counter Strike 1.6 entities.
Stojke StojkeOPL - 3
Posted 4 years ago2014-09-21 09:32:06 UTC
in player_weaponstrip in CS Post #321825
No problem me mon, it was made to aid cool people like your self :)
User posted image
Stojke StojkeOPL - 3
Posted 4 years ago2014-08-28 21:06:11 UTC
in How do you make pushing water? Post #321510
It will behave like func_water. And with ! texture it will look like one too.

http://puu.sh/bbUb0/aacd893a8e.png
Stojke StojkeOPL - 3
Posted 4 years ago2014-08-28 06:20:10 UTC
in How do you make pushing water? Post #321495
Did you try using func_illusionary (content water) and than adding an trigger_push?
Stojke StojkeOPL - 3
Posted 4 years ago2014-08-19 07:04:51 UTC
in Mini Competition 2 - Colors! Post #321281
I guess i could make something quick in the spirit of TWHL Mini compo :D
What is the Colors compo at Game Banana about? Is it influenced by this?
Stojke StojkeOPL - 3
Posted 4 years ago2014-08-18 20:06:36 UTC
in Mini Competition 2 - Colors! Post #321277
And I only noticed this now...
User posted image
Stojke StojkeOPL - 3
Posted 4 years ago2014-07-21 21:31:07 UTC
in Atom's 'map from base' Minicompo Post #320576
I think detailing an area is very interesting.
Stojke StojkeOPL - 3
Posted 4 years ago2014-07-21 07:18:59 UTC
in Atom's 'map from base' Minicompo Post #320530
I am with Lajron on this one.
It was really lame what happened on Game Banana. He was at least 3rd place.
But OK, game banana staff knows shit about GS and they want newer engines on their list.

But here i do feel disappointed, he could have at least been mentioned for his hard work by the staff.

Лаки је хомо
Stojke StojkeOPL - 3
Posted 4 years ago2014-07-21 06:26:25 UTC
in Atom's 'map from base' Minicompo Post #320527
Lajrons beta map was better than the one he submitted :D
It had more hologramz
Stojke StojkeOPL - 3
Posted 4 years ago2014-07-07 19:01:25 UTC
in Atom's 'map from base' Minicompo Post #320161
Doesn't matter if its good or no Ghosty-kun, as long as you have fun doing what ever the fak you like.
Stojke StojkeOPL - 3
Posted 4 years ago2014-05-14 08:13:03 UTC
in Post your screenshots! WIP thread Post #319420
What is the limit of stuff in Sven Coop?
That map is huge. Cool.
Stojke StojkeOPL - 3
Posted 4 years ago2014-04-30 05:57:57 UTC
in What's outside your window Post #319039
This is the view from my terrace, i live on the 2nd floor:
User posted image
Striker lives at a nice place :D
Stojke StojkeOPL - 3
Posted 4 years ago2014-04-29 06:38:30 UTC
in Xash3D Engine Update! Post #318997
The only limit that should be released is map size and number of objects/entities on the map. And a more efficient method to render all of it.
Stojke StojkeOPL - 3
Posted 4 years ago2014-04-29 06:13:05 UTC
in What's outside your window Post #318995
Efficient wake up methods:
User posted image
Stojke StojkeOPL - 3
Posted 4 years ago2014-04-26 15:43:36 UTC
in Too many entities visible Post #318922
Limit per map is 1500+, but MAXIMUM visible at once is 512. The console will spam max entity limit.
Stojke StojkeOPL - 3
Posted 4 years ago2014-04-02 07:41:20 UTC
in Post your screenshots! WIP thread Post #318563
I did similar for one of my maps, with demonic glow in eyes.
Something like a copy of the Unreal Tournament head in one of the maps.
You pass trough its mouth :D
Stojke StojkeOPL - 3
Posted 4 years ago2014-04-01 15:33:25 UTC
in Post Your Desktops Post #318549
80286 system - MS DOS 5.0
80386 system - MS DOS 6.22
80486 system x4 - MS DOS 6.22, Windows 3.11 , Windows 95
Pentium 1 system x3 - MS DOS 6.22, Windows 3.11, Windows 95, Windows NT4
Pentium 2 system - Windows 98 SE
Pentium 3 system x2 - Windows 98 SE
Pentium 4 system - Windows XP
Stojke StojkeOPL - 3
Posted 4 years ago2014-03-27 20:38:07 UTC
in Facebook to buy Oculus Post #318466
Even if it dies, it opened a huge market for others to participate. And others should participate for faster technology development and lower prices.
Stojke StojkeOPL - 3
Posted 4 years ago2014-03-27 20:36:46 UTC
in Facebook to buy Oculus Post #318464
No Dimbar, Oculus wont be the only one making VR g lasses.
Stojke StojkeOPL - 3
Posted 4 years ago2014-03-27 09:05:58 UTC
in Facebook to buy Oculus Post #318453
Like and share button guaranteed.
Stojke StojkeOPL - 3
Posted 4 years ago2014-03-26 08:42:19 UTC
in Facebook to buy Oculus Post #318412
If John Carmack is calm, its all good :)
Stojke StojkeOPL - 3
Posted 5 years ago2014-03-13 20:07:32 UTC
in Mouse stutter with Windows 8 Post #318253
Technically, mice should use the default Microsoft mouse driver. I never saw 3rd party driver suppliers for mouse (Only in very old systems for laser mice and special multi button devices).

Check the driver in use. My computer:
User posted image
User posted image
Stojke StojkeOPL - 3
Posted 5 years ago2014-03-13 18:58:51 UTC
in Mouse stutter with Windows 8 Post #318246
A bit of googlin said that W8.1 has fixed an "mouse lag issue". So better update to 8.1 if you want that out.
So far i had no problems with any gold source games. Even gunman works.
Stojke StojkeOPL - 3
Posted 5 years ago2014-03-13 18:49:09 UTC
in Mouse stutter with Windows 8 Post #318244
Mouse drivers?

I am using X7 - 747H with out any windows acceleration settings modified. (Windows 8.1)
I use raw input in all source games and use sensitivity 4 in CS. Normal mouse operation with out any lag/what ever.
Even the old shitty ass logitec mouse performed excellently in TF2 and L4D2 on raw input settings.
Stojke StojkeOPL - 3