Forum posts

Posted 7 years ago2017-02-14 21:26:51 UTC
in Is my mapping way very old? Post #333514
Does that means I'm going to jail ? I've spent most of my life mapping on grid 1.
How did you get out of your-- Back! Back I say! Closes the cage door
User posted image
:P
Stojke StojkeUnreal
Posted 7 years ago2017-02-13 07:34:34 UTC
in Competition 34: HL Re-Imagined Post #333465
I can only imagine what would have the game looked like if Tremplers mapping was the usual look of it.
Stojke StojkeUnreal
Posted 7 years ago2017-02-13 07:24:57 UTC
in Is my mapping way very old? Post #333464
Constant mapping in grid 1 should be illegal.
Stojke StojkeUnreal
Posted 7 years ago2017-02-10 17:32:19 UTC
in (Windows 8.1 x64) hl.exe suspended after Post #333425
It has nothing to do with DEP, something is corrupt or misconfigured in your setup as whole.

Check all the dependencies again (DirectX, C++ Redis., etc), as upon exiting something might still be set / left running in memory as the problem fixes it self upon restarting.
Stojke StojkeUnreal
Posted 7 years ago2017-02-10 15:05:31 UTC
in (Windows 8.1 x64) hl.exe suspended after Post #333417
It can not be guaranteed unless all is checked. Sounds to me like you are running an either outdated version of windows (old build, not updated) or are using incompatible software components, with who knows what in your system, in your steam hack-mod.
Try running the game in compatibility mode for windows Vista or other older than 8.
Stojke StojkeUnreal
Posted 7 years ago2017-02-10 14:23:38 UTC
in Im gonna make a map of my school Post #333414
Schools teaching the working class on how to work? Huh, I always thought School was to pass time.
Stojke StojkeUnreal
Posted 7 years ago2017-02-10 14:16:20 UTC
in (Windows 8.1 x64) hl.exe suspended after Post #333413
Won and other old games based on gldsrc engine work perfectly under both Windows 8 and 10 from my experience.
Check your windows installation and other vital components (like C++ Redist. , Direct X , and other (Drivers)).
Stojke StojkeUnreal
Posted 7 years ago2017-02-09 07:13:55 UTC
in Im gonna make a map of my school Post #333381
Then why are you going to school if you don't like it? Go find a job.
Stojke StojkeUnreal
Posted 7 years ago2017-02-07 10:43:46 UTC
in Post your screenshots! WIP thread Post #333373
Used to run an old 17" 1280x1024 monitor (4:3 Master race), but now Ive got an 24" 1920x1200 Full HD one. The difference is:
User posted image
I always preferred correct colours over flat screen or screen size, but, 30kg to 50kg for an large professional CRT is a bit too much.
Stojke StojkeUnreal
Posted 7 years ago2017-02-06 11:10:31 UTC
in Odd Compile Error Post #333361
Code compiler ghosts.
Stojke StojkeUnreal
Posted 7 years ago2017-01-19 19:20:41 UTC
in Post your screenshots! WIP thread Post #333108
The images are smaller than on an old cellphone.
Stojke StojkeUnreal
Posted 7 years ago2017-01-17 06:42:47 UTC
in lights.rad Post #333082
Are you sure the lights.rad input form is correct?
Stojke StojkeUnreal
Posted 7 years ago2016-12-26 22:29:58 UTC
in TWHL4 Design Crowdsourcing Post #332861
I'm with bruce, BBS was the sh1t. Honestly, besides BBSs style id probably design it in windows Vista boarder style. New websites are too optimized for mobile devices, its like the digital cancer of the modern age.

Oh, and also, this.
Stojke StojkeUnreal
Posted 7 years ago2016-09-09 17:07:41 UTC
in What is love? Post #331614
/thread
Stojke StojkeUnreal
Posted 7 years ago2016-09-09 05:04:39 UTC
in The Command Failed VHLT Post #331601
Is your compiler located on Disk C:\ ?
If so, the compiler might not be able to generate a textual log file because it does not have system permisions to write one. Try runing the program as administrator.
Stojke StojkeUnreal
Posted 7 years ago2016-09-07 05:53:18 UTC
in how to set up cs 1.6 for steam Post #331594
Posted 7 years ago2016-08-28 11:34:27 UTC
in TWHL World - Community Project Post #331446
Sorry for late reply again. Please exclude me from the list as I 95% wont be able to work on this mod. sorry lots of irl work :)
Good luck to those who do, dont give up.
Stojke StojkeUnreal
Posted 7 years ago2016-08-22 10:01:37 UTC
in TWHL World - Community Project Post #331366
Sorry for only reading this now, I was busy with a lot of work. How much time do we have to make a map? Can a map be random/phantasy made? (As in a fort-temple in the middle of the ocean)
Stojke StojkeUnreal
Posted 7 years ago2016-08-04 13:48:21 UTC
in TWHL World - Community Project Post #331085
So short summary of this project is? (might join in)
Stojke StojkeUnreal
This post was made on a thread that has been deleted.
Posted 7 years ago2016-07-20 08:55:24 UTC
in What happens if Hammer Editor shows no l Post #330901
Entities are defined in Game Definiton Files (FGD) if you do not have certain entities listed check what FGD files are loaded.
Also if it is an display error of some sort, please specify what Hammer editor are you using, and also specify or take a picture of your problem so its defined more clearly. Its all a guessing game right now.
Stojke StojkeUnreal
Posted 7 years ago2016-07-17 06:48:33 UTC
in Switcahble teleport and multi source Post #330861
Thanks Admer :)
Stojke StojkeUnreal
Posted 7 years ago2016-07-16 08:23:08 UTC
in Switcahble teleport and multi source Post #330846
Since i have not been making any complex entity setups in a long time, can any one remind me on how to controll an teleport on or off? As I remember it requires an switchable mater source/state, and also, can any one help me with making an door(entity) that activates only when 5 other triggers have been set, but this setup MUST restart each and every round (CS 1.6) no matter if the sequence is complete or not.?
Stojke StojkeUnreal
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 7 years ago2016-06-29 04:49:34 UTC
in A shooting range like in Blue shift Post #330639
Switch off all sounds in the map, if it doesn't help, change the starting times by 0.1 second.
Stojke StojkeUnreal
Posted 7 years ago2016-06-28 11:42:05 UTC
in A shooting range like in Blue shift Post #330637
"emit_sound : pitch 346 or "sv_startsound: sound = 2550"

This is a sound collision that can happen when 2 entitys try to make the same sound at the same time. An example: 2 trains running the same rail sound, both trains started by the same button so they try to open the sound file at the same time. The only known solution is to turn off the sound fx for both entitys....but that was for one case, feel free to experiment!
(For the SV also see SVC_BAD - since I am uncertain if it may not be related to memory overflow of too many entitys loading too many wavs into the precache. sv_startsound is just a guess so far....)
You can also try typing developer 3 into the console while playing the map, then walking through a trigger that targets the wav. The report may give a hint as to what is wrong."

Besides that, differ their volumes by 0.1 or their act time (entity start time) by 0.1 .
Stojke StojkeUnreal
Posted 7 years ago2016-06-23 13:35:18 UTC
in soldier AI Post #330573
If you haven't seen that in any of the old mods I doubt its possible.
Stojke StojkeUnreal
Posted 7 years ago2016-06-21 08:21:44 UTC
in Post your screenshots! WIP thread Post #330523
Triangles muh boi, triangles :crowbar:
Stojke StojkeUnreal
Posted 7 years ago2016-06-21 06:51:47 UTC
in Sprites of trees and bushes Post #330521
Mystique blue bush of blueness

Render mode : Texture ; FX 255
Stojke StojkeUnreal
Posted 7 years ago2016-06-21 06:47:41 UTC
in Post your screenshots! WIP thread Post #330520
I feel that the brick texture is out of the place opposite to the original design. The wall infront of the ramp is too thin for bricks, should have been a more solid concrete texture in my oppinion.
Stojke StojkeUnreal
Posted 7 years ago2016-06-18 06:42:15 UTC
in What's up? Post #330502
I dont teach math, I teach life.
Stojke StojkeUnreal
Posted 7 years ago2016-06-18 06:00:35 UTC
in Post Your Photos Post #330501
@Striker 15 Dec 15 (Waaay too late to comment, but w/e :D )

Use more cleaning solution on those pins, that was a bad solder joint which could crack easily.
Stojke StojkeUnreal
Posted 7 years ago2016-06-17 10:03:53 UTC
in What's up? Post #330485
Of coruse its more of who you know than what you know because masses of people would rather only be a work slave for money than an true worker that surpasses his own ability and withstands the true tests of success.

No true knowledge = no success
College^School =/= true knowledge
Study^Self interest^A reason for = true knowledge

If you don't work hard and push your limits further you will never be more than an sheepy sheep.
Stojke StojkeUnreal
Posted 7 years ago2016-06-14 13:29:37 UTC
in What's up? Post #330430
Hope is nothing with out belief. If you can not get it done in 4 hours, than study 8 hours a day. Time doesnt mean anything if you eventually wasted it.
Stojke StojkeUnreal
Posted 7 years ago2016-06-13 19:21:15 UTC
in What's up? Post #330416
Math = Practice & Study (In order to udnerstand the logical reason behind it)
Nothing more, nothing less. Math is pure logic.
Stojke StojkeUnreal
Posted 7 years ago2016-06-12 19:56:17 UTC
in Post your screenshots! WIP thread Post #330397
Surf_lag_lord :biggrin:
Stojke StojkeUnreal
Posted 7 years ago2016-06-12 04:55:12 UTC
in Big, open terrain maps? Post #330389
+/-8k works with player and entities. Beyond gave me problems.
Stojke StojkeUnreal
Posted 7 years ago2016-06-11 19:53:03 UTC
in Big, open terrain maps? Post #330384
There are hacks such as big maps toolkit from VulzaCN, but it is highly experimental to map beyond original limits, allthough it should be safe to use the area beyond +/-8k as visuals only where player and entities do not exist.
Stojke StojkeUnreal
Posted 7 years ago2016-06-02 08:05:38 UTC
in Post your screenshots! WIP thread Post #330312
All of that detail needs more noise, it looks too surgical, plus the default half life/cs player models are less detailed than the world.
In other words, its too bland most of the time when I see maps like this. A lot of the atmosphere is missing.
Id rather play old style nicely blended maps with good shadow/light work than just hyper size texture. But thats my opinion and I would like to hear some one elses as well :)
Stojke StojkeUnreal
Posted 7 years ago2016-05-31 12:05:42 UTC
in Hi Post #330259
Hi. I'm kinda old here.
Stojke StojkeUnreal
Posted 7 years ago2016-05-31 04:27:26 UTC
in Best Program Combines. Post #330253
If you want to keep it classic : Valve Hammer Editor 3.5 with Floating Point fix
If you want to keep up with time : Sledge editor or Jackhammer editor
Sledge is developed by our beloved Pengy san.

FGD for Half Life : Classic half life FGD
FGD for Counter Strike : Hex 805 FGD
Best compuile tools : VulzaCN HL Tools (VHLT) V34

You can get all that, and more, here: https://sites.google.com/site/gshltools/

There are also Half Life FGD improvements, but I haven't got into that much. You can read more here: http://www.flat2d.com/hammer.aspx
Stojke StojkeUnreal
Posted 7 years ago2016-05-28 16:55:20 UTC
in Post your screenshots! WIP thread Post #330240
WHat if it makes explosive crates?
Stojke StojkeUnreal
Posted 8 years ago2015-10-25 06:56:02 UTC
in TWHL Tourney Post #327336
Whenever I see some one commenting on how there is a lot of subtle hackers and cheaters that "nobody notices" I come to a conclusion that they do not know how to play the game well.

Its a known thing to have cheaters in a game, thats why there are localized communities for various games where there are active server admins that watch over the game and insure overall quality.

I stopped playing casual and competitive defuse missions a long time ago, even in beta. Hostage missions are much more relaxed and enjoyable.

CS:GO is a good game, but like any other, there are always those players who are pansies.
Stojke StojkeUnreal
Posted 8 years ago2015-10-24 07:50:28 UTC
in TWHL Tourney Post #327313
Since ive obtained an fairly capable computer i will be joining in the CSGO tournament.
Stojke StojkeUnreal
Posted 8 years ago2015-10-16 11:09:34 UTC
in TWHL Tourney Post #327284
Military as in civilized?
Stojke StojkeUnreal
Posted 8 years ago2015-10-07 13:07:31 UTC
in Post your screenshots! WIP thread Post #327221
Instant mix circular map idea inspired me to make something similar for my cs 1.6 zombie mod.
Stojke StojkeUnreal
Posted 8 years ago2015-09-30 11:22:13 UTC
in Post your screenshots! WIP thread Post #327112
@Alles
That looks pretty cool, i like the old school look of it.
Stojke StojkeUnreal
Posted 8 years ago2015-09-23 05:07:43 UTC
in Post your screenshots! WIP thread Post #327003
Will sven coop support custom player models/sprites/weapons per map?
Stojke StojkeUnreal