Forum posts

Posted 10 years ago2011-08-15 15:38:08 UTC
in ladder moves with pendulum [spirit] Post #297995
ok ill definitely try that im sure there must be away
Posted 10 years ago2011-08-10 21:05:56 UTC
in ladder moves with pendulum [spirit] Post #297681
ok i want to make a swinging rope in spirit ive tried using a func_ladder and moves with option but it doesnt seem to work ie the ladder stays where it is any ideas?
Posted 10 years ago2011-08-02 18:16:46 UTC
in creating a false sense of distance?!? Post #296944
ok sounds good sorry i take so long to reply btw my nets down at the mo so i use mo mobile as a modem when i have credit i was thinking more sort of somalian pirates of the carribean lol but yeah thats the basic jist of it i think i understand what you mean ill give it a go thanks. EDIT: hate to bump this but i was hoping for some more help i got my sea looking okay but in trying to build the first ship i have a couple of problems one is that to make a realistic shape whole sections of the hull dissapear once i load the map for testing (i am using vertex manipulation for shaping) and the other is what is the best way to add the water i learned the hard way never to carve.
Posted 10 years ago2011-07-14 17:31:02 UTC
in creating a false sense of distance?!? Post #296624
ok ill try that ive been using spirit and trying to just mask the horizon with fog but cant really work it out very easily hopefully if i can work out how to do this the next step is to implement it into a moving train level similar to an assault map i have in unreal tournament that i absolutely love called hispeed.
Posted 10 years ago2011-07-14 16:19:40 UTC
in creating a false sense of distance?!? Post #296622
So i want to make a map where you fight between 2 modern pirate style ships in the middle of an ocean (i might be being a bit optimistic here lol) i want to create a false unreachable horizon incase you go in the water but cant get a remotely realistic sence of false distance anyone ever done anything similar or got any idea how i might do this?
Posted 11 years ago2011-06-16 20:40:31 UTC
in PSN Post #295616
i love my psp its great on the bus. i dont care they were hacked im just pissed that sony have the audacity to release the psp vita while i still cant log in to psn on my old one just cuz i cant afford a ps3 aswell im not as inportant.
Posted 11 years ago2011-06-16 20:10:09 UTC
in custom weapons (ms3d) Post #295611
i tried that first but got it wrong somehow but ill do a fresh install and try again to save memory cuz my laptops shit. while im at it anyone know how to change the hud image so it shows the new weapon.
Posted 11 years ago2011-06-15 15:29:01 UTC
in custom weapons (ms3d) Post #295581
ok ive managed to use my new blood-stained axe in place of my crowbar i just unpacked my pak file into the valve folder and renamed my models crowbar and overwrote the originals. is there a better way of doing this or will i need to learn to code if i want to do it any better. if so anyone know any coding tut's lol.
Posted 11 years ago2011-06-15 10:49:57 UTC
in custom weapons (ms3d) Post #295575
ok so i did as mcrich said created some attack.smd's an idle.smd a draw.smd and a holster.smd checked they plyed through compiled the model (i could nearly write a .qc im my sleep) but when i loaded it into hlmv and played its sequences the axe stayed where it was and the hand moved on its own in one case it even went and lay on the floor like in my w_model what am i doing wrong it seems like every answer leads to another question. ok EDIT> nvm i cheated and stole all the sequences from the crowbar and now i have a working v_model just the p to go if anyone could tell how to put them in as usable next would be great.
Posted 11 years ago2011-06-14 21:26:55 UTC
in custom weapons (ms3d) Post #295561
thanks im dl'ing sdk now but then im off to bed ill try in the morning btw when im done will it be possible use them in sp to test them im making a fire axe at the moment so i decompiled the crowbar for help do i need to put gordans hands in for the v_model like the crowbar has?
Posted 11 years ago2011-06-14 20:03:55 UTC
in custom weapons (ms3d) Post #295557
hi i just got through making my first w_model in ms3d using a tutorial i fount on milkshapes website i was so excited to see it in hlmv. but imagine my shock and dissapointment when i couldnt find any further tutorials. if anyone knows any good v_model and p_model tut's could you please let me know as i really want to finish this off.
Posted 11 years ago2011-05-20 19:38:31 UTC
in Another dumb question Post #294858
thx dude i cant make head nor tail of half the tut's out there thats why this site is so good
Posted 11 years ago2011-05-20 19:27:41 UTC
in Another dumb question Post #294856
Hi im trying out various tutorials and next its terrain so i tried the vertex editing method. not bad but i wanted to try displacement but i dont have the option any one know why?
Posted 11 years ago2011-05-19 12:21:19 UTC
in newbie here (probably a dumb question) Post #294799
ok thanks im just tryin to make a wholly unoriginal sp zombie survival map and thought a sniper rifle would be cool
Posted 11 years ago2011-05-19 10:33:51 UTC
in newbie here (probably a dumb question) Post #294789
Sorry I think I might not have been clear I dont mean a static like the 50 cal I mean a rifle I can pick up and carry like in opfor. Thanks anyway tho. I just thought maybe i should install cs and map what im trying for that.
Posted 11 years ago2011-05-19 10:16:25 UTC
in newbie here (probably a dumb question) Post #294786
Hi im new to the site and new to mapping. Ive been racking mx brains and searching google for days now. I really want to put a sniper rifle into my HL1 map is this possible or am i just wasting my time. im not using steam by the way. thanks in advance.