Forum posts

Posted 6 years ago2017-08-27 10:09:03 UTC
in Why is it green? (lighting problem) Post #337094
You know what else it might be?
Your brightness and gamma settings in Half-Life's video options. :P

If that isn't it:
Lastly, try to play around with some RAD parameters.
-texreflectscale
A smaller -bounce value like 4 (default is 8, and 9 on -extra).
-gamma
-texreflectgamma

Or, you can use -notextures and see what happens (though, I advise against that :P).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-27 10:04:00 UTC
in I will Begin! Post #337093
Why did you stop?
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-26 07:19:10 UTC
in Post your screenshots! WIP thread Post #337062
Maybe I should post less when it's midnight. Or not post at all.

But, it's true, I've reworked stuff in my maps. One part I can remember is the bricks in de_kobbl (as well as a part of the terrain and that wash basin).
There were moments where I had to do it in not just mapping, but modelling as well... now that was a pain in the neck. At least I managed to do it. :P

Anyway, going back on topic:
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No, I don't want to learn modelling because I don't have as much time as I us-
Oh, wait. If I wanted to learn modelling, I'd have to do it the same way I learned mapping - by simply not doing anything else on my laptop and completely focusing on modelling.
I don't want to do that. :P
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Yeah... this is Quake 1 alright. XD
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-25 21:38:19 UTC
in Post your screenshots! WIP thread Post #337059
@Instant Mix
Lucky me, I guess. I did have to rework parts a bunch of times, though. And not just simple things. It includes detail props like pillows (pretty not-easy to make!), a blanket and a toilet (yeah, I literally redid those).

Grigori's quotes from HL2 truly fit me well. "The work of a man who once had too much time on his hands [...].".
I have a whole life in front of me, so do you, and some people have lived through a half of it. Don't worry, there's still time, you and I will finish our projects someday (and that applies to all mappers!). There's time, and that's all that matters. :)

Hmm, but once (or if) we become grandpas...

Man, imagine mapping in the 2050's and 60's. NHLT v55 is released, mapping tools are so sophisticated, etc.
Or, wouldn't Source (or Source 2) then become what GoldSRC is now? :o
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-25 11:29:57 UTC
in Post your screenshots! WIP thread Post #337026
unless it has something that's worth the £15+
That's the thing. It doesn't. At least not yet.
I.m.o. it's more like a way of saying "Thank you" to the developer, which I might do after I open that bank account. :P

Hey, at least it's not €45 or something! xD

Lastly:
I.m.o. having to rotate a detailed part of the map is probably the result of not-so-good planning. This is why I don't like mapping according to my instincts, but then again, I don't have much to worry about because I add the real details much later on.

In the end, everything can simply be reworked, and even if it takes time, it's worth it, no?
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-25 11:20:08 UTC
in Post your screenshots! WIP thread Post #337024
Leaving my comment here:
I use J.A.C.K. 1.1.1064, which is the free version, and I rarely had any problems with off-grid brushes.
When I create arches, cylinders or anything curved, I mostly use the Block tool for that, because whatever you produce, the shape gets no off-grid vertices.

And, when I want to make slanted surfaces on structures like that, I'd use a pencil and the VM tool. I basically place the pencil on the screen, and I use that as a line from one edge to the centre of the brush. And that's how I 'scale' the vertices without using the Vertex Scale function. :P

Use pencils! They're your best friends! :biggrin:
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-23 21:35:04 UTC
in Post your screenshots! WIP thread Post #337005
Windawz, just create one light per texture and specify the texture name in the keyvalues, and you'll see! It's 2017, not 1996.

I got incredibly pissed off right now, thanks to you two. >:(
First, it's not Quake itself that has texlights, but it's the compiler that supports them or not.

Second, Quake maps can have coloured lights and bounced lights. Why are you so stubborn?
Bounced lights are up to the compiler, and coloured lights are up to the compiler and the sourceport.

Tyrutils-ericw is a special branch of TyrUtils that was made for better lighting stuff.
Including projecting textures themselves into lightmaps!

Sorry for getting mad like this, but I tried to calm down. xd
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-23 07:40:44 UTC
in Post your screenshots! WIP thread Post #337002
Texlights? Just create a light entity and, you know, my FGD will probably help you. :3
No need to define any spotlight cone angles, just leave them as they are.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-22 07:23:15 UTC
in Post your screenshots! WIP thread Post #336992
This is GoldSRC, I swear:
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"The work of a man who once had too much time on his hands, and now finds time for nothing but the work of salvation."

I.m.o. the quote describes it well. My tutorial can be considered as salvation, and the map is pretty much for the screenshots in the tutorial. XD
Many mappers still don't know how to make terrain. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-21 09:35:34 UTC
in Post your screenshots! WIP thread Post #336974
I meant education as in 'elementary school -> high school -> college', not "learning". If I wanted to point that out, I would've said "I haven't finished learning".

Once I become a retired grandpa or something, then I'll probably have more time... ah... mapping in the 2060's. :] (assuming I live that long)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-21 08:02:45 UTC
in Post your screenshots! WIP thread Post #336972
@abbadon
Well, I am a total noob in modelling, but I don't want anybody's assets. :P
It took me 1.5 years to become a mapping 'expert', now I'm a pro in mapping. xD
The ranks after that: master, semi-god, god.

As for modelling, I'm still a baby. :c
I guess I could somehow adjust Blender to work like 3DS Max, at least in terms of hotkeys. And then, time to look for tutorials, and spend one year in trying to become better.
Now, this is the problem of making a mod:

You're giving me ideas to work on while I'm already fed up with projects of my own. I'll release my 32nd tutorial today, for example.

This is what I haven't finished yet:
  • Kobbl for Sven Co-op
  • My giant megatutorial
  • My tutorial series for Far Cry 1
  • My school map
  • My Quake map, 4Way
  • My 32nd tutorial
  • My carving tutorial
  • fun_kobbl for Counter-Strike 1.6 (now that the clipnodes are okay, I guess I can work on it again)
  • My Far Cry mod about burek
  • My school map for Sven Co-op
  • My 'crater' map
  • My de_dust2 port to Far Cry
  • Sandstorm for Sven Co-op and Obsidian Conflict
  • My tutorial series in Bosnian
  • Left 4 Crabs for Sven Co-op
  • Jungle Mission for Sven Co-op
  • My HL mod (but I'll just not work on that one any more)
One option would be to just release all of the source files, but then, some people would be terribly disappointed.

And last, but not least, I didn't finish:
  • My education
So, the time when I can work on my projects is a bit limited. And once high school starts, it will be even more limited! That's why I want to spend some time, and actually finish something, instead of starting a new project and not finishing it.

Not finishing my projects makes me feel empty and sorry for myself, and sorry for others that they won't get to see it in the project's full potential.
Finishing projects makes me feel happy and more complete. And other people will feel a bit better as well.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-20 21:06:27 UTC
in Post your screenshots! WIP thread Post #336966
@abbadon

Problem:
I don't know enough to start Quake modding.

This is a mistake I've done in the past (albeit, a good mistake because I met Jody and I improved my mapping skills, and started texturing etc.).
I tried to make a Half-Life mod when I was a noob, and I got bored of it.

I'm afraid that the same thing will happen in Quake.
I'd need to learn Quake modding first...

Hmm, also, I'm much more into singleplayer than multiplayer, so my mod would likely die pretty soon. Or I could add co-op missions... yessss. Muahaha.

But no, I'll not make a mod. Not yet.

If I do, however, I know who to pick for my mod team.
@Windawz I'm looking at you. wink wink
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-20 15:58:55 UTC
in Post your screenshots! WIP thread Post #336956
@Victor
Don't worry, you're not alone. I also need to learn that. xd

Meanwhile:
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So, this will be in a secret room. You press the button, and then there goes a lot of blood. xd
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-19 07:32:09 UTC
in Post your screenshots! WIP thread Post #336931
More screenshots:
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New section:
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My map has grown a lot. :o
But the theme... it's like 4 maps in one at this moment.

Edit:
I've got an idea. In one of the secret apartments, I'll put a text on the wall which says "Admer and Jody were here <3". I think it would be funny.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-18 08:14:23 UTC
in TWHL's Discord? Post #336929
"just Admer, but he behaves himself, I can assure you that."
I'm melting right now. x3
It is true, though. In a real-time chat, I'm always more careful, because it's easier to screw up.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-18 05:50:28 UTC
in Post your screenshots! WIP thread Post #336927
@SourceSkyBoxer

Everything is OK, you only need the Q.wad file.
I've also made a WAD with the Skip and Hint texture, as well as my custom Quake FGD.

http://gamebanana.com/tuts/12452
You can find the links there. ^
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-17 19:43:50 UTC
in Post your screenshots! WIP thread Post #336921
q3map2 doesn't suck. It's awesome.
I just don't want to use it.

I'll stick to TyrUtils-ericw. :3

https://ericwa.github.io/tyrutils-ericw/
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-17 19:33:56 UTC
in Post your screenshots! WIP thread Post #336919
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I've decided that a stone wall would fit the map's theme better:
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Bricks! :D
de_kobbl's legacy. ;)

https://www.youtube.com/watch?v=b3ofOEnwTRw
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-13 20:06:15 UTC
in Post your screenshots! WIP thread Post #336872
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Having fun with the Quake FGD because the one which came with J.A.C.K. lacks many parameters.
It's technically a work-in-progress thing, so I decided to post a screenshot. :3

Edit:
Oh, I've noticed a mistake, I should replace some (integer)'s with (choices). Lol.

Edit #2:
I've noticed another mistake. It seems that strings need quotation marks. xd
(that's what I get for being too fast)

Edit #3:
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Hihihi :crowbar:
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-12 21:42:36 UTC
in Post your screenshots! WIP thread Post #336866
More screenshots: (from the QuakeOne thread)
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Discovered that _minlight can be used on brush entities:
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See more:
Link
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-12 07:22:40 UTC
in Post your screenshots! WIP thread Post #336859
Maybe there's superglue between those stone bricks. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-11 20:37:23 UTC
in help convert mp3 to HL wav Post #336854
@Shepard

Yep, it's 2200 commands, I think. To the ones who don't know, it means you can basically do 2200 operations (save, new file, record something, apply a filter or an effect, resample the audio, change playback rate, modify it with a graphic equaliser, delete the selection, paste something etc.).

@Solokiller

Well, in my case...
giggles
I just don't want to say it, lol. Everyone knows it anyway.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-11 18:48:51 UTC
in Post your screenshots! WIP thread Post #336850
Okay, screw the wood in 4Way, stone structures can support themselves after all. :P
So, I didn't want to leave the walls untouched, and that's why I made some changes:
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Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-11 18:42:42 UTC
in help convert mp3 to HL wav Post #336849
Goldwave isn't free AFAIK. Hmm..................
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-10 20:07:34 UTC
in Post your screenshots! WIP thread Post #336841
Switching constantly between map projects, wow...
And this time, I came back to 4Way. Lol.
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Hmm, yeah. DirectQ is one heck of a speedy source port. If this was in DarkPlaces, I'd be getting 12fps. :D

Also, some shots of Pustinya:
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ts_untergrund's spiritual successor, lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-10 17:32:34 UTC
in help convert mp3 to HL wav Post #336839
And that's why I love GoldWave. ;)

Edit:
Oh, but it's not the only program which has that stuff. xd
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-08 11:41:16 UTC
in HYPE TRAIN! Post #336810
"Well, I guess we're the only two people looking forward to anything ever."
Don't forget about me.

Crashday: Redline Edition

Oh my... Crashday was my childhood game. I know that they haven't done that much in Redline Edition, but it will be nice to see what's new in Redline Edition. :D
I'm not super-excited for it, it's just nice to see one of my childhood games trying to get revived.

And that's pretty much it. :P
I'm also excited for Half-Life 2: Episode 3 and Half-Life 3, but that will be in the next century. My grand-grandchildren will get to see the release of those two, assuming I ever have kids and my kids have kids and my kids' kids have kids.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-08 08:20:31 UTC
in Post your screenshots! WIP thread Post #336808
[content removed - double post]
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-08 08:18:50 UTC
in Post your screenshots! WIP thread Post #336807
@SourceSkyBoxer
You can customise a lot of colours in J.A.C.K.
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Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-07 21:36:29 UTC
in Post your screenshots! WIP thread Post #336793
Here's why not: it would not fit the westwood-ish theme of my map. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-07 20:24:05 UTC
in Post your screenshots! WIP thread Post #336791
I know it doesn't fit the roof, Kachito. xd
I'll see what I can do.

Edit:
Actually, I'm more like "Screw the performance", as you saw in de_kobbl.
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Now I just need to balance the colours. xd
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-07 17:15:03 UTC
in Post your screenshots! WIP thread Post #336774
@SourceSkyBoxer
I. Hate. Models.

Not really, I love them. I just believe that good brushwork has a better place in GoldSRC rather than models etc. :P

But yeah, I've used SketchUp before. It's a nice tool. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-07 16:38:01 UTC
in Post your screenshots! WIP thread Post #336772
Latest revolution in GoldSRC door tech:
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And here's one of the huts for the map:
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Any suggestions? :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-06 21:07:44 UTC
in Post your screenshots! WIP thread Post #336751
"Decided to remake several of these textures from scratch so I can [...] stop relying on other peoples' textures."
You know, you've inspired me. Why use someone else's textures when I can make my own? :P
Besides, I haven't made any custom ones in a while.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-05 20:05:48 UTC
in Post your screenshots! WIP thread Post #336736
Started my 3rd map project this month:
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I decided to do something like ts_untergrund, but for CS 1.6.
Wish me luck. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-05 13:35:41 UTC
in cs_alley1 ~ remake them Post #336733
@Cd5
Don't forget me! I love CS 1.6. :D
In fact, I'm making another map for it right now (I'm working on 3 projects interchangeably).

@Vodka
Good luck with the map. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-08-01 04:49:36 UTC
in Post your screenshots! WIP thread Post #336626
@SourceSkyBoxer

I didn't use that.

Normal skybox, 4 func_pendulums and no origin brushes because the axis is already at 0,0,0.
The sky is not rotating. The platform I was standing on was rotating. Hehehehehe, relative movement is a bi*** sometimes.

@Victor-933
I don't do planning either, but sometimes when I do, it speeds up the mapping process because I simply know what to do next.

@James Luke
Eh, this one was just 2.3MB big, I'm not surprised it can fit.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-07-31 22:00:07 UTC
in Post your screenshots! WIP thread Post #336620
I was so bored, so I made this:
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I wonder what to do next...

(and no, the middle platform and the skybox are actually static, only the triangular "cakes" are rotating. The cool part here is that I didn't use any origin brushes ;) )
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-07-30 21:02:55 UTC
in Post your screenshots! WIP thread Post #336588
Actually, the guy who uses that CRT TV in my map uses it only for his PS1, PS2 and his VHS tapes. :P

Of course, when the terrorists came... ouch.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-07-29 22:09:42 UTC
in Post your screenshots! WIP thread Post #336573
You can have really complex brushwork but with a very simple and low-poly collision, so those 2 shouldn't be the same. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-07-29 21:08:43 UTC
in Post your screenshots! WIP thread Post #336561
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Just as I was testing out the new "Upper Cave" part of Kobbl...
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I fell through the floor:
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And I kept plummeting down to the bottom of the map.
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I've never fallen through the floor. XD

Anyway, you've seen the new part, and that's what matters.
Also:
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That's why! :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-07-29 21:02:55 UTC
in Now Gaming: ... Post #336560
I remember playing the demo of it on my uncle's PC, years ago. It was so laggy, ran at maybe 10fps or so. :D
And once I tried it on my desktop PC (which was alive back then :P), I didn't have such a bad time, lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-07-28 20:35:58 UTC
in Post your screenshots! WIP thread Post #336523
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I escaped the influence of my laziness yet again, and I made this. :D

I also got a new idea:
Players will spawn in the "Selector", where there will be 3 options:
Victims, Victim 1 and Victim 2.

Victims will spawn in one area together, Victim 1 will experience getting "saved" by one of the terrorists (but Victim 1 will escape after that).
As for Victim 2, I'm not sure yet. Since their role is optional, it surely brings some fun stuff in there. Oh, right, Victim 2 will spawn in the underground cave! :biggrin:

Well, yeah, I've said enough. This concept is pretty interesting, and I tried to pull off a similar thing in Sandstorm where 1 group of players spawned in the truck, while the other group would wait for them at the HQ.

At some point, Victims, Victim 1 and Victim 2 will all meet and continue together. But before that, well, things will be a bit interesting. ;)

Of course, Victim 2 will be optional because I'd like the minimum number of players to be 2.
So yeah, I'm assuming I'd have to prepare a good puzzle for Victim 2. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-07-28 15:21:53 UTC
in Now Gaming: ... Post #336515
I played Crysis again, just to get to some parts I've never gotten to before:
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Poor Jester. :P

Then I decided to increase the graphics quality to medium:
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Looks like the shadows aren't being rendered properly. :P
Well, that's pretty much it. I probably won't play Crysis again until next year...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-07-27 20:02:01 UTC
in Now Gaming: ... Post #336487
@Urby
Contradictory, I don't like Fallout games, so there. They're boring in my opinion. :|
Well, I only enjoyed Fallout Tactics a little bit. Then I got bored and decided I'll never play Fallout games again.

Hmm...
If I can make things like these in a game I play...
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... then I'll play it, just for the sake of being able to make that stuff in it. It looks like that I only stick to games I can mod, in this particular way.
I don't play games for playing them. I play games to test my maps, as I had said earlier. Most of my hours in CS 1.6 are because of mapping, as well as in Sven Co-op. The same will go for TF2, CS:S etc. and pretty much any game I'll make maps for in the future.

Lastly, and I'm most certain about this:
I like games from specific genres. FPS and racing. Well, it's been FPS-only lately. So, yeah, if it has quick movements, weapons, a first-person view etc. then I'll play it.
I also have a specific taste in games. I like it modern and/or mildly futuristic like Crysis.

Of course, there are 2 honourable exceptions: Grand Theft Auto and Sumotori Dreams.
They just... they just stand out so much that I like them even though I'll never mod them. :]
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-07-27 19:01:55 UTC
in Now Gaming: ... Post #336483
Well, if you are fine with dying every single time you try to kill something, then play Dark Souls. :P
It's pretty challenging, as far as I've heard.

I've never played it myself and I never will, simply because I'm not into it for a multitude of reasons.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-07-27 18:15:06 UTC
in Now Gaming: ... Post #336474
@Urby
That opinion about Crysis' graphics gets formed when you play it way after its release. It was so good in 2007. :]
But then, CoD4:MW1 also had good graphics, yet it was released in 2007. :P
(but it wasn't even close to Crysis xd)

About fun gameplay over graphics, well, I completely agree.
Sadly, I can't have either because of my GPU. XDDD
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-07-27 15:59:26 UTC
in Now Gaming: ... Post #336464
Somebody from another website said:
"You can play at 7fps?? I would get a headache and become very irritable."
No wonder you can get headaches at such a high framerate. 6fps is, like, a godsend compared to what I got on cutscenes. >:P
(and you've seen it, 2fps)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-07-27 15:10:11 UTC
in Now Gaming: ... Post #336462
As I had promised:
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Ahh, 72fps. :D
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Ahhhhhhhh, 272fps!!! >:D
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Ohhh
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OHHHHHHH
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Nope, never mind. 2fps. :P
All hopes about framerates have been lost. xd

So, I really enjoyed Crysis, even though it lagged so much for me.
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Dis gaym haz bettr grefiks den Mainkreft. xd
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I didn't quite enjoy the fact that the dynamic light didn't light up the terrain. :/
But hey, my GPU is older than my brother!
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This game looks pretty even on the lowest graphics. :P

Let's see the frametimes, too:
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So, we have 2, maybe 3 big lag-spikes.
The biggest one (lasting 14 seconds before the next frame) was when the game auto-saved. Probably my laptop's 5400rpm HDD, lol.

Most of the time, I had 6 to 7fps, so that's a good result considering my laptop's age.
At least it's better than what I get in CS:GO. In CS:GO, I got 3 to 4fps. :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 6 years ago2017-07-26 14:12:11 UTC
in Post your screenshots! WIP thread Post #336412
Client-side scripting would be better as the server wouldn't have to sync all that stuff between every client, right? xd
Thus we'd avoid network traffic issues.

Alright, time for me to get back to work... Kobbl is waiting, Kobbl is my duty, Kobbl is my promise. (of course, until high school begins)
Admer456 Admer456If it ain't broken, don't fox it!