Forum posts

Posted 7 years ago2017-04-24 21:05:20 UTC
in Post your screenshots! WIP thread Post #334612
You can always use J.A.C.K., lol. Though, I'm not sure whether Q3BSP has patches/beziers or not. :/
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-24 07:52:33 UTC
in Post your screenshots! WIP thread Post #334606
@Instant Mix
No, but thanks for the suggestion. Word 2007 is more than enough for me. :P

I mean, would you rather write tutorials in Notepad or something more advanced, lol?

@Snehk
I actually saw a few QuArK tutorials and it seems quite different. :gak:
Though, it shouldn't be hard to adapt to. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 20:06:29 UTC
in Post your screenshots! WIP thread Post #334598
@Snehk
VHE? Definitely no.
In the tutorial, I will do this, though:

When I write a command shortcut, I'll also write the VHE equivalent if it has one.

As for QuArK, well...
Maybe? I mean, my current mapping experience is 2 years. It would take me 1 year to learn QuArK, you know. Or maybe not, who knows? I'm certainly looking forward to mapping in QuArK because it supports Medal of Honor: Allied Assault. :D

@Windawz
Well, game_end worked for multiplayer on my end. I haven't tried it in singleplayer, lol.
I think you have to trigger it or something like that.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 18:03:02 UTC
in Post your screenshots! WIP thread Post #334592
So I decided to write a PDF tutorial. Basically, it's supposed to cover most of GoldSrc mapping from bottom to top.

Since this is a WiP thread, tutorials can be counted as WiPs too. So I'll show some stuff:
User posted image
User posted image
Those are 2 of the pages. I'll show one more:
User posted image
The table of contents seems never-ending... (lol, the ToC alone takes 4 or 5 pages)

Considering that I wrote 11 pages by now, I am sure that the total number of pages will end up being like the Crytek's Far Cry mapping manual: over 100 pages! xD

Man, I could write a book. :]
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 13:40:05 UTC
in Post your screenshots! WIP thread Post #334585
I'm so surprised by hearing that from you specifically. :gak:

"I suck in making caves"
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 10:13:12 UTC
in Post your screenshots! WIP thread Post #334581
I know that there aren't any Hammer/J.A.C.K. controls in UnrealEd, because I used it. I just forgot how it looks like, lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 09:40:24 UTC
in Post your screenshots! WIP thread Post #334579
I wonder how's the texture alignment in UnrealEd.
User posted image
(map not made by me)

Look at those seams, man!

It looks like every face on the cliff has the Face alignment instead of World.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-23 07:21:32 UTC
in Post your screenshots! WIP thread Post #334576
@Windawz
Unreal uses subtractive space. In Hammer terms, it's literally carving. Yes, you make rooms by carving stuff. It seems inconvenient, but that's up to personal preference.

@xawari
Hmm, seems cool. I might try mapping for it (alongside +50 unfinished projects, ahahahahaha).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-22 10:15:01 UTC
in Post your screenshots! WIP thread Post #334557
There's a tutorial on that about the Op4 opening sequence.
I just used a lot of func_trains with ZHLT Lightflags: Opaque (Concave Fix).

Next, I'd like to add some sandstorm fog. >:D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-22 08:08:28 UTC
in Post your screenshots! WIP thread Post #334555
Here's something I made a long while ago:
User posted image
Apparently, I might pick it up and work on it again. :)
Maybe...

But with Sven Co-op, I'll definitely not have such a hard time extending the terrain.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-22 06:08:34 UTC
in Post your screenshots! WIP thread Post #334553
@Windawz
Sven Co-op is really nice to map for. But if you want good ratings, you'll have to make your standards higher (just a little bit) compared to Half-Life 1.

Basically, there's not much to do other than installing Sven Co-op and the SC SDK. The FGD comes with the SDK, and you can grab everything else (WADs, sprites and sounds) from SC itself.

Though, what I like about the good old Half-Life 1 is:
1. Its limits are a nice challenge for 2017 mapping
2. It lags less than Sven Co-op
3. It supports co-op even though it wasn't made for it

Yes, HL1 natively supports co-op if you didn't know. Though, it's not as explicit as in Sven Co-op. It's literally deathmatch with the addition of monsters, and you need mp_allowmonsters 1. (I think I wrote it right)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-21 21:12:40 UTC
in Post your screenshots! WIP thread Post #334545
You can use J.A.C.K. for Sven Co-op with 0 issues. :)
That's how I started out with sc_sandstorm.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-21 04:13:21 UTC
in Post your screenshots! WIP thread Post #334520
Are you kidding me? Of course it will. Just take a look at ts_untergrund, lol.
Admer456 Admer456If it ain't broken, don't fox it!
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
This post was made on a thread that has been deleted.
Posted 7 years ago2017-04-20 11:01:30 UTC
in Post your screenshots! WIP thread Post #334509
@rufee
Yeah well, bottom end. That's exactly why I wanted an R7 240 and an A4-6300 at first, hahaha. Because that's just overkill compared to what I have.

Now, I use my 2007 laptop for gaming, mapping, texturing, video-editing etc. and it all takes time and is limited a little bit.
However, that's what older software is for! So, 10-year-old laptops can still be used for gaming, but year 2000 gaming, not 2017, 2016, nor even 2007 gaming. Up to 2005 gaming.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-20 07:15:31 UTC
in Post your screenshots! WIP thread Post #334506
"The Core hits 6000 regularly and it runs just fine on a budget laptop."
I doubt it would run on my peanut laptop. :3

Edit:
Well, Intel HD Graphics 3000 is perfect for GoldSrc games. That's what lower-budget laptops usually have. But my laptop has an Intel GMA 965, so it's considered an antique laptop, lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-20 07:11:16 UTC
in Post Your Photos Post #334505
You mean what it used to measure? xD
It's wrecked now.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-18 19:13:39 UTC
in Post Your Photos Post #334486
But imagine what would've happened if it was actually a mine, lol. My classmate got so close to it, I plugged my ears fearing of an explosion.

On our luck, it turned to be a measuring device, and we showed those 6th-graders that they're wrong. >:D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-18 15:27:52 UTC
in Post your screenshots! WIP thread Post #334481
Oh, the caves... if you want I can lend you some pre-made sections. Though, it's best when you learn it yourself, lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-18 11:03:15 UTC
in Post your screenshots! WIP thread Post #334473
"I have quite strange tastes."
Hah, wait until you see my playlist. :)
"Oh, and Bevel makes my eyes hurt even more than null does."
Well make your own Bevel and Null textures. :)
I once made my own AAATrigger texture for the lolz (I used my brother's face).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-18 10:39:19 UTC
in Post your screenshots! WIP thread Post #334471
Darn, in Quake there's no Null...

But instead, there's Skip. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-18 07:52:14 UTC
in Post your screenshots! WIP thread Post #334462
It's EXCELLENT for lots of stuff...
User posted image
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-18 06:06:14 UTC
in Post your screenshots! WIP thread Post #334460
@Windawz
But you can always toggle the transparency of some textures as well as the visibility of the Null texture. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-18 04:14:14 UTC
in Post your screenshots! WIP thread Post #334456
Lol, I used Null for the terrain in ts_untergrund. The only problems I had were when I converted the terrain into a func_detail. Yeah, MAX_CLIPNODES_EXCEEDED. I did that solely for VIS reasons because it took forever to compile (have you seen the size of that map?).

So I reverted them back to world brushes.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-17 19:23:36 UTC
in Post Your Photos Post #334444
Yawn.
It's spring. :D
User posted image
Apparently, this is coming back to what it looked like in June 2016.

Now, onto the stuff which is worth mentioning...
User posted image
So we've recently gone to Daorson, and some 6th-graders claimed to have found a mine. My Nazi classmate and I went up close, and he took this photo:
User posted image
"Uništavanje ili premještanje kažnjivo"
"Removal or moving it is punishable." (i.e. illegal)

Stupid little kiddies.

But at least I got some nice photos there:
User posted image
User posted image
Apart from that, something bad happened to me, but let's not mention that here. It's not as bad as you think. :)

Also, what THE HECK is this:
User posted image
OMG, that's so funny! XDDDD
My brother laughed so hard...

Let's see, what else?
User posted image
I brought my laptop to school to play CS 1.6 with my female counterpart. :P
Well, she would've been my counterpart if she was interested in the things I am, so she's not exactly my counterpart, lol.

And last but not least...
drumroll
User posted image
I tried running BF2 (it's free, by the way) in 64x64...
Hooray! But no fps differences whatsoever.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-17 16:46:49 UTC
in Post your screenshots! WIP thread Post #334442
Learn some stuff about 3D geometry, and then apply that knowledge onto a map and you'll pretty much know everything about it.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-17 15:55:54 UTC
in Post your screenshots! WIP thread Post #334440
Nice, it has the bumpiness of ts_untergrund or something. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-17 11:44:57 UTC
in Post your screenshots! WIP thread Post #334435
"It's not about the poly count, it's how you use those polys." :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-17 05:21:12 UTC
in Post your screenshots! WIP thread Post #334427
@Windawz
OMG, no. Far Cry comes with 300 to 400 premade models by Crytek.
Also, everytime you start the editor, you get a terrain mesh which you can sculpt vertically. :)

It's also possible to make something quick and easy in SketchUp, and texture it in 3ds Max and export it to CryEngine.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-16 19:25:38 UTC
in Post your screenshots! WIP thread Post #334418
It's like this:
1 brush = 1 model.

So, now you have a floor model, a wall model, a ceiling model, a door model, props (chairs, tables etc.), a window model, a stair model etc.

Of course, you can make entire maps from single models, but then the lighting is a bit odd. That's why you can also port GoldSrc maps to CryEngine. 1 map = 1 model. xD
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-16 17:58:52 UTC
in Post your screenshots! WIP thread Post #334416
Actually, CryEngine 1 doesn't have the Half-Life brushes.
BUT, it has its own brushes! In Far Cry 1, models = brushes. :D

Well, that made me learn more modelling in the first place.
So yeah, it's both: a model and a brush.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-16 12:59:00 UTC
in hammer error please help Post #334410
Speaking of Sledge, I'd like to point out that the 2D viewports don't refresh on my end. If I move a brush, it moves in the 3D view, but the rest is frozen. Definitely doesn't affect the rest of you, doesn't it? :P
Ah well, the "advantages" of older hardware.

But the 3-point cutting is just brilliant.
but hey Hammer crashes too
J.A.C.K. crashes too. :^(
Though, on the course of 2 years it crashed 10 times, in the entity property window.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-16 12:12:18 UTC
in hammer error please help Post #334408
It's not like Sledge Editor is the only alternative. There are:
  • QuArk
  • Radiant
  • J.A.C.K.
And so on...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-16 10:48:19 UTC
in Post your screenshots! WIP thread Post #334405
"I may look like a real dumb*** (and that's almost true), but I have never used custom textures in any of my maps."
Also... don't feel bad for not using custom textures before. I haven't used custom textures in my maps until the end of my first year of mapping. And the same goes for Source. It took me a while to get to using custom textures.

The same goes for CryEngine. But then, with custom textures I was able to do a lot of stuff. Well, that includes:
User posted image
Free weapons, yay. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-16 10:40:12 UTC
in Post your screenshots! WIP thread Post #334403
Yeah, GIMP has a palette editor, and if you feel limited with the 256-colour palette, you can always switch between indexed and RGB mode, and then save the BMP indexed. :)

I had a problem (bad colours after indexing) with a tree sprite. Back then I had no idea about changing the mode to indexed, so I used to put BMPs into Wally and then extract them. That made my tree grayscale.
Now I use GIMP.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-16 07:18:02 UTC
in Post your screenshots! WIP thread Post #334398
Can't you just open Paint.NET and convert them 1 by 1 into 8-bit BMPs?
That's what I usually do. And if I want more control over the colour palette, I use GIMP. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-16 06:22:35 UTC
in Post your screenshots! WIP thread Post #334396
I think the Jpeg would get rejected, use an indexed (8-bit) BMP just in case.
I remember accidentally putting a PNG instead of a BMP and it gave me an error.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-16 05:58:48 UTC
in Post your screenshots! WIP thread Post #334394
No it's not. It's not made out of tetrahedrons.
It's basically a bunch of triangulated prisms.

Did I mention that it's hollow like a pipe, too?
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-15 19:44:48 UTC
in Post your screenshots! WIP thread Post #334384
Yup. :3
All of that on my almost-10-year-old laptop. xD
R.I.P. me...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-15 18:42:43 UTC
in Post your screenshots! WIP thread Post #334382
Ctrl+Alt+T...
Did someone say curved pillars? :D
User posted image
Yeah... without Triangulate I'd waste hours of work...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-15 16:53:33 UTC
in Post your screenshots! WIP thread Post #334380
Also, if you get the "Faces not planar" error, select the errored brush, press Shift+V and then press Shift+Alt+T. :)
It will save a lot of time compared to using Ctrl+F for individual faces. A.f.a.i.k. there's also a vertex welding command but more on that later...
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-15 11:48:41 UTC
in Post your screenshots! WIP thread Post #334378
Eh, see, the problem about World alignment is that 1 axis (Z, X or Y) will remain as long as the brush is rotated less than 45° in the X or Y axis (I mean, rotated on a horizontal axis).

If it goes over 45° then it will switch the axis to avoid stretching.

Of course, if you put a flat area, cut it up into triangles, and apply the World aligment there, I don't think that Vertex Manipulation will change the projection axis (but if you try to make it vertical with the VM tool, you'll probably get a "texture perpendicular to axis" error or something like that).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-15 10:22:47 UTC
in Post your screenshots! WIP thread Post #334376
@Windawz
Well, some parts will need to be smoother. :/
I'll have to increase the poly count.

And, umm, how did you discover what I exactly did?
I don't remember typing: "Select a face, then press Shift+F6 and left-click the other faces, and then go back to Lift+Select mode."
Lol.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-15 09:10:51 UTC
in Post your screenshots! WIP thread Post #334373
2nd cave:
User posted image
So, I think I'll need to "tessellate" the cave because it looks low-poly with the downscaled textures.

Also, surprisingly, Vis needs less than 10 minutes. :D

Other than that, this cave will need some elevation, along with a one-way trip down the cave, followed by big pipes. :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-10 20:20:19 UTC
in Post your screenshots! WIP thread Post #334308
If you mean obsession with shadows, I have an obsession with shadows, too. :)

I once put 6 DynamicLight entities (talking about CryEngine 1) hoping the 6 sharp lights would make a blur effect and give an illusion of 1 realistic light + shadows. I got 6fps, but it was totally worth it.

Hmm... I might also show this:
User posted image
This is my old school map which I made in 7th grade. This year I decided to give it a facelift because I was going to play CS 1.6 in school. The new one (if anyone's wondering) will be quite different, and will probably come out next year when I get to high school. (see, my elementary is right next to the high school, so I will still be able to work on it, and expand the map into the high school :D)

I'm extremely surprised that AllocBlock didn't even reach 60%.
Though, I'm sure that -notexscale -chop 2 -texchop 1 would work well too. :)
(well, barely, because hlrad.exe would take a few hours or a day, and it would need a lot of RAM)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-08 20:35:05 UTC
in Post your screenshots! WIP thread Post #334287
User posted image
Looks like I'll need to use that Z-axis projection again...
But hey, this kind of resembles the HL2: E2 caves. :D
User posted image
Secret, secret! :)
User posted image
So, this is what happens when you find the silver key.

@abbadon Sorry, a Shambler would wreck most players:
User posted image
I mean... come on! The doors open slowly, and by that time, the floor opens so the lift below goes up. So, I put 2 Enforcers and a Hell Knight* instead.

*the Hell Knight only appears in Hard difficulty
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-08 18:04:28 UTC
in Post your screenshots! WIP thread Post #334283
I've always loved space maps. <3
Hmm, that inspires me. I could make a space map for Quake. :D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-04-07 19:03:26 UTC
in Post your screenshots! WIP thread Post #334272
Looks very nice. :)

Meanwhile, I added that cave:
User posted image
I think that this was a common level design technique. You reuse the same area but for a different path, on a different place in that area.

And then, after you pass the cliff, you should enter another cave and then get to the top of the castle where you fight a lot of enemy soldiers and call it a day. :)
Admer456 Admer456If it ain't broken, don't fox it!