Forum posts

Posted 8 years ago2016-03-22 11:25:33 UTC
in Like Planets... Post #329512
Hi there again...

I want something like planets..
I mean think a big sphere rotating own axis. And think about now little sphere rotating big sphere's axis.

Yea it's like earth and moon.

Can VHE do something like this???
Posted 8 years ago2016-03-19 21:42:31 UTC
in Custom Textures Without Wad... Post #329467
Oh! That's an expert tutorial right??
Something about parameters... I think it's a part of coding... I searched internet for this and i found and i made it thanks Dr. Orange :)
Posted 8 years ago2016-03-19 19:23:05 UTC
in Can Wally... Post #329463
I'm searched videos like this... But i didn't find...
Well i think i'm gonna improve my google searching skills... :)

Thanks for video Tetsu0
Posted 8 years ago2016-03-19 15:38:56 UTC
in Custom Textures Without Wad... Post #329456
Oh thanks im trying now..
Posted 8 years ago2016-03-19 15:20:45 UTC
in Custom Textures Without Wad... Post #329452
I downloaded some maps from somewhere. These maps have custom textures in gameplay but there is no wad file... How they doing that???
Posted 8 years ago2016-03-18 16:43:57 UTC
in Can Wally... Post #329445
I MADE ITTTTTTTTTTTTTTTTTTT !!!!!!!!!!!!!!!!!!!!!!11111!!!!

yea i created my custom animated water effect.
I prepared a tutorial for animated textures for beginners.
I think it's helpful but i'm not sure. (because my bad eng....)
Posted 8 years ago2016-03-18 13:44:50 UTC
in Homemade Gargantua Action Figure Post #329443
That's just... WOW!
Posted 8 years ago2016-03-17 22:17:02 UTC
in Can Wally... Post #329434
Yea i looked for !waterblue at halflife.wad . But there's just 1 texture named !waterblue. I don't understand how that texture become animated.

And, i change my mind. And i'll do animated (+0..+9) first. I did that:

http://www.imgim.com/145incib715373.png What's next step??
Posted 8 years ago2016-03-17 21:34:05 UTC
in Can Wally... Post #329432
There's no tutorial :(
I tried like you said but i didn't work. I think i did something wrong...

http://www.imgim.com/asdasdasdsad.jpg take a look.
Posted 8 years ago2016-03-17 19:18:01 UTC
in Texture Types Post #329428
Oh. ok thanks :D
Posted 8 years ago2016-03-17 19:12:49 UTC
in Problem boy here... Post #329427
Yea it's correct i think...
No i don't give a name.
I controlled again and there's no checked flags.
If you want to see, here's the link:

http://www.megafileupload.com/n6du/no_escapeV2.rar (Click "free user" 2 times)
Posted 8 years ago2016-03-17 18:50:08 UTC
in Texture Types Post #329424
If texture name starts with "!" icon, what's that type???
Posted 8 years ago2016-03-17 18:39:52 UTC
in Problem boy here... Post #329422
No. Here's my log results:

** Executing...
** Command: Change Directory
** Parameters: C:\HL

** Executing...
** Command: Copy File
** Parameters: "C:\Valve Hammer Editor\rmf\no_escapeV2.map" "C:\Valve Hammer Editor\rmf\no_escapeV2.map"

** Executing...
** Command: C:\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe
** Parameters: "C:\Valve Hammer Editor\rmf\no_escapeV2"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlcsg.exe "C:\Valve Hammer Editor\rmf\no_escapeV2"
Entering C:\Valve Hammer Editor\rmf\no_escapeV2.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

75 brushes (totalling 498 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.59 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.43 seconds)

Using Wadfile: \valve hammer editor\textures\half-life\halflife.wad
  • Contains 28 used textures, 100.00 percent of map (3116 textures in wad)
added 5 additional animating textures.
Texture usage is at 0.24 mb (of 4.00 mb MAX)
2.16 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe
** Parameters: "C:\Valve Hammer Editor\rmf\no_escapeV2"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlbsp.exe "C:\Valve Hammer Editor\rmf\no_escapeV2"

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)

SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3683 (0.39 seconds)
BSP generation successful, writing portal file 'C:\Valve Hammer Editor\rmf\no_escapeV2.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4473 (0.73 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3724 (0.33 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4806 (0.78 seconds)
6.43 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe
** Parameters: "C:\Valve Hammer Editor\rmf\no_escapeV2"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlvis.exe "C:\Valve Hammer Editor\rmf\no_escapeV2"
2036 portalleafs
6652 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.35 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (230.25 seconds)
average leafs visible: 254
g_visdatasize:175376 compressed from 519180
235.76 seconds elapsed [3m 55s]

--- END hlvis ---

** Executing...
** Command: C:\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe
** Parameters: "C:\Valve Hammer Editor\rmf\no_escapeV2"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\VALVEH~1\ZHLT34~1.ZIP\hlrad.exe "C:\Valve Hammer Editor\rmf\no_escapeV2"

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]

[Reading texlights from 'C:\VALVEH~1\ZHLT34~1.ZIP\lights.rad']
[59 texlights parsed from 'C:\VALVEH~1\ZHLT34~1.ZIP\lights.rad']

8810 faces
Create Patches : 58435 base patches
0 opaque faces
751583 square feet [108227952.00 square inches]
2792 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (38.81 seconds)
visibility matrix : 203.5 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (165.44 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (77.33 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (71.32 seconds)
Transfer Lists : 400873840 : 400.87M transfers
Indices :    66515364 :   63.43M bytes
   Data :  1603495360 : 1529.21M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.24 seconds)
FinalLightFace:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.95 seconds)
368.91 seconds elapsed [6m 8s]

--- END hlrad ---
Posted 8 years ago2016-03-17 18:01:58 UTC
in Psychedelic micromod Post #329419
Wow this is brainburner :D

I like it :)
Posted 8 years ago2016-03-17 17:12:17 UTC
in Problem boy here... Post #329417
Yea i know, i'm asking too much questions but, you can't learn without problems and results right? :)

Well i have a lighting texture problem. Take a look at this http://www.imgim.com/3769incim8070601.jpg.

Red lights shining. Blue lights too. But green lights don't shine. What should i do???
Posted 8 years ago2016-03-17 17:09:15 UTC
in Can Wally... Post #329416
Thanks :D I'm google some tutorials now...
Posted 8 years ago2016-03-17 14:24:55 UTC
in Can Wally... Post #329413
Can we make animated textures with Wally program???
I want crate my own wad file and use it for making maps. Is that possible??
Posted 8 years ago2016-03-16 18:16:30 UTC
in Base Defense Post #329398
I'm waiting then :D
Good work thanks again !!!
Posted 8 years ago2016-03-16 14:50:21 UTC
in Base Defense Post #329395
this is high quality mod i've ever seen. Will you make other mods or is there any mod you did?
Posted 8 years ago2016-03-16 13:21:28 UTC
in Base Defense Post #329389
wait how did you do that :D pls make some tutorial videos. I love that mod and im playing that with my friends. i want to make a mod like this but almost diffirent. I'm a kid at this things, i need a lot of experience... Pls make tutorial videos and share with us plsssssssssss.
Posted 8 years ago2016-03-15 20:15:46 UTC
in I'm gonna lose my map. HELP! Post #329379
i deleted a block with func_platrot entity and it fixed.. it's good but, how i make an elevetor now :D
Posted 8 years ago2016-03-15 20:06:36 UTC
in I'm gonna lose my map. HELP! Post #329378
Tetsu0, it's not giving any errors. Loading bar appears and disappears at a moment and throw me main menu again.
Posted 8 years ago2016-03-15 18:51:20 UTC
in I'm gonna lose my map. HELP! Post #329375
When i load my map at Half-Life, Loading bar appearing and disappearing in a moment and don't load map. I can open my map at Valve Hammer Editor but, can't open in game... What's that problem????
Posted 8 years ago2016-03-14 21:27:13 UTC
in Texture Types Post #329367
Ok it worked. I was selected render mode texture accidently. Thanks again :)
Posted 8 years ago2016-03-14 21:13:13 UTC
in Texture Types Post #329365
yea i did it like this, but it works only func_illusionary... And i want a door :(
Posted 8 years ago2016-03-14 20:33:52 UTC
in Texture Types Post #329360
Wow i didn't know that, thanks :)
And
I have a problem again...

"{" textures is not half invisible for me. When i put in game it appears with blue places. What should i do ???
Posted 8 years ago2016-03-14 15:45:34 UTC
in Texture Types Post #329357
I think there's some texture types right? Like:

If texture name starts with "+" icon, that means it is animated texture.

If texture name starts with "~" icon, that means texture shining with light's brightness.

If texture name starts with "{" icon, that means it is a half-invisible texture like a sprite. (Blue places don't show in game.)

Is there any type of textures i didn't remember???
Posted 8 years ago2016-03-13 20:36:13 UTC
in Hello... English inarticulate again... Post #329344
turkish too :D
Posted 8 years ago2016-03-13 19:21:48 UTC
in Lighting problem Post #329342
Here's da link here: http://www.megafileupload.com/rgm0/no_escapeV2.rar

(click "free user" button twice)

Leave some suggestion over here... Well i think it will be better then first version :D

I dunno i just put light :D
Posted 8 years ago2016-03-13 11:44:09 UTC
in Lighting problem Post #329338
that's just a one side of hallway.. should i lower brightness ???
Posted 8 years ago2016-03-13 11:31:32 UTC
in Lighting problem Post #329336
Posted 8 years ago2016-03-11 21:35:38 UTC
in Lighting problem Post #329327
now i tried OpenGL. results are better for now thanks guys :)
Posted 8 years ago2016-03-11 16:41:22 UTC
in Lighting problem Post #329324
im using software mod. and yea im talking about that dark shadow on the wall.
Posted 8 years ago2016-03-10 23:05:40 UTC
in Lighting problem Post #329311
nah it's not worked...

here: im talk about this texture. : http://www.imgim.com/1931incil5512945.jpg
Posted 8 years ago2016-03-10 22:54:04 UTC
in Lighting problem Post #329310
i used glow sprite already. but problem is when light bouncing the other block's textures, that texures looking darker than other textures witout lighting... I made candle an illusion object and i waiting. i'll share results...
Posted 8 years ago2016-03-10 21:07:09 UTC
in Lighting problem Post #329306
Hi i made a wall candle. It's looking good but when i insert a light entity, it looking creepy. What should i do? Here's the link: http://www.imgim.com/hi.jpg
Posted 8 years ago2016-03-10 19:47:26 UTC
in Can we... Post #329305
Will this works for other players???
Posted 8 years ago2016-03-10 19:25:52 UTC
in Can we... Post #329303
well i tried some ways but every time valve hammer crushing.... How i can render correctly cycler_sprite???? i changed some values but it's always crushing and closing program...
Posted 8 years ago2016-03-10 18:59:19 UTC
in Can we... Post #329301
i found a model called "in_teleport" in my valve folder. I wanted to put every starting points this model. For decoration...
Posted 8 years ago2016-03-10 17:50:41 UTC
in Can we... Post #329299
turn a model into a sprite? Or turn a model an illusion object??
Posted 8 years ago2016-03-10 16:43:28 UTC
in Hello... English inarticulate again... Post #329295
oh thanks :D
Posted 8 years ago2016-03-10 16:33:01 UTC
in Hello... English inarticulate again... Post #329293
I saw something very cool thing from a map. There's an illusioned spinning lambda icon. I tried to make it with square block at my editor, but i can't give two entites at the same time. How (s)he did that???
Posted 8 years ago2016-03-08 14:49:04 UTC
in NEED TUTORIAL URGENTLY Post #329261
ye i know blender. i'm using it for making 3d intros.
Posted 8 years ago2016-03-07 15:57:09 UTC
in NEED TUTORIAL URGENTLY Post #329244
Yea! but i think i found. installed a program from ModDB to my mod...

And some folders appeared.
( Like in this link... http://hizliresim.com/57MJAz )

Did i true??? If that's true where should i start to coding?
Posted 8 years ago2016-03-07 10:45:45 UTC
in NEED TUTORIAL URGENTLY Post #329239
Wait Wait...

Is this SDK thing just for HL2????

WAIT???? WTF?????
Posted 8 years ago2016-03-06 10:34:16 UTC
in NEED TUTORIAL URGENTLY Post #329230
Well i didn't think about modelling. :D
But i think i'll start moddeling after finishing my mod.
For "building" i'm talking about coding. I want something like...

"Plasma cannon" weapon.
---Using gauss rifle model and egon's bullet effect.
---If weapon fired 10 clip, then crate a big explosion from targeted point.

Or something like this.

Sorry for bad english again....
Posted 8 years ago2016-03-05 22:55:53 UTC
in NEED TUTORIAL URGENTLY Post #329219
And did u see my logo from my face page?? is it good????
Posted 8 years ago2016-03-05 22:55:23 UTC
in NEED TUTORIAL URGENTLY Post #329218
OK! Mod is done....

It's just a basic converted from orginal Half Life 1... ( I mean i changed some words and pictures. Added some logos and player models.)
And i will look for perfect textures...

I just need a easy weapon building tutorial video. That's just a video. I installed c++. Will i need SDK thing???
Posted 8 years ago2016-03-03 22:06:07 UTC
in NEED TUTORIAL URGENTLY Post #329177
OMG my eyes are bleeding too....

Well i don't know what's SDK at Half-Life 1.
But i will try to understand this and find some tutorials for using C++.
Actualy i have a facebook page i created yet. I share my custom maps and ideas with my friends and other people. Take a look.

NOTE: It's a turkish site.
https://www.facebook.com/CSHLmapping/
Posted 8 years ago2016-02-22 23:26:29 UTC
in Hi and Help :D Post #328985
And... I tried to download some programs from links page. But some pages not found or programs not downloadable.