Forum posts

Posted 7 years ago2017-04-11 18:51:35 UTC
in Post your screenshots! WIP thread Post #334319
One Vision. One Purpose.
Posted 7 years ago2017-04-11 15:33:48 UTC
in Post your screenshots! WIP thread Post #334316
@Solokiller

Oh, Renegade... I wish someone would ever make a C&C-themed map
Posted 7 years ago2017-04-11 12:47:48 UTC
in Post your screenshots! WIP thread Post #334314
@Trempler

The Temple of Nod? :D
Posted 7 years ago2017-04-09 08:20:58 UTC
in Post your screenshots! WIP thread Post #334291
Ok, Fractal is finished. I'll upload it ASAP.
Posted 7 years ago2017-04-09 07:40:00 UTC
in Post your screenshots! WIP thread Post #334289
@MistaX88
I'm glad those textures are final, for some reason they fit CS 1.6. Only playermodels remove that nice cartoonish feeling.

@Admer456
You probably spent a lot of time making those caves, but I really like them.
Maybe you should add some detail to other rooms. They look kinda dull.
Posted 7 years ago2017-04-08 20:04:36 UTC
in Post your screenshots! WIP thread Post #334286
If you're going to retexture map later then I wouldn't suggest you to do that.
It looks very nice with those simple textures.
And how could I not mention those Doom door textures =)
I'd like to see de_dust remade in this style.
Posted 7 years ago2017-04-08 15:50:00 UTC
in Post your screenshots! WIP thread Post #334278
DM-Fractal is almost completed. Maybe I should try to remake almost every UT map. Sounds dumb but why not?
Posted 7 years ago2017-04-08 05:00:52 UTC
in Post your screenshots! WIP thread Post #334275
@Admer456

Yeah, this technique looks very nice, when you reuse an another path for the same location. However, I'm not experienced enough to make such things, plus I hate making terrain.

@Victor-933

Looks very nice. Would never think of such usage of that door texture.
Posted 7 years ago2017-04-07 17:37:24 UTC
in Post your screenshots! WIP thread Post #334271
Ok, this website isn't about Doom anyway so there are some screenshots:
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I hope soon this piece of s... ugh... art will be finished
Posted 7 years ago2017-04-07 15:34:29 UTC
in Post your screenshots! WIP thread Post #334268
Maybe you're right, but Doom's engine isn't optimized for this. And if your Doom level looks too complicated then it will probably not be satisfying to play.
Posted 7 years ago2017-04-07 13:33:22 UTC
in Post your screenshots! WIP thread Post #334263
Terrain? Can you imagine how many 3d slopes you will have to put there?! xD
Posted 7 years ago2017-04-07 03:23:01 UTC
in Post your screenshots! WIP thread Post #334260
The only bad thing about it is you have to allign the wall textures yourself. Sometimes it's really frustrating.
Posted 7 years ago2017-04-07 01:39:30 UTC
in Post your screenshots! WIP thread Post #334258
What about going further and making a nicely looking level for GZDoom, Admer? It's very easy and you can still create something nice:
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Posted 7 years ago2017-04-06 16:42:39 UTC
in Post your screenshots! WIP thread Post #334251
xawari
And what about the warp gate? I suppose it was a simple trigger_teleport?

Meanwhile I compiled what I had...
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Posted 7 years ago2017-04-06 14:45:24 UTC
in Post your screenshots! WIP thread Post #334249
IMHO Quake -> Quake 2 -> Half-Life 1 port won't take much time to make if you're using jackhammer.
Posted 7 years ago2017-04-06 04:02:09 UTC
in Post your screenshots! WIP thread Post #334239
Here's some DM-Fractal progress:
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Posted 7 years ago2017-04-04 22:10:01 UTC
in Post your screenshots! WIP thread Post #334226
Hey, what about a DM-Fractal port for Half-Life?
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Posted 7 years ago2017-04-02 06:55:13 UTC
in Competition 34: HL Re-Imagined Post #334201
Your map plays fine and architecture is very interesting. I'm sure that you will at least get silver for both the architecture and the idea. Those oversights aren't much of a problem. I might test some of your projects in future as I have more than enough time for it.
Posted 7 years ago2017-04-02 04:00:56 UTC
in Competition 34: HL Re-Imagined Post #334199
Hey Tetsu0, I've downloaded your map and found some more oversights:
-The ladder and doors in the suit charger room are inproperly textured;
-The rubbish bin looks a bit too big.
Posted 7 years ago2017-03-31 14:40:52 UTC
in Competition 34: HL Re-Imagined Post #334174
It looks great! But it seems that Gina's hologram isn't hologram at all. It doesn't glow.