Forum posts

Posted 6 years ago2017-07-18 16:36:45 UTC
in New and Simple Post #336130
You mean the "valve" folder in the main? Sorry i'm just not good at talking, never had been talking about stuff like this.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2017-07-18 16:21:25 UTC
in New and Simple Post #336128
I mean the CPP.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2017-07-18 16:17:50 UTC
in New and Simple Post #336126
Okay but must the monster data be in a specific place?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2017-07-18 15:45:01 UTC
in New and Simple Post #336123
Actually i followed the "Coding NPCs in GoldSrc" tutorial and are on the 2nd page. I want to see my monster ingame but don't know how.

Must i change the fgd?
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2017-07-18 14:44:36 UTC
in New and Simple Post #336121
Is it? It seems pretty hard to me. But i can try.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2017-07-18 14:27:31 UTC
in New and Simple Post #336119
It seems hard but i can probably do it.

EDIT: But i can't download hlsdk for some reason.
Screamernail ScreamernailYour personal Fear
Posted 6 years ago2017-07-18 12:52:19 UTC
in New and Simple Post #336115
Hi...

I'm a new member here. Anyway.

I have made a model and compiled it for goldsource. In hammer i put it as a monster_generic and used scripted_sequences to make it walk. It teleported without displaying the walk animation.

Is it possible to make a monster_generic walk?
Screamernail ScreamernailYour personal Fear